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COMPONENT DATA FILE
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AI Tag 01 -- Leaky Armor
AI Tag 02 -- Stasis Field
AI Tag 03 -- Astromech Droid
AI Tag 04 -- Biohazardous Waste/Radioactive Waste
AI Tag 05 -- Launch Rail
AI Tag 06 -- Light Sail/Magnetic Sail
AI Tag 07 -- 

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*BEGIN*
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Name                  := Universal Colonization Module I
Description           := Materials needed to start an outpost on a planet of any type.
Pic Num               := 1300
Tonnage Space Taken   := 285
Tonnage Structure     := 145
Cost Minerals         := 2000
Cost Organics         := 2000
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25073
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Universal Colonization Module II
Description           := Materials needed to start an outpost on a planet of any type.
Pic Num               := 1300
Tonnage Space Taken   := 271
Tonnage Structure     := 152
Cost Minerals         := 1800
Cost Organics         := 1800
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25073
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Universal Colonization Module III
Description           := Materials needed to start an outpost on a planet of any type.
Pic Num               := 1300
Tonnage Space Taken   := 257
Tonnage Structure     := 160
Cost Minerals         := 1620
Cost Organics         := 1620
Cost Radioactives     := 1620
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25073
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 3
Tech Area Req 3       := Gas Giant Colonization
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Universal Colonization Module IV
Description           := Materials needed to start an outpost on a planet of any type.
Pic Num               := 1300
Tonnage Space Taken   := 244
Tonnage Structure     := 168
Cost Minerals         := 1458
Cost Organics         := 1458
Cost Radioactives     := 1458
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25073
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 4
Tech Area Req 3       := Gas Giant Colonization
Tech Level Req 3      := 4
Tech Area Req 4       := Rock Planet Colonization
Tech Level Req 4      := 4
Number of Abilities   := 4
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize any planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 44kT worth of cargo space.
Ability 2 Val 1       := 44
Ability 2 Val 2       := 0
Ability 3 Type        := Colonize Planet - Ice
Ability 3 Descr       := 
Ability 3 Val 1       :=
Ability 3 Val 2       :=
Ability 4 Type        := Colonize Planet - Gas
Ability 4 Descr       := 
Ability 4 Val 1       :=
Ability 4 Val 2       :=
Weapon Type           := None

Name                  := Universal Colonization Module V
Description           := Materials needed to start an outpost on a planet of any type.
Pic Num               := 1300
Tonnage Space Taken   := 232
Tonnage Structure     := 176
Cost Minerals         := 1312
Cost Organics         := 1312
Cost Radioactives     := 1312
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25073
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 5
Tech Area Req 3       := Gas Giant Colonization
Tech Level Req 3      := 5
Tech Area Req 4       := Rock Planet Colonization
Tech Level Req 4      := 5
Tech Area Req 5       := 4
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Rock Colonization Module I
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 280
Tonnage Structure     := 150
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5001
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Rock Colonization Module II
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 266
Tonnage Structure     := 158
Cost Minerals         := 1800
Cost Organics         := 900
Cost Radioactives     := 900
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5001
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Rock Planet Colonization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 26kT worth of cargo space.
Ability 2 Val 1       := 26
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colonization Module III
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 253
Tonnage Structure     := 165
Cost Minerals         := 1620
Cost Organics         := 810
Cost Radioactives     := 810
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5001
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Rock Planet Colonization
Tech Level Req 2      := 3
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Rock Colonization Module V
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 228
Tonnage Structure     := 182
Cost Minerals         := 1312
Cost Organics         := 656
Cost Radioactives     := 656
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5001
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Rock Planet Colonization
Tech Level Req 2      := 5
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Can colonize a rock based planet.
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 57

Name                  := Ice Colonization Module II
Description           := Materials needed to start a colony on a ice planet.
Pic Num               := 114
Tonnage Space Taken   := 261
Tonnage Structure     := 152
Cost Minerals         := 900
Cost Organics         := 1800
Cost Radioactives     := 900
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5002
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize a ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 26kT worth of cargo space.
Ability 2 Val 1       := 26
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colonization Module III
Description           := Materials needed to start a colony on a ice planet.
Pic Num               := 114
Tonnage Space Taken   := 248
Tonnage Structure     := 160
Cost Minerals         := 810
Cost Organics         := 1620
Cost Radioactives     := 810
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5002
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 3
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Ice Colonization Module V
Description           := Materials needed to start a colony on a ice planet.
Pic Num               := 114
Tonnage Space Taken   := 224
Tonnage Structure     := 176
Cost Minerals         := 656
Cost Organics         := 1312
Cost Radioactives     := 656
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5002
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Ice Planet Colonization
Tech Level Req 2      := 5
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Can colonize a ice based planet.
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 57

Name                  := Gas Giant Colonization Module II
Description           := Materials needed to start a colony on a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 271
Tonnage Structure     := 163
Cost Minerals         := 900
Cost Organics         := 900
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5003
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Gas Giant Colonization
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 26kT worth of cargo space.
Ability 2 Val 1       := 26
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colonization Module III
Description           := Materials needed to start a colony on a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 257
Tonnage Structure     := 171
Cost Minerals         := 810
Cost Organics         := 810
Cost Radioactives     := 1620
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5003
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Gas Giant Colonization
Tech Level Req 2      := 3
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Gas Giant Colonization Module V
Description           := Materials needed to start a colony on a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 232
Tonnage Structure     := 188
Cost Minerals         := 656
Cost Organics         := 656
Cost Radioactives     := 1312
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := Ships
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 5003
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Gas Giant Colonization
Tech Level Req 2      := 5
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Can colonize a gas giant planet.
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 57

Name                  := Flag Bridge
Description           := Command control center for coordinating the actions of an entire fleet.
Pic Num               := 251
Tonnage Space Taken   := 50
Tonnage Structure     := 10
Cost Minerals         := 580
Cost Organics         := 200
Cost Radioactives     := 180
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 7210
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Coordination/Logistics
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge, life support and crew quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Modifier - System
Ability 4 Descr       := Gives a 3% offense bonus to all ships and units in this system (only 1 component per system effective).
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Ability 5 Type        := Combat To Hit Defense Plus
Ability 5 Descr       := Gives a 1% defense bonus to the ship in combat.
Ability 5 Val 1       := 1
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 2500
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 2500
Cost Organics         := 200
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 10
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair/Maintenance
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neural Core
Description           := The primary nexus of a living starship's mental capacity.
Pic Num               := 1656
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 25
Cost Organics         := 200
Cost Radioactives     := 25
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Reflex Center
Description           := Neural tissue which provides a living starship's subconsious combat reflexes.
Pic Num               := 1658
Tonnage Space Taken   := 25
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 2000
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Provides some backup control if the neural core is lost.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 3% attack bonus in combat.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 3% defense bonus in combat.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Homeostasis Organs
Description           := Specialized tissues which maintain the health of the ship.
Pic Num               := 312
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 1500
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Provides Life Support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can heal one component per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Neural Tendrils
Description           := Nerve fibers which spread out from the core and connect to all of the on-board equipment.
Pic Num               := 311
Tonnage Space Taken   := 25
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 2000
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Functions as Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Module I
Description           := Provides maintenance and repair bonuses. In emergencies the vessel can be commanded from the engineering module.
Pic Num               := 250
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 99
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair/Maintenance
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 2%
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 1 component per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Contains an Auxiliary Control.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Module II
Description           := Provides maintenance and repair bonuses. In emergencies the vessel can be commanded from the engineering module.
Pic Num               := 250
Tonnage Space Taken   := 40
Tonnage Structure     := 22
Cost Minerals         := 330
Cost Organics         := 110
Cost Radioactives     := 220
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 99
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair/Maintenance
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 1 component per turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Contains an Auxiliary Control.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Module III
Description           := Provides maintenance and repair bonuses. In emergencies the vessel can be commanded from the engineering module.
Pic Num               := 250
Tonnage Space Taken   := 40
Tonnage Structure     := 24
Cost Minerals         := 363
Cost Organics         := 121
Cost Radioactives     := 242
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 99
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair/Maintenance
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 2 component per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Contains an Auxiliary Control.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Module IV
Description           := Provides maintenance and repair bonuses. In emergencies the vessel can be commanded from the engineering module.
Pic Num               := 250
Tonnage Space Taken   := 40
Tonnage Structure     := 27
Cost Minerals         := 399
Cost Organics         := 133
Cost Radioactives     := 266
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 99
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair/Maintenance
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 2 component per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Contains an Auxiliary Control.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Module V
Description           := Provides maintenance and repair bonuses. In emergencies the vessel can be commanded from the engineering module.
Pic Num               := 250
Tonnage Space Taken   := 40
Tonnage Structure     := 29
Cost Minerals         := 439
Cost Organics         := 146
Cost Radioactives     := 293
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 99
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair/Maintenance
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 5%
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Repair
Ability 2 Descr       := Can repair 2 component per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Contains an Auxiliary Control.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Maintenance Nanites I
Description           := Mocroscopic robots that perform routine maintenance
Pic Num               := 1094
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 1
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 2%
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maintenance Nanites II
Description           := Mocroscopic robots that perform routine maintenance
Pic Num               := 1094
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 550
Cost Organics         := 110
Cost Radioactives     := 110
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 2
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maintenance Nanites III
Description           := Mocroscopic robots that perform routine maintenance
Pic Num               := 1094
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 605
Cost Organics         := 121
Cost Radioactives     := 121
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 3
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maintenance Nanites IV
Description           := Mocroscopic robots that perform routine maintenance
Pic Num               := 1094
Tonnage Space Taken   := 10
Tonnage Structure     := 8
Cost Minerals         := 666
Cost Organics         := 133
Cost Radioactives     := 133
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26026
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 4
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 6%
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maintenance Nanites V
Description           := Mocroscopic robots that perform routine maintenance
Pic Num               := 1094
Tonnage Space Taken   := 10
Tonnage Structure     := 9
Cost Minerals         := 732
Cost Organics         := 146
Cost Radioactives     := 146
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26026
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 5
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Provides a maintenance bonus of 8%
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Construction Nanites I
Description           := Microscopic construction robots.
Pic Num               := 1087
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 500kt of each resource per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 500
Ability 2 Type        := Space Yard
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 500
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Construction Nanites II
Description           := Microscopic construction robots.
Pic Num               := 1087
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 440
Cost Organics         := 110
Cost Radioactives     := 330
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 650kt of each resource per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 650
Ability 2 Type        := Space Yard
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 650
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 650
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Construction Nanites III
Description           := Microscopic construction robots.
Pic Num               := 1087
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 484
Cost Organics         := 121
Cost Radioactives     := 363
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 845kt of each resource per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 845
Ability 2 Type        := Space Yard
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 845
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 845
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Construction Nanites IV
Description           := Microscopic construction robots.
Pic Num               := 1087
Tonnage Space Taken   := 10
Tonnage Structure     := 8
Cost Minerals         := 532
Cost Organics         := 133
Cost Radioactives     := 399
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 4
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1099kt of each resource per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1099
Ability 2 Type        := Space Yard
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1099
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1099
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Construction Nanites V
Description           := Microscopic construction robots.
Pic Num               := 1087
Tonnage Space Taken   := 10
Tonnage Structure     := 9
Cost Minerals         := 586
Cost Organics         := 146
Cost Radioactives     := 439
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 26027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 5
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1428kt of each resource per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1428
Ability 2 Type        := Space Yard
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1428
Ability 3 Type        := Space Yard
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1428
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 components per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Rotating Gravity Module I
Description           := A rotating module that generates artificial gravity.
Pic Num               := 885
Tonnage Space Taken   := 200
Tonnage Structure     := 100
Cost Minerals         := 5000
Cost Organics         := 200
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 3%
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 1%
Ability 3 Val 1       := -1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rotating Gravity Module II
Description           := A rotating module that generates artificial gravity.
Pic Num               := 885
Tonnage Space Taken   := 200
Tonnage Structure     := 110
Cost Minerals         := 5500
Cost Organics         := 220
Cost Radioactives     := 55
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 2%
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rotating Gravity Module III
Description           := A rotating module that generates artificial gravity.
Pic Num               := 885
Tonnage Space Taken   := 200
Tonnage Structure     := 121
Cost Minerals         := 6050
Cost Organics         := 242
Cost Radioactives     := 61
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 5%
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 2%
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rotating Gravity Module IV
Description           := A rotating module that generates artificial gravity.
Pic Num               := 885
Tonnage Space Taken   := 200
Tonnage Structure     := 133
Cost Minerals         := 6655
Cost Organics         := 266
Cost Radioactives     := 67
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 6%
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 3%
Ability 3 Val 1       := -3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rotating Gravity Module V
Description           := A rotating module that generates artificial gravity.
Pic Num               := 885
Tonnage Space Taken   := 200
Tonnage Structure     := 146
Cost Minerals         := 7321
Cost Organics         := 293
Cost Radioactives     := 73
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 7%
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 3%
Ability 3 Val 1       := -3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Gravity Generator I
Description           := A device that generates an artificial gravity field.
Pic Num               := 480
Tonnage Space Taken   := 100
Tonnage Structure     := 60
Cost Minerals         := 2500
Cost Organics         := 300
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 1
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 4%
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 1%
Ability 3 Val 1       := -1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Gravity Generator II
Description           := A device that generates an artificial gravity field.
Pic Num               := 480
Tonnage Space Taken   := 100
Tonnage Structure     := 66
Cost Minerals         := 2750
Cost Organics         := 330
Cost Radioactives     := 11000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 5%
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 2%
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Gravity Generator III
Description           := A device that generates an artificial gravity field.
Pic Num               := 480
Tonnage Space Taken   := 100
Tonnage Structure     := 73
Cost Minerals         := 3025
Cost Organics         := 363
Cost Radioactives     := 12100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 3
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 6%
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 2%
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Gravity Generator IV
Description           := A device that generates an artificial gravity field.
Pic Num               := 480
Tonnage Space Taken   := 100
Tonnage Structure     := 80
Cost Minerals         := 3328
Cost Organics         := 399
Cost Radioactives     := 13310
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25012
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 4
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 7%
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 3%
Ability 3 Val 1       := -3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Gravity Generator V
Description           := A device that generates an artificial gravity field.
Pic Num               := 480
Tonnage Space Taken   := 100
Tonnage Structure     := 88
Cost Minerals         := 3660
Cost Organics         := 439
Cost Radioactives     := 14641
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 25012
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Simulated Gravity
Tech Level Req 1      := 5
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves crew combat performance by 8%
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Provides a maintenance bonus of 3%
Ability 3 Val 1       := -3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Inertial Dampener I
Description           := Inertial dampening field protects ship structure and crew allowing ship to achieve greater speed and maneuverability.
Pic Num               := 975
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 42
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 1
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Improves crew combat performance by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Inertial Dampener II
Description           := Inertial dampening field protects ship structure and crew allowing ship to achieve greater speed and maneuverability.
Pic Num               := 975
Tonnage Space Taken   := 27
Tonnage Structure     := 10
Cost Minerals         := 60
Cost Organics         := 120
Cost Radioactives     := 120
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 42
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Improves crew combat performance by 5%
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Inertial Dampener III
Description           := Inertial dampening field protects ship structure and crew allowing ship to achieve greater speed and maneuverability.
Pic Num               := 975
Tonnage Space Taken   := 24
Tonnage Structure     := 9
Cost Minerals         := 72
Cost Organics         := 144
Cost Radioactives     := 144
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 42
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Improves crew combat performance by 7%
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := 
Ability 3 Val 1       := 7
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Inertial Dampener IV
Description           := Inertial dampening field protects ship structure and crew allowing ship to achieve greater speed and maneuverability.
Pic Num               := 975
Tonnage Space Taken   := 22
Tonnage Structure     := 9
Cost Minerals         := 86
Cost Organics         := 173
Cost Radioactives     := 173
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 42
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 4
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Improves crew combat performance by 10%
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := 
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Inertial Dampener V
Description           := Inertial dampening field protects ship structure and crew allowing ship to achieve greater speed and maneuverability.
Pic Num               := 975
Tonnage Space Taken   := 20
Tonnage Structure     := 8
Cost Minerals         := 104
Cost Organics         := 207
Cost Radioactives     := 207
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 42
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 5
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Improves crew combat performance by 15%
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := 
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Psychic Navigator I
Description           := Resident telepath specializes in both tactics and navigation.
Pic Num               := 1653
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 26039
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Telepathy
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Improves crew combat performance by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Movement
Ability 4 Descr       := Generates 1 extra movement point in combat
Ability 4 Val 1       := 1
Ability 4 Val 2       := 3
Weapon Type           := None

Name                  := Psychic Navigator II
Description           := Resident telepath specializes in both tactics and navigation.
Pic Num               := 1653
Tonnage Space Taken   := 30
Tonnage Structure     := 11
Cost Minerals         := 165
Cost Organics         := 110
Cost Radioactives     := 55
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 26039
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Telepathy
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Improves crew combat performance by 4%
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Movement
Ability 4 Descr       := Generates 2 extra movements point in combat
Ability 4 Val 1       := 2
Ability 4 Val 2       := 3
Weapon Type           := None

Name                  := Psychic Navigator III
Description           := Resident telepath specializes in both tactics and navigation.
Pic Num               := 1653
Tonnage Space Taken   := 30
Tonnage Structure     := 12
Cost Minerals         := 182
Cost Organics         := 121
Cost Radioactives     := 61
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Propulsion
Family                := 26039
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Telepathy
Tech Level Req 1      := 4
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Improves crew combat performance by 4%
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Movement
Ability 4 Descr       := Generates 3 extra movement points in combat
Ability 4 Val 1       := 3
Ability 4 Val 2       := 3
Weapon Type           := None

Name                  := Gravity Well Projector I
Description           := Gravitational field which closes an active warp point.
Pic Num               := 233
Tonnage Space Taken   := 200
Tonnage Structure     := 150
Cost Minerals         := 5500
Cost Organics         := 200
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 3000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24050
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Stop Open Warp Point
Ability 2 Descr       := Stops warp points from being opened within the system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravity Well Projector II
Description           := Gravitational field which closes an active warp point.
Pic Num               := 233
Tonnage Space Taken   := 180
Tonnage Structure     := 135
Cost Minerals         := 4950
Cost Organics         := 180
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base
Supply Amount Used    := 2700
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24050
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 4
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Stop Open Warp Point
Ability 2 Descr       := Stops warp points from being opened within the system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravity Well Projector III
Description           := Gravitational field which closes an active warp point.
Pic Num               := 233
Tonnage Space Taken   := 162
Tonnage Structure     := 122
Cost Minerals         := 4455
Cost Organics         := 162
Cost Radioactives     := 1620
Vehicle Type          := Ship\Base
Supply Amount Used    := 2430
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24050
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Stop Open Warp Point
Ability 2 Descr       := Stops warp points from being opened within the system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravity Well Projector IV
Description           := Gravitational field which closes an active warp point.
Pic Num               := 233
Tonnage Space Taken   := 146
Tonnage Structure     := 109
Cost Minerals         := 4010
Cost Organics         := 146
Cost Radioactives     := 1458
Vehicle Type          := Ship\Base
Supply Amount Used    := 2187
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24050
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Stop Open Warp Point
Ability 2 Descr       := Stops warp points from being opened within the system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravity Well Projector V
Description           := Gravitational field which closes an active warp point.
Pic Num               := 233
Tonnage Space Taken   := 131
Tonnage Structure     := 98
Cost Minerals         := 3609
Cost Organics         := 131
Cost Radioactives     := 1312
Vehicle Type          := Ship\Base
Supply Amount Used    := 1968
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 24050
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 7
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Stop Open Warp Point
Ability 2 Descr       := Stops warp points from being opened within the system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 300
Cost Minerals         := 2000
Cost Organics         := 100
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 330
Cost Minerals         := 2200
Cost Organics         := 110
Cost Radioactives     := 550
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1200 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1200
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1200 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1200
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1200 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1200
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 4 components per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 363
Cost Minerals         := 2420
Cost Organics         := 121
Cost Radioactives     := 605
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1440 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1440
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1440 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1440
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1440 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1440
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 4 components per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard IV
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 399
Cost Minerals         := 2662
Cost Organics         := 133
Cost Radioactives     := 666
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1728 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1728
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1728 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1728
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1728 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1728
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard V
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 439
Cost Minerals         := 2928
Cost Organics         := 146
Cost Radioactives     := 732
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2074 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2074
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2074 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2074
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2074 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2074
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 6 components per turn.
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard VI
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 483
Cost Minerals         := 3221
Cost Organics         := 161
Cost Radioactives     := 805
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2488 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2488
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2488 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2488
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2488 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2488
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 7 components per turn.
Ability 4 Val 1       := 7
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard VII
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 531
Cost Minerals         := 3543
Cost Organics         := 177
Cost Radioactives     := 886
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2986 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2986
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2986 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2986
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2986 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2986
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 9 components per turn.
Ability 4 Val 1       := 9
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard VIII
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 585
Cost Minerals         := 3897
Cost Organics         := 195
Cost Radioactives     := 974
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 8
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3583 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3583
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3583 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3583
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3583 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3583
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 11 components per turn.
Ability 4 Val 1       := 11
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard IX
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 643
Cost Minerals         := 4287
Cost Organics         := 214
Cost Radioactives     := 1072
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 9
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 4300 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4300
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 4300 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4300
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 4300 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 4300
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 13 components per turn.
Ability 4 Val 1       := 13
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Space Yard X
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 707
Cost Minerals         := 4716
Cost Organics         := 236
Cost Radioactives     := 1179
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 10
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 5160 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5160
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 5160 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 5160
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 5160 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 5160
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 15 components per turn.
Ability 4 Val 1       := 15
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 100
Cost Organics         := 2000
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 220
Cost Minerals         := 110
Cost Organics         := 2200
Cost Radioactives     := 550
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1800 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1800
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1800 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1800
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 4 components per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 242
Cost Minerals         := 121
Cost Organics         := 2420
Cost Radioactives     := 605
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2160 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2160
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3600 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3600
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2160 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2160
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 4 components per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard IV
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 266
Cost Minerals         := 133
Cost Organics         := 2662
Cost Radioactives     := 666
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 6
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2592 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2592
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 4320 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4320
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2592 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2592
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard V
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 293
Cost Minerals         := 146
Cost Organics         := 2928
Cost Radioactives     := 732
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 7
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3110
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 5184
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3110
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard VI
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 322
Cost Minerals         := 161
Cost Organics         := 3221
Cost Radioactives     := 805
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 8
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3732 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3732
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 6221 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 6221
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3732 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3732
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 7 components per turn.
Ability 4 Val 1       := 7
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard VII
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 354
Cost Minerals         := 177
Cost Organics         := 3543
Cost Radioactives     := 886
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 9
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 4479 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4479
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 7460 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 7465
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 4479 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 4479
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 9 components per turn.
Ability 4 Val 1       := 9
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard VIII
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 390
Cost Minerals         := 195
Cost Organics         := 3897
Cost Radioactives     := 974
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 10
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 5375 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5375
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 8958 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 8958
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 5375 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 5375
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 11 components per turn.
Ability 4 Val 1       := 11
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard IX
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 429
Cost Minerals         := 214
Cost Organics         := 4287
Cost Radioactives     := 1072
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 11
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 6450 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 6450
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 10750 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 10750
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 6450 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 6450
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 13 components per turn.
Ability 4 Val 1       := 13
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Space Yard X
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 1598
Tonnage Space Taken   := 400
Tonnage Structure     := 472
Cost Minerals         := 236
Cost Organics         := 4716
Cost Radioactives     := 1179
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 9990
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 12
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 7740 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 7740
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 12899 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 12899
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 7740 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 7740
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 15 components per turn.
Ability 4 Val 1       := 15
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard I
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 150
Cost Minerals         := 3750
Cost Organics         := 200
Cost Radioactives     := 938
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard II
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 165
Cost Minerals         := 4125
Cost Organics         := 220
Cost Radioactives     := 1032
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1800 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1800
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1800 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1800
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1800 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1800
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 6 components per turn.
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard III
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 182
Cost Minerals         := 4538
Cost Organics         := 242
Cost Radioactives     := 1135
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2160 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2160
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2160 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2160
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2160 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2160
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 7 components per turn.
Ability 4 Val 1       := 7
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard IV
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 200
Cost Minerals         := 4991
Cost Organics         := 266
Cost Radioactives     := 1248
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2592 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2592
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2592 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2592
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2592 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2592
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 9 components per turn.
Ability 4 Val 1       := 9
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard V
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 220
Cost Minerals         := 5490
Cost Organics         := 293
Cost Radioactives     := 1373
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3110 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3110
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3110 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3110
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3110 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3110
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 10 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard VI
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 242
Cost Minerals         := 6039
Cost Organics         := 322
Cost Radioactives     := 1511
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 6
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3732 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3732
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3732 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3732
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3732 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3732
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 12 components per turn.
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard VII
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 266
Cost Minerals         := 6643
Cost Organics         := 354
Cost Radioactives     := 1662
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 7
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 4479 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4479
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 4479 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4479
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 4479 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 4479
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 15 components per turn.
Ability 4 Val 1       := 15
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard VIII
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 292
Cost Minerals         := 7308
Cost Organics         := 390
Cost Radioactives     := 1828
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 8
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 5375 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5375
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 5375 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 5375
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 5375 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 5375
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 18 components per turn.
Ability 4 Val 1       := 18
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard IX
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 322
Cost Minerals         := 8038
Cost Organics         := 429
Cost Radioactives     := 2011
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 9
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 6450 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 6450
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 6450 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 6450
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 6450 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 6450
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 21 components per turn.
Ability 4 Val 1       := 21
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commercial Space Yard X
Description           := Ship construction module operated by an independent contractor. Can work on one ship at a time.
Pic Num               := 386
Tonnage Space Taken   := 550
Tonnage Structure     := 354
Cost Minerals         := 8842
Cost Organics         := 472
Cost Radioactives     := 2212
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24045
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 10
Tech Area Req 2       := Economics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 7740 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 7740
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 7740 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 7740
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 7740 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 7740
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 26 components per turn.
Ability 4 Val 1       := 26
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 10
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 600kT worth of cargo space.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 190
Cost Organics         := 10
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 780kT worth of cargo space.
Ability 1 Val 1       := 780
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 181
Cost Organics         := 9
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1016kT worth of cargo space.
Ability 1 Val 1       := 1016
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 13
Cost Minerals         := 171
Cost Organics         := 9
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1320kT worth of cargo space.
Ability 1 Val 1       := 1320
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay V
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 14
Cost Minerals         := 163
Cost Organics         := 8
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1712kT worth of cargo space.
Ability 1 Val 1       := 1712
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Radioactive Waste
Description           := Left over radioactive material with no place to go
Pic Num               := 896
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 25080
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Garbage
Tech Level Req 1      := 1
Tech Area Req 2       := Nuclear Power
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Sector - Sensor Interference
Ability 1 Descr       := Radioactivity interferes with combat sensors
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Interferes with long range scanners
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Counts as Cargo for ship design purposes
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Resource Storage - Radioactives
Ability 4 Descr       := Provides storage for 20 Radioactives
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 04
Ability 5 Descr       := [AI Tag 04]
Ability 5 Val 1       := 20
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Biohazardous Waste
Description           := Left over biological material with no place to go
Pic Num               := 891
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 5
Cost Organics         := 1000
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 26050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Garbage
Tech Level Req 1      := 1
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Resource Storage - Organics
Ability 1 Descr       := Provides storage for 20 Organics
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Can be jettisoned in emergencies [AI Tag 04]
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Counts as Cargo for ship design purposes
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Planets
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 6892
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 5

Name                  := Master Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 1157
Tonnage Space Taken   := 30
Tonnage Structure     := 26
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Minus
Ability 2 Descr       := Poor tactical functions decrease combat performance by 4%
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 1157
Tonnage Space Taken   := 27
Tonnage Structure     := 25
Cost Minerals         := 3600
Cost Organics         := 900
Cost Radioactives     := 900
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Minus
Ability 2 Descr       := Poor tactical functions decrease combat performance by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 1157
Tonnage Space Taken   := 24
Tonnage Structure     := 23
Cost Minerals         := 3240
Cost Organics         := 810
Cost Radioactives     := 810
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Minus
Ability 2 Descr       := Poor tactical functions decrease combat performance by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer IV
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 1157
Tonnage Space Taken   := 22
Tonnage Structure     := 22
Cost Minerals         := 2916
Cost Organics         := 729
Cost Radioactives     := 729
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 8
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Minus
Ability 2 Descr       := Poor tactical functions decrease combat performance by 1%
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer V
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 1157
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 2624
Cost Organics         := 656
Cost Radioactives     := 656
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Primary Systems
Family                := 8
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Minus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Targeting Computer I
Description           := Computer calculates targeting angles allowing weapons to hit their targets with greater accuracy. It also allows the ship to fire at multiple targets.
Pic Num               := 381
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 4
Cost Radioactives     := 15
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25013
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Targeting Computer II
Description           := Computer calculates targeting angles allowing weapons to hit their targets with greater accuracy. It also allows the ship to fire at multiple targets.
Pic Num               := 381
Tonnage Space Taken   := 8
Tonnage Structure     := 4
Cost Minerals         := 143
Cost Organics         := 4
Cost Radioactives     := 14
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25013
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Targeting Computer III
Description           := Computer calculates targeting angles allowing weapons to hit their targets with greater accuracy. It also allows the ship to fire at multiple targets.
Pic Num               := 381
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 135
Cost Organics         := 4
Cost Radioactives     := 14
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25013
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 3
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 39% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 39
Ability 1 Val 2       := 0
Ability 2 Type        := Multiplex Tracking
Ability 2 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Targeting Computer IV
Description           := Computer calculates targeting angles allowing weapons to hit their targets with greater accuracy. It also allows the ship to fire at multiple targets.
Pic Num               := 381
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 129
Cost Organics         := 3
Cost Radioactives     := 13
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25013
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 4
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 55

Name                  := Light Sail I
Description           := The light sail is a large reflective surface that uses sunlight or planetary lasers to push it and produce thrust.
Pic Num               := 129
Tonnage Space Taken   := 100
Tonnage Structure     := 20
Cost Minerals         := 3000
Cost Organics         := 500
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25021
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Light Sail II
Description           := The light sail is a large reflective surface that uses sunlight or planetary lasers to push it and produce thrust.
Pic Num               := 129
Tonnage Space Taken   := 100
Tonnage Structure     := 22
Cost Minerals         := 2700
Cost Organics         := 450
Cost Radioactives     := 360
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25021
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Light Sail III
Description           := The light sail is a large reflective surface that uses sunlight or planetary lasers to push it and produce thrust.
Pic Num               := 129
Tonnage Space Taken   := 100
Tonnage Structure     := 24
Cost Minerals         := 2430
Cost Organics         := 405
Cost Radioactives     := 324
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25021
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 1
Number of Abilities   := 5
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust points.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Functions only in systems with a star
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Excess power generation may cause extra thrust
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 06
Ability 5 Descr       := [AI Tag 06]
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Light Sail IV
Description           := The light sail is a large reflective surface that uses sunlight or planetary lasers to push it and produce thrust.
Pic Num               := 129
Tonnage Space Taken   := 100
Tonnage Structure     := 27
Cost Minerals         := 2187
Cost Organics         := 365
Cost Radioactives     := 292
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25021
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 1
Tech Area Req 4       := 5
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Light Sail V
Description           := The light sail is a large reflective surface that uses sunlight or planetary lasers to push it and produce thrust.
Pic Num               := 129
Tonnage Space Taken   := 100
Tonnage Structure     := 29
Cost Minerals         := 1968
Cost Organics         := 328
Cost Radioactives     := 262
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25021
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 5
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 1
Tech Area Req 4       := 5
Tech Level Req 4      := 0
Tech Area Req 5       := Generates 1 standard thrust points.
Tech Level Req 5      := 1
Number of Abilities   := 0
Weapon Type           := Supply Storage
Weapon Target         := Functions only in systems with a star
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Excess power generation may cause extra thrust
Weapon Display        := 50
Weapon Modifier       := 0
Weapon Sound          := Armor
Weapon Family         := 0

Name                  := Magnetic Sail I
Description           := The magnetic sail generates a strong magnetic field around the ship. Planetary particle beams push against the field and produce thrust.
Pic Num               := 205
Tonnage Space Taken   := 100
Tonnage Structure     := 30
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 3000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25022
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Magnetic Sail II
Description           := The magnetic sail generates a strong magnetic field around the ship. Planetary particle beams push against the field and produce thrust.
Pic Num               := 205
Tonnage Space Taken   := 100
Tonnage Structure     := 33
Cost Minerals         := 1800
Cost Organics         := 900
Cost Radioactives     := 2700
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25022
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Magnetic Sail III
Description           := The magnetic sail generates a strong magnetic field around the ship. Planetary particle beams push against the field and produce thrust.
Pic Num               := 205
Tonnage Space Taken   := 100
Tonnage Structure     := 36
Cost Minerals         := 1620
Cost Organics         := 810
Cost Radioactives     := 2430
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25022
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 3
Tech Area Req 3       := Solar Power
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Magnetic Sail IV
Description           := The magnetic sail generates a strong magnetic field around the ship. Planetary particle beams push against the field and produce thrust.
Pic Num               := 205
Tonnage Space Taken   := 100
Tonnage Structure     := 40
Cost Minerals         := 1458
Cost Organics         := 729
Cost Radioactives     := 2187
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25022
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 4
Tech Area Req 3       := Solar Power
Tech Level Req 3      := 2
Tech Area Req 4       := Propulsion
Tech Level Req 4      := 1
Number of Abilities   := 5
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Functions only in systems with a star
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Excess power generation may cause extra thrust
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := AI Tag 06
Ability 5 Descr       := [AI Tag 06]
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Magnetic Sail V
Description           := The magnetic sail generates a strong magnetic field around the ship. Planetary particle beams push against the field and produce thrust.
Pic Num               := 205
Tonnage Space Taken   := 100
Tonnage Structure     := 44
Cost Minerals         := 1312
Cost Organics         := 656
Cost Radioactives     := 1968
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25022
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 5
Tech Area Req 3       := Solar Power
Tech Level Req 3      := 2
Tech Area Req 4       := Propulsion
Tech Level Req 4      := 1
Tech Area Req 5       := 5
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Chemical Rocket Engine I
Description           := The chemical rocket engine creates thrust by channeling the expanding gasses of a rapid chemical reaction.
Pic Num               := 967
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25014
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Chemical Rocket Engine III
Description           := The chemical rocket engine creates thrust by channeling the expanding gasses of a rapid chemical reaction.
Pic Num               := 967
Tonnage Space Taken   := 100
Tonnage Structure     := 61
Cost Minerals         := 162
Cost Organics         := 405
Cost Radioactives     := 41
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25014
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust points.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Rocket Engine IV
Description           := The chemical rocket engine creates thrust by channeling the expanding gasses of a rapid chemical reaction.
Pic Num               := 967
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 146
Cost Organics         := 365
Cost Radioactives     := 36
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25014
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 1
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Chemical Booster I
Description           := The chemical booster rocket is a one-time use engine to provide extra movement. Usually used to break out of planetary orbit.
Pic Num               := 324
Tonnage Space Taken   := 100
Tonnage Structure     := 75
Cost Minerals         := 200
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 300
Restrictions          := None
General Group         := Propulsion
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Provides 1 extra movement points on use
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Booster is jettisoned after use
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Booster II
Description           := The chemical booster rocket is a one-time use engine to provide extra movement. Usually used to break out of planetary orbit.
Pic Num               := 324
Tonnage Space Taken   := 100
Tonnage Structure     := 83
Cost Minerals         := 180
Cost Organics         := 450
Cost Radioactives     := 45
Vehicle Type          := Ship\Base
Supply Amount Used    := 270
Restrictions          := None
General Group         := Propulsion
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Provides 2 extra movement points on use
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Booster is jettisoned after use
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Booster III
Description           := The chemical booster rocket is a one-time use engine to provide extra movement. Usually used to break out of planetary orbit.
Pic Num               := 324
Tonnage Space Taken   := 100
Tonnage Structure     := 91
Cost Minerals         := 162
Cost Organics         := 405
Cost Radioactives     := 41
Vehicle Type          := Ship\Base
Supply Amount Used    := 243
Restrictions          := None
General Group         := Propulsion
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Provides 3 extra movement points on use
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Booster is jettisoned after use
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Booster IV
Description           := The chemical booster rocket is a one-time use engine to provide extra movement. Usually used to break out of planetary orbit.
Pic Num               := 324
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 146
Cost Organics         := 365
Cost Radioactives     := 36
Vehicle Type          := Ship\Base
Supply Amount Used    := 219
Restrictions          := None
General Group         := Propulsion
Family                := 9
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Provides 4 extra movement points on use
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Booster is jettisoned after use
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Booster V
Description           := The chemical booster rocket is a one-time use engine to provide extra movement. Usually used to break out of planetary orbit.
Pic Num               := 324
Tonnage Space Taken   := 100
Tonnage Structure     := 110
Cost Minerals         := 131
Cost Organics         := 328
Cost Radioactives     := 33
Vehicle Type          := Ship\Base
Supply Amount Used    := 197
Restrictions          := None
General Group         := Propulsion
Family                := 9
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Provides 5 extra movement points on use
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Booster is jettisoned after use
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine I
Description           := The ion engine creates thrust by expelling streams of negative ions.
Pic Num               := 368
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 30
Family                := 0
Roman Numeral         := 0
Custom Group          := 25015
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Ion Engine III
Description           := The ion engine creates thrust by expelling streams of negative ions.
Pic Num               := 368
Tonnage Space Taken   := 100
Tonnage Structure     := 61
Cost Minerals         := 162
Cost Organics         := 81
Cost Radioactives     := 162
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 30
Family                := 0
Roman Numeral         := 0
Custom Group          := 25015
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard thrust points.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine IV
Description           := The ion engine creates thrust by expelling streams of negative ions.
Pic Num               := 368
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 146
Cost Organics         := 73
Cost Radioactives     := 146
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 30
Family                := 0
Roman Numeral         := 0
Custom Group          := 25015
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 1
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Antimatter Impulse Engine I
Description           := Sub-light drive engine suitable for inter-system travel.
Pic Num               := 700
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 3000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 60
Family                := 0
Roman Numeral         := 0
Custom Group          := 26053
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Antimatter Impulse Engine III
Description           := Sub-light drive engine suitable for inter-system travel.
Pic Num               := 700
Tonnage Space Taken   := 100
Tonnage Structure     := 61
Cost Minerals         := 2430
Cost Organics         := 810
Cost Radioactives     := 810
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 60
Family                := 0
Roman Numeral         := 0
Custom Group          := 26053
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard movement.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Impulse Engine IV
Description           := Sub-light drive engine suitable for inter-system travel.
Pic Num               := 700
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 2187
Cost Organics         := 729
Cost Radioactives     := 729
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 60
Family                := 0
Roman Numeral         := 0
Custom Group          := 26053
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Nuclear Pulse Engine I
Description           := The nuclear pulse engine creates thrust by detonating small nuclear devices against an armored pusher plate.
Pic Num               := 811
Tonnage Space Taken   := 100
Tonnage Structure     := 70
Cost Minerals         := 2000
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 40
Family                := 0
Roman Numeral         := 0
Custom Group          := 25016
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Nuclear Pulse Engine III
Description           := The nuclear pulse engine creates thrust by detonating small nuclear devices against an armored pusher plate.
Pic Num               := 811
Tonnage Space Taken   := 100
Tonnage Structure     := 85
Cost Minerals         := 1620
Cost Organics         := 405
Cost Radioactives     := 810
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 40
Family                := 0
Roman Numeral         := 0
Custom Group          := 25016
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nuclear Power
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nuclear Pulse Engine IV
Description           := The nuclear pulse engine creates thrust by detonating small nuclear devices against an armored pusher plate.
Pic Num               := 811
Tonnage Space Taken   := 100
Tonnage Structure     := 93
Cost Minerals         := 1458
Cost Organics         := 365
Cost Radioactives     := 729
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 40
Family                := 0
Roman Numeral         := 0
Custom Group          := 25016
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nuclear Power
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 1
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Plasma Engine I
Description           := The plasma engine creates thrust by expelling particles of high energy plasma.
Pic Num               := 369
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 1800
Cost Organics         := 400
Cost Radioactives     := 2000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 45
Family                := 0
Roman Numeral         := 0
Custom Group          := 25017
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Plasma Engine III
Description           := The plasma engine creates thrust by expelling particles of high energy plasma.
Pic Num               := 369
Tonnage Space Taken   := 100
Tonnage Structure     := 61
Cost Minerals         := 1458
Cost Organics         := 324
Cost Radioactives     := 1620
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 45
Family                := 0
Roman Numeral         := 0
Custom Group          := 25017
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 standard thrust points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Engine IV
Description           := The plasma engine creates thrust by expelling particles of high energy plasma.
Pic Num               := 369
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 1312
Cost Organics         := 292
Cost Radioactives     := 1458
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 45
Family                := 0
Roman Numeral         := 0
Custom Group          := 25017
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Bio Engine I
Description           := Living engine used for sublight intersystem travel.
Pic Num               := 1480
Tonnage Space Taken   := 100
Tonnage Structure     := 90
Cost Minerals         := 3000
Cost Organics         := 4000
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 11400
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Bio Engine II
Description           := Living engine used for sublight intersystem travel.
Pic Num               := 1480
Tonnage Space Taken   := 100
Tonnage Structure     := 99
Cost Minerals         := 2700
Cost Organics         := 3600
Cost Radioactives     := 720
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 11400
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Living Ships
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Bio Engine III
Description           := Living engine used for sublight intersystem travel.
Pic Num               := 1480
Tonnage Space Taken   := 100
Tonnage Structure     := 109
Cost Minerals         := 2430
Cost Organics         := 3240
Cost Radioactives     := 648
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 11400
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Living Ships
Tech Level Req 2      := 5
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 bonus combat movement point.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Bio Engine IV
Description           := Living engine used for sublight intersystem travel.
Pic Num               := 1480
Tonnage Space Taken   := 100
Tonnage Structure     := 120
Cost Minerals         := 2187
Cost Organics         := 2916
Cost Radioactives     := 583
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 11400
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Living Ships
Tech Level Req 2      := 6
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Bio Engine V
Description           := Living engine used for sublight intersystem travel.
Pic Num               := 1480
Tonnage Space Taken   := 100
Tonnage Structure     := 132
Cost Minerals         := 1968
Cost Organics         := 2624
Cost Radioactives     := 525
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 11400
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Living Ships
Tech Level Req 2      := 7
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Generates 2 standard thrust.
Tech Level Req 5      := 2
Number of Abilities   := 0
Weapon Type           := Movement Bonus
Weapon Target         := Generates 2 bonus movement points.
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Generates 1 bonus combat movement point.
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := None
Weapon Family         := 0

Name                  := Telekinetic Engine II
Description           := Channels the telekinetic energies of certain individuals to produce thrust.
Pic Num               := 79
Tonnage Space Taken   := 100
Tonnage Structure     := 105
Cost Minerals         := 3600
Cost Organics         := 2700
Cost Radioactives     := 720
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 26040
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Telekinetic Engine III
Description           := Channels the telekinetic energies of certain individuals to produce thrust.
Pic Num               := 79
Tonnage Space Taken   := 100
Tonnage Structure     := 115
Cost Minerals         := 3240
Cost Organics         := 2430
Cost Radioactives     := 648
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 26040
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard thrust.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement point.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Telekinetic Engine IV
Description           := Channels the telekinetic energies of certain individuals to produce thrust.
Pic Num               := 79
Tonnage Space Taken   := 100
Tonnage Structure     := 126
Cost Minerals         := 2916
Cost Organics         := 2187
Cost Radioactives     := 583
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 26040
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Telekinetic Engine V
Description           := Channels the telekinetic energies of certain individuals to produce thrust.
Pic Num               := 79
Tonnage Space Taken   := 100
Tonnage Structure     := 139
Cost Minerals         := 2624
Cost Organics         := 1968
Cost Radioactives     := 525
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 26040
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 5
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Generates 2 standard thrust.
Tech Level Req 5      := 2
Number of Abilities   := 0
Weapon Type           := Movement Bonus
Weapon Target         := Generates 1 bonus movement points.
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Generates 2 bonus combat movement point.
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := None
Weapon Family         := 0

Name                  := Gravity Impeller II
Description           := This gravitational engine also produces a gravity shear effect that provides minor protection against weapons fire.
Pic Num               := 1296
Tonnage Space Taken   := 100
Tonnage Structure     := 88
Cost Minerals         := 4500
Cost Organics         := 900
Cost Radioactives     := 4500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 70
Family                := 0
Roman Numeral         := 0
Custom Group          := 25018
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Gravity Impeller III
Description           := This gravitational engine also produces a gravity shear effect that provides minor protection against weapons fire.
Pic Num               := 1296
Tonnage Space Taken   := 100
Tonnage Structure     := 97
Cost Minerals         := 4050
Cost Organics         := 810
Cost Radioactives     := 4050
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 70
Family                := 0
Roman Numeral         := 0
Custom Group          := 25018
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Gravity Impeller IV
Description           := This gravitational engine also produces a gravity shear effect that provides minor protection against weapons fire.
Pic Num               := 1296
Tonnage Space Taken   := 100
Tonnage Structure     := 106
Cost Minerals         := 3645
Cost Organics         := 729
Cost Radioactives     := 3645
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 70
Family                := 0
Roman Numeral         := 0
Custom Group          := 25018
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 5
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 3
Tech Area Req 4       := Shields
Tech Level Req 4      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard movement.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravity Impeller V
Description           := This gravitational engine also produces a gravity shear effect that provides minor protection against weapons fire.
Pic Num               := 1296
Tonnage Space Taken   := 100
Tonnage Structure     := 117
Cost Minerals         := 3281
Cost Organics         := 656
Cost Radioactives     := 3281
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 70
Family                := 0
Roman Numeral         := 0
Custom Group          := 25018
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 6
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 3
Tech Area Req 4       := Shields
Tech Level Req 4      := 3
Tech Area Req 5       := 2
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 5

Name                  := Gravity Well Engine II
Description           := Creates a gravity well in front of the ship, pulling it forward.
Pic Num               := 973
Tonnage Space Taken   := 100
Tonnage Structure     := 55
Cost Minerals         := 2700
Cost Organics         := 900
Cost Radioactives     := 2700
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 60
Family                := 0
Roman Numeral         := 0
Custom Group          := 24004
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Gravity Well Engine IV
Description           := Creates a gravity well in front of the ship, pulling it forward.
Pic Num               := 973
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 2187
Cost Organics         := 729
Cost Radioactives     := 2187
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 60
Family                := 0
Roman Numeral         := 0
Custom Group          := 24004
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 5
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 3
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 5

Name                  := Antigravity Engine I
Description           := An antigravitational field array pushes the vehicle forward
Pic Num               := 1676
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 2008
Cost Organics         := 700
Cost Radioactives     := 2000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25079
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Antigravity Engine III
Description           := An antigravitational field array pushes the vehicle forward
Pic Num               := 1676
Tonnage Space Taken   := 100
Tonnage Structure     := 61
Cost Minerals         := 1626
Cost Organics         := 567
Cost Radioactives     := 1620
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25079
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Antigravity Engine IV
Description           := An antigravitational field array pushes the vehicle forward
Pic Num               := 1676
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 1464
Cost Organics         := 510
Cost Radioactives     := 1458
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 25079
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Tachyon Engine I
Description           := Faster than light tachyons provide thrust
Pic Num               := 1407
Tonnage Space Taken   := 100
Tonnage Structure     := 40
Cost Minerals         := 2500
Cost Organics         := 700
Cost Radioactives     := 3000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 70
Family                := 0
Roman Numeral         := 0
Custom Group          := 26022
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Tachyon Engine III
Description           := Faster than light tachyons provide thrust
Pic Num               := 1407
Tonnage Space Taken   := 100
Tonnage Structure     := 48
Cost Minerals         := 2025
Cost Organics         := 567
Cost Radioactives     := 2430
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 70
Family                := 0
Roman Numeral         := 0
Custom Group          := 26022
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 6
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tachyon Engine IV
Description           := Faster than light tachyons provide thrust
Pic Num               := 1407
Tonnage Space Taken   := 100
Tonnage Structure     := 53
Cost Minerals         := 1823
Cost Organics         := 510
Cost Radioactives     := 2187
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 70
Family                := 0
Roman Numeral         := 0
Custom Group          := 26022
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 7
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Warp Engine I
Description           := The warp engine distorts space around the vehicle, letting it travel incredibly fast.
Pic Num               := 1214
Tonnage Space Taken   := 100
Tonnage Structure     := 60
Cost Minerals         := 6000
Cost Organics         := 3000
Cost Radioactives     := 7000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 80
Family                := 0
Roman Numeral         := 0
Custom Group          := 25019
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Warp Engine II
Description           := The warp engine distorts space around the vehicle, letting it travel incredibly fast.
Pic Num               := 1214
Tonnage Space Taken   := 100
Tonnage Structure     := 66
Cost Minerals         := 5400
Cost Organics         := 2700
Cost Radioactives     := 6300
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 80
Family                := 0
Roman Numeral         := 0
Custom Group          := 25019
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Warp Engine III
Description           := The warp engine distorts space around the vehicle, letting it travel incredibly fast.
Pic Num               := 1214
Tonnage Space Taken   := 100
Tonnage Structure     := 73
Cost Minerals         := 4860
Cost Organics         := 2430
Cost Radioactives     := 5670
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 80
Family                := 0
Roman Numeral         := 0
Custom Group          := 25019
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust points.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Vessel has bonus movement of 7 if all engines are Warp Engines
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Warp Engine IV
Description           := The warp engine distorts space around the vehicle, letting it travel incredibly fast.
Pic Num               := 1214
Tonnage Space Taken   := 100
Tonnage Structure     := 80
Cost Minerals         := 4374
Cost Organics         := 2187
Cost Radioactives     := 5103
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 80
Family                := 0
Roman Numeral         := 0
Custom Group          := 25019
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 3
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 6

Name                  := Transwarp Engine I
Description           := The warp engine distorts space around the vehicle, letting it travel incredibly fast.
Pic Num               := 1215
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 7000
Cost Organics         := 3500
Cost Radioactives     := 8000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 100
Family                := 0
Roman Numeral         := 0
Custom Group          := 25076
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Transwarp Engine II
Description           := The warp engine distorts space around the vehicle, letting it travel incredibly fast.
Pic Num               := 1215
Tonnage Space Taken   := 100
Tonnage Structure     := 55
Cost Minerals         := 6300
Cost Organics         := 3150
Cost Radioactives     := 7200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 100
Family                := 0
Roman Numeral         := 0
Custom Group          := 25076
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Transwarp Engine III
Description           := The warp engine distorts space around the vehicle, letting it travel incredibly fast.
Pic Num               := 1215
Tonnage Space Taken   := 100
Tonnage Structure     := 61
Cost Minerals         := 5670
Cost Organics         := 2835
Cost Radioactives     := 6480
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 100
Family                := 0
Roman Numeral         := 0
Custom Group          := 25076
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 7 standard thrust points.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Vessel has bonus movement of 9 if all engines are Transwarp Engines
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Transwarp Engine IV
Description           := The warp engine distorts space around the vehicle, letting it travel incredibly fast.
Pic Num               := 1215
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 5103
Cost Organics         := 2552
Cost Radioactives     := 5832
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 100
Family                := 0
Roman Numeral         := 0
Custom Group          := 25076
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 4
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 7

Name                  := Hyperdrive I
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 100
Cost Minerals         := 16000
Cost Organics         := 10000
Cost Radioactives     := 12000
Vehicle Type          := Ship\Base
Supply Amount Used    := 1000
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 24006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 20 movement points
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive II
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 110
Cost Minerals         := 19200
Cost Organics         := 12000
Cost Radioactives     := 14400
Vehicle Type          := Ship\Base
Supply Amount Used    := 1100
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 24006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 24 movement points
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive III
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 121
Cost Minerals         := 23040
Cost Organics         := 14400
Cost Radioactives     := 17280
Vehicle Type          := Ship\Base
Supply Amount Used    := 1210
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 24006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 29 movement points
Ability 1 Val 1       := 29
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive IV
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 133
Cost Minerals         := 27648
Cost Organics         := 17280
Cost Radioactives     := 20736
Vehicle Type          := Ship\Base
Supply Amount Used    := 1331
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 24006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 35 movement points
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive V
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 385
Tonnage Space Taken   := 200
Tonnage Structure     := 146
Cost Minerals         := 33178
Cost Organics         := 20736
Cost Radioactives     := 24883
Vehicle Type          := Ship\Base
Supply Amount Used    := 1464
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 24006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 41 movement points
Ability 1 Val 1       := 41
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Living Hyperspace Navigator I
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 939
Tonnage Space Taken   := 600
Tonnage Structure     := 400
Cost Minerals         := 60000
Cost Organics         := 6000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 601
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 25066
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 2
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := Propulsion
Tech Level Req 4      := 3
Number of Abilities   := 3
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 25 movement points
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Recharges after 1 turn. Can also repair 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Living Hyperspace Navigator II
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 939
Tonnage Space Taken   := 600
Tonnage Structure     := 440
Cost Minerals         := 72000
Cost Organics         := 7200
Cost Radioactives     := 6000
Vehicle Type          := Ship\Base
Supply Amount Used    := 661
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 25066
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 2
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := Propulsion
Tech Level Req 4      := 3
Number of Abilities   := 3
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 29 movement points
Ability 1 Val 1       := 29
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Recharges after 1 turn. Can also repair 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Living Hyperspace Navigator III
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 939
Tonnage Space Taken   := 600
Tonnage Structure     := 484
Cost Minerals         := 86400
Cost Organics         := 8640
Cost Radioactives     := 7200
Vehicle Type          := Ship\Base
Supply Amount Used    := 727
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 25066
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 2
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := Propulsion
Tech Level Req 4      := 3
Number of Abilities   := 3
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 33 movement points
Ability 1 Val 1       := 33
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Recharges after 1 turn. Can also repair 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Living Hyperspace Navigator IV
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 939
Tonnage Space Taken   := 600
Tonnage Structure     := 532
Cost Minerals         := 103680
Cost Organics         := 10368
Cost Radioactives     := 8640
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 25066
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 2
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := Propulsion
Tech Level Req 4      := 3
Number of Abilities   := 3
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 38 movement points
Ability 1 Val 1       := 38
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Recharges after 1 turn. Can also repair 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Living Hyperspace Navigator V
Description           := Allows jumping and propelling a ship through hyperspace.
Pic Num               := 939
Tonnage Space Taken   := 600
Tonnage Structure     := 586
Cost Minerals         := 124416
Cost Organics         := 12442
Cost Radioactives     := 10368
Vehicle Type          := Ship\Base
Supply Amount Used    := 880
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 25066
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 2
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := Propulsion
Tech Level Req 4      := 3
Number of Abilities   := 3
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 44 movement points
Ability 1 Val 1       := 44
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Recharges after 1 turn. Can also repair 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperdrive Motivator
Description           := Auxiliary components necessary to tune the hyperdrive.
Pic Num               := 374
Tonnage Space Taken   := 200
Tonnage Structure     := 600
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 24007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can recharge a hyperdrive and repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Fragil component tends to be one of the firsts to be damaged in battle.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperspace Jump Gate I
Description           := Essential systems to construct and maintain a permenant jump gate.
Pic Num               := 662
Tonnage Space Taken   := 2000
Tonnage Structure     := 1000
Cost Minerals         := 4000
Cost Organics         := 200
Cost Radioactives     := 4000
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 11769
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a Jump Gate out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperspace Jump Gate II
Description           := Essential systems to construct and maintain a permenant jump gate.
Pic Num               := 662
Tonnage Space Taken   := 2000
Tonnage Structure     := 1100
Cost Minerals         := 3600
Cost Organics         := 180
Cost Radioactives     := 3600
Vehicle Type          := Ship
Supply Amount Used    := 45
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 11769
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a Jump Gate out to a system 200 light years away.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperspace Jump Gate III
Description           := Essential systems to construct and maintain a permenant jump gate.
Pic Num               := 662
Tonnage Space Taken   := 2000
Tonnage Structure     := 1210
Cost Minerals         := 3240
Cost Organics         := 162
Cost Radioactives     := 3240
Vehicle Type          := Ship
Supply Amount Used    := 41
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 11769
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a Jump Gate out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperspace Jump Gate IV
Description           := Essential systems to construct and maintain a permenant jump gate.
Pic Num               := 662
Tonnage Space Taken   := 2000
Tonnage Structure     := 1331
Cost Minerals         := 2916
Cost Organics         := 146
Cost Radioactives     := 2916
Vehicle Type          := Ship
Supply Amount Used    := 36
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 11769
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 4
Tech Area Req 2       := Construction
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a Jump Gate out to a system 400 light years away.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperspace Jump Gate V
Description           := Essential systems to construct and maintain a permenant jump gate.
Pic Num               := 662
Tonnage Space Taken   := 2000
Tonnage Structure     := 1464
Cost Minerals         := 2624
Cost Organics         := 131
Cost Radioactives     := 2624
Vehicle Type          := Ship
Supply Amount Used    := 33
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 11769
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 5
Tech Area Req 2       := Construction
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a Jump Gate out to a system 500 light years away.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Initiator I
Description           := Opens a temporary jump gate.
Pic Num               := 41
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 5000
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 250
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26054
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 50 light years away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Initiator II
Description           := Opens a temporary jump gate.
Pic Num               := 41
Tonnage Space Taken   := 40
Tonnage Structure     := 11
Cost Minerals         := 4500
Cost Organics         := 90
Cost Radioactives     := 90
Vehicle Type          := Ship
Supply Amount Used    := 225
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26054
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 100 light years away.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Initiator III
Description           := Opens a temporary jump gate.
Pic Num               := 41
Tonnage Space Taken   := 40
Tonnage Structure     := 12
Cost Minerals         := 4050
Cost Organics         := 81
Cost Radioactives     := 81
Vehicle Type          := Ship
Supply Amount Used    := 203
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26054
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 150 light years away.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Initiator IV
Description           := Opens a temporary jump gate.
Pic Num               := 41
Tonnage Space Taken   := 40
Tonnage Structure     := 13
Cost Minerals         := 3645
Cost Organics         := 73
Cost Radioactives     := 73
Vehicle Type          := Ship
Supply Amount Used    := 182
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26054
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 200 light years away.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Initiator V
Description           := Opens a temporary jump gate.
Pic Num               := 41
Tonnage Space Taken   := 40
Tonnage Structure     := 15
Cost Minerals         := 3281
Cost Organics         := 66
Cost Radioactives     := 66
Vehicle Type          := Ship
Supply Amount Used    := 164
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26054
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 250 light years away.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Terminator I
Description           := Closes a jump gate.
Pic Num               := 40
Tonnage Space Taken   := 40
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 5000
Vehicle Type          := Ship
Supply Amount Used    := 250
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26055
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size jump point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Terminator II
Description           := Closes a jump gate.
Pic Num               := 40
Tonnage Space Taken   := 40
Tonnage Structure     := 11
Cost Minerals         := 90
Cost Organics         := 90
Cost Radioactives     := 4500
Vehicle Type          := Ship
Supply Amount Used    := 225
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26055
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size jump point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Terminator III
Description           := Closes a jump gate.
Pic Num               := 40
Tonnage Space Taken   := 40
Tonnage Structure     := 12
Cost Minerals         := 81
Cost Organics         := 81
Cost Radioactives     := 4050
Vehicle Type          := Ship
Supply Amount Used    := 203
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26055
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size jump point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Terminator IV
Description           := Closes a jump gate.
Pic Num               := 40
Tonnage Space Taken   := 40
Tonnage Structure     := 13
Cost Minerals         := 73
Cost Organics         := 73
Cost Radioactives     := 3645
Vehicle Type          := Ship
Supply Amount Used    := 182
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26055
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size jump point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Hyperjump Drive Terminator V
Description           := Closes a jump gate.
Pic Num               := 40
Tonnage Space Taken   := 40
Tonnage Structure     := 15
Cost Minerals         := 66
Cost Organics         := 66
Cost Radioactives     := 3281
Vehicle Type          := Ship
Supply Amount Used    := 164
Restrictions          := One Per Vehicle
General Group         := Propulsion
Family                := 26055
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Jump Gates
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size jump point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Armor Regeneration
Ability 3 Descr       := Gradually Regenerates
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Leaky Armor I
Description           := Standard armor used to protect a ship from physical damage.
Pic Num               := 721
Tonnage Space Taken   := 20
Tonnage Structure     := 90
Cost Minerals         := 150
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 10
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Leaky Armor III
Description           := Standard armor used to protect a ship from physical damage.
Pic Num               := 721
Tonnage Space Taken   := 20
Tonnage Structure     := 109
Cost Minerals         := 141
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 10
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Leaky Armor V
Description           := Standard armor used to protect a ship from physical damage.
Pic Num               := 721
Tonnage Space Taken   := 20
Tonnage Structure     := 132
Cost Minerals         := 133
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 10
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 5
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := [AI Tag 01]
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := Leaky Armor VI
Weapon Target         := Standard armor used to protect a ship from physical damage.
Weapon Damage At Rng  := 721 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 20
Weapon Reload Rate    := 145
Weapon Display Type   := 129
Weapon Display        := 5
Weapon Modifier       := 5
Weapon Sound          := All
Weapon Family         := 0

Name                  := Leaky Armor VII
Description           := Standard armor used to protect a ship from physical damage.
Pic Num               := 721
Tonnage Space Taken   := 20
Tonnage Structure     := 159
Cost Minerals         := 125
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 10
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 7
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := [AI Tag 01]
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := None
Tech Level Req 6      := 0
Tech Area Req 7       := Standard armor used to protect a ship from physical damage.
Tech Level Req 7      := 721
Number of Abilities   := 20
Ability 1 Type        := 175
Ability 1 Descr       := 121
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := All
Ability 2 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 2 Val 1       := tion := All but Troops
Ability 2 Val 2       := 0
Ability 3 Type        := None
Ability 3 Descr       := Armor
Ability 3 Val 1       := 10
Ability 3 Val 2       := 8
Ability 4 Type        := 0
Ability 4 Descr       := 1
Ability 4 Val 1       := Armor
Ability 4 Val 2       := 8
Ability 5 Type        := 1
Ability 5 Descr       := AI Tag 01
Ability 5 Val 1       := [AI Tag 01]
Ability 5 Val 2       := 0
Ability 6 Type        := 0
Ability 6 Descr       := None
Ability 6 Val 1       := None
Ability 6 Val 2       := 0
Ability 7 Type        := Standard armor used to protect a ship from physical damage.
Ability 7 Descr       := 721
Ability 7 Val 1       := 20
Ability 7 Val 2       := 193
Ability 8 Type        := 118
Ability 8 Descr       := 5
Ability 8 Val 1       := 5
Ability 8 Val 2       := 0
Ability 9 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 9 Descr       := tion := All but Troops
Ability 9 Val 1       := 0
Ability 9 Val 2       := 0
Ability 10 Type        := Armor
Ability 10 Descr       := Is damaged before any other components on a ship.
Ability 10 Val 1       := 0
Ability 10 Val 2       := 0
Ability 11 Type        := 1
Ability 11 Descr       := Armor
Ability 11 Val 1       := 9
Ability 11 Val 2       := 1
Ability 12 Type        := AI Tag 01
Ability 12 Descr       := [AI Tag 01]
Ability 12 Val 1       := 0
Ability 12 Val 2       := 0
Ability 13 Type        := None
Ability 13 Descr       := None
Ability 13 Val 1       := Leaky Armor X
Ability 13 Val 2       := 0
Ability 14 Type        := 721
Ability 14 Descr       := 20
Ability 14 Val 1       := 212
Ability 14 Val 2       := 114
Ability 15 Type        := 5
Ability 15 Descr       := 5
Ability 15 Val 1       := All
Ability 15 Val 2       := 0
Ability 16 Type        := tion := All but Troops
Ability 16 Descr       := 0
Ability 16 Val 1       := None
Ability 16 Val 2       := 0
Ability 17 Type        := 10
Ability 17 Descr       := 10
Ability 17 Val 1       := 0
Ability 17 Val 2       := 1
Ability 18 Type        := Armor
Ability 18 Descr       := 10
Ability 18 Val 1       := 1
Ability 18 Val 2       := 0
Ability 19 Type        := [AI Tag 01]
Ability 19 Descr       := 0
Ability 19 Val 1       := 0
Ability 19 Val 2       := 0
Ability 20 Type        := None
Ability 20 Descr       := Solid Armor I
Ability 20 Val 1       := Standard armor used to protect a ship from physical damage.
Ability 20 Val 2       := 383
Weapon Type           := 20

Name                  := Solid Armor II
Description           := Standard armor used to protect a ship from physical damage.
Pic Num               := 383
Tonnage Space Taken   := 20
Tonnage Structure     := 66
Cost Minerals         := 97
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25023
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Solid Armor
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solid Armor III
Description           := Standard armor used to protect a ship from physical damage.
Pic Num               := 383
Tonnage Space Taken   := 20
Tonnage Structure     := 73
Cost Minerals         := 94
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25023
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Solid Armor
Tech Level Req 2      := 3
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Solid Armor V
Description           := Standard armor used to protect a ship from physical damage.
Pic Num               := 383
Tonnage Space Taken   := 20
Tonnage Structure     := 88
Cost Minerals         := 89
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25023
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Solid Armor
Tech Level Req 2      := 5
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Is damaged before any other components on a ship.
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := Solid Armor VI
Weapon Target         := Standard armor used to protect a ship from physical damage.
Weapon Damage At Rng  := 383 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 20
Weapon Reload Rate    := 97
Weapon Display Type   := 86
Weapon Display        := 5
Weapon Modifier       := 5
Weapon Sound          := All
Weapon Family         := 0

Name                  := Solid Armor VII
Description           := Standard armor used to protect a ship from physical damage.
Pic Num               := 383
Tonnage Space Taken   := 20
Tonnage Structure     := 106
Cost Minerals         := 83
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25023
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Solid Armor
Tech Level Req 2      := 7
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Is damaged before any other components on a ship.
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := None
Tech Level Req 6      := 0
Tech Area Req 7       := Standard armor used to protect a ship from physical damage.
Tech Level Req 7      := 383
Number of Abilities   := 20
Ability 1 Type        := 117
Ability 1 Descr       := 81
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Ability 2 Type        := All
Ability 2 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 2 Val 1       := tion := All but Troops
Ability 2 Val 2       := 0
Ability 3 Type        := None
Ability 3 Descr       := Armor
Ability 3 Val 1       := 25023
Ability 3 Val 2       := 8
Ability 4 Type        := 0
Ability 4 Descr       := 1
Ability 4 Val 1       := Solid Armor
Ability 4 Val 2       := 8
Ability 5 Type        := 1
Ability 5 Descr       := Armor
Ability 5 Val 1       := Is damaged before any other components on a ship.
Ability 5 Val 2       := 0
Ability 6 Type        := 0
Ability 6 Descr       := None
Ability 6 Val 1       := None
Ability 6 Val 2       := 0
Ability 7 Type        := Standard armor used to protect a ship from physical damage.
Ability 7 Descr       := 383
Ability 7 Val 1       := 20
Ability 7 Val 2       := 129
Ability 8 Type        := 78
Ability 8 Descr       := 5
Ability 8 Val 1       := 5
Ability 8 Val 2       := 0
Ability 9 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 9 Descr       := tion := All but Troops
Ability 9 Val 1       := 0
Ability 9 Val 2       := 0
Ability 10 Type        := Armor
Ability 10 Descr       := Is damaged before any other components on a ship.
Ability 10 Val 1       := 0
Ability 10 Val 2       := 0
Ability 11 Type        := Emissive Armor
Ability 11 Descr       := Negates any damage of 12 or less.
Ability 11 Val 1       := 12
Ability 11 Val 2       := 0
Ability 12 Type        := Armor
Ability 12 Descr       := Is damaged before any other components on a ship.
Ability 12 Val 1       := 0
Ability 12 Val 2       := 0
Ability 13 Type        := None
Ability 13 Descr       := None
Ability 13 Val 1       := Solid Armor X
Ability 13 Val 2       := 0
Ability 14 Type        := 383
Ability 14 Descr       := 20
Ability 14 Val 1       := 141
Ability 14 Val 2       := 76
Ability 15 Type        := 5
Ability 15 Descr       := 5
Ability 15 Val 1       := All
Ability 15 Val 2       := 0
Ability 16 Type        := tion := All but Troops
Ability 16 Descr       := 0
Ability 16 Val 1       := None
Ability 16 Val 2       := 0
Ability 17 Type        := 25023
Ability 17 Descr       := 10
Ability 17 Val 1       := 0
Ability 17 Val 2       := 1
Ability 18 Type        := Solid Armor
Ability 18 Descr       := 10
Ability 18 Val 1       := 1
Ability 18 Val 2       := 0
Ability 19 Type        := Is damaged before any other components on a ship.
Ability 19 Descr       := 0
Ability 19 Val 1       := 0
Ability 19 Val 2       := 0
Ability 20 Type        := None
Ability 20 Descr       := Emissive Armor I
Ability 20 Val 1       := Armor which absorbs energy and radiates it back into space.
Ability 20 Val 2       := 30
Weapon Type           := 40

Name                  := Emissive Armor II
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 40
Tonnage Structure     := 66
Cost Minerals         := 713
Cost Organics         := 5
Cost Radioactives     := 285
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 45
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Emissive Armor
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 12 or less.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 40
Tonnage Structure     := 73
Cost Minerals         := 677
Cost Organics         := 5
Cost Radioactives     := 271
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 45
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Emissive Armor
Tech Level Req 2      := 3
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Emissive Armor V
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 40
Tonnage Structure     := 88
Cost Minerals         := 611
Cost Organics         := 4
Cost Radioactives     := 244
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 45
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Emissive Armor
Tech Level Req 2      := 5
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Is damaged before any other components on a ship.
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 21

Name                  := Emissive Armor VII
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 40
Tonnage Structure     := 106
Cost Minerals         := 551
Cost Organics         := 4
Cost Radioactives     := 221
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 45
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Emissive Armor
Tech Level Req 2      := 7
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Is damaged before any other components on a ship.
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := Negates any damage of 30 or less.
Tech Level Req 6      := 30
Tech Area Req 7       := 0
Tech Level Req 7      := 0
Number of Abilities   := 0
Weapon Type           := Emissive Armor VIII
Weapon Target         := Armor which absorbs energy and radiates it back into space.
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 40
Weapon Reload Rate    := 117
Weapon Display Type   := 524
Weapon Display        := 3
Weapon Modifier       := 210
Weapon Sound          := All
Weapon Family         := 0

Name                  := Emissive Armor IX
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 40
Tonnage Structure     := 129
Cost Minerals         := 498
Cost Organics         := 3
Cost Radioactives     := 199
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 45
Number of Tech Req    := 9
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Emissive Armor
Tech Level Req 2      := 9
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Is damaged before any other components on a ship.
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := Negates any damage of 43 or less.
Tech Level Req 6      := 43
Tech Area Req 7       := 0
Tech Level Req 7      := 0
Tech Area Req 8       := None
Tech Level Req 8      := 0
Tech Area Req 9       := Armor which absorbs energy and radiates it back into space.
Tech Level Req 9      := 30
Number of Abilities   := 40
Ability 1 Type        := 141
Ability 1 Descr       := 473
Ability 1 Val 1       := 3
Ability 1 Val 2       := 189
Ability 2 Type        := All
Ability 2 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 2 Val 1       := tion := All but Troops
Ability 2 Val 2       := 0
Ability 3 Type        := None
Ability 3 Descr       := Armor
Ability 3 Val 1       := 45
Ability 3 Val 2       := 10
Ability 4 Type        := 0
Ability 4 Descr       := 1
Ability 4 Val 1       := Emissive Armor
Ability 4 Val 2       := 10
Ability 5 Type        := 2
Ability 5 Descr       := Armor
Ability 5 Val 1       := Is damaged before any other components on a ship.
Ability 5 Val 2       := 0
Ability 6 Type        := 0
Ability 6 Descr       := Emissive Armor
Ability 6 Val 1       := Negates any damage of 52 or less.
Ability 6 Val 2       := 52
Ability 7 Type        := 0
Ability 7 Descr       := None
Ability 7 Val 1       := None
Ability 7 Val 2       := 0
Ability 8 Type        := Tiny shield generator used to sweep away dust and debris.
Ability 8 Descr       := 422
Ability 8 Val 1       := 20
Ability 8 Val 2       := 10
Ability 9 Type        := 100
Ability 9 Descr       := 50
Ability 9 Val 1       := 250
Ability 9 Val 2       := 0
Ability 10 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 10 Descr       := tion := All but Troops
Ability 10 Val 1       := 0
Ability 10 Val 2       := 0
Ability 11 Type        := Shields
Ability 11 Descr       := 25024
Ability 11 Val 1       := 1
Ability 11 Val 2       := 0
Ability 12 Type        := 1
Ability 12 Descr       := Shields
Ability 12 Val 1       := 1
Ability 12 Val 2       := 3
Ability 13 Type        := Shield Generation
Ability 13 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 13 Val 1       := 5
Ability 13 Val 2       := 0
Ability 14 Type        := Combat To Hit Defense Plus
Ability 14 Descr       := Provides 2% defensive bonus
Ability 14 Val 1       := 2
Ability 14 Val 2       := 0
Ability 15 Type        := Modified Maintenance Cost
Ability 15 Descr       := Reduces maintenence cost by 2%
Ability 15 Val 1       := 2
Ability 15 Val 2       := 0
Ability 16 Type        := None
Ability 16 Descr       := None
Ability 16 Val 1       := Navigational Shield Generator II
Ability 16 Val 2       := 0
Ability 17 Type        := 422
Ability 17 Descr       := 20
Ability 17 Val 1       := 10
Ability 17 Val 2       := 95
Ability 18 Type        := 48
Ability 18 Descr       := 238
Ability 18 Val 1       := All
Ability 18 Val 2       := 0
Ability 19 Type        := tion := All but Troops
Ability 19 Descr       := 0
Ability 19 Val 1       := None
Ability 19 Val 2       := 0
Ability 20 Type        := 25024
Ability 20 Descr       := 2
Ability 20 Val 1       := 0
Ability 20 Val 2       := 1
Ability 21 Type        := Shields
Ability 21 Descr       := 2
Ability 21 Val 1       := 3
Ability 21 Val 2       := 0
Ability 22 Type        := Generates [%ShieldPointsGenerated] shield points.
Ability 22 Descr       := 6
Ability 22 Val 1       := 0
Ability 22 Val 2       := 0
Ability 23 Type        := Provides 2% defensive bonus
Ability 23 Descr       := 2
Ability 23 Val 1       := 0
Ability 23 Val 2       := 0
Ability 24 Type        := Reduces maintenence cost by 2%
Ability 24 Descr       := 2
Ability 24 Val 1       := 0
Ability 24 Val 2       := 0
Ability 25 Type        := None
Ability 25 Descr       := Navigational Shield Generator III
Ability 25 Val 1       := Tiny shield generator used to sweep away dust and debris.
Ability 25 Val 2       := 422
Ability 26 Type        := 20
Ability 26 Descr       := 10
Ability 26 Val 1       := 90
Ability 26 Val 2       := 45
Ability 27 Type        := 226
Ability 27 Descr       := All
Ability 27 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 27 Val 2       := 0
Ability 28 Type        := Armor
Ability 28 Descr       := Structural integrity field will take fire first.
Ability 28 Val 1       := 0
Ability 28 Val 2       := 0
Ability 29 Type        := Movement Bonus
Ability 29 Descr       := Increased structural stability gives the vessel +1 movement per turn
Ability 29 Val 1       := 1
Ability 29 Val 2       := 0
Ability 30 Type        := Modified Maintenance Cost
Ability 30 Descr       := Reduces maintenence cost by 5%
Ability 30 Val 1       := 5
Ability 30 Val 2       := 0
Ability 31 Type        := 7
Ability 31 Descr       := 0
Ability 31 Val 1       := Combat To Hit Defense Plus
Ability 31 Val 2       := 0
Ability 32 Type        := 3
Ability 32 Descr       := 0
Ability 32 Val 1       := Modified Maintenance Cost
Ability 32 Val 2       := 0
Ability 33 Type        := 3
Ability 33 Descr       := 0
Ability 33 Val 1       := None
Ability 33 Val 2       := 0
Ability 34 Type        := Navigational Shield Generator IV
Ability 34 Descr       := Tiny shield generator used to sweep away dust and debris.
Ability 34 Val 1       := 422
Ability 34 Val 2       := 20
Ability 35 Type        := 10
Ability 35 Descr       := 86
Ability 35 Val 1       := 43
Ability 35 Val 2       := 214
Ability 36 Type        := All
Ability 36 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 36 Val 1       := tion := All but Troops
Ability 36 Val 2       := 0
Ability 37 Type        := AI Tag 02
Ability 37 Descr       := While the ship itself is indestructible, that doesn't stop your enemy from taking out every other ship system including weapons and propulsion. [AI Tag 02]
Ability 37 Val 1       := 0
Ability 37 Val 2       := 0
Ability 38 Type        := 0
Ability 38 Descr       := 1
Ability 38 Val 1       := Shields
Ability 38 Val 2       := 4
Ability 39 Type        := 3
Ability 39 Descr       := Shield Generation
Ability 39 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 39 Val 2       := 9
Ability 40 Type        := 0
Ability 40 Descr       := Combat To Hit Defense Plus
Ability 40 Val 1       := Provides 3% defensive bonus
Ability 40 Val 2       := 3
Weapon Type           := 0

Name                  := Structural Integrity Field I
Description           := Forcefield that increases the density of the vessel's structure.
Pic Num               := 80
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 350
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26019
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Structural Integrity Field II
Description           := Forcefield that increases the density of the vessel's structure.
Pic Num               := 80
Tonnage Space Taken   := 18
Tonnage Structure     := 9
Cost Minerals         := 160
Cost Organics         := 40
Cost Radioactives     := 280
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26019
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Structural Integrity Field III
Description           := Forcefield that increases the density of the vessel's structure.
Pic Num               := 80
Tonnage Space Taken   := 16
Tonnage Structure     := 8
Cost Minerals         := 128
Cost Organics         := 32
Cost Radioactives     := 224
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26019
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Structural integrity field will take fire first.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Increased structural stability gives the vessel +1 movement per turn
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Modified Maintenance Cost
Ability 3 Descr       := Reduces maintenence cost by 5%
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field I
Description           := Specialized force field that is impenitrable by all forms of energy. Renders a ship indestructible.
Pic Num               := 101
Tonnage Space Taken   := 20
Tonnage Structure     := 0
Cost Minerals         := 2000
Cost Organics         := 550
Cost Radioactives     := 3000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 26020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stasis Fields
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := While the ship itself is indestructible, that doesn't stop your enemy from taking out every other ship system including weapons and propulsion. [AI Tag 02]
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field II
Description           := Specialized force field that is impenitrable by all forms of energy. Renders a ship indestructible.
Pic Num               := 101
Tonnage Space Taken   := 19
Tonnage Structure     := 0
Cost Minerals         := 1800
Cost Organics         := 495
Cost Radioactives     := 2700
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 26020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stasis Fields
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := While the ship itself is indestructible, that doesn't stop your enemy from taking out every other ship system including weapons and propulsion. [AI Tag 02]
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field III
Description           := Specialized force field that is impenitrable by all forms of energy. Renders a ship indestructible.
Pic Num               := 101
Tonnage Space Taken   := 18
Tonnage Structure     := 0
Cost Minerals         := 1620
Cost Organics         := 446
Cost Radioactives     := 2430
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 26020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stasis Fields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := While the ship itself is indestructible, that doesn't stop your enemy from taking out every other ship system including weapons and propulsion. [AI Tag 02]
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field IV
Description           := Specialized force field that is impenitrable by all forms of energy. Renders a ship indestructible.
Pic Num               := 101
Tonnage Space Taken   := 17
Tonnage Structure     := 0
Cost Minerals         := 1458
Cost Organics         := 401
Cost Radioactives     := 2187
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 26020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stasis Fields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := While the ship itself is indestructible, that doesn't stop your enemy from taking out every other ship system including weapons and propulsion. [AI Tag 02]
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Field V
Description           := Specialized force field that is impenitrable by all forms of energy. Renders a ship indestructible.
Pic Num               := 101
Tonnage Space Taken   := 16
Tonnage Structure     := 0
Cost Minerals         := 1312
Cost Organics         := 361
Cost Radioactives     := 1968
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 26020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stasis Fields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := While the ship itself is indestructible, that doesn't stop your enemy from taking out every other ship system including weapons and propulsion. [AI Tag 02]
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solid Shield Generator I
Description           := Energy field generator blocks all normal damage
Pic Num               := 31
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 200
Cost Radioactives     := 700
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 11
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Solid Shield Generator III
Description           := Energy field generator blocks all normal damage
Pic Num               := 31
Tonnage Space Taken   := 49
Tonnage Structure     := 39
Cost Minerals         := 361
Cost Organics         := 181
Cost Radioactives     := 632
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 11
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Solid Shields
Tech Level Req 2      := 3
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 242

Name                  := Solid Shield Generator V
Description           := Energy field generator blocks all normal damage
Pic Num               := 31
Tonnage Space Taken   := 48
Tonnage Structure     := 38
Cost Minerals         := 326
Cost Organics         := 163
Cost Radioactives     := 570
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 11
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Solid Shields
Tech Level Req 2      := 5
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Generates [%ShieldPointsGenerated] shield points.
Tech Level Req 4      := 293
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := Solid Shield Generator VI
Weapon Target         := Energy field generator blocks all normal damage
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 48
Weapon Reload Rate    := 38
Weapon Display Type   := 310
Weapon Display        := 155
Weapon Modifier       := 542
Weapon Sound          := All
Weapon Family         := 0

Name                  := Solid Shield Generator VII
Description           := Energy field generator blocks all normal damage
Pic Num               := 31
Tonnage Space Taken   := 47
Tonnage Structure     := 38
Cost Minerals         := 294
Cost Organics         := 147
Cost Radioactives     := 515
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 11
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Solid Shields
Tech Level Req 2      := 7
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Generates [%ShieldPointsGenerated] shield points.
Tech Level Req 4      := 354
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := None
Tech Level Req 6      := 0
Tech Area Req 7       := Energy field generator blocks all normal damage
Tech Level Req 7      := 31
Number of Abilities   := 47
Ability 1 Type        := 37
Ability 1 Descr       := 279
Ability 1 Val 1       := 140
Ability 1 Val 2       := 489
Ability 2 Type        := All
Ability 2 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 2 Val 1       := tion := All but Troops
Ability 2 Val 2       := 0
Ability 3 Type        := None
Ability 3 Descr       := Shields
Ability 3 Val 1       := 11
Ability 3 Val 2       := 8
Ability 4 Type        := 0
Ability 4 Descr       := 1
Ability 4 Val 1       := Solid Shields
Ability 4 Val 2       := 8
Ability 5 Type        := 1
Ability 5 Descr       := Shield Generation
Ability 5 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 5 Val 2       := 390
Ability 6 Type        := 0
Ability 6 Descr       := None
Ability 6 Val 1       := None
Ability 6 Val 2       := 0
Ability 7 Type        := Energy field generator blocks all normal damage
Ability 7 Descr       := 31
Ability 7 Val 1       := 46
Ability 7 Val 2       := 37
Ability 8 Type        := 265
Ability 8 Descr       := 133
Ability 8 Val 1       := 464
Ability 8 Val 2       := 0
Ability 9 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 9 Descr       := tion := All but Troops
Ability 9 Val 1       := 0
Ability 9 Val 2       := 0
Ability 10 Type        := Shields
Ability 10 Descr       := 11
Ability 10 Val 1       := 9
Ability 10 Val 2       := 0
Ability 11 Type        := 1
Ability 11 Descr       := Solid Shields
Ability 11 Val 1       := 9
Ability 11 Val 2       := 1
Ability 12 Type        := Shield Generation
Ability 12 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 12 Val 1       := 429
Ability 12 Val 2       := 0
Ability 13 Type        := None
Ability 13 Descr       := None
Ability 13 Val 1       := Solid Shield Generator X
Ability 13 Val 2       := 0
Ability 14 Type        := 31
Ability 14 Descr       := 46
Ability 14 Val 1       := 37
Ability 14 Val 2       := 252
Ability 15 Type        := 126
Ability 15 Descr       := 441
Ability 15 Val 1       := All
Ability 15 Val 2       := 0
Ability 16 Type        := tion := All but Troops
Ability 16 Descr       := 0
Ability 16 Val 1       := None
Ability 16 Val 2       := 0
Ability 17 Type        := 11
Ability 17 Descr       := 10
Ability 17 Val 1       := 0
Ability 17 Val 2       := 1
Ability 18 Type        := Solid Shields
Ability 18 Descr       := 10
Ability 18 Val 1       := 1
Ability 18 Val 2       := 0
Ability 19 Type        := Shield Generation
Ability 19 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 19 Val 1       := 110
Ability 19 Val 2       := 0
Ability 20 Type        := Shield Generation From Damage
Ability 20 Descr       := 12 points of damage per hit will be channeled into the shields.
Ability 20 Val 1       := 12
Ability 20 Val 2       := 0
Ability 21 Type        := 20
Ability 21 Descr       := 10
Ability 21 Val 1       := 50
Ability 21 Val 2       := 20
Ability 22 Type        := 40
Ability 22 Descr       := Ship\Base
Ability 22 Val 1       := 0
Ability 22 Val 2       := 0
Ability 23 Type        := Shields
Ability 23 Descr       := 25068
Ability 23 Val 1       := 1
Ability 23 Val 2       := 0
Ability 24 Type        := 2
Ability 24 Descr       := Shield Projection
Ability 24 Val 1       := 2
Ability 24 Val 2       := 0
Ability 25 Type        := 3
Ability 25 Descr       := 1
Ability 25 Val 1       := Shield Generation
Ability 25 Val 2       := 0
Ability 26 Type        := 10
Ability 26 Descr       := 0
Ability 26 Val 1       := None
Ability 26 Val 2       := 0
Ability 27 Type        := Shield Receptor II
Ability 27 Descr       := Low-cost shielding unit for use with planetary shield projectors
Ability 27 Val 1       := 446
Ability 27 Val 2       := 18
Ability 28 Type        := 9
Ability 28 Descr       := 48
Ability 28 Val 1       := 19
Ability 28 Val 2       := 38
Ability 29 Type        := Ship\Base
Ability 29 Descr       := 0
Ability 29 Val 1       := None
Ability 29 Val 2       := 0
Ability 30 Type        := 25068
Ability 30 Descr       := 2
Ability 30 Val 1       := 0
Ability 30 Val 2       := 2
Ability 31 Type        := Shield Projection
Ability 31 Descr       := 3
Ability 31 Val 1       := Electronics
Ability 31 Val 2       := 3
Ability 32 Type        := 1
Ability 32 Descr       := Shield Generation
Ability 32 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 32 Val 2       := 11
Ability 33 Type        := 0
Ability 33 Descr       := None
Ability 33 Val 1       := None
Ability 33 Val 2       := 0
Ability 34 Type        := Low-cost shielding unit for use with planetary shield projectors
Ability 34 Descr       := 446
Ability 34 Val 1       := 16
Ability 34 Val 2       := 8
Ability 35 Type        := 45
Ability 35 Descr       := 18
Ability 35 Val 1       := 36
Ability 35 Val 2       := 0
Ability 36 Type        := 0
Ability 36 Descr       := None
Ability 36 Val 1       := Shields
Ability 36 Val 2       := 25068
Ability 37 Type        := 21
Ability 37 Descr       := 0
Ability 37 Val 1       := None
Ability 37 Val 2       := 0
Ability 38 Type        := Leaky Shield Generator VI
Ability 38 Descr       := Generator which creates an energy field around a starship preventing damage. Regenerates some shield points from damage.
Ability 38 Val 1       := 32
Ability 38 Val 2       := 38
Ability 39 Type        := 29
Ability 39 Descr       := 155
Ability 39 Val 1       := 77
Ability 39 Val 2       := 271
Ability 40 Type        := All
Ability 40 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 40 Val 1       := tion := All but Troops
Ability 40 Val 2       := 0
Ability 41 Type        := None
Ability 41 Descr       := Shields
Ability 41 Val 1       := 25025
Ability 41 Val 2       := 6
Ability 42 Type        := 0
Ability 42 Descr       := 1
Ability 42 Val 1       := Leaky Shields
Ability 42 Val 2       := 6
Ability 43 Type        := 2
Ability 43 Descr       := Shield Generation
Ability 43 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 43 Val 2       := 161
Ability 44 Type        := 0
Ability 44 Descr       := Shield Generation From Damage
Ability 44 Val 1       := 25 points of damage per hit will be channeled into the shields.
Ability 44 Val 2       := 25
Ability 45 Type        := 0
Ability 45 Descr       := None
Ability 45 Val 1       := None
Ability 45 Val 2       := 0
Ability 46 Type        := 27
Ability 46 Descr       := 126
Ability 46 Val 1       := 63
Ability 46 Val 2       := 221
Ability 47 Type        := All
Ability 47 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 47 Val 1       := tion := All but Troops
Ability 47 Val 2       := 0
Weapon Type           := 13

Name                  := Leaky Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage. Regenerates some shield points from damage.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 350
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25025
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Leaky Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage. Regenerates some shield points from damage.
Pic Num               := 32
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 190
Cost Organics         := 95
Cost Radioactives     := 333
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25025
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Leaky Shields
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 110
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 12 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Leaky Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage. Regenerates some shield points from damage.
Pic Num               := 32
Tonnage Space Taken   := 39
Tonnage Structure     := 29
Cost Minerals         := 181
Cost Organics         := 90
Cost Radioactives     := 316
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25025
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Leaky Shields
Tech Level Req 2      := 3
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 121

Name                  := Leaky Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage. Regenerates some shield points from damage.
Pic Num               := 32
Tonnage Space Taken   := 38
Tonnage Structure     := 29
Cost Minerals         := 163
Cost Organics         := 81
Cost Radioactives     := 285
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25025
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Leaky Shields
Tech Level Req 2      := 5
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Generates [%ShieldPointsGenerated] shield points.
Tech Level Req 4      := 146
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 21
Ability 1 Type        := 21
Ability 1 Descr       := 0
Ability 1 Val 1       := None
Ability 1 Val 2       := 0
Ability 2 Type        := Leaky Shield Generator VI
Ability 2 Descr       := Generator which creates an energy field around a starship preventing damage. Regenerates some shield points from damage.
Ability 2 Val 1       := 32
Ability 2 Val 2       := 38
Ability 3 Type        := 29
Ability 3 Descr       := 155
Ability 3 Val 1       := 77
Ability 3 Val 2       := 271
Ability 4 Type        := All
Ability 4 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 4 Val 1       := tion := All but Troops
Ability 4 Val 2       := 0
Ability 5 Type        := None
Ability 5 Descr       := Shields
Ability 5 Val 1       := 25025
Ability 5 Val 2       := 6
Ability 6 Type        := 0
Ability 6 Descr       := 1
Ability 6 Val 1       := Leaky Shields
Ability 6 Val 2       := 6
Ability 7 Type        := 2
Ability 7 Descr       := Shield Generation
Ability 7 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 7 Val 2       := 161
Ability 8 Type        := 0
Ability 8 Descr       := Shield Generation From Damage
Ability 8 Val 1       := 25 points of damage per hit will be channeled into the shields.
Ability 8 Val 2       := 25
Ability 9 Type        := 0
Ability 9 Descr       := None
Ability 9 Val 1       := None
Ability 9 Val 2       := 0
Ability 10 Type        := 27
Ability 10 Descr       := 126
Ability 10 Val 1       := 63
Ability 10 Val 2       := 221
Ability 11 Type        := All
Ability 11 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 11 Val 1       := tion := All but Troops
Ability 11 Val 2       := 0
Ability 12 Type        := None
Ability 12 Descr       := Shields
Ability 12 Val 1       := 25025
Ability 12 Val 2       := 10
Ability 13 Type        := 0
Ability 13 Descr       := 1
Ability 13 Val 1       := Leaky Shields
Ability 13 Val 2       := 10
Ability 14 Type        := 2
Ability 14 Descr       := Shield Generation
Ability 14 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 14 Val 2       := 236
Ability 15 Type        := 0
Ability 15 Descr       := Shield Generation From Damage
Ability 15 Val 1       := 52 points of damage per hit will be channeled into the shields.
Ability 15 Val 2       := 52
Ability 16 Type        := 0
Ability 16 Descr       := None
Ability 16 Val 1       := None
Ability 16 Val 2       := 0
Ability 17 Type        := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 17 Descr       := 33
Ability 17 Val 1       := 50
Ability 17 Val 2       := 30
Ability 18 Type        := 300
Ability 18 Descr       := 100
Ability 18 Val 1       := 350
Ability 18 Val 2       := 0
Ability 19 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 19 Descr       := tion := All but Troops
Ability 19 Val 1       := 0
Ability 19 Val 2       := 0
Ability 20 Type        := Shields
Ability 20 Descr       := 25026
Ability 20 Val 1       := 1
Ability 20 Val 2       := 0
Ability 21 Type        := 1
Ability 21 Descr       := Phased Shields
Ability 21 Val 1       := 1
Ability 21 Val 2       := 1
Weapon Type           := Leaky Shields
Weapon Target         := 8
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shield Generation
Weapon Reload Rate    := 0
Weapon Display Type   := 195
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := 36 points of damage per hit will be channeled into the shields.
Weapon Family         := 36

Name                  := Leaky Shield Generator IX
Description           := Generator which creates an energy field around a starship preventing damage. Regenerates some shield points from damage.
Pic Num               := 32
Tonnage Space Taken   := 37
Tonnage Structure     := 28
Cost Minerals         := 133
Cost Organics         := 66
Cost Radioactives     := 232
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25025
Number of Tech Req    := 9
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Leaky Shields
Tech Level Req 2      := 9
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Generates [%ShieldPointsGenerated] shield points.
Tech Level Req 4      := 214
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := 43 points of damage per hit will be channeled into the shields.
Tech Level Req 6      := 43
Tech Area Req 7       := 0
Tech Level Req 7      := 0
Tech Area Req 8       := None
Tech Level Req 8      := 0
Tech Area Req 9       := Generator which creates an energy field around a starship preventing damage. Regenerates some shield points from damage.
Tech Level Req 9      := 32
Number of Abilities   := 37
Ability 1 Type        := 27
Ability 1 Descr       := 126
Ability 1 Val 1       := 63
Ability 1 Val 2       := 221
Ability 2 Type        := All
Ability 2 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 2 Val 1       := tion := All but Troops
Ability 2 Val 2       := 0
Ability 3 Type        := None
Ability 3 Descr       := Shields
Ability 3 Val 1       := 25025
Ability 3 Val 2       := 10
Ability 4 Type        := 0
Ability 4 Descr       := 1
Ability 4 Val 1       := Leaky Shields
Ability 4 Val 2       := 10
Ability 5 Type        := 2
Ability 5 Descr       := Shield Generation
Ability 5 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 5 Val 2       := 236
Ability 6 Type        := 0
Ability 6 Descr       := Shield Generation From Damage
Ability 6 Val 1       := 52 points of damage per hit will be channeled into the shields.
Ability 6 Val 2       := 52
Ability 7 Type        := 0
Ability 7 Descr       := None
Ability 7 Val 1       := None
Ability 7 Val 2       := 0
Ability 8 Type        := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 8 Descr       := 33
Ability 8 Val 1       := 50
Ability 8 Val 2       := 30
Ability 9 Type        := 300
Ability 9 Descr       := 100
Ability 9 Val 1       := 350
Ability 9 Val 2       := 0
Ability 10 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 10 Descr       := tion := All but Troops
Ability 10 Val 1       := 0
Ability 10 Val 2       := 0
Ability 11 Type        := Shields
Ability 11 Descr       := 25026
Ability 11 Val 1       := 1
Ability 11 Val 2       := 0
Ability 12 Type        := 1
Ability 12 Descr       := Phased Shields
Ability 12 Val 1       := 1
Ability 12 Val 2       := 1
Ability 13 Type        := Phased Shield Generation
Ability 13 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 13 Val 1       := 75
Ability 13 Val 2       := 0
Ability 14 Type        := None
Ability 14 Descr       := None
Ability 14 Val 1       := Phased Shield Generator II
Ability 14 Val 2       := 0
Ability 15 Type        := 33
Ability 15 Descr       := 50
Ability 15 Val 1       := 30
Ability 15 Val 2       := 285
Ability 16 Type        := 95
Ability 16 Descr       := 333
Ability 16 Val 1       := All
Ability 16 Val 2       := 0
Ability 17 Type        := tion := All but Troops
Ability 17 Descr       := 0
Ability 17 Val 1       := None
Ability 17 Val 2       := 0
Ability 18 Type        := 25026
Ability 18 Descr       := 2
Ability 18 Val 1       := 0
Ability 18 Val 2       := 1
Ability 19 Type        := 66
Ability 19 Descr       := 232
Ability 19 Val 1       := All
Ability 19 Val 2       := 0
Ability 20 Type        := tion := All but Troops
Ability 20 Descr       := 0
Ability 20 Val 1       := None
Ability 20 Val 2       := 0
Ability 21 Type        := 25026
Ability 21 Descr       := 9
Ability 21 Val 1       := 0
Ability 21 Val 2       := 1
Ability 22 Type        := Phased Shields
Ability 22 Descr       := 9
Ability 22 Val 1       := 1
Ability 22 Val 2       := 0
Ability 23 Type        := Generates [%ShieldPointsGenerated] phased shield points.
Ability 23 Descr       := 161
Ability 23 Val 1       := 0
Ability 23 Val 2       := 0
Ability 24 Type        := None
Ability 24 Descr       := Phased Shield Generator X
Ability 24 Val 1       := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 24 Val 2       := 33
Ability 25 Type        := 46
Ability 25 Descr       := 27
Ability 25 Val 1       := 189
Ability 25 Val 2       := 63
Ability 26 Type        := 221
Ability 26 Descr       := All
Ability 26 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 26 Val 2       := 0
Ability 27 Type        := 0
Ability 27 Descr       := None
Ability 27 Val 1       := Shields
Ability 27 Val 2       := 25026
Ability 28 Type        := 10
Ability 28 Descr       := 0
Ability 28 Val 1       := 1
Ability 28 Val 2       := 0
Ability 29 Type        := 10
Ability 29 Descr       := 1
Ability 29 Val 1       := Phased Shield Generation
Ability 29 Val 2       := 0
Ability 30 Type        := 177
Ability 30 Descr       := 0
Ability 30 Val 1       := None
Ability 30 Val 2       := 0
Ability 31 Type        := Organic Shield Generator I
Ability 31 Descr       := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 31 Val 1       := 197
Ability 31 Val 2       := 30
Ability 32 Type        := 10
Ability 32 Descr       := 90
Ability 32 Val 1       := 400
Ability 32 Val 2       := 90
Ability 33 Type        := All
Ability 33 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 33 Val 1       := tion := All but Troops
Ability 33 Val 2       := 0
Ability 34 Type        := None
Ability 34 Descr       := Shields
Ability 34 Val 1       := 3302
Ability 34 Val 2       := 1
Ability 35 Type        := 0
Ability 35 Descr       := 3
Ability 35 Val 1       := Shields
Ability 35 Val 2       := 1
Ability 36 Type        := Organic Engineering
Ability 36 Descr       := 1
Ability 36 Val 1       := Biology/Chemistry
Ability 36 Val 2       := 2
Ability 37 Type        := 4
Ability 37 Descr       := Phased Shield Generation
Ability 37 Val 1       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 37 Val 2       := 30
Weapon Type           := Shields
Weapon Target         := 25026
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 1
Weapon Display Type   := Phased Shields
Weapon Display        := 5
Weapon Modifier       := 1
Weapon Sound          := Phased Shield Generation
Weapon Family         := 0

Name                  := Phased Shield Generator VI
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 48
Tonnage Structure     := 29
Cost Minerals         := 232
Cost Organics         := 77
Cost Radioactives     := 271
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25026
Number of Tech Req    := 6
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Phased Shields
Tech Level Req 2      := 6
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Generates [%ShieldPointsGenerated] phased shield points.
Tech Level Req 4      := 121
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := None
Tech Level Req 6      := 0
Number of Abilities   := 0
Weapon Type           := 33

Name                  := Phased Shield Generator VIII
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 47
Tonnage Structure     := 28
Cost Minerals         := 210
Cost Organics         := 70
Cost Radioactives     := 244
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25026
Number of Tech Req    := 8
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Phased Shields
Tech Level Req 2      := 8
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Generates [%ShieldPointsGenerated] phased shield points.
Tech Level Req 4      := 146
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := None
Tech Level Req 6      := 0
Tech Area Req 7       := Generator which creates an energy field that cannot be penetrated by phased weapons.
Tech Level Req 7      := 33
Tech Area Req 8       := 46
Tech Level Req 8      := 28
Number of Abilities   := 199
Ability 1 Type        := 66
Ability 1 Descr       := 232
Ability 1 Val 1       := All
Ability 1 Val 2       := 0
Ability 2 Type        := tion := All but Troops
Ability 2 Descr       := 0
Ability 2 Val 1       := None
Ability 2 Val 2       := 0
Ability 3 Type        := 25026
Ability 3 Descr       := 9
Ability 3 Val 1       := 0
Ability 3 Val 2       := 1
Ability 4 Type        := Phased Shields
Ability 4 Descr       := 9
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Generates [%ShieldPointsGenerated] phased shield points.
Ability 5 Descr       := 161
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Ability 6 Type        := None
Ability 6 Descr       := Phased Shield Generator X
Ability 6 Val 1       := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 6 Val 2       := 33
Ability 7 Type        := 46
Ability 7 Descr       := 27
Ability 7 Val 1       := 189
Ability 7 Val 2       := 63
Ability 8 Type        := 221
Ability 8 Descr       := All
Ability 8 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 8 Val 2       := 0
Ability 9 Type        := 0
Ability 9 Descr       := None
Ability 9 Val 1       := Shields
Ability 9 Val 2       := 25026
Ability 10 Type        := 10
Ability 10 Descr       := 0
Ability 10 Val 1       := 1
Ability 10 Val 2       := 0
Ability 11 Type        := 10
Ability 11 Descr       := 1
Ability 11 Val 1       := Phased Shield Generation
Ability 11 Val 2       := 0
Ability 12 Type        := 177
Ability 12 Descr       := 0
Ability 12 Val 1       := None
Ability 12 Val 2       := 0
Ability 13 Type        := Organic Shield Generator I
Ability 13 Descr       := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 13 Val 1       := 197
Ability 13 Val 2       := 30
Ability 14 Type        := 10
Ability 14 Descr       := 90
Ability 14 Val 1       := 400
Ability 14 Val 2       := 90
Ability 15 Type        := All
Ability 15 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 15 Val 1       := tion := All but Troops
Ability 15 Val 2       := 0
Ability 16 Type        := None
Ability 16 Descr       := Shields
Ability 16 Val 1       := 3302
Ability 16 Val 2       := 1
Ability 17 Type        := 0
Ability 17 Descr       := 3
Ability 17 Val 1       := Shields
Ability 17 Val 2       := 1
Ability 18 Type        := Organic Engineering
Ability 18 Descr       := 1
Ability 18 Val 1       := Biology/Chemistry
Ability 18 Val 2       := 2
Ability 19 Type        := 4
Ability 19 Descr       := Phased Shield Generation
Ability 19 Val 1       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 19 Val 2       := 30
Ability 20 Type        := 0
Ability 20 Descr       := Shield Generation From Damage
Ability 20 Val 1       := 2 points of damage per hit will be channeled into the shields.
Ability 20 Val 2       := 2
Ability 21 Type        := 0
Ability 21 Descr       := Shield Generation
Ability 21 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 21 Val 2       := 100
Ability 22 Type        := 0
Ability 22 Descr       := Shield Regeneration
Ability 22 Val 1       := Regenerates 5 shield points per turn.
Ability 22 Val 2       := 5
Ability 23 Type        := 0
Ability 23 Descr       := None
Ability 23 Val 1       := None
Ability 23 Val 2       := 0
Ability 24 Type        := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 24 Descr       := 197
Ability 24 Val 1       := 30
Ability 24 Val 2       := 10
Ability 25 Type        := 86
Ability 25 Descr       := 380
Ability 25 Val 1       := 86
Ability 25 Val 2       := 0
Ability 26 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 26 Descr       := tion := All but Troops
Ability 26 Val 1       := 0
Ability 26 Val 2       := 0
Ability 27 Type        := Shields
Ability 27 Descr       := 3302
Ability 27 Val 1       := 2
Ability 27 Val 2       := 0
Ability 28 Type        := Shield Generation
Ability 28 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 28 Val 1       := 182
Ability 28 Val 2       := 0
Ability 29 Type        := Combat To Hit Defense Plus
Ability 29 Descr       := Provides 43% defensive bonus
Ability 29 Val 1       := 43
Ability 29 Val 2       := 0
Ability 30 Type        := Phased Shield Generation
Ability 30 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 30 Val 1       := 33
Ability 30 Val 2       := 0
Ability 31 Type        := Shield Generation From Damage
Ability 31 Descr       := 2 points of damage per hit will be channeled into the shields.
Ability 31 Val 1       := 2
Ability 31 Val 2       := 0
Ability 32 Type        := Shield Generation
Ability 32 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 32 Val 1       := 110
Ability 32 Val 2       := 0
Ability 33 Type        := Shield Regeneration
Ability 33 Descr       := Regenerates 6 shield points per turn.
Ability 33 Val 1       := 6
Ability 33 Val 2       := 0
Ability 34 Type        := None
Ability 34 Descr       := None
Ability 34 Val 1       := Organic Shield Generator III
Ability 34 Val 2       := 0
Ability 35 Type        := 197
Ability 35 Descr       := 29
Ability 35 Val 1       := 10
Ability 35 Val 2       := 81
Ability 36 Type        := 361
Ability 36 Descr       := 81
Ability 36 Val 1       := All
Ability 36 Val 2       := 0
Ability 37 Type        := tion := All but Troops
Ability 37 Descr       := 0
Ability 37 Val 1       := None
Ability 37 Val 2       := 0
Ability 38 Type        := 3302
Ability 38 Descr       := 3
Ability 38 Val 1       := 0
Ability 38 Val 2       := 3
Ability 39 Type        := Shields
Ability 39 Descr       := 3
Ability 39 Val 1       := Organic Engineering
Ability 39 Val 2       := 1
Ability 40 Type        := Biology/Chemistry
Ability 40 Descr       := 2
Ability 40 Val 1       := 4
Ability 40 Val 2       := 0
Ability 41 Type        := Generates [%ShieldPointsGenerated] phased shield points.
Ability 41 Descr       := 36
Ability 41 Val 1       := 0
Ability 41 Val 2       := 0
Ability 42 Type        := 2 points of damage per hit will be channeled into the shields.
Ability 42 Descr       := 2
Ability 42 Val 1       := 0
Ability 42 Val 2       := 0
Ability 43 Type        := Generates [%ShieldPointsGenerated] shield points.
Ability 43 Descr       := 121
Ability 43 Val 1       := 0
Ability 43 Val 2       := 0
Ability 44 Type        := Regenerates 6 shield points per turn.
Ability 44 Descr       := 6
Ability 44 Val 1       := 0
Ability 44 Val 2       := 0
Ability 45 Type        := None
Ability 45 Descr       := Organic Shield Generator IV
Ability 45 Val 1       := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 45 Val 2       := 197
Ability 46 Type        := 29
Ability 46 Descr       := 10
Ability 46 Val 1       := 77
Ability 46 Val 2       := 343
Ability 47 Type        := 77
Ability 47 Descr       := All
Ability 47 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 47 Val 2       := 0
Ability 48 Type        := 0
Ability 48 Descr       := None
Ability 48 Val 1       := Shields
Ability 48 Val 2       := 3302
Ability 49 Type        := 4
Ability 49 Descr       := 0
Ability 49 Val 1       := 3
Ability 49 Val 2       := 0
Ability 50 Type        := 4
Ability 50 Descr       := Organic Engineering
Ability 50 Val 1       := 1
Ability 50 Val 2       := 0
Ability 51 Type        := 2
Ability 51 Descr       := 4
Ability 51 Val 1       := Phased Shield Generation
Ability 51 Val 2       := 0
Ability 52 Type        := 40
Ability 52 Descr       := 0
Ability 52 Val 1       := Shield Generation From Damage
Ability 52 Val 2       := 3
Ability 53 Type        := 3
Ability 53 Descr       := 0
Ability 53 Val 1       := Shield Generation
Ability 53 Val 2       := 0
Ability 54 Type        := 133
Ability 54 Descr       := 0
Ability 54 Val 1       := Shield Regeneration
Ability 54 Val 2       := 0
Ability 55 Type        := 7
Ability 55 Descr       := 0
Ability 55 Val 1       := None
Ability 55 Val 2       := 0
Ability 56 Type        := Organic Shield Generator V
Ability 56 Descr       := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 56 Val 1       := 197
Ability 56 Val 2       := 29
Ability 57 Type        := 10
Ability 57 Descr       := 73
Ability 57 Val 1       := 326
Ability 57 Val 2       := 73
Ability 58 Type        := All
Ability 58 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 58 Val 1       := tion := All but Troops
Ability 58 Val 2       := 0
Ability 59 Type        := None
Ability 59 Descr       := Shields
Ability 59 Val 1       := 3302
Ability 59 Val 2       := 5
Ability 60 Type        := 0
Ability 60 Descr       := 3
Ability 60 Val 1       := Shields
Ability 60 Val 2       := 5
Ability 61 Type        := Organic Engineering
Ability 61 Descr       := 1
Ability 61 Val 1       := Biology/Chemistry
Ability 61 Val 2       := 2
Ability 62 Type        := 4
Ability 62 Descr       := Phased Shield Generation
Ability 62 Val 1       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 62 Val 2       := 44
Ability 63 Type        := 0
Ability 63 Descr       := Shield Generation From Damage
Ability 63 Val 1       := 3 points of damage per hit will be channeled into the shields.
Ability 63 Val 2       := 3
Ability 64 Type        := 0
Ability 64 Descr       := Shield Generation
Ability 64 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 64 Val 2       := 146
Ability 65 Type        := 0
Ability 65 Descr       := Shield Regeneration
Ability 65 Val 1       := Regenerates 7 shield points per turn.
Ability 65 Val 2       := 7
Ability 66 Type        := 0
Ability 66 Descr       := None
Ability 66 Val 1       := None
Ability 66 Val 2       := 0
Ability 67 Type        := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 67 Descr       := 197
Ability 67 Val 1       := 29
Ability 67 Val 2       := 10
Ability 68 Type        := 70
Ability 68 Descr       := 310
Ability 68 Val 1       := 70
Ability 68 Val 2       := 0
Ability 69 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 69 Descr       := tion := All but Troops
Ability 69 Val 1       := 0
Ability 69 Val 2       := 0
Ability 70 Type        := Shields
Ability 70 Descr       := 3302
Ability 70 Val 1       := 6
Ability 70 Val 2       := 0
Ability 71 Type        := 3
Ability 71 Descr       := Shields
Ability 71 Val 1       := 6
Ability 71 Val 2       := 0
Ability 72 Type        := 1
Ability 72 Descr       := Biology/Chemistry
Ability 72 Val 1       := 2
Ability 72 Val 2       := 4
Ability 73 Type        := Phased Shield Generation
Ability 73 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 73 Val 1       := 48
Ability 73 Val 2       := 0
Ability 74 Type        := Shield Generation From Damage
Ability 74 Descr       := 3 points of damage per hit will be channeled into the shields.
Ability 74 Val 1       := 3
Ability 74 Val 2       := 0
Ability 75 Type        := Shield Generation
Ability 75 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 75 Val 1       := 161
Ability 75 Val 2       := 0
Ability 76 Type        := Shield Regeneration
Ability 76 Descr       := Regenerates 8 shield points per turn.
Ability 76 Val 1       := 8
Ability 76 Val 2       := 0
Ability 77 Type        := None
Ability 77 Descr       := None
Ability 77 Val 1       := Organic Shield Generator VII
Ability 77 Val 2       := 0
Ability 78 Type        := 197
Ability 78 Descr       := 28
Ability 78 Val 1       := 9
Ability 78 Val 2       := 66
Ability 79 Type        := 294
Ability 79 Descr       := 66
Ability 79 Val 1       := All
Ability 79 Val 2       := 0
Ability 80 Type        := tion := All but Troops
Ability 80 Descr       := 0
Ability 80 Val 1       := None
Ability 80 Val 2       := 0
Ability 81 Type        := 3302
Ability 81 Descr       := 7
Ability 81 Val 1       := 0
Ability 81 Val 2       := 3
Ability 82 Type        := Shield Generation
Ability 82 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 82 Val 1       := 91
Ability 82 Val 2       := 0
Ability 83 Type        := Shield Generation From Damage
Ability 83 Descr       := 91 points of damage per hit will be channeled into the shields.
Ability 83 Val 1       := 91
Ability 83 Val 2       := 0
Ability 84 Type        := Generates [%ShieldPointsGenerated] phased shield points.
Ability 84 Descr       := 53
Ability 84 Val 1       := 0
Ability 84 Val 2       := 0
Ability 85 Type        := 4 points of damage per hit will be channeled into the shields.
Ability 85 Descr       := 4
Ability 85 Val 1       := 0
Ability 85 Val 2       := 0
Ability 86 Type        := Generates [%ShieldPointsGenerated] shield points.
Ability 86 Descr       := 177
Ability 86 Val 1       := 0
Ability 86 Val 2       := 0
Ability 87 Type        := Regenerates 9 shield points per turn.
Ability 87 Descr       := 9
Ability 87 Val 1       := 0
Ability 87 Val 2       := 0
Ability 88 Type        := None
Ability 88 Descr       := Organic Shield Generator VIII
Ability 88 Val 1       := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 88 Val 2       := 197
Ability 89 Type        := 28
Ability 89 Descr       := 9
Ability 89 Val 1       := 63
Ability 89 Val 2       := 279
Ability 90 Type        := 63
Ability 90 Descr       := All
Ability 90 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 90 Val 2       := 0
Ability 91 Type        := 0
Ability 91 Descr       := None
Ability 91 Val 1       := Shields
Ability 91 Val 2       := 3302
Ability 92 Type        := 8
Ability 92 Descr       := 0
Ability 92 Val 1       := 3
Ability 92 Val 2       := 0
Ability 93 Type        := 8
Ability 93 Descr       := Organic Engineering
Ability 93 Val 1       := 1
Ability 93 Val 2       := 0
Ability 94 Type        := 2
Ability 94 Descr       := 4
Ability 94 Val 1       := Phased Shield Generation
Ability 94 Val 2       := 0
Ability 95 Type        := 58
Ability 95 Descr       := 0
Ability 95 Val 1       := Shield Generation From Damage
Ability 95 Val 2       := 4
Ability 96 Type        := 4
Ability 96 Descr       := 0
Ability 96 Val 1       := Shield Generation
Ability 96 Val 2       := 0
Ability 97 Type        := 195
Ability 97 Descr       := 0
Ability 97 Val 1       := Shield Regeneration
Ability 97 Val 2       := 0
Ability 98 Type        := 10
Ability 98 Descr       := 0
Ability 98 Val 1       := None
Ability 98 Val 2       := 0
Ability 99 Type        := Organic Shield Generator IX
Ability 99 Descr       := Generator which creates an energy field that cannot be penetrated by phased weapons.
Ability 99 Val 1       := 197
Ability 99 Val 2       := 28
Ability 100 Type        := 121
Ability 100 Descr       := 0
Ability 100 Val 1       := None
Ability 100 Val 2       := 0
Ability 101 Type        := Resonating Shield Generator VII
Ability 101 Descr       := Blocks a set ammount of damage per attack
Ability 101 Val 1       := 200
Ability 101 Val 2       := 28
Ability 102 Type        := 19
Ability 102 Descr       := 147
Ability 102 Val 1       := 54
Ability 102 Val 2       := 441
Ability 103 Type        := All
Ability 103 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 103 Val 1       := tion := All but Troops
Ability 103 Val 2       := 0
Ability 104 Type        := None
Ability 104 Descr       := Shields
Ability 104 Val 1       := 25029
Ability 104 Val 2       := 7
Ability 105 Type        := 0
Ability 105 Descr       := 2
Ability 105 Val 1       := Shields
Ability 105 Val 2       := 7
Ability 106 Type        := Crystal Harmonics
Ability 106 Descr       := 1
Ability 106 Val 1       := 2
Ability 106 Val 2       := 0
Ability 107 Type        := Generates [%ShieldPointsGenerated] shield points.
Ability 107 Descr       := 133
Ability 107 Val 1       := 0
Ability 107 Val 2       := 0
Ability 108 Type        := 133 points of damage per hit will be channeled into the shields.
Ability 108 Descr       := 133
Ability 108 Val 1       := 0
Ability 108 Val 2       := 0
Ability 109 Type        := None
Ability 109 Descr       := Resonating Shield Generator VIII
Ability 109 Val 1       := Blocks a set ammount of damage per attack
Ability 109 Val 2       := 200
Ability 110 Type        := 28
Ability 110 Descr       := 19
Ability 110 Val 1       := 140
Ability 110 Val 2       := 52
Ability 111 Type        := 419
Ability 111 Descr       := All
Ability 111 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 111 Val 2       := 0
Ability 112 Type        := 0
Ability 112 Descr       := None
Ability 112 Val 1       := Shields
Ability 112 Val 2       := 25029
Ability 113 Type        := 8
Ability 113 Descr       := 0
Ability 113 Val 1       := 2
Ability 113 Val 2       := 0
Ability 114 Type        := 8
Ability 114 Descr       := Crystal Harmonics
Ability 114 Val 1       := 1
Ability 114 Val 2       := 2
Ability 115 Type        := Shield Generation
Ability 115 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 115 Val 1       := 146
Ability 115 Val 2       := 0
Ability 116 Type        := Shield Generation From Damage
Ability 116 Descr       := 146 points of damage per hit will be channeled into the shields.
Ability 116 Val 1       := 146
Ability 116 Val 2       := 0
Ability 117 Type        := None
Ability 117 Descr       := None
Ability 117 Val 1       := Resonating Shield Generator IX
Ability 117 Val 2       := 0
Ability 118 Type        := 200
Ability 118 Descr       := 28
Ability 118 Val 1       := 18
Ability 118 Val 2       := 133
Ability 119 Type        := 49
Ability 119 Descr       := 398
Ability 119 Val 1       := All
Ability 119 Val 2       := 0
Ability 120 Type        := tion := All but Troops
Ability 120 Descr       := 0
Ability 120 Val 1       := None
Ability 120 Val 2       := 0
Ability 121 Type        := 25029
Ability 121 Descr       := 9
Ability 121 Val 1       := 0
Ability 121 Val 2       := 2
Ability 122 Type        := Shields
Ability 122 Descr       := 9
Ability 122 Val 1       := Crystal Harmonics
Ability 122 Val 2       := 1
Ability 123 Type        := 2
Ability 123 Descr       := Shield Generation
Ability 123 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 123 Val 2       := 161
Ability 124 Type        := 0
Ability 124 Descr       := Shield Generation From Damage
Ability 124 Val 1       := 161 points of damage per hit will be channeled into the shields.
Ability 124 Val 2       := 161
Ability 125 Type        := 0
Ability 125 Descr       := None
Ability 125 Val 1       := None
Ability 125 Val 2       := 0
Ability 126 Type        := Blocks a set ammount of damage per attack
Ability 126 Descr       := 200
Ability 126 Val 1       := 27
Ability 126 Val 2       := 18
Ability 127 Type        := 126
Ability 127 Descr       := 47
Ability 127 Val 1       := 378
Ability 127 Val 2       := 0
Ability 128 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 128 Descr       := tion := All but Troops
Ability 128 Val 1       := 0
Ability 128 Val 2       := 0
Ability 129 Type        := Shields
Ability 129 Descr       := 25029
Ability 129 Val 1       := 10
Ability 129 Val 2       := 0
Ability 130 Type        := 2
Ability 130 Descr       := Shields
Ability 130 Val 1       := 10
Ability 130 Val 2       := 0
Ability 131 Type        := 1
Ability 131 Descr       := 2
Ability 131 Val 1       := Shield Generation
Ability 131 Val 2       := 0
Ability 132 Type        := 177
Ability 132 Descr       := 0
Ability 132 Val 1       := Shield Generation From Damage
Ability 132 Val 2       := 177
Ability 133 Type        := 177
Ability 133 Descr       := 0
Ability 133 Val 1       := None
Ability 133 Val 2       := 0
Ability 134 Type        := Temporal Shield Regenerator I
Ability 134 Descr       := Regenerates shields each combat turn.
Ability 134 Val 1       := 1186
Ability 134 Val 2       := 20
Ability 135 Type        := 15
Ability 135 Descr       := 700
Ability 135 Val 1       := 90
Ability 135 Val 2       := 200
Ability 136 Type        := All
Ability 136 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 136 Val 1       := tion := All but Troops
Ability 136 Val 2       := 10
Ability 137 Type        := None
Ability 137 Descr       := Shields
Ability 137 Val 1       := 25030
Ability 137 Val 2       := 1
Ability 138 Type        := 0
Ability 138 Descr       := 2
Ability 138 Val 1       := Shield Regeneration
Ability 138 Val 2       := 1
Ability 139 Type        := Temporal Studies
Ability 139 Descr       := 1
Ability 139 Val 1       := 1
Ability 139 Val 2       := 0
Ability 140 Type        := Regenerates 10 shield points per turn.
Ability 140 Descr       := 10
Ability 140 Val 1       := 0
Ability 140 Val 2       := 0
Ability 141 Type        := None
Ability 141 Descr       := Temporal Shield Regenerator II
Ability 141 Val 1       := Regenerates shields each combat turn.
Ability 141 Val 2       := 1186
Ability 142 Type        := 20
Ability 142 Descr       := 15
Ability 142 Val 1       := 665
Ability 142 Val 2       := 86
Ability 143 Type        := 190
Ability 143 Descr       := All
Ability 143 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 143 Val 2       := 0
Ability 144 Type        := 10
Ability 144 Descr       := None
Ability 144 Val 1       := Shields
Ability 144 Val 2       := 25030
Ability 145 Type        := Supply Storage
Ability 145 Descr       := Provides storage for 182 units of supply.
Ability 145 Val 1       := 182
Ability 145 Val 2       := 0
Ability 146 Type        := Solar Supply Generation
Ability 146 Descr       := Generates 145 supplies for each star in a system per turn.
Ability 146 Val 1       := 145
Ability 146 Val 2       := 0
Ability 147 Type        := Armor
Ability 147 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 147 Val 1       := 0
Ability 147 Val 2       := 0
Ability 148 Type        := None
Ability 148 Descr       := None
Ability 148 Val 1       := Temporal Shield Regenerator III
Ability 148 Val 2       := 0
Ability 149 Type        := 1186
Ability 149 Descr       := 20
Ability 149 Val 1       := 15
Ability 149 Val 2       := 632
Ability 150 Type        := 81
Ability 150 Descr       := 181
Ability 150 Val 1       := All
Ability 150 Val 2       := 0
Ability 151 Type        := tion := All but Troops
Ability 151 Descr       := 10
Ability 151 Val 1       := None
Ability 151 Val 2       := 0
Ability 152 Type        := 25030
Ability 152 Descr       := 3
Ability 152 Val 1       := 0
Ability 152 Val 2       := 2
Ability 153 Type        := Shield Regeneration
Ability 153 Descr       := 3
Ability 153 Val 1       := Temporal Studies
Ability 153 Val 2       := 1
Ability 154 Type        := 1
Ability 154 Descr       := Shield Regeneration
Ability 154 Val 1       := Regenerates 20 shield points per turn.
Ability 154 Val 2       := 20
Ability 155 Type        := 0
Ability 155 Descr       := None
Ability 155 Val 1       := None
Ability 155 Val 2       := 0
Ability 156 Type        := Regenerates shields each combat turn.
Ability 156 Descr       := 1186
Ability 156 Val 1       := 19
Ability 156 Val 2       := 15
Ability 157 Type        := 600
Ability 157 Descr       := 77
Ability 157 Val 1       := 171
Ability 157 Val 2       := 0
Ability 158 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 158 Descr       := tion := All but Troops
Ability 158 Val 1       := 10
Ability 158 Val 2       := 0
Ability 159 Type        := Shields
Ability 159 Descr       := 25030
Ability 159 Val 1       := 4
Ability 159 Val 2       := 0
Ability 160 Type        := 2
Ability 160 Descr       := Shield Regeneration
Ability 160 Val 1       := 4
Ability 160 Val 2       := 0
Ability 161 Type        := 1
Ability 161 Descr       := 1
Ability 161 Val 1       := Shield Regeneration
Ability 161 Val 2       := 0
Ability 162 Type        := 27
Ability 162 Descr       := 0
Ability 162 Val 1       := None
Ability 162 Val 2       := 0
Ability 163 Type        := Temporal Shield Regenerator V
Ability 163 Descr       := Regenerates shields each combat turn.
Ability 163 Val 1       := 1186
Ability 163 Val 2       := 19
Ability 164 Type        := 14
Ability 164 Descr       := 570
Ability 164 Val 1       := 73
Ability 164 Val 2       := 163
Ability 165 Type        := All
Ability 165 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 165 Val 1       := tion := All but Troops
Ability 165 Val 2       := 10
Ability 166 Type        := None
Ability 166 Descr       := Shields
Ability 166 Val 1       := 25030
Ability 166 Val 2       := 5
Ability 167 Type        := 0
Ability 167 Descr       := 2
Ability 167 Val 1       := Shield Regeneration
Ability 167 Val 2       := 5
Ability 168 Type        := Temporal Studies
Ability 168 Descr       := 1
Ability 168 Val 1       := 1
Ability 168 Val 2       := 0
Ability 169 Type        := Regenerates 38 shield points per turn.
Ability 169 Descr       := 38
Ability 169 Val 1       := 0
Ability 169 Val 2       := 0
Ability 170 Type        := None
Ability 170 Descr       := Fuel Cell I
Ability 170 Val 1       := The fuel cell converts chemical fuel directly into energy.
Ability 170 Val 2       := 673
Ability 171 Type        := 200
Ability 171 Descr       := 100
Ability 171 Val 1       := 2000
Ability 171 Val 2       := 250
Ability 172 Type        := Solar Supply Generation
Ability 172 Descr       := Generates 1200 supplies for each star in a system per turn.
Ability 172 Val 1       := 1200
Ability 172 Val 2       := 0
Ability 173 Type        := Armor
Ability 173 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 173 Val 1       := 0
Ability 173 Val 2       := 0
Ability 174 Type        := 1
Ability 174 Descr       := 0
Ability 174 Val 1       := 2
Ability 174 Val 2       := 0
Ability 175 Type        := 1
Ability 175 Descr       := Power Generation
Ability 175 Val 1       := 1
Ability 175 Val 2       := 1
Ability 176 Type        := Supply Storage
Ability 176 Descr       := Can use 1800 units of supply before refueling.
Ability 176 Val 1       := 1800
Ability 176 Val 2       := 0
Ability 177 Type        := None
Ability 177 Descr       := None
Ability 177 Val 1       := Fuel Cell II
Ability 177 Val 2       := 0
Ability 178 Type        := 673
Ability 178 Descr       := 200
Ability 178 Val 1       := 110
Ability 178 Val 2       := 1800
Ability 179 Type        := 225
Ability 179 Descr       := 900
Ability 179 Val 1       := All
Ability 179 Val 2       := 0
Ability 180 Type        := tion := Ship, Base, Drone, Fighter
Ability 180 Descr       := 0
Ability 180 Val 1       := None
Ability 180 Val 2       := 0
Ability 181 Type        := 14
Ability 181 Descr       := 2
Ability 181 Val 1       := 0
Ability 181 Val 2       := 2
Ability 182 Type        := Construction
Ability 182 Descr       := 2
Ability 182 Val 1       := Power Generation
Ability 182 Val 2       := 1
Ability 183 Type        := 1
Ability 183 Descr       := Supply Storage
Ability 183 Val 1       := Can use 1836 units of supply before refueling.
Ability 183 Val 2       := 1836
Ability 184 Type        := 0
Ability 184 Descr       := None
Ability 184 Val 1       := None
Ability 184 Val 2       := 0
Ability 185 Type        := The fuel cell converts chemical fuel directly into energy.
Ability 185 Descr       := 673
Ability 185 Val 1       := 200
Ability 185 Val 2       := 121
Ability 186 Type        := 1620
Ability 186 Descr       := 203
Ability 186 Val 1       := 810
Ability 186 Val 2       := 0
Ability 187 Type        := de    := Ship,Base,Fighter,Drone
Ability 187 Descr       := tion := Ship, Base, Drone, Fighter
Ability 187 Val 1       := 0
Ability 187 Val 2       := 0
Ability 188 Type        := Power Generation
Ability 188 Descr       := 14
Ability 188 Val 1       := 3
Ability 188 Val 2       := 0
Ability 189 Type        := 2
Ability 189 Descr       := Construction
Ability 189 Val 1       := 3
Ability 189 Val 2       := 0
Ability 190 Type        := 1
Ability 190 Descr       := 1
Ability 190 Val 1       := Supply Storage
Ability 190 Val 2       := 0
Ability 191 Type        := 1873
Ability 191 Descr       := 0
Ability 191 Val 1       := None
Ability 191 Val 2       := 0
Ability 192 Type        := Fuel Cell IV
Ability 192 Descr       := The fuel cell converts chemical fuel directly into energy.
Ability 192 Val 1       := 673
Ability 192 Val 2       := 200
Ability 193 Type        := 133
Ability 193 Descr       := 1458
Ability 193 Val 1       := 182
Ability 193 Val 2       := 729
Ability 194 Type        := All
Ability 194 Descr       := de    := Ship,Base,Fighter,Drone
Ability 194 Val 1       := tion := Ship, Base, Drone, Fighter
Ability 194 Val 2       := 0
Ability 195 Type        := None
Ability 195 Descr       := Power Generation
Ability 195 Val 1       := 14
Ability 195 Val 2       := 4
Ability 196 Type        := 0
Ability 196 Descr       := 2
Ability 196 Val 1       := Construction
Ability 196 Val 2       := 4
Ability 197 Type        := Power Generation
Ability 197 Descr       := 1
Ability 197 Val 1       := 1
Ability 197 Val 2       := 0
Ability 198 Type        := Can use 1910 units of supply before refueling.
Ability 198 Descr       := 1910
Ability 198 Val 1       := 0
Ability 198 Val 2       := 0
Ability 199 Type        := None
Ability 199 Descr       := Fuel Cell V
Ability 199 Val 1       := The fuel cell converts chemical fuel directly into energy.
Ability 199 Val 2       := 673
Weapon Type           := 1

Name                  := Gravitational Shield Generator I
Description           := Energy field generator blocks all normal damage. Gravitational effects help block damage.
Pic Num               := 196
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 100
Cost Radioactives     := 400
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25028
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Gravitational Shield Generator II
Description           := Energy field generator blocks all normal damage. Gravitational effects help block damage.
Pic Num               := 196
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 665
Cost Organics         := 95
Cost Radioactives     := 380
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25028
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Gravitational Shield Generator III
Description           := Energy field generator blocks all normal damage. Gravitational effects help block damage.
Pic Num               := 196
Tonnage Space Taken   := 39
Tonnage Structure     := 29
Cost Minerals         := 632
Cost Organics         := 90
Cost Radioactives     := 361
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25028
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 6
Tech Area Req 3       := Antigravity
Tech Level Req 3      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 182
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Provides 43% defensive bonus
Ability 2 Val 1       := 43
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Shield Generator IV
Description           := Energy field generator blocks all normal damage. Gravitational effects help block damage.
Pic Num               := 196
Tonnage Space Taken   := 39
Tonnage Structure     := 29
Cost Minerals         := 600
Cost Organics         := 86
Cost Radioactives     := 343
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25028
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 7
Tech Area Req 3       := Antigravity
Tech Level Req 3      := 3
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 200

Name                  := Shield Regenerator I
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 75
Cost Radioactives     := 700
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 12
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Shield Regenerator III
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 181
Cost Organics         := 68
Cost Radioactives     := 632
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 12
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Shield Regeneration
Tech Level Req 2      := 3
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 14

Name                  := Shield Regenerator V
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 19
Tonnage Structure     := 10
Cost Minerals         := 163
Cost Organics         := 61
Cost Radioactives     := 570
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 12
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Shield Regeneration
Tech Level Req 2      := 5
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Regenerates 23 shield points per turn.
Tech Level Req 4      := 23
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := Resonating Shield Generator I
Weapon Target         := Blocks a set ammount of damage per attack
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 30
Weapon Reload Rate    := 20
Weapon Display Type   := 200
Weapon Display        := 74
Weapon Modifier       := 600
Weapon Sound          := All
Weapon Family         := 0

Name                  := Resonating Shield Generator II
Description           := Blocks a set ammount of damage per attack
Pic Num               := 200
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 190
Cost Organics         := 70
Cost Radioactives     := 570
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25029
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Resonating Shield Generator III
Description           := Blocks a set ammount of damage per attack
Pic Num               := 200
Tonnage Space Taken   := 29
Tonnage Structure     := 20
Cost Minerals         := 181
Cost Organics         := 67
Cost Radioactives     := 542
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25029
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 3
Tech Area Req 3       := Crystal Harmonics
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 91
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 91 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 91
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Resonating Shield Generator IV
Description           := Blocks a set ammount of damage per attack
Pic Num               := 200
Tonnage Space Taken   := 29
Tonnage Structure     := 19
Cost Minerals         := 171
Cost Organics         := 63
Cost Radioactives     := 514
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25029
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 4
Tech Area Req 3       := Crystal Harmonics
Tech Level Req 3      := 1
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 100

Name                  := Resonating Shield Generator VI
Description           := Blocks a set ammount of damage per attack
Pic Num               := 200
Tonnage Space Taken   := 29
Tonnage Structure     := 19
Cost Minerals         := 155
Cost Organics         := 57
Cost Radioactives     := 464
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25029
Number of Tech Req    := 6
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 6
Tech Area Req 3       := Crystal Harmonics
Tech Level Req 3      := 1
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Tech Area Req 5       := Generates [%ShieldPointsGenerated] shield points.
Tech Level Req 5      := 121
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Number of Abilities   := 121
Ability 1 Type        := 121
Ability 1 Descr       := 0
Ability 1 Val 1       := None
Ability 1 Val 2       := 0
Ability 2 Type        := Resonating Shield Generator VII
Ability 2 Descr       := Blocks a set ammount of damage per attack
Ability 2 Val 1       := 200
Ability 2 Val 2       := 28
Ability 3 Type        := 19
Ability 3 Descr       := 147
Ability 3 Val 1       := 54
Ability 3 Val 2       := 441
Ability 4 Type        := All
Ability 4 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 4 Val 1       := tion := All but Troops
Ability 4 Val 2       := 0
Ability 5 Type        := None
Ability 5 Descr       := Shields
Ability 5 Val 1       := 25029
Ability 5 Val 2       := 7
Ability 6 Type        := 0
Ability 6 Descr       := 2
Ability 6 Val 1       := Shields
Ability 6 Val 2       := 7
Ability 7 Type        := Crystal Harmonics
Ability 7 Descr       := 1
Ability 7 Val 1       := 2
Ability 7 Val 2       := 0
Ability 8 Type        := Generates [%ShieldPointsGenerated] shield points.
Ability 8 Descr       := 133
Ability 8 Val 1       := 0
Ability 8 Val 2       := 0
Ability 9 Type        := 133 points of damage per hit will be channeled into the shields.
Ability 9 Descr       := 133
Ability 9 Val 1       := 0
Ability 9 Val 2       := 0
Ability 10 Type        := None
Ability 10 Descr       := Resonating Shield Generator VIII
Ability 10 Val 1       := Blocks a set ammount of damage per attack
Ability 10 Val 2       := 200
Ability 11 Type        := 28
Ability 11 Descr       := 19
Ability 11 Val 1       := 140
Ability 11 Val 2       := 52
Ability 12 Type        := 419
Ability 12 Descr       := All
Ability 12 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 12 Val 2       := 0
Ability 13 Type        := 0
Ability 13 Descr       := None
Ability 13 Val 1       := Shields
Ability 13 Val 2       := 25029
Ability 14 Type        := 8
Ability 14 Descr       := 0
Ability 14 Val 1       := 2
Ability 14 Val 2       := 0
Ability 15 Type        := 8
Ability 15 Descr       := Crystal Harmonics
Ability 15 Val 1       := 1
Ability 15 Val 2       := 2
Ability 16 Type        := Shield Generation
Ability 16 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 16 Val 1       := 146
Ability 16 Val 2       := 0
Ability 17 Type        := Shield Generation From Damage
Ability 17 Descr       := 146 points of damage per hit will be channeled into the shields.
Ability 17 Val 1       := 146
Ability 17 Val 2       := 0
Ability 18 Type        := None
Ability 18 Descr       := None
Ability 18 Val 1       := Resonating Shield Generator IX
Ability 18 Val 2       := 0
Ability 19 Type        := 200
Ability 19 Descr       := 28
Ability 19 Val 1       := 18
Ability 19 Val 2       := 133
Ability 20 Type        := 49
Ability 20 Descr       := 398
Ability 20 Val 1       := All
Ability 20 Val 2       := 0
Ability 21 Type        := tion := All but Troops
Ability 21 Descr       := 0
Ability 21 Val 1       := None
Ability 21 Val 2       := 0
Ability 22 Type        := 25029
Ability 22 Descr       := 9
Ability 22 Val 1       := 0
Ability 22 Val 2       := 2
Ability 23 Type        := Shields
Ability 23 Descr       := 9
Ability 23 Val 1       := Crystal Harmonics
Ability 23 Val 2       := 1
Ability 24 Type        := 2
Ability 24 Descr       := Shield Generation
Ability 24 Val 1       := Generates [%ShieldPointsGenerated] shield points.
Ability 24 Val 2       := 161
Ability 25 Type        := 0
Ability 25 Descr       := Shield Generation From Damage
Ability 25 Val 1       := 161 points of damage per hit will be channeled into the shields.
Ability 25 Val 2       := 161
Ability 26 Type        := 0
Ability 26 Descr       := None
Ability 26 Val 1       := None
Ability 26 Val 2       := 0
Ability 27 Type        := Blocks a set ammount of damage per attack
Ability 27 Descr       := 200
Ability 27 Val 1       := 27
Ability 27 Val 2       := 18
Ability 28 Type        := 126
Ability 28 Descr       := 47
Ability 28 Val 1       := 378
Ability 28 Val 2       := 0
Ability 29 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 29 Descr       := tion := All but Troops
Ability 29 Val 1       := 0
Ability 29 Val 2       := 0
Ability 30 Type        := Shields
Ability 30 Descr       := 25029
Ability 30 Val 1       := 10
Ability 30 Val 2       := 0
Ability 31 Type        := 2
Ability 31 Descr       := Shields
Ability 31 Val 1       := 10
Ability 31 Val 2       := 0
Ability 32 Type        := 1
Ability 32 Descr       := 2
Ability 32 Val 1       := Shield Generation
Ability 32 Val 2       := 0
Ability 33 Type        := 177
Ability 33 Descr       := 0
Ability 33 Val 1       := Shield Generation From Damage
Ability 33 Val 2       := 177
Ability 34 Type        := 177
Ability 34 Descr       := 0
Ability 34 Val 1       := None
Ability 34 Val 2       := 0
Ability 35 Type        := Temporal Shield Regenerator I
Ability 35 Descr       := Regenerates shields each combat turn.
Ability 35 Val 1       := 1186
Ability 35 Val 2       := 20
Ability 36 Type        := 15
Ability 36 Descr       := 700
Ability 36 Val 1       := 90
Ability 36 Val 2       := 200
Ability 37 Type        := All
Ability 37 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 37 Val 1       := tion := All but Troops
Ability 37 Val 2       := 10
Ability 38 Type        := None
Ability 38 Descr       := Shields
Ability 38 Val 1       := 25030
Ability 38 Val 2       := 1
Ability 39 Type        := 0
Ability 39 Descr       := 2
Ability 39 Val 1       := Shield Regeneration
Ability 39 Val 2       := 1
Ability 40 Type        := Temporal Studies
Ability 40 Descr       := 1
Ability 40 Val 1       := 1
Ability 40 Val 2       := 0
Ability 41 Type        := Regenerates 10 shield points per turn.
Ability 41 Descr       := 10
Ability 41 Val 1       := 0
Ability 41 Val 2       := 0
Ability 42 Type        := None
Ability 42 Descr       := Temporal Shield Regenerator II
Ability 42 Val 1       := Regenerates shields each combat turn.
Ability 42 Val 2       := 1186
Ability 43 Type        := 20
Ability 43 Descr       := 15
Ability 43 Val 1       := 665
Ability 43 Val 2       := 86
Ability 44 Type        := 190
Ability 44 Descr       := All
Ability 44 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 44 Val 2       := 0
Ability 45 Type        := 10
Ability 45 Descr       := None
Ability 45 Val 1       := Shields
Ability 45 Val 2       := 25030
Ability 46 Type        := Supply Storage
Ability 46 Descr       := Provides storage for 182 units of supply.
Ability 46 Val 1       := 182
Ability 46 Val 2       := 0
Ability 47 Type        := Solar Supply Generation
Ability 47 Descr       := Generates 145 supplies for each star in a system per turn.
Ability 47 Val 1       := 145
Ability 47 Val 2       := 0
Ability 48 Type        := Armor
Ability 48 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 48 Val 1       := 0
Ability 48 Val 2       := 0
Ability 49 Type        := None
Ability 49 Descr       := None
Ability 49 Val 1       := Temporal Shield Regenerator III
Ability 49 Val 2       := 0
Ability 50 Type        := 1186
Ability 50 Descr       := 20
Ability 50 Val 1       := 15
Ability 50 Val 2       := 632
Ability 51 Type        := 81
Ability 51 Descr       := 181
Ability 51 Val 1       := All
Ability 51 Val 2       := 0
Ability 52 Type        := tion := All but Troops
Ability 52 Descr       := 10
Ability 52 Val 1       := None
Ability 52 Val 2       := 0
Ability 53 Type        := 25030
Ability 53 Descr       := 3
Ability 53 Val 1       := 0
Ability 53 Val 2       := 2
Ability 54 Type        := Shield Regeneration
Ability 54 Descr       := 3
Ability 54 Val 1       := Temporal Studies
Ability 54 Val 2       := 1
Ability 55 Type        := 1
Ability 55 Descr       := Shield Regeneration
Ability 55 Val 1       := Regenerates 20 shield points per turn.
Ability 55 Val 2       := 20
Ability 56 Type        := 0
Ability 56 Descr       := None
Ability 56 Val 1       := None
Ability 56 Val 2       := 0
Ability 57 Type        := Regenerates shields each combat turn.
Ability 57 Descr       := 1186
Ability 57 Val 1       := 19
Ability 57 Val 2       := 15
Ability 58 Type        := 600
Ability 58 Descr       := 77
Ability 58 Val 1       := 171
Ability 58 Val 2       := 0
Ability 59 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 59 Descr       := tion := All but Troops
Ability 59 Val 1       := 10
Ability 59 Val 2       := 0
Ability 60 Type        := Shields
Ability 60 Descr       := 25030
Ability 60 Val 1       := 4
Ability 60 Val 2       := 0
Ability 61 Type        := 2
Ability 61 Descr       := Shield Regeneration
Ability 61 Val 1       := 4
Ability 61 Val 2       := 0
Ability 62 Type        := 1
Ability 62 Descr       := 1
Ability 62 Val 1       := Shield Regeneration
Ability 62 Val 2       := 0
Ability 63 Type        := 27
Ability 63 Descr       := 0
Ability 63 Val 1       := None
Ability 63 Val 2       := 0
Ability 64 Type        := Temporal Shield Regenerator V
Ability 64 Descr       := Regenerates shields each combat turn.
Ability 64 Val 1       := 1186
Ability 64 Val 2       := 19
Ability 65 Type        := 14
Ability 65 Descr       := 570
Ability 65 Val 1       := 73
Ability 65 Val 2       := 163
Ability 66 Type        := All
Ability 66 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 66 Val 1       := tion := All but Troops
Ability 66 Val 2       := 10
Ability 67 Type        := None
Ability 67 Descr       := Shields
Ability 67 Val 1       := 25030
Ability 67 Val 2       := 5
Ability 68 Type        := 0
Ability 68 Descr       := 2
Ability 68 Val 1       := Shield Regeneration
Ability 68 Val 2       := 5
Ability 69 Type        := Temporal Studies
Ability 69 Descr       := 1
Ability 69 Val 1       := 1
Ability 69 Val 2       := 0
Ability 70 Type        := Regenerates 38 shield points per turn.
Ability 70 Descr       := 38
Ability 70 Val 1       := 0
Ability 70 Val 2       := 0
Ability 71 Type        := None
Ability 71 Descr       := Fuel Cell I
Ability 71 Val 1       := The fuel cell converts chemical fuel directly into energy.
Ability 71 Val 2       := 673
Ability 72 Type        := 200
Ability 72 Descr       := 100
Ability 72 Val 1       := 2000
Ability 72 Val 2       := 250
Ability 73 Type        := Solar Supply Generation
Ability 73 Descr       := Generates 1200 supplies for each star in a system per turn.
Ability 73 Val 1       := 1200
Ability 73 Val 2       := 0
Ability 74 Type        := Armor
Ability 74 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 74 Val 1       := 0
Ability 74 Val 2       := 0
Ability 75 Type        := 1
Ability 75 Descr       := 0
Ability 75 Val 1       := 2
Ability 75 Val 2       := 0
Ability 76 Type        := 1
Ability 76 Descr       := Power Generation
Ability 76 Val 1       := 1
Ability 76 Val 2       := 1
Ability 77 Type        := Supply Storage
Ability 77 Descr       := Can use 1800 units of supply before refueling.
Ability 77 Val 1       := 1800
Ability 77 Val 2       := 0
Ability 78 Type        := None
Ability 78 Descr       := None
Ability 78 Val 1       := Fuel Cell II
Ability 78 Val 2       := 0
Ability 79 Type        := 673
Ability 79 Descr       := 200
Ability 79 Val 1       := 110
Ability 79 Val 2       := 1800
Ability 80 Type        := 225
Ability 80 Descr       := 900
Ability 80 Val 1       := All
Ability 80 Val 2       := 0
Ability 81 Type        := tion := Ship, Base, Drone, Fighter
Ability 81 Descr       := 0
Ability 81 Val 1       := None
Ability 81 Val 2       := 0
Ability 82 Type        := 14
Ability 82 Descr       := 2
Ability 82 Val 1       := 0
Ability 82 Val 2       := 2
Ability 83 Type        := Construction
Ability 83 Descr       := 2
Ability 83 Val 1       := Power Generation
Ability 83 Val 2       := 1
Ability 84 Type        := 1
Ability 84 Descr       := Supply Storage
Ability 84 Val 1       := Can use 1836 units of supply before refueling.
Ability 84 Val 2       := 1836
Ability 85 Type        := 0
Ability 85 Descr       := None
Ability 85 Val 1       := None
Ability 85 Val 2       := 0
Ability 86 Type        := The fuel cell converts chemical fuel directly into energy.
Ability 86 Descr       := 673
Ability 86 Val 1       := 200
Ability 86 Val 2       := 121
Ability 87 Type        := 1620
Ability 87 Descr       := 203
Ability 87 Val 1       := 810
Ability 87 Val 2       := 0
Ability 88 Type        := de    := Ship,Base,Fighter,Drone
Ability 88 Descr       := tion := Ship, Base, Drone, Fighter
Ability 88 Val 1       := 0
Ability 88 Val 2       := 0
Ability 89 Type        := Power Generation
Ability 89 Descr       := 14
Ability 89 Val 1       := 3
Ability 89 Val 2       := 0
Ability 90 Type        := 2
Ability 90 Descr       := Construction
Ability 90 Val 1       := 3
Ability 90 Val 2       := 0
Ability 91 Type        := 1
Ability 91 Descr       := 1
Ability 91 Val 1       := Supply Storage
Ability 91 Val 2       := 0
Ability 92 Type        := 1873
Ability 92 Descr       := 0
Ability 92 Val 1       := None
Ability 92 Val 2       := 0
Ability 93 Type        := Fuel Cell IV
Ability 93 Descr       := The fuel cell converts chemical fuel directly into energy.
Ability 93 Val 1       := 673
Ability 93 Val 2       := 200
Ability 94 Type        := 133
Ability 94 Descr       := 1458
Ability 94 Val 1       := 182
Ability 94 Val 2       := 729
Ability 95 Type        := All
Ability 95 Descr       := de    := Ship,Base,Fighter,Drone
Ability 95 Val 1       := tion := Ship, Base, Drone, Fighter
Ability 95 Val 2       := 0
Ability 96 Type        := None
Ability 96 Descr       := Power Generation
Ability 96 Val 1       := 14
Ability 96 Val 2       := 4
Ability 97 Type        := 0
Ability 97 Descr       := 2
Ability 97 Val 1       := Construction
Ability 97 Val 2       := 4
Ability 98 Type        := Power Generation
Ability 98 Descr       := 1
Ability 98 Val 1       := 1
Ability 98 Val 2       := 0
Ability 99 Type        := Can use 1910 units of supply before refueling.
Ability 99 Descr       := 1910
Ability 99 Val 1       := 0
Ability 99 Val 2       := 0
Ability 100 Type        := None
Ability 100 Descr       := Fuel Cell V
Ability 100 Val 1       := The fuel cell converts chemical fuel directly into energy.
Ability 100 Val 2       := 673
Ability 101 Type        := 200
Ability 101 Descr       := 146
Ability 101 Val 1       := 1312
Ability 101 Val 2       := 164
Ability 102 Type        := 656
Ability 102 Descr       := All
Ability 102 Val 1       := de    := Ship,Base,Fighter,Drone
Ability 102 Val 2       := 0
Ability 103 Type        := 0
Ability 103 Descr       := None
Ability 103 Val 1       := Power Generation
Ability 103 Val 2       := 14
Ability 104 Type        := 5
Ability 104 Descr       := 0
Ability 104 Val 1       := 2
Ability 104 Val 2       := 0
Ability 105 Type        := 5
Ability 105 Descr       := Power Generation
Ability 105 Val 1       := 1
Ability 105 Val 2       := 1
Ability 106 Type        := Supply Storage
Ability 106 Descr       := Can use 1948 units of supply before refueling.
Ability 106 Val 1       := 1948
Ability 106 Val 2       := 0
Ability 107 Type        := None
Ability 107 Descr       := None
Ability 107 Val 1       := Solar Array I
Ability 107 Val 2       := 0
Ability 108 Type        := 842
Ability 108 Descr       := 15
Ability 108 Val 1       := 6
Ability 108 Val 2       := 300
Ability 109 Type        := Solar Supply Generation
Ability 109 Descr       := Generates 36 supplies for each star in a system per turn.
Ability 109 Val 1       := 36
Ability 109 Val 2       := 0
Ability 110 Type        := Standard Ship Movement
Ability 110 Descr       := Provides 3 standard movement
Ability 110 Val 1       := 3
Ability 110 Val 2       := 0
Ability 111 Type        := Movement Bonus
Ability 111 Descr       := Engine efficiency provides a minimum of 2 movement.
Ability 111 Val 1       := 2
Ability 111 Val 2       := 0
Ability 112 Type        := Armor
Ability 112 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 112 Val 1       := 0
Ability 112 Val 2       := 0
Ability 113 Type        := Can store 100 units of supply.
Ability 113 Descr       := 100
Ability 113 Val 1       := 0
Ability 113 Val 2       := 0
Ability 114 Type        := Generates 50 supplies for each star in a system per turn.
Ability 114 Descr       := 50
Ability 114 Val 1       := 0
Ability 114 Val 2       := 0
Ability 115 Type        := Easily damaged due to its exposed nature and fragile construction.
Ability 115 Descr       := 0
Ability 115 Val 1       := 0
Ability 115 Val 2       := 0
Ability 116 Type        := None
Ability 116 Descr       := Solar Array II
Ability 116 Val 1       := The solar array collects and converts the light of the sun into energy.
Ability 116 Val 2       := 842
Ability 117 Type        := 15
Ability 117 Descr       := 7
Ability 117 Val 1       := 270
Ability 117 Val 2       := 32
Ability 118 Type        := 45
Ability 118 Descr       := All
Ability 118 Val 1       := de    := Ship,Base,Fighter,Drone
Ability 118 Val 2       := 0
Ability 119 Type        := 0
Ability 119 Descr       := None
Ability 119 Val 1       := Power Generation
Ability 119 Val 2       := 41
Ability 120 Type        := 2
Ability 120 Descr       := 0
Ability 120 Val 1       := 1
Ability 120 Val 2       := 0
Ability 121 Type        := 2
Ability 121 Descr       := 3
Ability 121 Val 1       := Supply Storage
Ability 121 Val 2       := 0
Weapon Type           := 110

Name                  := Solar Array III
Description           := The solar array collects and converts the light of the sun into energy.
Pic Num               := 842
Tonnage Space Taken   := 15
Tonnage Structure     := 7
Cost Minerals         := 243
Cost Organics         := 28
Cost Radioactives     := 41
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 41
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 3
Tech Area Req 3       := 3
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 121

Name                  := Solar Array IV
Description           := The solar array collects and converts the light of the sun into energy.
Pic Num               := 842
Tonnage Space Taken   := 15
Tonnage Structure     := 8
Cost Minerals         := 219
Cost Organics         := 26
Cost Radioactives     := 36
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 41
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 4
Tech Area Req 3       := 3
Tech Level Req 3      := 0
Tech Area Req 4       := Can store 133 units of supply.
Tech Level Req 4      := 133
Number of Abilities   := 0
Weapon Type           := Solar Supply Generation
Weapon Target         := Generates 67 supplies for each star in a system per turn.
Weapon Damage At Rng  := 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Easily damaged due to its exposed nature and fragile construction.
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := None
Weapon Family         := 0

Name                  := Photosynthesis Array I
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 60
Cost Organics         := 40
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 9991
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Photosynthesis Array II
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 54
Cost Organics         := 36
Cost Radioactives     := 90
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 9991
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Photosynthesis Array III
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 49
Cost Organics         := 32
Cost Radioactives     := 81
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 9991
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 3
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 182 units of supply.
Ability 1 Val 1       := 182
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 145 supplies for each star in a system per turn.
Ability 2 Val 1       := 145
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Photosynthesis Array IV
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 44
Cost Organics         := 29
Cost Radioactives     := 73
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 9991
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 4
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 200

Name                  := Photosynthesis Array V
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 39
Cost Organics         := 26
Cost Radioactives     := 66
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 9991
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Solar Power
Tech Level Req 2      := 5
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Provides storage for 220 units of supply.
Tech Level Req 5      := 220
Number of Abilities   := 0
Weapon Type           := Solar Supply Generation
Weapon Target         := Generates 176 supplies for each star in a system per turn.
Weapon Damage At Rng  := 176 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Easily damaged due to its exposed nature and fragile construction.
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := None
Weapon Family         := 0

Name                  := Ramscoop II
Description           := The ramscoop collects interstellar hydrogen and converts it into energy.
Pic Num               := 233
Tonnage Space Taken   := 100
Tonnage Structure     := 33
Cost Minerals         := 5500
Cost Organics         := 143
Cost Radioactives     := 2750
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25036
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Ramscoops
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1200 supplies for each star in a system per turn.
Ability 1 Val 1       := 1200
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ramscoop III
Description           := The ramscoop collects interstellar hydrogen and converts it into energy.
Pic Num               := 233
Tonnage Space Taken   := 100
Tonnage Structure     := 36
Cost Minerals         := 6050
Cost Organics         := 157
Cost Radioactives     := 3025
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25036
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Ramscoops
Tech Level Req 2      := 3
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 1440

Name                  := Ramscoop V
Description           := The ramscoop collects interstellar hydrogen and converts it into energy.
Pic Num               := 233
Tonnage Space Taken   := 100
Tonnage Structure     := 44
Cost Minerals         := 7321
Cost Organics         := 190
Cost Radioactives     := 3660
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25036
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Ramscoops
Tech Level Req 2      := 5
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Generates 2074 supplies for each star in a system per turn.
Tech Level Req 4      := 2074
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Bussard Ramjet II
Description           := The ramscoop collects interstellar hydrogen and converts it into energy.
Pic Num               := 828
Tonnage Space Taken   := 100
Tonnage Structure     := 55
Cost Minerals         := 2700
Cost Organics         := 450
Cost Radioactives     := 1080
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 40
Family                := 0
Roman Numeral         := 0
Custom Group          := 25074
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Ramscoops
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Bussard Ramjet III
Description           := The ramscoop collects interstellar hydrogen and converts it into energy.
Pic Num               := 828
Tonnage Space Taken   := 100
Tonnage Structure     := 61
Cost Minerals         := 2430
Cost Organics         := 405
Cost Radioactives     := 972
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 40
Family                := 0
Roman Numeral         := 0
Custom Group          := 25074
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Ramscoops
Tech Level Req 2      := 5
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Number of Abilities   := 4
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 36 supplies for each star in a system per turn.
Ability 1 Val 1       := 36
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Provides 3 standard movement
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Movement Bonus
Ability 3 Descr       := Engine efficiency provides a minimum of 2 movement.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Armor
Ability 4 Descr       := Easily damaged due to its exposed nature and fragile construction.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bussard Ramjet IV
Description           := The ramscoop collects interstellar hydrogen and converts it into energy.
Pic Num               := 828
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 2187
Cost Organics         := 365
Cost Radioactives     := 875
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 40
Family                := 0
Roman Numeral         := 0
Custom Group          := 25074
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Ramscoops
Tech Level Req 2      := 6
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 4
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 40

Name                  := Bussard Ramjet V
Description           := The ramscoop collects interstellar hydrogen and converts it into energy.
Pic Num               := 828
Tonnage Space Taken   := 100
Tonnage Structure     := 73
Cost Minerals         := 1968
Cost Organics         := 328
Cost Radioactives     := 787
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 40
Family                := 0
Roman Numeral         := 0
Custom Group          := 25074
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Ramscoops
Tech Level Req 2      := 7
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 4
Tech Level Req 4      := 0
Tech Area Req 5       := Generates 44 supplies for each star in a system per turn.
Tech Level Req 5      := 44
Number of Abilities   := 0
Weapon Type           := Standard Ship Movement
Weapon Target         := Provides 3 standard movement
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Engine efficiency provides a minimum of 2 movement.
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := Armor
Weapon Family         := 0

Name                  := Hyper-Skip Engine I
Description           := Hyperspace engine that induces millions of micro-jumps per second, thereby producing the illusion of FTL movement.
Pic Num               := 998
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 10000
Cost Organics         := 1200
Cost Radioactives     := 45000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 150
Family                := 0
Roman Numeral         := 0
Custom Group          := 25075
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Hyper-Skip Engine III
Description           := Hyperspace engine that induces millions of micro-jumps per second, thereby producing the illusion of FTL movement.
Pic Num               := 998
Tonnage Space Taken   := 100
Tonnage Structure     := 61
Cost Minerals         := 8100
Cost Organics         := 972
Cost Radioactives     := 36450
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 150
Family                := 0
Roman Numeral         := 0
Custom Group          := 25075
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Hyperspace Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 8 standard movement
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyper-Skip Engine IV
Description           := Hyperspace engine that induces millions of micro-jumps per second, thereby producing the illusion of FTL movement.
Pic Num               := 998
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 7290
Cost Organics         := 875
Cost Radioactives     := 32805
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones
General Group         := 150
Family                := 0
Roman Numeral         := 0
Custom Group          := 25075
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Hyperspace Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 4
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 8

Name                  := Nuclear Reactor I
Description           := The atomic reactor generates power by a sustained nuclear chain reaction.
Pic Num               := 1665
Tonnage Space Taken   := 200
Tonnage Structure     := 170
Cost Minerals         := 5000
Cost Organics         := 1200
Cost Radioactives     := 4000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25031
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Nuclear Reactor III
Description           := The atomic reactor generates power by a sustained nuclear chain reaction.
Pic Num               := 1665
Tonnage Space Taken   := 200
Tonnage Structure     := 184
Cost Minerals         := 4050
Cost Organics         := 972
Cost Radioactives     := 3240
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25031
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nuclear Power
Tech Level Req 2      := 3
Tech Area Req 3       := Power Generation
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Can use 2596 units of supply before refueling.
Ability 1 Val 1       := 2596
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nuclear Reactor IV
Description           := The atomic reactor generates power by a sustained nuclear chain reaction.
Pic Num               := 1665
Tonnage Space Taken   := 200
Tonnage Structure     := 191
Cost Minerals         := 3645
Cost Organics         := 875
Cost Radioactives     := 2916
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25031
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nuclear Power
Tech Level Req 2      := 4
Tech Area Req 3       := Power Generation
Tech Level Req 3      := 1
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 2700

Name                  := Antimatter Reactor I
Description           := The antimatter reactor generates power by a sustained matter/antimatter fusion reaction.
Pic Num               := 1666
Tonnage Space Taken   := 200
Tonnage Structure     := 150
Cost Minerals         := 5000
Cost Organics         := 2000
Cost Radioactives     := 6000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25032
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Antimatter Reactor III
Description           := The antimatter reactor generates power by a sustained matter/antimatter fusion reaction.
Pic Num               := 1666
Tonnage Space Taken   := 200
Tonnage Structure     := 169
Cost Minerals         := 4050
Cost Organics         := 1620
Cost Radioactives     := 4860
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25032
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 3
Tech Area Req 3       := Power Generation
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Can use 3308 units of supply before refueling.
Ability 1 Val 1       := 3308
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Reactor IV
Description           := The antimatter reactor generates power by a sustained matter/antimatter fusion reaction.
Pic Num               := 1666
Tonnage Space Taken   := 200
Tonnage Structure     := 179
Cost Minerals         := 3645
Cost Organics         := 1458
Cost Radioactives     := 4374
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25032
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 4
Tech Area Req 3       := Power Generation
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 3473

Name                  := Quantum Singularity Reactor I
Description           := The quantum singularity reactor generates power by a reaction at the quantum level.
Pic Num               := 890
Tonnage Space Taken   := 200
Tonnage Structure     := 150
Cost Minerals         := 5000
Cost Organics         := 2000
Cost Radioactives     := 6500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25033
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Quantum Singularity Reactor II
Description           := The quantum singularity reactor generates power by a reaction at the quantum level.
Pic Num               := 890
Tonnage Space Taken   := 200
Tonnage Structure     := 159
Cost Minerals         := 4500
Cost Organics         := 1800
Cost Radioactives     := 5850
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25033
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Quantum Singularity Reactor IV
Description           := The quantum singularity reactor generates power by a reaction at the quantum level.
Pic Num               := 890
Tonnage Space Taken   := 200
Tonnage Structure     := 179
Cost Minerals         := 3645
Cost Organics         := 1458
Cost Radioactives     := 4739
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25033
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Tech Area Req 3       := Zero Point Energy
Tech Level Req 3      := 1
Tech Area Req 4       := Power Generation
Tech Level Req 4      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Can use 4288 units of supply before refueling.
Ability 1 Val 1       := 4288
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Singularity Reactor V
Description           := The quantum singularity reactor generates power by a reaction at the quantum level.
Pic Num               := 890
Tonnage Space Taken   := 200
Tonnage Structure     := 189
Cost Minerals         := 3281
Cost Organics         := 1312
Cost Radioactives     := 4265
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25033
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 5
Tech Area Req 3       := Zero Point Energy
Tech Level Req 3      := 1
Tech Area Req 4       := Power Generation
Tech Level Req 4      := 3
Tech Area Req 5       := 1
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 4545

Name                  := Solar Ionization Reactor II
Description           := The solar ionization reactor generates power by a nuclear fusion reaction that is temperature independent.
Pic Num               := 367
Tonnage Space Taken   := 200
Tonnage Structure     := 185
Cost Minerals         := 6300
Cost Organics         := 2250
Cost Radioactives     := 7200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25034
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Solar Ionization Reactor IV
Description           := The solar ionization reactor generates power by a nuclear fusion reaction that is temperature independent.
Pic Num               := 367
Tonnage Space Taken   := 200
Tonnage Structure     := 197
Cost Minerals         := 5103
Cost Organics         := 1823
Cost Radioactives     := 5832
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25034
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Tech Area Req 3       := Nuclear Power
Tech Level Req 3      := 3
Tech Area Req 4       := Power Generation
Tech Level Req 4      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Can use 4862 units of supply before refueling.
Ability 1 Val 1       := 4862
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Solar Ionization Reactor V
Description           := The solar ionization reactor generates power by a nuclear fusion reaction that is temperature independent.
Pic Num               := 367
Tonnage Space Taken   := 200
Tonnage Structure     := 203
Cost Minerals         := 4593
Cost Organics         := 1640
Cost Radioactives     := 5249
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25034
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 5
Tech Area Req 3       := Nuclear Power
Tech Level Req 3      := 3
Tech Area Req 4       := Power Generation
Tech Level Req 4      := 3
Tech Area Req 5       := 1
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 5105

Name                  := Fighter Bay II
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 180
Cost Organics         := 18
Cost Radioactives     := 18
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Carrier Construction
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 42kT of cargo space.
Ability 2 Val 1       := 42
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 162
Cost Organics         := 16
Cost Radioactives     := 16
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Carrier Construction
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 59kT of cargo space.
Ability 2 Val 1       := 59
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay IV
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 146
Cost Organics         := 15
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Carrier Construction
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 82kT of cargo space.
Ability 2 Val 1       := 82
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay V
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 131
Cost Organics         := 13
Cost Radioactives     := 13
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Carrier Construction
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 115kT of cargo space.
Ability 2 Val 1       := 115
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Launch Rail I
Description           := External Storage and launch rail for fighters. Small and economical, but fragile.
Pic Num               := 846
Tonnage Space Taken   := 10
Tonnage Structure     := 2
Cost Minerals         := 150
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides storage for a 5kt Tactical Fighter
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := [AI Tag 05]
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Launch Rail II
Description           := External Storage and launch rail for fighters. Small and economical, but fragile.
Pic Num               := 846
Tonnage Space Taken   := 10
Tonnage Structure     := 3
Cost Minerals         := 135
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides storage for a 7kt Tactical Fighter
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := [AI Tag 05]
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Launch Rail III
Description           := External Storage and launch rail for fighters. Small and economical, but fragile.
Pic Num               := 846
Tonnage Space Taken   := 10
Tonnage Structure     := 3
Cost Minerals         := 122
Cost Organics         := 4
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides storage for a 9kt Tactical Fighter
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := [AI Tag 05]
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Launch Rail IV
Description           := External Storage and launch rail for fighters. Small and economical, but fragile.
Pic Num               := 846
Tonnage Space Taken   := 10
Tonnage Structure     := 4
Cost Minerals         := 109
Cost Organics         := 4
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 4
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides storage for a 10kt Strategic Fighter
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := [AI Tag 05]
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Launch Rail V
Description           := External Storage and launch rail for fighters. Small and economical, but fragile.
Pic Num               := 846
Tonnage Space Taken   := 10
Tonnage Structure     := 4
Cost Minerals         := 98
Cost Organics         := 3
Cost Radioactives     := 3
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 5
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides storage for a 15kt Strategic Fighter
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := [AI Tag 05]
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rider Bay I
Description           := Area on a starship where riders and fighters are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 100
Tonnage Structure     := 70
Cost Minerals         := 1000
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25067
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Highliner Construction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover riders and fighters from space. 1 can be launched per combat turn and 3 can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rider Bay II
Description           := Area on a starship where riders and fighters are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 100
Tonnage Structure     := 70
Cost Minerals         := 900
Cost Organics         := 45
Cost Radioactives     := 180
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25067
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Highliner Construction
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover riders and fighters from space. 1 can be launched per combat turn and 3 can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 200kT of cargo space.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rider Bay III
Description           := Area on a starship where riders and fighters are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 100
Tonnage Structure     := 70
Cost Minerals         := 810
Cost Organics         := 41
Cost Radioactives     := 162
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25067
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Highliner Construction
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover riders and fighters from space. 1 can be launched per combat turn and 3 can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 300kT of cargo space.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rider Bay IV
Description           := Area on a starship where riders and fighters are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 100
Tonnage Structure     := 70
Cost Minerals         := 729
Cost Organics         := 36
Cost Radioactives     := 146
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25067
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Highliner Construction
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover riders and fighters from space. 1 can be launched per combat turn and 3 can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 400kT of cargo space.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rider Bay V
Description           := Area on a starship where riders and fighters are stored for launch.
Pic Num               := 331
Tonnage Space Taken   := 100
Tonnage Structure     := 70
Cost Minerals         := 656
Cost Organics         := 33
Cost Radioactives     := 131
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25067
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Highliner Construction
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover riders and fighters from space. 1 can be launched per combat turn and 3 can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 500kT of cargo space.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer I
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 30
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer II
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 180
Cost Organics         := 27
Cost Radioactives     := 45
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 28kT of cargo space.
Ability 2 Val 1       := 28
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer III
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 162
Cost Organics         := 24
Cost Radioactives     := 41
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 39kT of cargo space.
Ability 2 Val 1       := 39
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer IV
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 146
Cost Organics         := 22
Cost Radioactives     := 36
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 55kT of cargo space.
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer V
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 131
Cost Organics         := 20
Cost Radioactives     := 33
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 77kT of cargo space.
Ability 2 Val 1       := 77
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Navigational Sensors I
Description           := Sensors designed to make micro-corrections to a vehicle's flight path to avoid dust and debris.
Pic Num               := 222
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 200
Cost Organics         := 20
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 1117
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Navigational Sensors II
Description           := Sensors designed to make micro-corrections to a vehicle's flight path to avoid dust and debris.
Pic Num               := 222
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 190
Cost Organics         := 19
Cost Radioactives     := 95
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 1117
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Sensors
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Gives a 3% maintenance bonus (only 1 component per ship effective).
Ability 1 Val 1       := -3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 3% defensive bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Navigational Sensors III
Description           := Sensors designed to make micro-corrections to a vehicle's flight path to avoid dust and debris.
Pic Num               := 222
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 181
Cost Organics         := 18
Cost Radioactives     := 90
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 1117
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := -3

Name                  := Navigational Sensors V
Description           := Sensors designed to make micro-corrections to a vehicle's flight path to avoid dust and debris.
Pic Num               := 222
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 163
Cost Organics         := 16
Cost Radioactives     := 81
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 1117
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Sensors
Tech Level Req 2      := 5
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Gives a 4% maintenance bonus (only 1 component per ship effective).
Tech Level Req 4      := -4
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 6

Name                  := Navigational Sensors VII
Description           := Sensors designed to make micro-corrections to a vehicle's flight path to avoid dust and debris.
Pic Num               := 222
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 147
Cost Organics         := 15
Cost Radioactives     := 74
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 1117
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Sensors
Tech Level Req 2      := 7
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Gives a 4% maintenance bonus (only 1 component per ship effective).
Tech Level Req 4      := -4
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := Gives a 10% defensive bonus in combat (only 1 component per ship effective).
Tech Level Req 6      := 10
Tech Area Req 7       := 0
Tech Level Req 7      := 0
Number of Abilities   := 0
Weapon Type           := Navigational Sensors VIII
Weapon Target         := Sensors designed to make micro-corrections to a vehicle's flight path to avoid dust and debris.
Weapon Damage At Rng  := 222 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 1
Weapon Reload Rate    := 2
Weapon Display Type   := 140
Weapon Display        := 14
Weapon Modifier       := 70
Weapon Sound          := All
Weapon Family         := 0

Name                  := Navigational Sensors IX
Description           := Sensors designed to make micro-corrections to a vehicle's flight path to avoid dust and debris.
Pic Num               := 222
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 133
Cost Organics         := 13
Cost Radioactives     := 66
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 1117
Number of Tech Req    := 9
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Sensors
Tech Level Req 2      := 9
Tech Area Req 3       := 2
Tech Level Req 3      := 0
Tech Area Req 4       := Gives a 4% maintenance bonus (only 1 component per ship effective).
Tech Level Req 4      := -4
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := Gives a 16% defensive bonus in combat (only 1 component per ship effective).
Tech Level Req 6      := 16
Tech Area Req 7       := 0
Tech Level Req 7      := 0
Tech Area Req 8       := None
Tech Level Req 8      := 0
Tech Area Req 9       := Sensors designed to make micro-corrections to a vehicle's flight path to avoid dust and debris.
Tech Level Req 9      := 222
Number of Abilities   := 1
Ability 1 Type        := 3
Ability 1 Descr       := 126
Ability 1 Val 1       := 13
Ability 1 Val 2       := 63
Weapon Type           := All

Name                  := Multiplex Tracking I
Description           := Sensors designed to track and catalogue multiple targets.
Pic Num               := 11
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 17
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Multiplex Tracking III
Description           := Sensors designed to track and catalogue multiple targets.
Pic Num               := 11
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 90
Cost Organics         := 18
Cost Radioactives     := 45
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 17
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking IV
Description           := Sensors designed to track and catalogue multiple targets.
Pic Num               := 11
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 86
Cost Organics         := 17
Cost Radioactives     := 43
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 17
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 4
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 5

Name                  := Multiplex Tracking VI
Description           := Sensors designed to track and catalogue multiple targets.
Pic Num               := 11
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 77
Cost Organics         := 15
Cost Radioactives     := 39
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 17
Number of Tech Req    := 6
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 6
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Tech Area Req 5       := Allows tracking of 11 targets in combat (only 1 component per ship effective).
Tech Level Req 5      := 11
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Number of Abilities   := 0
Weapon Type           := Multiplex Tracking VII
Weapon Target         := Sensors designed to track and catalogue multiple targets.
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 2
Weapon Reload Rate    := 1
Weapon Display Type   := 74
Weapon Display        := 15
Weapon Modifier       := 37
Weapon Sound          := All
Weapon Family         := 0

Name                  := Multiplex Tracking VIII
Description           := Sensors designed to track and catalogue multiple targets.
Pic Num               := 11
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 70
Cost Organics         := 14
Cost Radioactives     := 35
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 17
Number of Tech Req    := 8
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 8
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Tech Area Req 5       := Allows tracking of 21 targets in combat (only 1 component per ship effective).
Tech Level Req 5      := 21
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Tech Area Req 7       := None
Tech Level Req 7      := 0
Tech Area Req 8       := Sensors designed to track and catalogue multiple targets.
Tech Level Req 8      := 11
Number of Abilities   := 1
Ability 1 Type        := 1
Ability 1 Descr       := 66
Ability 1 Val 1       := 13
Ability 1 Val 2       := 33
Weapon Type           := All

Name                  := Multiplex Tracking X
Description           := Sensors designed to track and catalogue multiple targets.
Pic Num               := 11
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 63
Cost Organics         := 13
Cost Radioactives     := 32
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 17
Number of Tech Req    := 10
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 10
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Tech Area Req 5       := Allows tracking of 41 targets in combat (only 1 component per ship effective).
Tech Level Req 5      := 41
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Tech Area Req 7       := None
Tech Level Req 7      := 0
Tech Area Req 8       := Combat sensors are designed to track and hit targets with greater accuracy.
Tech Level Req 8      := 12
Tech Area Req 9       := 10
Tech Level Req 9      := 5
Tech Area Req 10       := 0
Tech Level Req 10      := 2
Number of Abilities   := 60
Ability 1 Type        := All
Ability 1 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 1 Val 1       := tion := All but Troops
Ability 1 Val 2       := 0
Ability 2 Type        := None
Ability 2 Descr       := Electronics
Ability 2 Val 1       := 18
Ability 2 Val 2       := 1
Ability 3 Type        := 0
Ability 3 Descr       := 2
Ability 3 Val 1       := Sensors
Ability 3 Val 2       := 1
Ability 4 Type        := Military Science
Ability 4 Descr       := 1
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Gives a 10% attack bonus in combat (only 1 component per ship effective).
Ability 5 Descr       := 10
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Ability 6 Type        := None
Ability 6 Descr       := Combat Sensors II
Ability 6 Val 1       := Combat sensors are designed to track and hit targets with greater accuracy.
Ability 6 Val 2       := 12
Ability 7 Type        := 8
Ability 7 Descr       := 4
Ability 7 Val 1       := 285
Ability 7 Val 2       := 19
Ability 8 Type        := 57
Ability 8 Descr       := All
Ability 8 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 8 Val 2       := 0
Ability 9 Type        := 0
Ability 9 Descr       := None
Ability 9 Val 1       := Electronics
Ability 9 Val 2       := 18
Ability 10 Type        := All
Ability 10 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 10 Val 1       := tion := All but Troops
Ability 10 Val 2       := 0
Ability 11 Type        := None
Ability 11 Descr       := Electronics
Ability 11 Val 1       := 180
Ability 11 Val 2       := 1
Ability 12 Type        := 0
Ability 12 Descr       := 2
Ability 12 Val 1       := Sensors
Ability 12 Val 2       := 3
Ability 13 Type        := Zero Point Energy
Ability 13 Descr       := 1
Ability 13 Val 1       := 2
Ability 13 Val 2       := 0
Ability 14 Type        := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 14 Descr       := 20
Ability 14 Val 1       := 0
Ability 14 Val 2       := 0
Ability 15 Type        := Allows tracking of 20 targets in combat (only 1 component per ship effective).
Ability 15 Descr       := 20
Ability 15 Val 1       := 0
Ability 15 Val 2       := 0
Ability 16 Type        := None
Ability 16 Descr       := Quantum Targeter II
Ability 16 Val 1       := 
Ability 16 Val 2       := 223
Ability 17 Type        := 8
Ability 17 Descr       := 3
Ability 17 Val 1       := 285
Ability 17 Val 2       := 48
Ability 18 Type        := 95
Ability 18 Descr       := All
Ability 18 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 18 Val 2       := 0
Ability 19 Type        := 0
Ability 19 Descr       := None
Ability 19 Val 1       := Electronics
Ability 19 Val 2       := 180
Ability 20 Type        := 2
Ability 20 Descr       := 0
Ability 20 Val 1       := 2
Ability 20 Val 2       := 0
Ability 21 Type        := 4
Ability 21 Descr       := Zero Point Energy
Ability 21 Val 1       := 1
Ability 21 Val 2       := 2
Ability 22 Type        := Combat To Hit Offense Plus
Ability 22 Descr       := Gives a 28% attack bonus in combat (only 1 component per ship effective).
Ability 22 Val 1       := 28
Ability 22 Val 2       := 0
Ability 23 Type        := Multiplex Tracking
Ability 23 Descr       := Allows tracking of 28 targets in combat (only 1 component per ship effective).
Ability 23 Val 1       := 28
Ability 23 Val 2       := 0
Ability 24 Type        := None
Ability 24 Descr       := None
Ability 24 Val 1       := Quantum Targeter III
Ability 24 Val 2       := 0
Ability 25 Type        := 223
Ability 25 Descr       := 6
Ability 25 Val 1       := 2
Ability 25 Val 2       := 271
Ability 26 Type        := 45
Ability 26 Descr       := 90
Ability 26 Val 1       := All
Ability 26 Val 2       := 0
Ability 27 Type        := tion := All but Troops
Ability 27 Descr       := 0
Ability 27 Val 1       := None
Ability 27 Val 2       := 0
Ability 28 Type        := 180
Ability 28 Descr       := 3
Ability 28 Val 1       := 0
Ability 28 Val 2       := 2
Ability 29 Type        := Sensors
Ability 29 Descr       := 5
Ability 29 Val 1       := Zero Point Energy
Ability 29 Val 2       := 1
Ability 30 Type        := 2
Ability 30 Descr       := Combat To Hit Offense Plus
Ability 30 Val 1       := Gives a 39% attack bonus in combat (only 1 component per ship effective).
Ability 30 Val 2       := 39
Ability 31 Type        := 0
Ability 31 Descr       := Multiplex Tracking
Ability 31 Val 1       := Allows tracking of 39 targets in combat (only 1 component per ship effective).
Ability 31 Val 2       := 39
Ability 32 Type        := 0
Ability 32 Descr       := None
Ability 32 Val 1       := None
Ability 32 Val 2       := 0
Ability 33 Type        := 
Ability 33 Descr       := 223
Ability 33 Val 1       := 5
Ability 33 Val 2       := 2
Ability 34 Type        := 257
Ability 34 Descr       := 43
Ability 34 Val 1       := 86
Ability 34 Val 2       := 0
Ability 35 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 35 Descr       := tion := All but Troops
Ability 35 Val 1       := 0
Ability 35 Val 2       := 0
Ability 36 Type        := Electronics
Ability 36 Descr       := 180
Ability 36 Val 1       := 4
Ability 36 Val 2       := 0
Ability 37 Type        := 2
Ability 37 Descr       := Sensors
Ability 37 Val 1       := 6
Ability 37 Val 2       := 0
Ability 38 Type        := 1
Ability 38 Descr       := 2
Ability 38 Val 1       := Combat To Hit Offense Plus
Ability 38 Val 2       := 0
Ability 39 Type        := 55
Ability 39 Descr       := 0
Ability 39 Val 1       := Multiplex Tracking
Ability 39 Val 2       := 0
Ability 40 Type        := 55
Ability 40 Descr       := 0
Ability 40 Val 1       := None
Ability 40 Val 2       := 0
Ability 41 Type        := Quantum Targeter V
Ability 41 Descr       := 
Ability 41 Val 1       := 223
Ability 41 Val 2       := 4
Ability 42 Type        := 1
Ability 42 Descr       := 244
Ability 42 Val 1       := 41
Ability 42 Val 2       := 81
Ability 43 Type        := All
Ability 43 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 43 Val 1       := tion := All but Troops
Ability 43 Val 2       := 0
Ability 44 Type        := None
Ability 44 Descr       := Electronics
Ability 44 Val 1       := 180
Ability 44 Val 2       := 5
Ability 45 Type        := 0
Ability 45 Descr       := 2
Ability 45 Val 1       := Sensors
Ability 45 Val 2       := 7
Ability 46 Type        := 1
Ability 46 Descr       := 70
Ability 46 Val 1       := 7
Ability 46 Val 2       := 35
Ability 47 Type        := All
Ability 47 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 47 Val 1       := tion := All but Troops
Ability 47 Val 2       := 0
Ability 48 Type        := Allows tracking of 77 targets in combat (only 1 component per ship effective).
Ability 48 Descr       := 77
Ability 48 Val 1       := 0
Ability 48 Val 2       := 0
Ability 49 Type        := None
Ability 49 Descr       := ECM I
Ability 49 Val 1       := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Ability 49 Val 2       := 13
Ability 50 Type        := 7
Ability 50 Descr       := 3
Ability 50 Val 1       := 100
Ability 50 Val 2       := 20
Ability 51 Type        := 70
Ability 51 Descr       := All
Ability 51 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 51 Val 2       := 0
Ability 52 Type        := 0
Ability 52 Descr       := None
Ability 52 Val 1       := Electronics
Ability 52 Val 2       := 19
Ability 53 Type        := 1
Ability 53 Descr       := 0
Ability 53 Val 1       := 1
Ability 53 Val 2       := 0
Ability 54 Type        := 1
Ability 54 Descr       := 1
Ability 54 Val 1       := Combat To Hit Defense Plus
Ability 54 Val 2       := 0
Ability 55 Type        := All
Ability 55 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 55 Val 1       := tion := All but Troops
Ability 55 Val 2       := 0
Ability 56 Type        := None
Ability 56 Descr       := Electronics
Ability 56 Val 1       := 20
Ability 56 Val 2       := 10
Ability 57 Type        := 0
Ability 57 Descr       := 1
Ability 57 Val 1       := Scanners
Ability 57 Val 2       := 10
Ability 58 Type        := 1
Ability 58 Descr       := Long Range Scanner
Ability 58 Val 1       := Allows scanning of targets 10 sector away.
Ability 58 Val 2       := 10
Ability 59 Type        := 0
Ability 59 Descr       := None
Ability 59 Val 1       := None
Ability 59 Val 2       := 0
Ability 60 Type        := A broad-band long range scanner jamming device.
Ability 60 Descr       := 15
Ability 60 Val 1       := 5
Ability 60 Val 2       := 2
Weapon Type           := 0

Name                  := Combat Sensors X
Description           := Combat sensors are designed to track and hit targets with greater accuracy.
Pic Num               := 12
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 189
Cost Organics         := 13
Cost Radioactives     := 38
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 18
Number of Tech Req    := 10
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 10
Tech Area Req 3       := Military Science
Tech Level Req 3      := 1
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Tech Area Req 5       := Gives a 207% attack bonus in combat (only 1 component per ship effective).
Tech Level Req 5      := 207
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Tech Area Req 7       := None
Tech Level Req 7      := 0
Tech Area Req 8       := 
Tech Level Req 8      := 223
Tech Area Req 9       := 10
Tech Level Req 9      := 3
Tech Area Req 10       := 0
Tech Level Req 10      := 1
Number of Abilities   := 100
Ability 1 Type        := All
Ability 1 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 1 Val 1       := tion := All but Troops
Ability 1 Val 2       := 0
Ability 2 Type        := None
Ability 2 Descr       := Electronics
Ability 2 Val 1       := 180
Ability 2 Val 2       := 1
Ability 3 Type        := 0
Ability 3 Descr       := 2
Ability 3 Val 1       := Sensors
Ability 3 Val 2       := 3
Ability 4 Type        := Zero Point Energy
Ability 4 Descr       := 1
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Ability 5 Type        := Gives a 20% attack bonus in combat (only 1 component per ship effective).
Ability 5 Descr       := 20
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Ability 6 Type        := Allows tracking of 20 targets in combat (only 1 component per ship effective).
Ability 6 Descr       := 20
Ability 6 Val 1       := 0
Ability 6 Val 2       := 0
Ability 7 Type        := None
Ability 7 Descr       := Quantum Targeter II
Ability 7 Val 1       := 
Ability 7 Val 2       := 223
Ability 8 Type        := 8
Ability 8 Descr       := 3
Ability 8 Val 1       := 285
Ability 8 Val 2       := 48
Ability 9 Type        := 95
Ability 9 Descr       := All
Ability 9 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 9 Val 2       := 0
Ability 10 Type        := 0
Ability 10 Descr       := None
Ability 10 Val 1       := Electronics
Ability 10 Val 2       := 180
Ability 11 Type        := 2
Ability 11 Descr       := 0
Ability 11 Val 1       := 2
Ability 11 Val 2       := 0
Ability 12 Type        := 4
Ability 12 Descr       := Zero Point Energy
Ability 12 Val 1       := 1
Ability 12 Val 2       := 2
Ability 13 Type        := Combat To Hit Offense Plus
Ability 13 Descr       := Gives a 28% attack bonus in combat (only 1 component per ship effective).
Ability 13 Val 1       := 28
Ability 13 Val 2       := 0
Ability 14 Type        := Multiplex Tracking
Ability 14 Descr       := Allows tracking of 28 targets in combat (only 1 component per ship effective).
Ability 14 Val 1       := 28
Ability 14 Val 2       := 0
Ability 15 Type        := None
Ability 15 Descr       := None
Ability 15 Val 1       := Quantum Targeter III
Ability 15 Val 2       := 0
Ability 16 Type        := 223
Ability 16 Descr       := 6
Ability 16 Val 1       := 2
Ability 16 Val 2       := 271
Ability 17 Type        := 45
Ability 17 Descr       := 90
Ability 17 Val 1       := All
Ability 17 Val 2       := 0
Ability 18 Type        := tion := All but Troops
Ability 18 Descr       := 0
Ability 18 Val 1       := None
Ability 18 Val 2       := 0
Ability 19 Type        := 180
Ability 19 Descr       := 3
Ability 19 Val 1       := 0
Ability 19 Val 2       := 2
Ability 20 Type        := Sensors
Ability 20 Descr       := 5
Ability 20 Val 1       := Zero Point Energy
Ability 20 Val 2       := 1
Ability 21 Type        := 2
Ability 21 Descr       := Combat To Hit Offense Plus
Ability 21 Val 1       := Gives a 39% attack bonus in combat (only 1 component per ship effective).
Ability 21 Val 2       := 39
Ability 22 Type        := 0
Ability 22 Descr       := Multiplex Tracking
Ability 22 Val 1       := Allows tracking of 39 targets in combat (only 1 component per ship effective).
Ability 22 Val 2       := 39
Ability 23 Type        := 0
Ability 23 Descr       := None
Ability 23 Val 1       := None
Ability 23 Val 2       := 0
Ability 24 Type        := 
Ability 24 Descr       := 223
Ability 24 Val 1       := 5
Ability 24 Val 2       := 2
Ability 25 Type        := 257
Ability 25 Descr       := 43
Ability 25 Val 1       := 86
Ability 25 Val 2       := 0
Ability 26 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 26 Descr       := tion := All but Troops
Ability 26 Val 1       := 0
Ability 26 Val 2       := 0
Ability 27 Type        := Electronics
Ability 27 Descr       := 180
Ability 27 Val 1       := 4
Ability 27 Val 2       := 0
Ability 28 Type        := 2
Ability 28 Descr       := Sensors
Ability 28 Val 1       := 6
Ability 28 Val 2       := 0
Ability 29 Type        := 1
Ability 29 Descr       := 2
Ability 29 Val 1       := Combat To Hit Offense Plus
Ability 29 Val 2       := 0
Ability 30 Type        := 55
Ability 30 Descr       := 0
Ability 30 Val 1       := Multiplex Tracking
Ability 30 Val 2       := 0
Ability 31 Type        := 55
Ability 31 Descr       := 0
Ability 31 Val 1       := None
Ability 31 Val 2       := 0
Ability 32 Type        := Quantum Targeter V
Ability 32 Descr       := 
Ability 32 Val 1       := 223
Ability 32 Val 2       := 4
Ability 33 Type        := 1
Ability 33 Descr       := 244
Ability 33 Val 1       := 41
Ability 33 Val 2       := 81
Ability 34 Type        := All
Ability 34 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 34 Val 1       := tion := All but Troops
Ability 34 Val 2       := 0
Ability 35 Type        := None
Ability 35 Descr       := Electronics
Ability 35 Val 1       := 180
Ability 35 Val 2       := 5
Ability 36 Type        := 0
Ability 36 Descr       := 2
Ability 36 Val 1       := Sensors
Ability 36 Val 2       := 7
Ability 37 Type        := 1
Ability 37 Descr       := 70
Ability 37 Val 1       := 7
Ability 37 Val 2       := 35
Ability 38 Type        := All
Ability 38 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 38 Val 1       := tion := All but Troops
Ability 38 Val 2       := 0
Ability 39 Type        := Allows tracking of 77 targets in combat (only 1 component per ship effective).
Ability 39 Descr       := 77
Ability 39 Val 1       := 0
Ability 39 Val 2       := 0
Ability 40 Type        := None
Ability 40 Descr       := ECM I
Ability 40 Val 1       := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Ability 40 Val 2       := 13
Ability 41 Type        := 7
Ability 41 Descr       := 3
Ability 41 Val 1       := 100
Ability 41 Val 2       := 20
Ability 42 Type        := 70
Ability 42 Descr       := All
Ability 42 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 42 Val 2       := 0
Ability 43 Type        := 0
Ability 43 Descr       := None
Ability 43 Val 1       := Electronics
Ability 43 Val 2       := 19
Ability 44 Type        := 1
Ability 44 Descr       := 0
Ability 44 Val 1       := 1
Ability 44 Val 2       := 0
Ability 45 Type        := 1
Ability 45 Descr       := 1
Ability 45 Val 1       := Combat To Hit Defense Plus
Ability 45 Val 2       := 0
Ability 46 Type        := All
Ability 46 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 46 Val 1       := tion := All but Troops
Ability 46 Val 2       := 0
Ability 47 Type        := None
Ability 47 Descr       := Electronics
Ability 47 Val 1       := 20
Ability 47 Val 2       := 10
Ability 48 Type        := 0
Ability 48 Descr       := 1
Ability 48 Val 1       := Scanners
Ability 48 Val 2       := 10
Ability 49 Type        := 1
Ability 49 Descr       := Long Range Scanner
Ability 49 Val 1       := Allows scanning of targets 10 sector away.
Ability 49 Val 2       := 10
Ability 50 Type        := 0
Ability 50 Descr       := None
Ability 50 Val 1       := None
Ability 50 Val 2       := 0
Ability 51 Type        := A broad-band long range scanner jamming device.
Ability 51 Descr       := 15
Ability 51 Val 1       := 5
Ability 51 Val 2       := 2
Ability 52 Type        := 50
Ability 52 Descr       := 10
Ability 52 Val 1       := 100
Ability 52 Val 2       := 0
Ability 53 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 53 Descr       := tion := All but Troops
Ability 53 Val 1       := 0
Ability 53 Val 2       := 0
Ability 54 Type        := Electronics
Ability 54 Descr       := 21
Ability 54 Val 1       := 1
Ability 54 Val 2       := 0
Ability 55 Type        := 2
Ability 55 Descr       := Electronic Warfare
Ability 55 Val 1       := 1
Ability 55 Val 2       := 0
Ability 56 Type        := 1
Ability 56 Descr       := 1
Ability 56 Val 1       := Scanner Jammer
Ability 56 Val 2       := 0
Ability 57 Type        := 0
Ability 57 Descr       := 0
Ability 57 Val 1       := None
Ability 57 Val 2       := 0
Ability 58 Type        := Scanner Jammer II
Ability 58 Descr       := A broad-band long range scanner jamming device.
Ability 58 Val 1       := 15
Ability 58 Val 2       := 4
Ability 59 Type        := 2
Ability 59 Descr       := 48
Ability 59 Val 1       := 10
Ability 59 Val 2       := 95
Ability 60 Type        := All
Ability 60 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 60 Val 1       := tion := All but Troops
Ability 60 Val 2       := 0
Ability 61 Type        := None
Ability 61 Descr       := Electronics
Ability 61 Val 1       := 21
Ability 61 Val 2       := 2
Ability 62 Type        := 0
Ability 62 Descr       := 2
Ability 62 Val 1       := Electronic Warfare
Ability 62 Val 2       := 2
Ability 63 Type        := Scanners
Ability 63 Descr       := 1
Ability 63 Val 1       := 1
Ability 63 Val 2       := 0
Ability 64 Type        := Prevents use of Long Range scanners on this ship.
Ability 64 Descr       := 0
Ability 64 Val 1       := 0
Ability 64 Val 2       := 0
Ability 65 Type        := None
Ability 65 Descr       := Scanner Jammer III
Ability 65 Val 1       := A broad-band long range scanner jamming device.
Ability 65 Val 2       := 15
Ability 66 Type        := 3
Ability 66 Descr       := 1
Ability 66 Val 1       := 45
Ability 66 Val 2       := 9
Ability 67 Type        := 90
Ability 67 Descr       := All
Ability 67 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 67 Val 2       := 0
Ability 68 Type        := 0
Ability 68 Descr       := None
Ability 68 Val 1       := Electronics
Ability 68 Val 2       := 21
Ability 69 Type        := 3
Ability 69 Descr       := 0
Ability 69 Val 1       := 2
Ability 69 Val 2       := 0
Ability 70 Type        := 3
Ability 70 Descr       := Scanners
Ability 70 Val 1       := 1
Ability 70 Val 2       := 1
Ability 71 Type        := Scanner Jammer
Ability 71 Descr       := Prevents use of Long Range scanners on this ship.
Ability 71 Val 1       := 0
Ability 71 Val 2       := 0
Ability 72 Type        := None
Ability 72 Descr       := None
Ability 72 Val 1       := Scanner Jammer IV
Ability 72 Val 2       := 0
Ability 73 Type        := Sector - Sensor Interference
Ability 73 Descr       := Makes targeting 5% harder in the whole sector. Be careful when using many sector jammers in the same sector since their effect stacks and they also affect your weapons.
Ability 73 Val 1       := 5
Ability 73 Val 2       := 0
Ability 74 Type        := Combat To Hit Defense Plus
Ability 74 Descr       := Jamming ship gets 23% harder to hit.
Ability 74 Val 1       := 23
Ability 74 Val 2       := 0
Ability 75 Type        := Scanner Jammer
Ability 75 Descr       := Prevents use of Long Range scanners on this ship.
Ability 75 Val 1       := 0
Ability 75 Val 2       := 0
Ability 76 Type        := 21
Ability 76 Descr       := 4
Ability 76 Val 1       := 0
Ability 76 Val 2       := 2
Ability 77 Type        := Electronic Warfare
Ability 77 Descr       := 4
Ability 77 Val 1       := Scanners
Ability 77 Val 2       := 1
Ability 78 Type        := 0
Ability 78 Descr       := 1
Ability 78 Val 1       := Electronic Warfare
Ability 78 Val 2       := 6
Ability 79 Type        := 1
Ability 79 Descr       := Combat To Hit Defense Plus
Ability 79 Val 1       := Gives a 54% defense bonus in combat (only 1 component per ship effective).
Ability 79 Val 2       := 54
Ability 80 Type        := 0
Ability 80 Descr       := None
Ability 80 Val 1       := None
Ability 80 Val 2       := 0
Ability 81 Type        := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Ability 81 Descr       := 13
Ability 81 Val 1       := 2
Ability 81 Val 2       := 1
Ability 82 Type        := 74
Ability 82 Descr       := 15
Ability 82 Val 1       := 51
Ability 82 Val 2       := 0
Ability 83 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 83 Descr       := tion := All but Troops
Ability 83 Val 1       := 0
Ability 83 Val 2       := 0
Ability 84 Type        := Electronics
Ability 84 Descr       := 19
Ability 84 Val 1       := 7
Ability 84 Val 2       := 0
Ability 85 Type        := 1
Ability 85 Descr       := Electronic Warfare
Ability 85 Val 1       := 7
Ability 85 Val 2       := 1
Ability 86 Type        := Combat To Hit Defense Plus
Ability 86 Descr       := Gives a 75% defense bonus in combat (only 1 component per ship effective).
Ability 86 Val 1       := 75
Ability 86 Val 2       := 0
Ability 87 Type        := None
Ability 87 Descr       := None
Ability 87 Val 1       := ECM VIII
Ability 87 Val 2       := 0
Ability 88 Type        := 13
Ability 88 Descr       := 1
Ability 88 Val 1       := 1
Ability 88 Val 2       := 70
Ability 89 Type        := 14
Ability 89 Descr       := 49
Ability 89 Val 1       := All
Ability 89 Val 2       := 0
Ability 90 Type        := tion := All but Troops
Ability 90 Descr       := 0
Ability 90 Val 1       := None
Ability 90 Val 2       := 0
Ability 91 Type        := 19
Ability 91 Descr       := 8
Ability 91 Val 1       := 0
Ability 91 Val 2       := 1
Ability 92 Type        := Electronic Warfare
Ability 92 Descr       := 8
Ability 92 Val 1       := 1
Ability 92 Val 2       := 0
Ability 93 Type        := Gives a 105% defense bonus in combat (only 1 component per ship effective).
Ability 93 Descr       := 105
Ability 93 Val 1       := 0
Ability 93 Val 2       := 0
Ability 94 Type        := None
Ability 94 Descr       := ECM IX
Ability 94 Val 1       := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Ability 94 Val 2       := 13
Ability 95 Type        := 1
Ability 95 Descr       := 1
Ability 95 Val 1       := 66
Ability 95 Val 2       := 13
Ability 96 Type        := 46
Ability 96 Descr       := All
Ability 96 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 96 Val 2       := 0
Ability 97 Type        := 0
Ability 97 Descr       := None
Ability 97 Val 1       := Electronics
Ability 97 Val 2       := 19
Ability 98 Type        := 9
Ability 98 Descr       := 0
Ability 98 Val 1       := 1
Ability 98 Val 2       := 0
Ability 99 Type        := 9
Ability 99 Descr       := 1
Ability 99 Val 1       := Combat To Hit Defense Plus
Ability 99 Val 2       := 0
Ability 100 Type        := Shield Modifier - System
Ability 100 Descr       := Increases shield strength of all ships in system by 13
Ability 100 Val 1       := 13
Ability 100 Val 2       := 0
Weapon Type           := ECM X
Weapon Target         := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 1
Weapon Reload Rate    := 2
Weapon Display Type   := 63
Weapon Display        := 13
Weapon Modifier       := 44
Weapon Sound          := All
Weapon Family         := 0

Name                  := Long Range Scanners I
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 10
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 20
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Long Range Scanners III
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 6
Tonnage Structure     := 2
Cost Minerals         := 90
Cost Organics         := 9
Cost Radioactives     := 45
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 20
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Scanners
Tech Level Req 2      := 3
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Long Range Scanners V
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 4
Tonnage Structure     := 1
Cost Minerals         := 81
Cost Organics         := 8
Cost Radioactives     := 41
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 20
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Scanners
Tech Level Req 2      := 5
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Allows scanning of targets 5 sector away.
Tech Level Req 4      := 5
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := Long Range Scanners VI
Weapon Target         := Sensors which can scan an enemy ship at many sectors distance.
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 3
Weapon Reload Rate    := 1
Weapon Display Type   := 77
Weapon Display        := 8
Weapon Modifier       := 39
Weapon Sound          := All
Weapon Family         := 0

Name                  := Long Range Scanners VII
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 3
Tonnage Structure     := 1
Cost Minerals         := 74
Cost Organics         := 7
Cost Radioactives     := 37
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 20
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Scanners
Tech Level Req 2      := 7
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Allows scanning of targets 7 sector away.
Tech Level Req 4      := 7
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := None
Tech Level Req 6      := 0
Tech Area Req 7       := Sensors which can scan an enemy ship at many sectors distance.
Tech Level Req 7      := 14
Number of Abilities   := 2
Ability 1 Type        := 1
Ability 1 Descr       := 70
Ability 1 Val 1       := 7
Ability 1 Val 2       := 35
Ability 2 Type        := All
Ability 2 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 2 Val 1       := tion := All but Troops
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanners IX
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 66
Cost Organics         := 7
Cost Radioactives     := 33
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 20
Number of Tech Req    := 9
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Scanners
Tech Level Req 2      := 9
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := Allows scanning of targets 9 sector away.
Tech Level Req 4      := 9
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := None
Tech Level Req 6      := 0
Tech Area Req 7       := Sensors which can scan an enemy ship at many sectors distance.
Tech Level Req 7      := 14
Tech Area Req 8       := 1
Tech Level Req 8      := 2
Tech Area Req 9       := 63
Tech Level Req 9      := 6
Number of Abilities   := 32
Ability 1 Type        := All
Ability 1 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 1 Val 1       := tion := All but Troops
Ability 1 Val 2       := 0
Ability 2 Type        := None
Ability 2 Descr       := Electronics
Ability 2 Val 1       := 20
Ability 2 Val 2       := 10
Ability 3 Type        := 0
Ability 3 Descr       := 1
Ability 3 Val 1       := Scanners
Ability 3 Val 2       := 10
Ability 4 Type        := 1
Ability 4 Descr       := Long Range Scanner
Ability 4 Val 1       := Allows scanning of targets 10 sector away.
Ability 4 Val 2       := 10
Ability 5 Type        := 0
Ability 5 Descr       := None
Ability 5 Val 1       := None
Ability 5 Val 2       := 0
Ability 6 Type        := A broad-band long range scanner jamming device.
Ability 6 Descr       := 15
Ability 6 Val 1       := 5
Ability 6 Val 2       := 2
Ability 7 Type        := 50
Ability 7 Descr       := 10
Ability 7 Val 1       := 100
Ability 7 Val 2       := 0
Ability 8 Type        := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 8 Descr       := tion := All but Troops
Ability 8 Val 1       := 0
Ability 8 Val 2       := 0
Ability 9 Type        := Electronics
Ability 9 Descr       := 21
Ability 9 Val 1       := 1
Ability 9 Val 2       := 0
Ability 10 Type        := 2
Ability 10 Descr       := Electronic Warfare
Ability 10 Val 1       := 1
Ability 10 Val 2       := 0
Ability 11 Type        := 1
Ability 11 Descr       := 1
Ability 11 Val 1       := Scanner Jammer
Ability 11 Val 2       := 0
Ability 12 Type        := 0
Ability 12 Descr       := 0
Ability 12 Val 1       := None
Ability 12 Val 2       := 0
Ability 13 Type        := Scanner Jammer II
Ability 13 Descr       := A broad-band long range scanner jamming device.
Ability 13 Val 1       := 15
Ability 13 Val 2       := 4
Ability 14 Type        := 2
Ability 14 Descr       := 48
Ability 14 Val 1       := 10
Ability 14 Val 2       := 95
Ability 15 Type        := All
Ability 15 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 15 Val 1       := tion := All but Troops
Ability 15 Val 2       := 0
Ability 16 Type        := None
Ability 16 Descr       := Electronics
Ability 16 Val 1       := 21
Ability 16 Val 2       := 2
Ability 17 Type        := 0
Ability 17 Descr       := 2
Ability 17 Val 1       := Electronic Warfare
Ability 17 Val 2       := 2
Ability 18 Type        := Scanners
Ability 18 Descr       := 1
Ability 18 Val 1       := 1
Ability 18 Val 2       := 0
Ability 19 Type        := Prevents use of Long Range scanners on this ship.
Ability 19 Descr       := 0
Ability 19 Val 1       := 0
Ability 19 Val 2       := 0
Ability 20 Type        := None
Ability 20 Descr       := Scanner Jammer III
Ability 20 Val 1       := A broad-band long range scanner jamming device.
Ability 20 Val 2       := 15
Ability 21 Type        := 3
Ability 21 Descr       := 1
Ability 21 Val 1       := 45
Ability 21 Val 2       := 9
Ability 22 Type        := 90
Ability 22 Descr       := All
Ability 22 Val 1       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 22 Val 2       := 0
Ability 23 Type        := 0
Ability 23 Descr       := None
Ability 23 Val 1       := Electronics
Ability 23 Val 2       := 21
Ability 24 Type        := 3
Ability 24 Descr       := 0
Ability 24 Val 1       := 2
Ability 24 Val 2       := 0
Ability 25 Type        := 3
Ability 25 Descr       := Scanners
Ability 25 Val 1       := 1
Ability 25 Val 2       := 1
Ability 26 Type        := Scanner Jammer
Ability 26 Descr       := Prevents use of Long Range scanners on this ship.
Ability 26 Val 1       := 0
Ability 26 Val 2       := 0
Ability 27 Type        := None
Ability 27 Descr       := None
Ability 27 Val 1       := Scanner Jammer IV
Ability 27 Val 2       := 0
Ability 28 Type        := Sector - Sensor Interference
Ability 28 Descr       := Makes targeting 5% harder in the whole sector. Be careful when using many sector jammers in the same sector since their effect stacks and they also affect your weapons.
Ability 28 Val 1       := 5
Ability 28 Val 2       := 0
Ability 29 Type        := Combat To Hit Defense Plus
Ability 29 Descr       := Jamming ship gets 23% harder to hit.
Ability 29 Val 1       := 23
Ability 29 Val 2       := 0
Ability 30 Type        := Scanner Jammer
Ability 30 Descr       := Prevents use of Long Range scanners on this ship.
Ability 30 Val 1       := 0
Ability 30 Val 2       := 0
Ability 31 Type        := 21
Ability 31 Descr       := 4
Ability 31 Val 1       := 0
Ability 31 Val 2       := 2
Ability 32 Type        := Electronic Warfare
Ability 32 Descr       := 4
Ability 32 Val 1       := Scanners
Ability 32 Val 2       := 1
Weapon Type           := 1

Name                  := Sector Jammer I
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 220
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 50
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 24018
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Sector Jammer II
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 220
Tonnage Space Taken   := 24
Tonnage Structure     := 16
Cost Minerals         := 570
Cost Organics         := 48
Cost Radioactives     := 380
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 24018
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Electronic Warfare
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Sector Jammer III
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 220
Tonnage Space Taken   := 19
Tonnage Structure     := 13
Cost Minerals         := 542
Cost Organics         := 45
Cost Radioactives     := 361
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 24018
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Electronic Warfare
Tech Level Req 2      := 3
Tech Area Req 3       := Scanners
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Sector - Sensor Interference
Ability 1 Descr       := Makes targeting 5% harder in the whole sector. Be careful when using many sector jammers in the same sector since their effect stacks and they also affect your weapons.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Jamming ship gets 23% harder to hit.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Scanner Jammer
Ability 3 Descr       := Prevents use of Long Range scanners on this ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Sector Jammer IV
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 220
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 514
Cost Organics         := 43
Cost Radioactives     := 343
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 24018
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Electronic Warfare
Tech Level Req 2      := 4
Tech Area Req 3       := Scanners
Tech Level Req 3      := 3
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 7

Name                  := Sector Jammer V
Description           := Strong ECM device used to fill nearby space with static and random signals, blinding combat sensors. It's protection is extended to all ships in the sector, however it also works against yourself.
Pic Num               := 220
Tonnage Space Taken   := 12
Tonnage Structure     := 8
Cost Minerals         := 489
Cost Organics         := 41
Cost Radioactives     := 326
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 24018
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Electronic Warfare
Tech Level Req 2      := 5
Tech Area Req 3       := Scanners
Tech Level Req 3      := 3
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Makes targeting 10% harder in the whole sector. Be careful when using many sector jammers in the same sector since their effect stacks and they also affect your weapons.
Tech Level Req 5      := 10
Number of Abilities   := 0
Weapon Type           := Combat To Hit Defense Plus
Weapon Target         := Jamming ship gets 51% harder to hit.
Weapon Damage At Rng  := 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Prevents use of Long Range scanners on this ship.
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := None
Weapon Family         := 0

Name                  := Fleet Transmission Lense II
Description           := Lense which transfers power to other ships in the system.
Pic Num               := 1079
Tonnage Space Taken   := 90
Tonnage Structure     := 18
Cost Minerals         := 380
Cost Organics         := 48
Cost Radioactives     := 760
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystal Power Lenses
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Modifier - System
Ability 1 Descr       := Increases shield strength of all ships in system by 13
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Ability 2 Type        := Damage Modifier - System
Ability 2 Descr       := Increases damage done by all weapons in system by 12%
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fleet Transmission Lense III
Description           := Lense which transfers power to other ships in the system.
Pic Num               := 1079
Tonnage Space Taken   := 81
Tonnage Structure     := 16
Cost Minerals         := 361
Cost Organics         := 45
Cost Radioactives     := 722
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystal Power Lenses
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Modifier - System
Ability 1 Descr       := Increases shield strength of all ships in system by 17
Ability 1 Val 1       := 17
Ability 1 Val 2       := 0
Ability 2 Type        := Damage Modifier - System
Ability 2 Descr       := Increases damage done by all weapons in system by 14%
Ability 2 Val 1       := 14
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fleet Transmission Lense IV
Description           := Lense which transfers power to other ships in the system.
Pic Num               := 1079
Tonnage Space Taken   := 73
Tonnage Structure     := 15
Cost Minerals         := 343
Cost Organics         := 43
Cost Radioactives     := 686
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26018
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystal Power Lenses
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Modifier - System
Ability 1 Descr       := Increases shield strength of all ships in system by 22
Ability 1 Val 1       := 22
Ability 1 Val 2       := 0
Ability 2 Type        := Damage Modifier - System
Ability 2 Descr       := Increases damage done by all weapons in system by 17%
Ability 2 Val 1       := 17
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fleet Transmission Lense V
Description           := Lense which transfers power to other ships in the system.
Pic Num               := 1079
Tonnage Space Taken   := 66
Tonnage Structure     := 13
Cost Minerals         := 326
Cost Organics         := 41
Cost Radioactives     := 652
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26018
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystal Power Lenses
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Modifier - System
Ability 1 Descr       := Increases shield strength of all ships in system by 29
Ability 1 Val 1       := 29
Ability 1 Val 2       := 0
Ability 2 Type        := Damage Modifier - System
Ability 2 Descr       := Increases damage done by all weapons in system by 21%
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper I
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 50
Cost Radioactives     := 80
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper II
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 36
Tonnage Structure     := 27
Cost Minerals         := 270
Cost Organics         := 45
Cost Radioactives     := 72
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mine per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper III
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 32
Tonnage Structure     := 24
Cost Minerals         := 243
Cost Organics         := 41
Cost Radioactives     := 65
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mine per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper IV
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 29
Tonnage Structure     := 22
Cost Minerals         := 219
Cost Organics         := 36
Cost Radioactives     := 58
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mine per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper V
Description           := Wide arc beams for detecting and destroying mines in space.
Pic Num               := 16
Tonnage Space Taken   := 26
Tonnage Structure     := 20
Cost Minerals         := 197
Cost Organics         := 33
Cost Radioactives     := 52
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mine per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Astromech Droid I
Description           := Utility android for a ship
Pic Num               := 378
Tonnage Space Taken   := 7
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 10
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := tion := Ships, Bases, Satellites, Fighters, Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26011
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Astromech Droid II
Description           := Utility android for a ship
Pic Num               := 378
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 190
Cost Organics         := 10
Cost Radioactives     := 95
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := tion := Ships, Bases, Satellites, Fighters, Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26011
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Robotics
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Astromech Droid III
Description           := Utility android for a ship
Pic Num               := 378
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 181
Cost Organics         := 9
Cost Radioactives     := 90
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := tion := Ships, Bases, Satellites, Fighters, Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26011
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Robotics
Tech Level Req 2      := 3
Tech Area Req 3       := Electronics
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := Astromech units can repair some of the damage done to their vessel, being equivalent of a higher resistance to damage. [AI Tag 03]
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Enhances targeting systems give a 13% attack bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 13
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Extra sensors give a 13% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 13
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Regenarates 5 shields per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Astromech Droid IV
Description           := Utility android for a ship
Pic Num               := 378
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 171
Cost Organics         := 9
Cost Radioactives     := 86
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := tion := Ships, Bases, Satellites, Fighters, Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26011
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Robotics
Tech Level Req 2      := 4
Tech Area Req 3       := Electronics
Tech Level Req 3      := 3
Tech Area Req 4       := 4
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Astromech Droid V
Description           := Utility android for a ship
Pic Num               := 378
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 163
Cost Organics         := 8
Cost Radioactives     := 81
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := tion := Ships, Bases, Satellites, Fighters, Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26011
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Robotics
Tech Level Req 2      := 5
Tech Area Req 3       := Electronics
Tech Level Req 3      := 3
Tech Area Req 4       := 4
Tech Level Req 4      := 0
Tech Area Req 5       := Astromech units can repair some of the damage done to their vessel, being equivalent of a higher resistance to damage. [AI Tag 03]
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := Combat To Hit Offense Plus
Weapon Target         := Enhances targeting systems give a 33% attack bonus in combat (only 1 component per ship effective).
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Extra sensors give a 33% defense bonus in combat (only 1 component per ship effective).
Weapon Display        := 33
Weapon Modifier       := 0
Weapon Sound          := Shield Regeneration
Weapon Family         := 0

Name                  := Holodeck I
Description           := Holographic recreational and training area
Pic Num               := 1160
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 80
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Improves crew combat performance by 10%
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Training
Ability 3 Descr       := Ships in sector increase by 1% experience each turn up to 3%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Holodeck II
Description           := Holographic recreational and training area
Pic Num               := 1160
Tonnage Space Taken   := 19
Tonnage Structure     := 5
Cost Minerals         := 285
Cost Organics         := 76
Cost Radioactives     := 190
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Improves crew combat performance by 11%
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Training
Ability 3 Descr       := Ships in sector increase by 1% experience each turn up to 4%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Holodeck III
Description           := Holographic recreational and training area
Pic Num               := 1160
Tonnage Space Taken   := 18
Tonnage Structure     := 5
Cost Minerals         := 271
Cost Organics         := 72
Cost Radioactives     := 181
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Improves crew combat performance by 12%
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Training
Ability 3 Descr       := Ships in sector increase by 1% experience each turn up to 5%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 5
Weapon Type           := None

Name                  := Holodeck IV
Description           := Holographic recreational and training area
Pic Num               := 1160
Tonnage Space Taken   := 17
Tonnage Structure     := 4
Cost Minerals         := 257
Cost Organics         := 69
Cost Radioactives     := 171
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Improves crew combat performance by 13%
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 13
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Training
Ability 3 Descr       := Ships in sector increase by 1% experience each turn up to 7%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 7
Weapon Type           := None

Name                  := Holodeck V
Description           := Holographic recreational and training area
Pic Num               := 1160
Tonnage Space Taken   := 16
Tonnage Structure     := 4
Cost Minerals         := 244
Cost Organics         := 65
Cost Radioactives     := 163
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Improves crew combat performance by 15%
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := 
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Training
Ability 3 Descr       := Ships in sector increase by 1% experience each turn up to 9%
Ability 3 Val 1       := 1
Ability 3 Val 2       := 9
Weapon Type           := None

Name                  := Medical Hologram I
Description           := Holographic doctor for auxiliary medical use
Pic Num               := 655
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 1
Tech Area Req 2       := Medicine
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Hologram II
Description           := Holographic doctor for auxiliary medical use
Pic Num               := 655
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 95
Cost Organics         := 48
Cost Radioactives     := 95
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 2
Tech Area Req 2       := Medicine
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Hologram III
Description           := Holographic doctor for auxiliary medical use
Pic Num               := 655
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 90
Cost Organics         := 45
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 3
Tech Area Req 2       := Medicine
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Hologram IV
Description           := Holographic doctor for auxiliary medical use
Pic Num               := 655
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 86
Cost Organics         := 43
Cost Radioactives     := 86
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26016
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 4
Tech Area Req 2       := Medicine
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Hologram V
Description           := Holographic doctor for auxiliary medical use
Pic Num               := 655
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 81
Cost Organics         := 41
Cost Radioactives     := 81
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26016
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 5
Tech Area Req 2       := Medicine
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Replicator I
Description           := Used for generating replacement parts and prototyping new ideas.
Pic Num               := 1022
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 1
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 5%.
Ability 1 Val 1       := -5
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 5 Research Points per turn
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Replicator II
Description           := Used for generating replacement parts and prototyping new ideas.
Pic Num               := 1022
Tonnage Space Taken   := 20
Tonnage Structure     := 6
Cost Minerals         := 180
Cost Organics         := 45
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 2
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 6%.
Ability 1 Val 1       := -6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 6 Research Points per turn
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Replicator III
Description           := Used for generating replacement parts and prototyping new ideas.
Pic Num               := 1022
Tonnage Space Taken   := 20
Tonnage Structure     := 6
Cost Minerals         := 162
Cost Organics         := 41
Cost Radioactives     := 81
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 3
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 6%.
Ability 1 Val 1       := -6
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 7 Research Points per turn
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Replicator IV
Description           := Used for generating replacement parts and prototyping new ideas.
Pic Num               := 1022
Tonnage Space Taken   := 20
Tonnage Structure     := 7
Cost Minerals         := 146
Cost Organics         := 36
Cost Radioactives     := 73
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 4
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 7%.
Ability 1 Val 1       := -7
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 9 Research Points per turn
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engineering Replicator V
Description           := Used for generating replacement parts and prototyping new ideas.
Pic Num               := 1022
Tonnage Space Taken   := 20
Tonnage Structure     := 7
Cost Minerals         := 131
Cost Organics         := 33
Cost Radioactives     := 66
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Construction
Family                := 511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Holography
Tech Level Req 1      := 5
Tech Area Req 2       := Repair/Maintenance
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Reduces maintenance cost by 7%.
Ability 1 Val 1       := -7
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Generates 10 Research Points per turn
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystal Capacitor I
Description           := Crystalline device that transmits energy from weapon hits into the shields.
Pic Num               := 179
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26031
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystal Harmonics
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := External energy chanels are exposed to enemy fire.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Generates 100 shield points before being vaporized.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystal Capacitor II
Description           := Crystalline device that transmits energy from weapon hits into the shields.
Pic Num               := 179
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 45
Cost Organics         := 45
Cost Radioactives     := 180
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26031
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystal Harmonics
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := External energy chanels are exposed to enemy fire.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Generates 110 shield points before being vaporized.
Ability 2 Val 1       := 110
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystal Capacitor III
Description           := Crystalline device that transmits energy from weapon hits into the shields.
Pic Num               := 179
Tonnage Space Taken   := 9
Tonnage Structure     := 5
Cost Minerals         := 41
Cost Organics         := 41
Cost Radioactives     := 162
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26031
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystal Harmonics
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := External energy chanels are exposed to enemy fire.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Generates 121 shield points before being vaporized.
Ability 2 Val 1       := 121
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystal Capacitor IV
Description           := Crystalline device that transmits energy from weapon hits into the shields.
Pic Num               := 179
Tonnage Space Taken   := 9
Tonnage Structure     := 5
Cost Minerals         := 36
Cost Organics         := 36
Cost Radioactives     := 146
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26031
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystal Harmonics
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := External energy chanels are exposed to enemy fire.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Generates 133 shield points before being vaporized.
Ability 2 Val 1       := 133
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystal Capacitor V
Description           := Crystalline device that transmits energy from weapon hits into the shields.
Pic Num               := 179
Tonnage Space Taken   := 8
Tonnage Structure     := 5
Cost Minerals         := 33
Cost Organics         := 33
Cost Radioactives     := 131
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Electronics
Family                := 26031
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystal Harmonics
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := External energy chanels are exposed to enemy fire.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Generates 146 shield points before being vaporized.
Ability 2 Val 1       := 146
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay I
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medicine
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay II
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 27
Tonnage Structure     := 18
Cost Minerals         := 45
Cost Organics         := 180
Cost Radioactives     := 36
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medicine
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 2%
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay III
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 24
Tonnage Structure     := 16
Cost Minerals         := 41
Cost Organics         := 162
Cost Radioactives     := 32
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medicine
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay IV
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 22
Tonnage Structure     := 15
Cost Minerals         := 36
Cost Organics         := 146
Cost Radioactives     := 29
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medicine
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 3%
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay V
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 13
Cost Minerals         := 33
Cost Organics         := 131
Cost Radioactives     := 26
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medicine
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 4%
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydroponics Bay I
Description           := Specialized module allows a ship to generate some of its own supplies and a few surplus organics.
Pic Num               := 240
Tonnage Space Taken   := 30
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Agriculture
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 10 organics per turn
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 5%
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydroponics Bay II
Description           := Specialized module allows a ship to generate some of its own supplies and a few surplus organics.
Pic Num               := 240
Tonnage Space Taken   := 29
Tonnage Structure     := 10
Cost Minerals         := 225
Cost Organics         := 90
Cost Radioactives     := 45
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Agriculture
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 11 organics per turn
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 6%
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydroponics Bay III
Description           := Specialized module allows a ship to generate some of its own supplies and a few surplus organics.
Pic Num               := 240
Tonnage Space Taken   := 27
Tonnage Structure     := 9
Cost Minerals         := 203
Cost Organics         := 81
Cost Radioactives     := 41
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Agriculture
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 12 organics per turn
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 6%
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydroponics Bay IV
Description           := Specialized module allows a ship to generate some of its own supplies and a few surplus organics.
Pic Num               := 240
Tonnage Space Taken   := 26
Tonnage Structure     := 9
Cost Minerals         := 182
Cost Organics         := 73
Cost Radioactives     := 36
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Agriculture
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 13 organics per turn
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 7%
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hydroponics Bay V
Description           := Specialized module allows a ship to generate some of its own supplies and a few surplus organics.
Pic Num               := 240
Tonnage Space Taken   := 24
Tonnage Structure     := 8
Cost Minerals         := 164
Cost Organics         := 66
Cost Radioactives     := 33
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Agriculture
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 15 organics per turn
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Reduces ship maintenance cost by 7%
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mobile Medical Lab I
Description           := Space Medical lab which can cure plagues and provide medical research.
Pic Num               := 376
Tonnage Space Taken   := 50
Tonnage Structure     := 25
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 25037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 1
Tech Area Req 2       := Applied Research
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Provides 5 research points per turn
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mobile Medical Lab II
Description           := Space Medical lab which can cure plagues and provide medical research.
Pic Num               := 376
Tonnage Space Taken   := 45
Tonnage Structure     := 23
Cost Minerals         := 90
Cost Organics         := 180
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 25037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 2
Tech Area Req 2       := Applied Research
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Provides 7 research points per turn
Ability 2 Val 1       := 7
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mobile Medical Lab III
Description           := Space Medical lab which can cure plagues and provide medical research.
Pic Num               := 376
Tonnage Space Taken   := 41
Tonnage Structure     := 20
Cost Minerals         := 81
Cost Organics         := 162
Cost Radioactives     := 81
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 25037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 3
Tech Area Req 2       := Applied Research
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Provides 8 research points per turn
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mobile Medical Lab IV
Description           := Space Medical lab which can cure plagues and provide medical research.
Pic Num               := 376
Tonnage Space Taken   := 36
Tonnage Structure     := 18
Cost Minerals         := 73
Cost Organics         := 146
Cost Radioactives     := 73
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 25037
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 4
Tech Area Req 2       := Applied Research
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Provides 11 research points per turn
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mobile Medical Lab V
Description           := Space Medical lab which can cure plagues and provide medical research.
Pic Num               := 376
Tonnage Space Taken   := 33
Tonnage Structure     := 16
Cost Minerals         := 66
Cost Organics         := 131
Cost Radioactives     := 66
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 25037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 5
Tech Area Req 2       := Applied Research
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Research
Ability 2 Descr       := Provides 14 research points per turn
Ability 2 Val 1       := 14
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Foundry I
Description           := Orbital processor used to create mineral resources.
Pic Num               := 1674
Tonnage Space Taken   := 1000
Tonnage Structure     := 100
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26056
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 4
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 200 minerals per turn
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Foundry II
Description           := Orbital processor used to create mineral resources.
Pic Num               := 1674
Tonnage Space Taken   := 1000
Tonnage Structure     := 110
Cost Minerals         := 9000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26056
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 5
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 220 minerals per turn
Ability 1 Val 1       := 220
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Foundry III
Description           := Orbital processor used to create mineral resources.
Pic Num               := 1674
Tonnage Space Taken   := 1000
Tonnage Structure     := 121
Cost Minerals         := 8100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26056
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 6
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 242 minerals per turn
Ability 1 Val 1       := 242
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Foundry IV
Description           := Orbital processor used to create mineral resources.
Pic Num               := 1674
Tonnage Space Taken   := 1000
Tonnage Structure     := 133
Cost Minerals         := 7290
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26056
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 7
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 266 minerals per turn
Ability 1 Val 1       := 266
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Foundry V
Description           := Orbital processor used to create mineral resources.
Pic Num               := 1674
Tonnage Space Taken   := 1000
Tonnage Structure     := 146
Cost Minerals         := 6561
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 26056
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 8
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 293 minerals per turn
Ability 1 Val 1       := 293
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Refinery I
Description           := Orbital processor used to create radioacives.
Pic Num               := 923
Tonnage Space Taken   := 1000
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9992
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 4
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 200 radioactives per turn
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Refinery II
Description           := Orbital processor used to create radioacives.
Pic Num               := 923
Tonnage Space Taken   := 1000
Tonnage Structure     := 110
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 9000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9992
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 5
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 220 radioactives per turn
Ability 1 Val 1       := 220
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Refinery III
Description           := Orbital processor used to create radioacives.
Pic Num               := 923
Tonnage Space Taken   := 1000
Tonnage Structure     := 121
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 8100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9992
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 6
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 242 radioactives per turn
Ability 1 Val 1       := 242
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Refinery IV
Description           := Orbital processor used to create radioacives.
Pic Num               := 923
Tonnage Space Taken   := 1000
Tonnage Structure     := 133
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 7290
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9992
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 7
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 266 radioactives per turn
Ability 1 Val 1       := 266
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Refinery V
Description           := Orbital processor used to create radioacives.
Pic Num               := 923
Tonnage Space Taken   := 1000
Tonnage Structure     := 146
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 6561
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9992
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 8
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 293 radioactives per turn
Ability 1 Val 1       := 293
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Hydroponics I
Description           := Orbital processor used to create organics.
Pic Num               := 109
Tonnage Space Taken   := 1000
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 10000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9993
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 4
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 200 organics per turn
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Hydroponics II
Description           := Orbital processor used to create organics.
Pic Num               := 109
Tonnage Space Taken   := 1000
Tonnage Structure     := 110
Cost Minerals         := 0
Cost Organics         := 9000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9993
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 5
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 220 organics per turn
Ability 1 Val 1       := 220
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Hydroponics III
Description           := Orbital processor used to create organics.
Pic Num               := 109
Tonnage Space Taken   := 1000
Tonnage Structure     := 121
Cost Minerals         := 0
Cost Organics         := 8100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9993
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 6
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 242 organics per turn
Ability 1 Val 1       := 242
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Hydroponics IV
Description           := Orbital processor used to create organics.
Pic Num               := 109
Tonnage Space Taken   := 1000
Tonnage Structure     := 133
Cost Minerals         := 0
Cost Organics         := 7290
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9993
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 7
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 266 organics per turn
Ability 1 Val 1       := 266
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Hydroponics V
Description           := Orbital processor used to create organics.
Pic Num               := 109
Tonnage Space Taken   := 1000
Tonnage Structure     := 146
Cost Minerals         := 0
Cost Organics         := 6561
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9993
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 8
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Generate Points Organics
Ability 1 Descr       := Generates 293 organics per turn
Ability 1 Val 1       := 293
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Orbital Academy I
Description           := Orbital battle school for young generals
Pic Num               := 1731
Tonnage Space Taken   := 1000
Tonnage Structure     := 100
Cost Minerals         := 3300
Cost Organics         := 3300
Cost Radioactives     := 3300
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9994
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Coordination/Logistics
Tech Level Req 1      := 1
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Fleet Training - System
Ability 1 Descr       := Fleets in this system will improve by 1% each turn up to 30%.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 30
Ability 2 Type        := Ship Training - System
Ability 2 Descr       := Ships in this system will improve by 1% each turn up to 30%.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 30
Weapon Type           := None

Name                  := Orbital Academy II
Description           := Orbital battle school for young generals
Pic Num               := 1731
Tonnage Space Taken   := 1000
Tonnage Structure     := 110
Cost Minerals         := 2970
Cost Organics         := 2970
Cost Radioactives     := 2970
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9994
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Coordination/Logistics
Tech Level Req 1      := 2
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Fleet Training - System
Ability 1 Descr       := Fleets in this system will improve by 2% each turn up to 30%.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 30
Ability 2 Type        := Ship Training - System
Ability 2 Descr       := Ships in this system will improve by 2% each turn up to 30%.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 30
Weapon Type           := None

Name                  := Orbital Academy III
Description           := Orbital battle school for young generals
Pic Num               := 1731
Tonnage Space Taken   := 1000
Tonnage Structure     := 121
Cost Minerals         := 2673
Cost Organics         := 2673
Cost Radioactives     := 2673
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9994
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Coordination/Logistics
Tech Level Req 1      := 3
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Fleet Training - System
Ability 1 Descr       := Fleets in this system will improve by 3% each turn up to 30%.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 30
Ability 2 Type        := Ship Training - System
Ability 2 Descr       := Ships in this system will improve by 3% each turn up to 30%.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 30
Weapon Type           := None

Name                  := Orbital Academy IV
Description           := Orbital battle school for young generals
Pic Num               := 1731
Tonnage Space Taken   := 1000
Tonnage Structure     := 133
Cost Minerals         := 2406
Cost Organics         := 2406
Cost Radioactives     := 2406
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9994
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Coordination/Logistics
Tech Level Req 1      := 4
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Fleet Training - System
Ability 1 Descr       := Fleets in this system will improve by 4% each turn up to 30%.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 30
Ability 2 Type        := Ship Training - System
Ability 2 Descr       := Ships in this system will improve by 4% each turn up to 30%.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 30
Weapon Type           := None

Name                  := Orbital Academy V
Description           := Orbital battle school for young generals
Pic Num               := 1731
Tonnage Space Taken   := 1000
Tonnage Structure     := 146
Cost Minerals         := 2165
Cost Organics         := 2165
Cost Radioactives     := 2165
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 9994
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Coordination/Logistics
Tech Level Req 1      := 5
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Fleet Training - System
Ability 1 Descr       := Fleets in this system will improve by 5% each turn up to 30%.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 30
Ability 2 Type        := Ship Training - System
Ability 2 Descr       := Ships in this system will improve by 5% each turn up to 30%.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 30
Weapon Type           := None

Name                  := Backup Power Generator I
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 20
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Power Generation
Family                := 24
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Power Generation
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2000 supply when used.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Backup Power Generator II
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 30
Tonnage Structure     := 22
Cost Minerals         := 180
Cost Organics         := 18
Cost Radioactives     := 270
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Power Generation
Family                := 24
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Power Generation
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2200 supply when used.
Ability 1 Val 1       := 2200
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Backup Power Generator III
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 30
Tonnage Structure     := 24
Cost Minerals         := 162
Cost Organics         := 16
Cost Radioactives     := 243
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Power Generation
Family                := 24
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Power Generation
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2420 supply when used.
Ability 1 Val 1       := 2420
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Backup Power Generator IV
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 30
Tonnage Structure     := 27
Cost Minerals         := 146
Cost Organics         := 15
Cost Radioactives     := 219
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Power Generation
Family                := 24
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Power Generation
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2662 supply when used.
Ability 1 Val 1       := 2662
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Backup Power Generator V
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 30
Tonnage Structure     := 29
Cost Minerals         := 131
Cost Organics         := 13
Cost Radioactives     := 197
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Power Generation
Family                := 24
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Power Generation
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2928 supply when used.
Ability 1 Val 1       := 2928
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Hyperspace Tap I
Description           := The hyperspace tap recieves power directly from the fabric of hyperspace.
Pic Num               := 479
Tonnage Space Taken   := 200
Tonnage Structure     := 100
Cost Minerals         := 9000
Cost Organics         := 5000
Cost Radioactives     := 10000
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25035
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Hyperspace Tap III
Description           := The hyperspace tap recieves power directly from the fabric of hyperspace.
Pic Num               := 479
Tonnage Space Taken   := 200
Tonnage Structure     := 121
Cost Minerals         := 7290
Cost Organics         := 4050
Cost Radioactives     := 8100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25035
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Hyperspace Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Power Generation
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Quantum Reactor
Ability 1 Descr       := Generates limitless fuel.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyperspace Tap IV
Description           := The hyperspace tap recieves power directly from the fabric of hyperspace.
Pic Num               := 479
Tonnage Space Taken   := 200
Tonnage Structure     := 133
Cost Minerals         := 6561
Cost Organics         := 3645
Cost Radioactives     := 7290
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ship, Base, Drone, Fighter
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 25035
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Hyperspace Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Power Generation
Tech Level Req 3      := 4
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Emissions Control System I
Description           := System that controls particle and radiation emissions making the vessel less detectable.
Pic Num               := 38
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 200
Cost Organics         := 20
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Emissions Control System II
Description           := System that controls particle and radiation emissions making the vessel less detectable.
Pic Num               := 38
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 180
Cost Organics         := 18
Cost Radioactives     := 90
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 12
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissions Control System III
Description           := System that controls particle and radiation emissions making the vessel less detectable.
Pic Num               := 38
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 162
Cost Organics         := 16
Cost Radioactives     := 81
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 3
Tech Area Req 3       := 3
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := EM Active
Weapon Target         := 2
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Prevents level 3 Passive EM scans.
Weapon Reload Rate    := 0
Weapon Display Type   := 4
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := 13
Weapon Family         := 0

Name                  := Emissions Control System IV
Description           := System that controls particle and radiation emissions making the vessel less detectable.
Pic Num               := 38
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 146
Cost Organics         := 15
Cost Radioactives     := 73
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 4
Tech Area Req 3       := 3
Tech Level Req 3      := 0
Tech Area Req 4       := Prevents level 1 Active EM scans.
Tech Level Req 4      := 0
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 Passive EM scans.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 5
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissions Control System V
Description           := System that controls particle and radiation emissions making the vessel less detectable.
Pic Num               := 38
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 131
Cost Organics         := 13
Cost Radioactives     := 66
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 5
Tech Area Req 3       := 3
Tech Level Req 3      := 0
Tech Area Req 4       := Prevents level 1 Active EM scans.
Tech Level Req 4      := 0
Tech Area Req 5       := 2
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := EM Passive
Weapon Target         := 6
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Gives a 17% defense bonus in combat (only 1 component per ship effective).
Weapon Reload Rate    := 17
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := EM Cloaking Device I
Weapon Family         := 0

Name                  := EM Cloaking Device II
Description           := Field generated around a starship which passes all electromagnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 207
Tonnage Space Taken   := 13
Tonnage Structure     := 10
Cost Minerals         := 90
Cost Organics         := 45
Cost Radioactives     := 450
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 90
Family                := 0
Roman Numeral         := 0
Custom Group          := 25038
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := 2

Name                  := EM Cloaking Device III
Description           := Field generated around a starship which passes all electromagnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 207
Tonnage Space Taken   := 12
Tonnage Structure     := 9
Cost Minerals         := 81
Cost Organics         := 41
Cost Radioactives     := 405
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 81
Family                := 0
Roman Numeral         := 0
Custom Group          := 25038
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 5
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := EM Cloaking Device IV
Description           := Field generated around a starship which passes all electromagnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 207
Tonnage Space Taken   := 11
Tonnage Structure     := 9
Cost Minerals         := 73
Cost Organics         := 36
Cost Radioactives     := 365
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 73
Family                := 0
Roman Numeral         := 0
Custom Group          := 25038
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 6
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := EM Active
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Prevents level 1 Passive EM scans.
Weapon Reload Rate    := 0
Weapon Display Type   := 2
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := EM Cloaking Device V
Weapon Family         := 0

Name                  := Holographic Cloaking Device I
Description           := Holoprojectors around the ship disguise it as natural objects or other ships.
Pic Num               := 121
Tonnage Space Taken   := 7
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 50
Family                := 0
Roman Numeral         := 0
Custom Group          := 26017
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Holographic Cloaking Device II
Description           := Holoprojectors around the ship disguise it as natural objects or other ships.
Pic Num               := 121
Tonnage Space Taken   := 6
Tonnage Structure     := 2
Cost Minerals         := 45
Cost Organics         := 45
Cost Radioactives     := 180
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 45
Family                := 0
Roman Numeral         := 0
Custom Group          := 26017
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Holography
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Holographic Cloaking Device III
Description           := Holoprojectors around the ship disguise it as natural objects or other ships.
Pic Num               := 121
Tonnage Space Taken   := 6
Tonnage Structure     := 2
Cost Minerals         := 41
Cost Organics         := 41
Cost Radioactives     := 162
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 41
Family                := 0
Roman Numeral         := 0
Custom Group          := 26017
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Holography
Tech Level Req 2      := 5
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 2
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Weapon Type           := None

Name                  := Holographic Cloaking Device IV
Description           := Holoprojectors around the ship disguise it as natural objects or other ships.
Pic Num               := 121
Tonnage Space Taken   := 6
Tonnage Structure     := 2
Cost Minerals         := 36
Cost Organics         := 36
Cost Radioactives     := 146
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 36
Family                := 0
Roman Numeral         := 0
Custom Group          := 26017
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Holography
Tech Level Req 2      := 6
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 2
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := EM Active
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Prevents level 4 Passive EM scans.
Weapon Reload Rate    := 0
Weapon Display Type   := 5
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Holographic Cloaking Device V
Weapon Family         := 0

Name                  := Gravitational Cloaking Device I
Description           := Gravitational Cloaking device warps gravity around the vehicle. This field has the effect of rendering the ship invisible.
Pic Num               := 210
Tonnage Space Taken   := 13
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 75
Cost Radioactives     := 200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 100
Family                := 0
Roman Numeral         := 0
Custom Group          := 25039
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Gravitational Cloaking Device II
Description           := Gravitational Cloaking device warps gravity around the vehicle. This field has the effect of rendering the ship invisible.
Pic Num               := 210
Tonnage Space Taken   := 13
Tonnage Structure     := 10
Cost Minerals         := 360
Cost Organics         := 68
Cost Radioactives     := 180
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 90
Family                := 0
Roman Numeral         := 0
Custom Group          := 25039
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Gravitational Cloaking Device III
Description           := Gravitational Cloaking device warps gravity around the vehicle. This field has the effect of rendering the ship invisible.
Pic Num               := 210
Tonnage Space Taken   := 12
Tonnage Structure     := 9
Cost Minerals         := 324
Cost Organics         := 61
Cost Radioactives     := 162
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 81
Family                := 0
Roman Numeral         := 0
Custom Group          := 25039
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 3
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Gravitational scans.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Gravitational Cloaking Device IV
Description           := Gravitational Cloaking device warps gravity around the vehicle. This field has the effect of rendering the ship invisible.
Pic Num               := 210
Tonnage Space Taken   := 11
Tonnage Structure     := 9
Cost Minerals         := 292
Cost Organics         := 55
Cost Radioactives     := 146
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 73
Family                := 0
Roman Numeral         := 0
Custom Group          := 25039
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 4
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 3
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := EM Active
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Prevents level 4 Passive EM scans.
Weapon Reload Rate    := 0
Weapon Display Type   := 5
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Gravitic
Weapon Family         := 5

Name                  := Gravitational Cloaking Device V
Description           := Gravitational Cloaking device warps gravity around the vehicle. This field has the effect of rendering the ship invisible.
Pic Num               := 210
Tonnage Space Taken   := 11
Tonnage Structure     := 9
Cost Minerals         := 262
Cost Organics         := 49
Cost Radioactives     := 131
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 66
Family                := 0
Roman Numeral         := 0
Custom Group          := 25039
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 5
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 3
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Prevents level 5 Active EM scans.
Tech Level Req 5      := 0
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Passive EM scans.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Gravitational scans.
Ability 2 Val 1       := Gravitic
Ability 2 Val 2       := 6
Ability 3 Type        := None
Ability 3 Descr       := None
Ability 3 Val 1       := Temporal Cloaking Device I
Ability 3 Val 2       := 0
Ability 4 Type        := 209
Ability 4 Descr       := 17
Ability 4 Val 1       := 10
Ability 4 Val 2       := 300
Ability 5 Type        := 100
Ability 5 Descr       := 300
Ability 5 Val 1       := All
Ability 5 Val 2       := 0
Ability 6 Type        := tion := All but Troops and Weapon Platforms
Ability 6 Descr       := 80
Ability 6 Val 1       := None
Ability 6 Val 2       := 0
Weapon Type           := 25040
Weapon Target         := 1
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 2
Weapon Reload Rate    := 0
Weapon Display Type   := 1
Weapon Display        := 0
Weapon Modifier       := 1
Weapon Sound          := 3
Weapon Family         := 0

Name                  := Temporal Cloaking Device II
Description           := Temporal Cloaking device displaces vehicle in time. This field has the effect of rendering the ship invisible.
Pic Num               := 209
Tonnage Space Taken   := 16
Tonnage Structure     := 10
Cost Minerals         := 270
Cost Organics         := 90
Cost Radioactives     := 270
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 72
Family                := 0
Roman Numeral         := 0
Custom Group          := 25040
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Temporal Cloaking Device III
Description           := Temporal Cloaking device displaces vehicle in time. This field has the effect of rendering the ship invisible.
Pic Num               := 209
Tonnage Space Taken   := 15
Tonnage Structure     := 9
Cost Minerals         := 243
Cost Organics         := 81
Cost Radioactives     := 243
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 65
Family                := 0
Roman Numeral         := 0
Custom Group          := 25040
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Temporal Studies
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Temporal scans.
Ability 3 Val 1       := Temporal
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Temporal Cloaking Device IV
Description           := Temporal Cloaking device displaces vehicle in time. This field has the effect of rendering the ship invisible.
Pic Num               := 209
Tonnage Space Taken   := 14
Tonnage Structure     := 9
Cost Minerals         := 219
Cost Organics         := 73
Cost Radioactives     := 219
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 58
Family                := 0
Roman Numeral         := 0
Custom Group          := 25040
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Temporal Studies
Tech Level Req 3      := 1
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := EM Active
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Prevents level 4 Passive EM scans.
Weapon Reload Rate    := 0
Weapon Display Type   := 5
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Temporal
Weapon Family         := 5

Name                  := Temporal Cloaking Device V
Description           := Temporal Cloaking device displaces vehicle in time. This field has the effect of rendering the ship invisible.
Pic Num               := 209
Tonnage Space Taken   := 14
Tonnage Structure     := 9
Cost Minerals         := 197
Cost Organics         := 66
Cost Radioactives     := 197
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 52
Family                := 0
Roman Numeral         := 0
Custom Group          := 25040
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Stealth Technology
Tech Level Req 2      := 5
Tech Area Req 3       := Temporal Studies
Tech Level Req 3      := 1
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Prevents level 5 Active EM scans.
Tech Level Req 5      := 0
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 Passive EM scans.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Temporal scans.
Ability 2 Val 1       := Temporal
Ability 2 Val 2       := 6
Ability 3 Type        := None
Ability 3 Descr       := None
Ability 3 Val 1       := Psychic Cloaking Device I
Ability 3 Val 2       := 0
Ability 4 Type        := 208
Ability 4 Descr       := 7
Ability 4 Val 1       := 6
Ability 4 Val 2       := 200
Ability 5 Type        := 80
Ability 5 Descr       := 400
Ability 5 Val 1       := All
Ability 5 Val 2       := 0
Ability 6 Type        := tion := All but Troops and Weapon Platforms
Ability 6 Descr       := 20
Ability 6 Val 1       := None
Ability 6 Val 2       := 0
Weapon Type           := 25041
Weapon Target         := 1
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 2
Weapon Reload Rate    := 0
Weapon Display Type   := 1
Weapon Display        := 0
Weapon Modifier       := 3
Weapon Sound          := 3
Weapon Family         := 0

Name                  := Psychic Cloaking Device II
Description           := Psychic Cloaking device clouds minds. This field has the effect of rendering the ship invisible.
Pic Num               := 208
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 190
Cost Organics         := 76
Cost Radioactives     := 380
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 20
Family                := 0
Roman Numeral         := 0
Custom Group          := 25041
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telepathy
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Psychic Cloaking Device III
Description           := Psychic Cloaking device clouds minds. This field has the effect of rendering the ship invisible.
Pic Num               := 208
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 181
Cost Organics         := 72
Cost Radioactives     := 361
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 19
Family                := 0
Roman Numeral         := 0
Custom Group          := 25041
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telepathy
Tech Level Req 2      := 3
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Active EM scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Passive EM scans.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 Psychic scans.
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Psychic Cloaking Device IV
Description           := Psychic Cloaking device clouds minds. This field has the effect of rendering the ship invisible.
Pic Num               := 208
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 171
Cost Organics         := 69
Cost Radioactives     := 343
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 19
Family                := 0
Roman Numeral         := 0
Custom Group          := 25041
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telepathy
Tech Level Req 2      := 4
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 3
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := EM Active
Weapon Target         := 2
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Prevents level 1 Passive EM scans.
Weapon Reload Rate    := 0
Weapon Display Type   := 2
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Psychic
Weapon Family         := 5

Name                  := Psychic Cloaking Device V
Description           := Psychic Cloaking device clouds minds. This field has the effect of rendering the ship invisible.
Pic Num               := 208
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 163
Cost Organics         := 65
Cost Radioactives     := 326
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 18
Family                := 0
Roman Numeral         := 0
Custom Group          := 25041
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telepathy
Tech Level Req 2      := 5
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 3
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Prevents level 1 Active EM scans.
Tech Level Req 5      := 0
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 Passive EM scans.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 Psychic scans.
Ability 2 Val 1       := Psychic
Ability 2 Val 2       := 6
Weapon Type           := None

Name                  := Hyperspace Cloaking Device I
Description           := This field has the effect of rendering the ship invisible to all scans.
Pic Num               := 294
Tonnage Space Taken   := 13
Tonnage Structure     := 9
Cost Minerals         := 300
Cost Organics         := 180
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 40
Family                := 0
Roman Numeral         := 0
Custom Group          := 26034
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Hyperspace Cloaking Device II
Description           := This field has the effect of rendering the ship invisible to all scans.
Pic Num               := 294
Tonnage Space Taken   := 13
Tonnage Structure     := 9
Cost Minerals         := 285
Cost Organics         := 171
Cost Radioactives     := 475
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 39
Family                := 0
Roman Numeral         := 0
Custom Group          := 26034
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Hyperspace Physics
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Hyperspace Cloaking Device III
Description           := This field has the effect of rendering the ship invisible to all scans.
Pic Num               := 294
Tonnage Space Taken   := 12
Tonnage Structure     := 8
Cost Minerals         := 271
Cost Organics         := 162
Cost Radioactives     := 451
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 38
Family                := 0
Roman Numeral         := 0
Custom Group          := 26034
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Hyperspace Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 4
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents all level 3 scans.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := 
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := 
Ability 3 Val 1       := Psychic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := 
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := 
Ability 5 Val 1       := Gravitic
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Hyperspace Cloaking Device IV
Description           := This field has the effect of rendering the ship invisible to all scans.
Pic Num               := 294
Tonnage Space Taken   := 11
Tonnage Structure     := 7
Cost Minerals         := 257
Cost Organics         := 154
Cost Radioactives     := 429
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 38
Family                := 0
Roman Numeral         := 0
Custom Group          := 26034
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Hyperspace Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 4
Tech Area Req 4       := 5
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := EM Active
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 
Weapon Reload Rate    := 0
Weapon Display Type   := 5
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := Psychic
Weapon Family         := 5

Name                  := Hyperspace Cloaking Device V
Description           := This field has the effect of rendering the ship invisible to all scans.
Pic Num               := 294
Tonnage Space Taken   := 11
Tonnage Structure     := 7
Cost Minerals         := 244
Cost Organics         := 147
Cost Radioactives     := 407
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 37
Family                := 0
Roman Numeral         := 0
Custom Group          := 26034
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Hyperspace Physics
Tech Level Req 2      := 5
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 4
Tech Area Req 4       := 5
Tech Level Req 4      := 0
Tech Area Req 5       := Prevents all level 5 scans.
Tech Level Req 5      := 0
Number of Abilities   := 6
Ability 1 Type        := Cloak Level
Ability 1 Descr       := 
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := 
Ability 2 Val 1       := Psychic
Ability 2 Val 2       := 6
Ability 3 Type        := Cloak Level
Ability 3 Descr       := 
Ability 3 Val 1       := Temporal
Ability 3 Val 2       := 6
Ability 4 Type        := Cloak Level
Ability 4 Descr       := 
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 6
Ability 5 Type        := None
Ability 5 Descr       := None
Ability 5 Val 1       := Tachyon Sensors I
Ability 5 Val 2       := 0
Ability 6 Type        := 39
Ability 6 Descr       := 13
Ability 6 Val 1       := 10
Ability 6 Val 2       := 150
Weapon Type           := 10

Name                  := Tachyon Sensors II
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 11
Tonnage Structure     := 8
Cost Minerals         := 143
Cost Organics         := 10
Cost Radioactives     := 475
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 27
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Tachyon Sensors IV
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 129
Cost Organics         := 9
Cost Radioactives     := 429
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 27
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 7
Tech Area Req 3       := Sensors
Tech Level Req 3      := 2
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := EM Active
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := None
Weapon Reload Rate    := 0
Weapon Display Type   := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Weapon Display        := 39
Weapon Modifier       := 5
Weapon Sound          := 4
Weapon Family         := 122

Name                  := Self Destruct Device I
Description           := Computer controlled device which overloads a ship's power system, destroying it. This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.
Pic Num               := 1161
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 25
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Weapon Platforms or Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 28
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Self Destruct Device III
Description           := Computer controlled device which overloads a ship's power system, destroying it. This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.
Pic Num               := 1161
Tonnage Space Taken   := 26
Tonnage Structure     := 16
Cost Minerals         := 405
Cost Organics         := 20
Cost Radioactives     := 122
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Weapon Platforms or Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 28
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 3
Tech Area Req 3       := Computers
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Self-Destruct
Ability 1 Descr       := Vehicle can self-destruct when needed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Self Destruct Device IV
Description           := Computer controlled device which overloads a ship's power system, destroying it. This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.
Pic Num               := 1161
Tonnage Space Taken   := 20
Tonnage Structure     := 15
Cost Minerals         := 365
Cost Organics         := 18
Cost Radioactives     := 109
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Weapon Platforms or Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 28
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 4
Tech Area Req 3       := Computers
Tech Level Req 3      := 1
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Satellite Bay I
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay II
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 112kT worth of cargo space.
Ability 2 Val 1       := 112
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay III
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 81
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 157kT worth of cargo space.
Ability 2 Val 1       := 157
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay IV
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 73
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 220kT worth of cargo space.
Ability 2 Val 1       := 220
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay V
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 307kT worth of cargo space.
Ability 2 Val 1       := 307
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Deployment Arm I
Description           := Robotic deployment arm launches and recovers several types of units in space.
Pic Num               := 1139
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 2
Cost Radioactives     := 2
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Robotics
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 4
Ability 3 Type        := Launch Drones
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Lay Mines
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Weapon Type           := None

Name                  := Deployment Arm II
Description           := Robotic deployment arm launches and recovers several types of units in space.
Pic Num               := 1139
Tonnage Space Taken   := 18
Tonnage Structure     := 9
Cost Minerals         := 180
Cost Organics         := 2
Cost Radioactives     := 2
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Robotics
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 4
Ability 3 Type        := Launch Drones
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Lay Mines
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Weapon Type           := None

Name                  := Deployment Arm III
Description           := Robotic deployment arm launches and recovers several types of units in space.
Pic Num               := 1139
Tonnage Space Taken   := 16
Tonnage Structure     := 8
Cost Minerals         := 162
Cost Organics         := 2
Cost Radioactives     := 2
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Robotics
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 4
Ability 3 Type        := Launch Drones
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Lay Mines
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Weapon Type           := None

Name                  := Deployment Arm IV
Description           := Robotic deployment arm launches and recovers several types of units in space.
Pic Num               := 1139
Tonnage Space Taken   := 15
Tonnage Structure     := 7
Cost Minerals         := 146
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25042
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Robotics
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 4
Ability 3 Type        := Launch Drones
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Lay Mines
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Weapon Type           := None

Name                  := Deployment Arm V
Description           := Robotic deployment arm launches and recovers several types of units in space.
Pic Num               := 1139
Tonnage Space Taken   := 13
Tonnage Structure     := 7
Cost Minerals         := 131
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25042
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Robotics
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       := 4
Ability 3 Type        := Launch Drones
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Lay Mines
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Weapon Type           := None

Name                  := Launch Bay I
Description           := Launches and recovers several types of units in space.
Pic Num               := 332
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 2
Cost Radioactives     := 2
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Ability 3 Type        := Launch/Recover Fighters
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Launch Drones
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Ability 5 Type        := Lay Mines
Ability 5 Descr       := 
Ability 5 Val 1       := 1
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Launch Bay II
Description           := Launches and recovers several types of units in space.
Pic Num               := 332
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 180
Cost Organics         := 2
Cost Radioactives     := 2
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 112kT worth of cargo space.
Ability 2 Val 1       := 112
Ability 2 Val 2       := 0
Ability 3 Type        := Launch/Recover Fighters
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Launch Drones
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Ability 5 Type        := Lay Mines
Ability 5 Descr       := 
Ability 5 Val 1       := 1
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Launch Bay III
Description           := Launches and recovers several types of units in space.
Pic Num               := 332
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 162
Cost Organics         := 2
Cost Radioactives     := 2
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 157kT worth of cargo space.
Ability 2 Val 1       := 157
Ability 2 Val 2       := 0
Ability 3 Type        := Launch/Recover Fighters
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Launch Drones
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Ability 5 Type        := Lay Mines
Ability 5 Descr       := 
Ability 5 Val 1       := 1
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Launch Bay IV
Description           := Launches and recovers several types of units in space.
Pic Num               := 332
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 146
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25043
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 220kT worth of cargo space.
Ability 2 Val 1       := 220
Ability 2 Val 2       := 0
Ability 3 Type        := Launch/Recover Fighters
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Launch Drones
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Ability 5 Type        := Lay Mines
Ability 5 Descr       := 
Ability 5 Val 1       := 1
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Launch Bay V
Description           := Launches and recovers several types of units in space.
Pic Num               := 332
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 131
Cost Organics         := 1
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 25043
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shuttles
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := 1 unit can be launched per combat turn and 4 units can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 307kT worth of cargo space.
Ability 2 Val 1       := 307
Ability 2 Val 2       := 0
Ability 3 Type        := Launch/Recover Fighters
Ability 3 Descr       := 
Ability 3 Val 1       := 1
Ability 3 Val 2       := 4
Ability 4 Type        := Launch Drones
Ability 4 Descr       := 
Ability 4 Val 1       := 1
Ability 4 Val 2       := 4
Ability 5 Type        := Lay Mines
Ability 5 Descr       := 
Ability 5 Val 1       := 1
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Robo - Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Miscellaneous
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 1
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 600 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 90
Tonnage Structure     := 45
Cost Minerals         := 900
Cost Organics         := 90
Cost Radioactives     := 180
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Miscellaneous
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 2
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 780 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 780
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 81
Tonnage Structure     := 41
Cost Minerals         := 810
Cost Organics         := 81
Cost Radioactives     := 162
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Miscellaneous
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 3
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1014 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1014
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners IV
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 73
Tonnage Structure     := 36
Cost Minerals         := 729
Cost Organics         := 73
Cost Radioactives     := 146
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 73
Restrictions          := None
General Group         := Miscellaneous
Family                := 30
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 4
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1318 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1318
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners V
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 66
Tonnage Structure     := 33
Cost Minerals         := 656
Cost Organics         := 66
Cost Radioactives     := 131
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 66
Restrictions          := None
General Group         := Miscellaneous
Family                := 30
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 5
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1714 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1714
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 90
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Miscellaneous
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 1
Tech Area Req 2       := Organics Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 600 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 81
Tonnage Structure     := 45
Cost Minerals         := 360
Cost Organics         := 90
Cost Radioactives     := 180
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Miscellaneous
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 2
Tech Area Req 2       := Organics Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 780 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 780
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 73
Tonnage Structure     := 41
Cost Minerals         := 324
Cost Organics         := 81
Cost Radioactives     := 162
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Miscellaneous
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 3
Tech Area Req 2       := Organics Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1014 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1014
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers IV
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 66
Tonnage Structure     := 36
Cost Minerals         := 292
Cost Organics         := 73
Cost Radioactives     := 146
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 73
Restrictions          := None
General Group         := Miscellaneous
Family                := 31
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 4
Tech Area Req 2       := Organics Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1318 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1318
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers V
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 59
Tonnage Structure     := 33
Cost Minerals         := 262
Cost Organics         := 66
Cost Radioactives     := 131
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 66
Restrictions          := None
General Group         := Miscellaneous
Family                := 31
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 5
Tech Area Req 2       := Organics Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1714 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1714
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 120
Tonnage Structure     := 70
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Miscellaneous
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 1
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 600 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 108
Tonnage Structure     := 63
Cost Minerals         := 450
Cost Organics         := 90
Cost Radioactives     := 225
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 90
Restrictions          := None
General Group         := Miscellaneous
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 2
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 780 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 780
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 97
Tonnage Structure     := 57
Cost Minerals         := 405
Cost Organics         := 81
Cost Radioactives     := 203
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 81
Restrictions          := None
General Group         := Miscellaneous
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 3
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1014 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1014
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors IV
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 87
Tonnage Structure     := 51
Cost Minerals         := 365
Cost Organics         := 73
Cost Radioactives     := 182
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 73
Restrictions          := None
General Group         := Miscellaneous
Family                := 32
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 4
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1318 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1318
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors V
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 79
Tonnage Structure     := 46
Cost Minerals         := 328
Cost Organics         := 66
Cost Radioactives     := 164
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 66
Restrictions          := None
General Group         := Miscellaneous
Family                := 32
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 5
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1714 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1714
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Carapace Armor I
Description           := Light protective armor used to protect a ship from physical damage. Easily flayed off in layers, but quickly regenerates.
Pic Num               := 1626
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 6101
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Carapace Armor II
Description           := Light protective armor used to protect a ship from physical damage. Easily flayed off in layers, but quickly regenerates.
Pic Num               := 1626
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 0
Cost Organics         := 19
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 6101
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Carapace Armor III
Description           := Light protective armor used to protect a ship from physical damage. Easily flayed off in layers, but quickly regenerates.
Pic Num               := 1626
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 0
Cost Organics         := 18
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 6101
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 3
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Carapace Armor IV
Description           := Light protective armor used to protect a ship from physical damage. Easily flayed off in layers, but quickly regenerates.
Pic Num               := 1626
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 0
Cost Organics         := 17
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 6101
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 4
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor Regeneration
Ability 1 Descr       := Regenerates 4 points of damage per combat turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other components on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Carapace Armor V
Description           := Light protective armor used to protect a ship from physical damage. Easily flayed off in layers, but quickly regenerates.
Pic Num               := 1626
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 0
Cost Organics         := 16
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 6101
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 5
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Tech Area Req 5       := 2
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 5

Name                  := Carapace Armor VII
Description           := Light protective armor used to protect a ship from physical damage. Easily flayed off in layers, but quickly regenerates.
Pic Num               := 1626
Tonnage Space Taken   := 1
Tonnage Structure     := 18
Cost Minerals         := 0
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 6101
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 7
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Tech Area Req 5       := 2
Tech Level Req 5      := 0
Tech Area Req 6       := Regenerates 7 points of damage per combat turn.
Tech Level Req 6      := 7
Tech Area Req 7       := 0
Tech Level Req 7      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Carapace Armor IX
Description           := Light protective armor used to protect a ship from physical damage. Easily flayed off in layers, but quickly regenerates.
Pic Num               := 1626
Tonnage Space Taken   := 1
Tonnage Structure     := 21
Cost Minerals         := 0
Cost Organics         := 13
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 6101
Number of Tech Req    := 9
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 9
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Tech Area Req 5       := 2
Tech Level Req 5      := 0
Tech Area Req 6       := Regenerates 9 points of damage per combat turn.
Tech Level Req 6      := 9
Tech Area Req 7       := 0
Tech Level Req 7      := 0
Tech Area Req 8       := Is damaged before any other components on a ship.
Tech Level Req 8      := 0
Tech Area Req 9       := 0
Tech Level Req 9      := 0
Number of Abilities   := 0
Weapon Type           := Carapace Armor X
Weapon Target         := Light protective armor used to protect a ship from physical damage. Easily flayed off in layers, but quickly regenerates.
Weapon Damage At Rng  := 1626 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 1
Weapon Reload Rate    := 24
Weapon Display Type   := 0
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := All
Weapon Family         := 0

Name                  := Organic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 33
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Organic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 110
Cost Minerals         := 0
Cost Organics         := 67
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 33
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Organic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 121
Cost Minerals         := 0
Cost Organics         := 63
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 33
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 5
Tech Area Req 3       := Armor
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Organic Armor IV
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 133
Cost Minerals         := 0
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 33
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 6
Tech Area Req 3       := Armor
Tech Level Req 3      := 2
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 35 points of damage per combat turn.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor V
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 146
Cost Minerals         := 0
Cost Organics         := 57
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 33
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 7
Tech Area Req 3       := Armor
Tech Level Req 3      := 2
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Tech Area Req 5       := 2
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Self-Repairing Armor II
Description           := Regenerating mesh armor used to protect a ship from physical damage.
Pic Num               := 192
Tonnage Space Taken   := 30
Tonnage Structure     := 110
Cost Minerals         := 76
Cost Organics         := 5
Cost Radioactives     := 29
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26030
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Self-Repairing Armor III
Description           := Regenerating mesh armor used to protect a ship from physical damage.
Pic Num               := 192
Tonnage Space Taken   := 30
Tonnage Structure     := 121
Cost Minerals         := 72
Cost Organics         := 5
Cost Radioactives     := 27
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26030
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 3
Tech Area Req 3       := Armor
Tech Level Req 3      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 14 points of damage per combat turn.
Ability 2 Val 1       := 14
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Self-Repairing Armor IV
Description           := Regenerating mesh armor used to protect a ship from physical damage.
Pic Num               := 192
Tonnage Space Taken   := 30
Tonnage Structure     := 133
Cost Minerals         := 69
Cost Organics         := 4
Cost Radioactives     := 26
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26030
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 4
Tech Area Req 3       := Armor
Tech Level Req 3      := 3
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Photosynthesis Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 739
Tonnage Space Taken   := 30
Tonnage Structure     := 90
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26057
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Photosynthesis Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 739
Tonnage Space Taken   := 30
Tonnage Structure     := 99
Cost Minerals         := 0
Cost Organics         := 475
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26057
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 4
Tech Area Req 2       := Genetics
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Photosynthesis Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 739
Tonnage Space Taken   := 30
Tonnage Structure     := 109
Cost Minerals         := 0
Cost Organics         := 451
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26057
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 4
Tech Area Req 2       := Genetics
Tech Level Req 2      := 4
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Photosynthesis Armor IV
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 739
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 0
Cost Organics         := 429
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26057
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 4
Tech Area Req 2       := Genetics
Tech Level Req 2      := 5
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Photosynthesis Armor V
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 739
Tonnage Space Taken   := 30
Tonnage Structure     := 132
Cost Minerals         := 0
Cost Organics         := 407
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 26057
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 4
Tech Area Req 2       := Genetics
Tech Level Req 2      := 6
Tech Area Req 3       := Armor
Tech Level Req 3      := 1
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Tech Area Req 5       := Solar Power
Tech Level Req 5      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 22 points of damage per combat turn.
Ability 2 Val 1       := 22
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 207 supplies.
Ability 3 Val 1       := 207
Ability 3 Val 2       := 0
Ability 4 Type        := Solar Supply Generation
Ability 4 Descr       := Generate 21 supplies per star per turn.
Ability 4 Val 1       := 21
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 130
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 34
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Crystalline Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 88
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 124
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 34
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Crystalline Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 97
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 117
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 34
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Crystallurgy
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 8 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor IV
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 106
Cost Minerals         := 26
Cost Organics         := 0
Cost Radioactives     := 111
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 34
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 4
Tech Area Req 3       := Crystallurgy
Tech Level Req 3      := 1
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Crystalline Armor VI
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 129
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 101
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 34
Number of Tech Req    := 6
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 6
Tech Area Req 3       := Crystallurgy
Tech Level Req 3      := 1
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Number of Abilities   := 19
Ability 1 Type        := 19
Ability 1 Descr       := 0
Ability 1 Val 1       := None
Ability 1 Val 2       := 0
Ability 2 Type        := Crystalline Armor VII
Ability 2 Descr       := Crystal lattice armor used to protect a ship from physical damage.
Ability 2 Val 1       := 191
Ability 2 Val 2       := 30
Ability 3 Type        := 142
Ability 3 Descr       := 22
Ability 3 Val 1       := 0
Ability 3 Val 2       := 96
Ability 4 Type        := All
Ability 4 Descr       := de    := Ship,Base,Fighter,Satellite,Mine,Drone,WeapPlatform
Ability 4 Val 1       := tion := All but Troops
Ability 4 Val 2       := 0
Ability 5 Type        := None
Ability 5 Descr       := Armor
Ability 5 Val 1       := 34
Ability 5 Val 2       := 7
Ability 6 Type        := 0
Ability 6 Descr       := 2
Ability 6 Val 1       := Armor
Ability 6 Val 2       := 7
Ability 7 Type        := Crystallurgy
Ability 7 Descr       := 1
Ability 7 Val 1       := 2
Ability 7 Val 2       := 0
Ability 8 Type        := Is damaged before any other components on a ship.
Ability 8 Descr       := 0
Ability 8 Val 1       := 0
Ability 8 Val 2       := 0
Ability 9 Type        := 24 points of damage per hit will be channeled into the shields.
Ability 9 Descr       := 24
Ability 9 Val 1       := 0
Ability 9 Val 2       := 0
Ability 10 Type        := 100
Ability 10 Descr       := 400
Ability 10 Val 1       := 50
Ability 10 Val 2       := 100
Ability 11 Type        := Ship\Base
Ability 11 Descr       := 0
Ability 11 Val 1       := None
Ability 11 Val 2       := 0
Ability 12 Type        := 35
Ability 12 Descr       := 1
Ability 12 Val 1       := 0
Ability 12 Val 2       := 1
Ability 13 Type        := Repair/Maintenance
Ability 13 Descr       := 1
Ability 13 Val 1       := 1
Ability 13 Val 2       := 0
Ability 14 Type        := Can repair 3 components per turn.
Ability 14 Descr       := 3
Ability 14 Val 1       := 0
Ability 14 Val 2       := 0
Ability 15 Type        := None
Ability 15 Descr       := Repair Bay II
Ability 15 Val 1       := Component which can repair other ships in space.
Ability 15 Val 2       := 103
Ability 16 Type        := 200
Ability 16 Descr       := 110
Ability 16 Val 1       := 440
Ability 16 Val 2       := 55
Ability 17 Type        := 110
Ability 17 Descr       := Ship\Base
Ability 17 Val 1       := 0
Ability 17 Val 2       := 0
Ability 18 Type        := Construction
Ability 18 Descr       := 35
Ability 18 Val 1       := 2
Ability 18 Val 2       := 0
Ability 19 Type        := Open Warp Point Distance
Ability 19 Descr       := Can open a warp point out to a system 300 light years away.
Ability 19 Val 1       := 30
Ability 19 Val 2       := 0
Weapon Type           := 0

Name                  := Crystalline Armor X
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 189
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 82
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 34
Number of Tech Req    := 10
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 10
Tech Area Req 3       := Crystallurgy
Tech Level Req 3      := 1
Tech Area Req 4       := 2
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Tech Area Req 7       := 53 points of damage per hit will be channeled into the shields.
Tech Level Req 7      := 53
Tech Area Req 8       := 0
Tech Level Req 8      := 0
Tech Area Req 9       := None
Tech Level Req 9      := 0
Tech Area Req 10       := Antigravity
Tech Level Req 10      := 5
Number of Abilities   := 200
Ability 1 Type        := 100
Ability 1 Descr       := 400
Ability 1 Val 1       := 50
Ability 1 Val 2       := 100
Ability 2 Type        := Ship\Base
Ability 2 Descr       := 0
Ability 2 Val 1       := None
Ability 2 Val 2       := 0
Ability 3 Type        := 35
Ability 3 Descr       := 1
Ability 3 Val 1       := 0
Ability 3 Val 2       := 1
Ability 4 Type        := Repair/Maintenance
Ability 4 Descr       := 1
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Ability 5 Type        := Can repair 3 components per turn.
Ability 5 Descr       := 3
Ability 5 Val 1       := 0
Ability 5 Val 2       := 0
Ability 6 Type        := None
Ability 6 Descr       := Repair Bay II
Ability 6 Val 1       := Component which can repair other ships in space.
Ability 6 Val 2       := 103
Ability 7 Type        := 200
Ability 7 Descr       := 110
Ability 7 Val 1       := 440
Ability 7 Val 2       := 55
Ability 8 Type        := 110
Ability 8 Descr       := Ship\Base
Ability 8 Val 1       := 0
Ability 8 Val 2       := 0
Ability 9 Type        := Construction
Ability 9 Descr       := 35
Ability 9 Val 1       := 2
Ability 9 Val 2       := 0
Ability 10 Type        := Open Warp Point Distance
Ability 10 Descr       := Can open a warp point out to a system 300 light years away.
Ability 10 Val 1       := 30
Ability 10 Val 2       := 0
Ability 11 Type        := Component Destroyed On Use
Ability 11 Descr       := Component is destroyed after use.
Ability 11 Val 1       := 0
Ability 11 Val 2       := 0
Ability 12 Type        := None
Ability 12 Descr       := None
Ability 12 Val 1       := Repair Bay III
Ability 12 Val 2       := 0
Ability 13 Type        := 103
Ability 13 Descr       := 200
Ability 13 Val 1       := 121
Ability 13 Val 2       := 484
Ability 14 Type        := 61
Ability 14 Descr       := 121
Ability 14 Val 1       := Ship\Base
Ability 14 Val 2       := 0
Ability 15 Type        := None
Ability 15 Descr       := Construction
Ability 15 Val 1       := 35
Ability 15 Val 2       := 3
Ability 16 Type        := 0
Ability 16 Descr       := 1
Ability 16 Val 1       := Repair/Maintenance
Ability 16 Val 2       := 3
Ability 17 Type        := 1
Ability 17 Descr       := Component Repair
Ability 17 Val 1       := Can repair 5 components per turn.
Ability 17 Val 2       := 5
Ability 18 Type        := 0
Ability 18 Descr       := None
Ability 18 Val 1       := None
Ability 18 Val 2       := 0
Ability 19 Type        := Open Warp Point Distance
Ability 19 Descr       := Can open a warp point out to a system 400 light years away.
Ability 19 Val 1       := 40
Ability 19 Val 2       := 0
Ability 20 Type        := Component Destroyed On Use
Ability 20 Descr       := Component is destroyed after use.
Ability 20 Val 1       := 0
Ability 20 Val 2       := 0
Ability 21 Type        := 0
Ability 21 Descr       := None
Ability 21 Val 1       := Construction
Ability 21 Val 2       := 35
Ability 22 Type        := 4
Ability 22 Descr       := 0
Ability 22 Val 1       := 1
Ability 22 Val 2       := 0
Ability 23 Type        := 4
Ability 23 Descr       := 1
Ability 23 Val 1       := Component Repair
Ability 23 Val 2       := 0
Ability 24 Type        := 7
Ability 24 Descr       := 0
Ability 24 Val 1       := None
Ability 24 Val 2       := 0
Ability 25 Type        := Repair Bay V
Ability 25 Descr       := Component which can repair other ships in space.
Ability 25 Val 1       := 103
Ability 25 Val 2       := 200
Ability 26 Type        := 146
Ability 26 Descr       := 586
Ability 26 Val 1       := 73
Ability 26 Val 2       := 146
Ability 27 Type        := Ship\Base
Ability 27 Descr       := 0
Ability 27 Val 1       := None
Ability 27 Val 2       := 0
Ability 28 Type        := Open Warp Point Distance
Ability 28 Descr       := Can open a warp point out to a system 500 light years away.
Ability 28 Val 1       := 50
Ability 28 Val 2       := 0
Ability 29 Type        := Component Destroyed On Use
Ability 29 Descr       := Component is destroyed after use.
Ability 29 Val 1       := 0
Ability 29 Val 2       := 0
Ability 30 Type        := Can repair 9 components per turn.
Ability 30 Descr       := 9
Ability 30 Val 1       := 0
Ability 30 Val 2       := 0
Ability 31 Type        := None
Ability 31 Descr       := Crystalline Repair Bay I
Ability 31 Val 1       := Device which can repair other ships in space.
Ability 31 Val 2       := 800
Ability 32 Type        := 20
Ability 32 Descr       := 10
Ability 32 Val 1       := 180
Ability 32 Val 2       := 90
Ability 33 Type        := 90
Ability 33 Descr       := Ship\Base
Ability 33 Val 1       := 0
Ability 33 Val 2       := 0
Ability 34 Type        := Construction
Ability 34 Descr       := 3555
Ability 34 Val 1       := 1
Ability 34 Val 2       := 0
Ability 35 Type        := 2
Ability 35 Descr       := Repair/Maintenance
Ability 35 Val 1       := 1
Ability 35 Val 2       := 0
Ability 36 Type        := 1
Ability 36 Descr       := 1
Ability 36 Val 1       := Component Repair
Ability 36 Val 2       := 0
Ability 37 Type        := Destroy Planet Size
Ability 37 Descr       := Can destroy a tiny planet.
Ability 37 Val 1       := 1
Ability 37 Val 2       := 0
Ability 38 Type        := Component Destroyed On Use
Ability 38 Descr       := Component is destroyed after use.
Ability 38 Val 1       := 0
Ability 38 Val 2       := 0
Ability 39 Type        := 11
Ability 39 Descr       := 198
Ability 39 Val 1       := 99
Ability 39 Val 2       := 99
Ability 40 Type        := Ship\Base
Ability 40 Descr       := 0
Ability 40 Val 1       := None
Ability 40 Val 2       := 0
Ability 41 Type        := 3555
Ability 41 Descr       := 2
Ability 41 Val 1       := 0
Ability 41 Val 2       := 2
Ability 42 Type        := Repair/Maintenance
Ability 42 Descr       := 2
Ability 42 Val 1       := Crystallurgy
Ability 42 Val 2       := 1
Ability 43 Type        := 1
Ability 43 Descr       := Component Repair
Ability 43 Val 1       := Can repair 3 components per turn.
Ability 43 Val 2       := 3
Ability 44 Type        := 0
Ability 44 Descr       := None
Ability 44 Val 1       := None
Ability 44 Val 2       := 0
Ability 45 Type        := Device which can repair other ships in space.
Ability 45 Descr       := 800
Ability 45 Val 1       := 20
Ability 45 Val 2       := 12
Ability 46 Type        := Destroy Planet Size
Ability 46 Descr       := Can destroy a small planet.
Ability 46 Val 1       := 2
Ability 46 Val 2       := 0
Ability 47 Type        := Component Destroyed On Use
Ability 47 Descr       := Component is destroyed after use.
Ability 47 Val 1       := 0
Ability 47 Val 2       := 0
Ability 48 Type        := 3
Ability 48 Descr       := 0
Ability 48 Val 1       := 2
Ability 48 Val 2       := 0
Ability 49 Type        := 3
Ability 49 Descr       := Crystallurgy
Ability 49 Val 1       := 1
Ability 49 Val 2       := 1
Ability 50 Type        := Component Repair
Ability 50 Descr       := Can repair 2 components per turn.
Ability 50 Val 1       := 3
Ability 50 Val 2       := 0
Ability 51 Type        := None
Ability 51 Descr       := None
Ability 51 Val 1       := Crystalline Repair Bay IV
Ability 51 Val 2       := 0
Ability 52 Type        := 800
Ability 52 Descr       := 20
Ability 52 Val 1       := 13
Ability 52 Val 2       := 240
Ability 53 Type        := 120
Ability 53 Descr       := 120
Ability 53 Val 1       := Ship\Base
Ability 53 Val 2       := 0
Ability 54 Type        := None
Ability 54 Descr       := Construction
Ability 54 Val 1       := 3555
Ability 54 Val 2       := 4
Ability 55 Type        := Destroy Planet Size
Ability 55 Descr       := Can destroy a medium sized planet.
Ability 55 Val 1       := 3
Ability 55 Val 2       := 0
Ability 56 Type        := Component Destroyed On Use
Ability 56 Descr       := Component is destroyed after use.
Ability 56 Val 1       := 0
Ability 56 Val 2       := 0
Ability 57 Type        := Can repair 4 components per turn.
Ability 57 Descr       := 4
Ability 57 Val 1       := 0
Ability 57 Val 2       := 0
Ability 58 Type        := None
Ability 58 Descr       := Crystalline Repair Bay V
Ability 58 Val 1       := Device which can repair other ships in space.
Ability 58 Val 2       := 800
Ability 59 Type        := 20
Ability 59 Descr       := 15
Ability 59 Val 1       := 264
Ability 59 Val 2       := 132
Ability 60 Type        := 132
Ability 60 Descr       := Ship\Base
Ability 60 Val 1       := 0
Ability 60 Val 2       := 0
Ability 61 Type        := Construction
Ability 61 Descr       := 3555
Ability 61 Val 1       := 5
Ability 61 Val 2       := 0
Ability 62 Type        := 2
Ability 62 Descr       := Repair/Maintenance
Ability 62 Val 1       := 5
Ability 62 Val 2       := 0
Ability 63 Type        := 1
Ability 63 Descr       := 1
Ability 63 Val 1       := Component Repair
Ability 63 Val 2       := 0
Ability 64 Type        := Destroy Planet Size
Ability 64 Descr       := Can destroy a large planet.
Ability 64 Val 1       := 4
Ability 64 Val 2       := 0
Ability 65 Type        := Component Destroyed On Use
Ability 65 Descr       := Component is destroyed after use.
Ability 65 Val 1       := 0
Ability 65 Val 2       := 0
Ability 66 Type        := 1
Ability 66 Descr       := 20
Ability 66 Val 1       := 0
Ability 66 Val 2       := 0
Ability 67 Type        := Fighter
Ability 67 Descr       := 0
Ability 67 Val 1       := None
Ability 67 Val 2       := 0
Ability 68 Type        := 500
Ability 68 Descr       := 0
Ability 68 Val 1       := 0
Ability 68 Val 2       := 1
Ability 69 Type        := Fighters
Ability 69 Descr       := 1
Ability 69 Val 1       := 1
Ability 69 Val 2       := 0
Ability 70 Type        := Contains a fighter cockpit.
Ability 70 Descr       := 0
Ability 70 Val 1       := 0
Ability 70 Val 2       := 0
Ability 71 Type        := None
Ability 71 Descr       := Fighter Neural Interface I
Ability 71 Val 1       := The main control center of a fighter. Direct connections to the pilot's nervous system increases response time.
Ability 71 Val 2       := 172
Ability 72 Type        := 1
Ability 72 Descr       := 1
Ability 72 Val 1       := 20
Ability 72 Val 2       := 20
Ability 73 Type        := Destroy Planet Size
Ability 73 Descr       := Can destroy a huge planet.
Ability 73 Val 1       := 5
Ability 73 Val 2       := 0
Ability 74 Type        := Component Destroyed On Use
Ability 74 Descr       := Component is destroyed after use.
Ability 74 Val 1       := 0
Ability 74 Val 2       := 0
Ability 75 Type        := 2
Ability 75 Descr       := Cybernetics
Ability 75 Val 1       := 1
Ability 75 Val 2       := 0
Ability 76 Type        := 1
Ability 76 Descr       := 3
Ability 76 Val 1       := Ship Bridge
Ability 76 Val 2       := 0
Ability 77 Type        := 0
Ability 77 Descr       := 0
Ability 77 Val 1       := Combat To Hit Defense Plus
Ability 77 Val 2       := 0
Ability 78 Type        := 5
Ability 78 Descr       := 0
Ability 78 Val 1       := Combat To Hit Offense Plus
Ability 78 Val 2       := 0
Ability 79 Type        := 5
Ability 79 Descr       := 0
Ability 79 Val 1       := None
Ability 79 Val 2       := 0
Ability 80 Type        := Fighter Neural Interface II
Ability 80 Descr       := The main control center of a fighter. Direct connections to the pilot's nervous system increases response time.
Ability 80 Val 1       := 172
Ability 80 Val 2       := 1
Ability 81 Type        := 1
Ability 81 Descr       := 17
Ability 81 Val 1       := 17
Ability 81 Val 2       := 17
Ability 82 Type        := Create Planet Size
Ability 82 Descr       := Can create a small space habitat.
Ability 82 Val 1       := 21
Ability 82 Val 2       := 0
Ability 83 Type        := Component Destroyed On Use
Ability 83 Descr       := Component is destroyed after use.
Ability 83 Val 1       := 0
Ability 83 Val 2       := 0
Ability 84 Type        := Cybernetics
Ability 84 Descr       := 2
Ability 84 Val 1       := Fighters
Ability 84 Val 2       := 1
Ability 85 Type        := 3
Ability 85 Descr       := Ship Bridge
Ability 85 Val 1       := Contains a fighter cockpit.
Ability 85 Val 2       := 0
Ability 86 Type        := 0
Ability 86 Descr       := Combat To Hit Defense Plus
Ability 86 Val 1       := Provides a 6% combat bonus
Ability 86 Val 2       := 6
Ability 87 Type        := 0
Ability 87 Descr       := Combat To Hit Offense Plus
Ability 87 Val 1       := 
Ability 87 Val 2       := 6
Ability 88 Type        := 0
Ability 88 Descr       := None
Ability 88 Val 1       := None
Ability 88 Val 2       := 0
Ability 89 Type        := The main control center of a fighter. Direct connections to the pilot's nervous system increases response time.
Ability 89 Descr       := 172
Ability 89 Val 1       := 1
Ability 89 Val 2       := 1
Ability 90 Type        := 14
Ability 90 Descr       := 14
Ability 90 Val 1       := 14
Ability 90 Val 2       := 0
Ability 91 Type        := Create Planet Size
Ability 91 Descr       := Can create a small space habitat.
Ability 91 Val 1       := 21
Ability 91 Val 2       := 0
Ability 92 Type        := Component Destroyed On Use
Ability 92 Descr       := Component is destroyed after use.
Ability 92 Val 1       := 0
Ability 92 Val 2       := 0
Ability 93 Type        := 3
Ability 93 Descr       := Fighters
Ability 93 Val 1       := 1
Ability 93 Val 2       := 3
Ability 94 Type        := Ship Bridge
Ability 94 Descr       := Contains a fighter cockpit.
Ability 94 Val 1       := 0
Ability 94 Val 2       := 0
Ability 95 Type        := Combat To Hit Defense Plus
Ability 95 Descr       := Provides a 7% combat bonus
Ability 95 Val 1       := 7
Ability 95 Val 2       := 0
Ability 96 Type        := Combat To Hit Offense Plus
Ability 96 Descr       := 
Ability 96 Val 1       := 7
Ability 96 Val 2       := 0
Ability 97 Type        := None
Ability 97 Descr       := None
Ability 97 Val 1       := Fighter Neural Interface IV
Ability 97 Val 2       := 0
Ability 98 Type        := 172
Ability 98 Descr       := 1
Ability 98 Val 1       := 1
Ability 98 Val 2       := 11
Ability 99 Type        := 11
Ability 99 Descr       := 11
Ability 99 Val 1       := Fighter
Ability 99 Val 2       := 0
Ability 100 Type        := Create Planet Size
Ability 100 Descr       := Can create a medium space habitat.
Ability 100 Val 1       := 22
Ability 100 Val 2       := 0
Ability 101 Type        := Component Destroyed On Use
Ability 101 Descr       := Component is destroyed after use.
Ability 101 Val 1       := 0
Ability 101 Val 2       := 0
Ability 102 Type        := Fighters
Ability 102 Descr       := 1
Ability 102 Val 1       := 3
Ability 102 Val 2       := 0
Ability 103 Type        := Contains a fighter cockpit.
Ability 103 Descr       := 0
Ability 103 Val 1       := 0
Ability 103 Val 2       := 0
Ability 104 Type        := Provides a 8% combat bonus
Ability 104 Descr       := 8
Ability 104 Val 1       := 0
Ability 104 Val 2       := 0
Ability 105 Type        := 
Ability 105 Descr       := 8
Ability 105 Val 1       := 0
Ability 105 Val 2       := 0
Ability 106 Type        := None
Ability 106 Descr       := Fighter Neural Interface V
Ability 106 Val 1       := The main control center of a fighter. Direct connections to the pilot's nervous system increases response time.
Ability 106 Val 2       := 172
Ability 107 Type        := 1
Ability 107 Descr       := 1
Ability 107 Val 1       := 8
Ability 107 Val 2       := 8
Ability 108 Type        := 8
Ability 108 Descr       := Fighter
Ability 108 Val 1       := 0
Ability 108 Val 2       := 0
Ability 109 Type        := Create Planet Size
Ability 109 Descr       := Can create a medium space habitat.
Ability 109 Val 1       := 22
Ability 109 Val 2       := 0
Ability 110 Type        := Component Destroyed On Use
Ability 110 Descr       := Component is destroyed after use.
Ability 110 Val 1       := 0
Ability 110 Val 2       := 0
Ability 111 Type        := 1
Ability 111 Descr       := 3
Ability 111 Val 1       := Ship Bridge
Ability 111 Val 2       := 0
Ability 112 Type        := 0
Ability 112 Descr       := 0
Ability 112 Val 1       := Combat To Hit Defense Plus
Ability 112 Val 2       := 0
Ability 113 Type        := 9
Ability 113 Descr       := 0
Ability 113 Val 1       := Combat To Hit Offense Plus
Ability 113 Val 2       := 0
Ability 114 Type        := 9
Ability 114 Descr       := 0
Ability 114 Val 1       := None
Ability 114 Val 2       := 0
Ability 115 Type        := Fighter Life Support
Ability 115 Descr       := Mechanical means to generate a livable atmosphere within a fighter.
Ability 115 Val 1       := 4
Ability 115 Val 2       := 1
Ability 116 Type        := 1
Ability 116 Descr       := 10
Ability 116 Val 1       := 10
Ability 116 Val 2       := 0
Ability 117 Type        := Fighter
Ability 117 Descr       := 0
Ability 117 Val 1       := None
Ability 117 Val 2       := 0
Ability 118 Type        := Create Planet Size
Ability 118 Descr       := Can create a large space habitat.
Ability 118 Val 1       := 23
Ability 118 Val 2       := 0
Ability 119 Type        := Component Destroyed On Use
Ability 119 Descr       := Component is destroyed after use.
Ability 119 Val 1       := 0
Ability 119 Val 2       := 0
Ability 120 Type        := Contains life support for a fighter.
Ability 120 Descr       := 0
Ability 120 Val 1       := 0
Ability 120 Val 2       := 0
Ability 121 Type        := None
Ability 121 Descr       := Fighter Crew Quarters
Ability 121 Val 1       := Short-duration living area for crew
Ability 121 Val 2       := 1647
Ability 122 Type        := 1
Ability 122 Descr       := 1
Ability 122 Val 1       := 20
Ability 122 Val 2       := 0
Ability 123 Type        := 0
Ability 123 Descr       := Fighter
Ability 123 Val 1       := 0
Ability 123 Val 2       := 0
Ability 124 Type        := Primary Systems
Ability 124 Descr       := 25070
Ability 124 Val 1       := 0
Ability 124 Val 2       := 0
Ability 125 Type        := 1
Ability 125 Descr       := Shuttles
Ability 125 Val 1       := 1
Ability 125 Val 2       := 1
Ability 126 Type        := Ship Crew Quarters
Ability 126 Descr       := Contains crew quarters for a fighter.
Ability 126 Val 1       := 0
Ability 126 Val 2       := 0
Ability 127 Type        := Create Planet Size
Ability 127 Descr       := Can create a small artificial planet.
Ability 127 Val 1       := 18
Ability 127 Val 2       := 0
Ability 128 Type        := Component Destroyed On Use
Ability 128 Descr       := Component is destroyed after use.
Ability 128 Val 1       := 0
Ability 128 Val 2       := 0
Ability 129 Type        := 0
Ability 129 Descr       := 0
Ability 129 Val 1       := Satellite
Ability 129 Val 2       := 0
Ability 130 Type        := None
Ability 130 Descr       := Primary Systems
Ability 130 Val 1       := 503
Ability 130 Val 2       := 0
Ability 131 Type        := 0
Ability 131 Descr       := 1
Ability 131 Val 1       := Satellites
Ability 131 Val 2       := 1
Ability 132 Type        := 1
Ability 132 Descr       := Ship Bridge
Ability 132 Val 1       := Contains a satellite computer core.
Ability 132 Val 2       := 0
Ability 133 Type        := 0
Ability 133 Descr       := None
Ability 133 Val 1       := None
Ability 133 Val 2       := 0
Ability 134 Type        := Living quarters for the crew of an orbital defense platform or a large manned satellite
Ability 134 Descr       := 1644
Ability 134 Val 1       := 10
Ability 134 Val 2       := 10
Ability 135 Type        := 500
Ability 135 Descr       := 0
Ability 135 Val 1       := 0
Ability 135 Val 2       := 0
Ability 136 Type        := Create Planet Size
Ability 136 Descr       := Can create a small artificial planet.
Ability 136 Val 1       := 18
Ability 136 Val 2       := 0
Ability 137 Type        := Component Destroyed On Use
Ability 137 Descr       := Component is destroyed after use.
Ability 137 Val 1       := 0
Ability 137 Val 2       := 0
Ability 138 Type        := 1
Ability 138 Descr       := 1
Ability 138 Val 1       := Ship Crew Quarters
Ability 138 Val 2       := 0
Ability 139 Type        := 0
Ability 139 Descr       := 0
Ability 139 Val 1       := None
Ability 139 Val 2       := 0
Ability 140 Type        := Satellite Life Support
Ability 140 Descr       := The main computer core which controls a satellite.
Ability 140 Val 1       := 1652
Ability 140 Val 2       := 10
Ability 141 Type        := 10
Ability 141 Descr       := 500
Ability 141 Val 1       := 100
Ability 141 Val 2       := 0
Ability 142 Type        := Satellite
Ability 142 Descr       := 0
Ability 142 Val 1       := None
Ability 142 Val 2       := 0
Ability 143 Type        := 25072
Ability 143 Descr       := 0
Ability 143 Val 1       := 0
Ability 143 Val 2       := 1
Ability 144 Type        := Orbital Defense Platforms
Ability 144 Descr       := 1
Ability 144 Val 1       := 1
Ability 144 Val 2       := 0
Ability 145 Type        := Create Planet Size
Ability 145 Descr       := Can create a medium artificial planet.
Ability 145 Val 1       := 19
Ability 145 Val 2       := 0
Ability 146 Type        := Component Destroyed On Use
Ability 146 Descr       := Component is destroyed after use.
Ability 146 Val 1       := 0
Ability 146 Val 2       := 0
Ability 147 Type        := 10
Ability 147 Descr       := 10
Ability 147 Val 1       := 40
Ability 147 Val 2       := 0
Ability 148 Type        := 0
Ability 148 Descr       := WeapPlatform
Ability 148 Val 1       := 0
Ability 148 Val 2       := 0
Ability 149 Type        := Primary Systems
Ability 149 Descr       := 504
Ability 149 Val 1       := 0
Ability 149 Val 2       := 0
Ability 150 Type        := 1
Ability 150 Descr       := Weapon Platforms
Ability 150 Val 1       := 1
Ability 150 Val 2       := 1
Ability 151 Type        := Ship Bridge
Ability 151 Descr       := Contains a weapons platform computer core.
Ability 151 Val 1       := 0
Ability 151 Val 2       := 0
Ability 152 Type        := None
Ability 152 Descr       := None
Ability 152 Val 1       := Gravitational Condenser I
Ability 152 Val 2       := 0
Ability 153 Type        := 40
Ability 153 Descr       := 200
Ability 153 Val 1       := 150
Ability 153 Val 2       := 55000
Ability 154 Type        := Create Planet Size
Ability 154 Descr       := Can create a medium artificial planet.
Ability 154 Val 1       := 19
Ability 154 Val 2       := 0
Ability 155 Type        := Component Destroyed On Use
Ability 155 Descr       := Component is destroyed after use.
Ability 155 Val 1       := 0
Ability 155 Val 2       := 0
Ability 156 Type        := 0
Ability 156 Descr       := 2
Ability 156 Val 1       := Antigravity
Ability 156 Val 2       := 3
Ability 157 Type        := Astrophysics
Ability 157 Descr       := 1
Ability 157 Val 1       := 2
Ability 157 Val 2       := 0
Ability 158 Type        := Can close any size warp point.
Ability 158 Descr       := 0
Ability 158 Val 1       := 0
Ability 158 Val 2       := 0
Ability 159 Type        := Component is destroyed after use.
Ability 159 Descr       := 0
Ability 159 Val 1       := 0
Ability 159 Val 2       := 0
Ability 160 Type        := None
Ability 160 Descr       := Gravitational Condenser II
Ability 160 Val 1       := Gravitational beam which closes an active warp point.
Ability 160 Val 2       := 40
Ability 161 Type        := 180
Ability 161 Descr       := 135
Ability 161 Val 1       := 49500
Ability 161 Val 2       := 900
Ability 162 Type        := 18000
Ability 162 Descr       := Ship\Base
Ability 162 Val 1       := 1350
Ability 162 Val 2       := 0
Ability 163 Type        := Create Planet Size
Ability 163 Descr       := Can create a large artificial planet.
Ability 163 Val 1       := 20
Ability 163 Val 2       := 0
Ability 164 Type        := Component Destroyed On Use
Ability 164 Descr       := Component is destroyed after use.
Ability 164 Val 1       := 0
Ability 164 Val 2       := 0
Ability 165 Type        := 1
Ability 165 Descr       := 2
Ability 165 Val 1       := Close Warp Point
Ability 165 Val 2       := 0
Ability 166 Type        := 0
Ability 166 Descr       := 0
Ability 166 Val 1       := Component Destroyed On Use
Ability 166 Val 2       := 0
Ability 167 Type        := 0
Ability 167 Descr       := 0
Ability 167 Val 1       := None
Ability 167 Val 2       := 0
Ability 168 Type        := Gravitational Condenser III
Ability 168 Descr       := Gravitational beam which closes an active warp point.
Ability 168 Val 1       := 40
Ability 168 Val 2       := 162
Ability 169 Type        := 122
Ability 169 Descr       := 44550
Ability 169 Val 1       := 810
Ability 169 Val 2       := 16200
Ability 170 Type        := Ship\Base
Ability 170 Descr       := 1215
Ability 170 Val 1       := None
Ability 170 Val 2       := 0
Ability 171 Type        := 1000
Ability 171 Descr       := 3
Ability 171 Val 1       := 0
Ability 171 Val 2       := 2
Ability 172 Type        := Create Planet Size
Ability 172 Descr       := Can create up to tiny sized planet with a random atmosphere and type.
Ability 172 Val 1       := 1
Ability 172 Val 2       := 0
Ability 173 Type        := Component Destroyed On Use
Ability 173 Descr       := Component is destroyed after use.
Ability 173 Val 1       := 0
Ability 173 Val 2       := 0
Ability 174 Type        := 0
Ability 174 Descr       := Component Destroyed On Use
Ability 174 Val 1       := Component is destroyed after use.
Ability 174 Val 2       := 0
Ability 175 Type        := 0
Ability 175 Descr       := None
Ability 175 Val 1       := None
Ability 175 Val 2       := 0
Ability 176 Type        := Gravitational beam which closes an active warp point.
Ability 176 Descr       := 40
Ability 176 Val 1       := 146
Ability 176 Val 2       := 109
Ability 177 Type        := 40095
Ability 177 Descr       := 729
Ability 177 Val 1       := 14580
Ability 177 Val 2       := 0
Ability 178 Type        := 1094
Ability 178 Descr       := None
Ability 178 Val 1       := Stellar Manipulation
Ability 178 Val 2       := 1000
Ability 179 Type        := 4
Ability 179 Descr       := 0
Ability 179 Val 1       := 2
Ability 179 Val 2       := 0
Ability 180 Type        := 6
Ability 180 Descr       := Astrophysics
Ability 180 Val 1       := 1
Ability 180 Val 2       := 2
Ability 181 Type        := Create Planet Size
Ability 181 Descr       := Can create up to small sized planet with a random atmosphere and type.
Ability 181 Val 1       := 2
Ability 181 Val 2       := 0
Ability 182 Type        := Component Destroyed On Use
Ability 182 Descr       := Component is destroyed after use.
Ability 182 Val 1       := 0
Ability 182 Val 2       := 0
Ability 183 Type        := None
Ability 183 Descr       := None
Ability 183 Val 1       := Gravitational Condenser V
Ability 183 Val 2       := 0
Ability 184 Type        := 40
Ability 184 Descr       := 131
Ability 184 Val 1       := 98
Ability 184 Val 2       := 36086
Ability 185 Type        := 656
Ability 185 Descr       := 13122
Ability 185 Val 1       := Ship\Base
Ability 185 Val 2       := 984
Ability 186 Type        := None
Ability 186 Descr       := Stellar Manipulation
Ability 186 Val 1       := 1000
Ability 186 Val 2       := 5
Ability 187 Type        := 0
Ability 187 Descr       := 2
Ability 187 Val 1       := Antigravity
Ability 187 Val 2       := 7
Ability 188 Type        := Astrophysics
Ability 188 Descr       := 1
Ability 188 Val 1       := 2
Ability 188 Val 2       := 0
Ability 189 Type        := Can close any size warp point.
Ability 189 Descr       := 0
Ability 189 Val 1       := 0
Ability 189 Val 2       := 0
Ability 190 Type        := Create Planet Size
Ability 190 Descr       := Can create up to medium sized planet with a random atmosphere and type.
Ability 190 Val 1       := 3
Ability 190 Val 2       := 0
Ability 191 Type        := Component Destroyed On Use
Ability 191 Descr       := Component is destroyed after use.
Ability 191 Val 1       := 0
Ability 191 Val 2       := 0
Ability 192 Type        := 300
Ability 192 Descr       := 200
Ability 192 Val 1       := 60000
Ability 192 Val 2       := 1500
Ability 193 Type        := 30000
Ability 193 Descr       := Ship\Base
Ability 193 Val 1       := 2000
Ability 193 Val 2       := 0
Ability 194 Type        := Stellar Manipulation
Ability 194 Descr       := 1001
Ability 194 Val 1       := 1
Ability 194 Val 2       := 0
Ability 195 Type        := 2
Ability 195 Descr       := Antigravity
Ability 195 Val 1       := 3
Ability 195 Val 2       := 0
Ability 196 Type        := 2
Ability 196 Descr       := 2
Ability 196 Val 1       := Open Warp Point Distance
Ability 196 Val 2       := 0
Ability 197 Type        := 10
Ability 197 Descr       := 0
Ability 197 Val 1       := Component Destroyed On Use
Ability 197 Val 2       := 0
Ability 198 Type        := 0
Ability 198 Descr       := 0
Ability 198 Val 1       := None
Ability 198 Val 2       := 0
Ability 199 Type        := Create Planet Size
Ability 199 Descr       := Can create up to large sized planet with a random atmosphere and type.
Ability 199 Val 1       := 4
Ability 199 Val 2       := 0
Ability 200 Type        := Component Destroyed On Use
Ability 200 Descr       := Component is destroyed after use.
Ability 200 Val 1       := 0
Ability 200 Val 2       := 0
Weapon Type           := Ship\Base
Weapon Target         := 1800
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Stellar Manipulation
Weapon Reload Rate    := 1001
Weapon Display Type   := 2
Weapon Display        := 0
Weapon Modifier       := 2
Weapon Sound          := Antigravity
Weapon Family         := 4

Name                  := Gravitational Quantum Resonator III
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 243
Tonnage Structure     := 162
Cost Minerals         := 48600
Cost Organics         := 1215
Cost Radioactives     := 24300
Vehicle Type          := Ship\Base
Supply Amount Used    := 1620
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator IV
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 219
Tonnage Structure     := 146
Cost Minerals         := 43740
Cost Organics         := 1094
Cost Radioactives     := 21870
Vehicle Type          := Ship\Base
Supply Amount Used    := 1458
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 400 light years away.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator V
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 197
Tonnage Structure     := 131
Cost Minerals         := 39366
Cost Organics         := 984
Cost Radioactives     := 19683
Vehicle Type          := Ship\Base
Supply Amount Used    := 1312
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 7
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 500 light years away.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb I
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 40000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 2
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a tiny planet.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb II
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 54000
Cost Organics         := 0
Cost Radioactives     := 36000
Vehicle Type          := Ship\Base
Supply Amount Used    := 450
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a small planet.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb III
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 81
Tonnage Structure     := 81
Cost Minerals         := 48600
Cost Organics         := 0
Cost Radioactives     := 32400
Vehicle Type          := Ship\Base
Supply Amount Used    := 405
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 4
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb IV
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 73
Tonnage Structure     := 73
Cost Minerals         := 43740
Cost Organics         := 0
Cost Radioactives     := 29160
Vehicle Type          := Ship\Base
Supply Amount Used    := 365
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb V
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 66
Tonnage Structure     := 66
Cost Minerals         := 39366
Cost Organics         := 0
Cost Radioactives     := 26244
Vehicle Type          := Ship\Base
Supply Amount Used    := 328
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Space Habitat Module I
Description           := The core materials for constructing a space habitat out of mined asteroids. Asteroids must be present in the sector to construct the habitat.
Pic Num               := 1145
Tonnage Space Taken   := 200
Tonnage Structure     := 150
Cost Minerals         := 20000
Cost Organics         := 4000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25044
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Habitats
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a small space habitat.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Space Habitat Module II
Description           := The core materials for constructing a space habitat out of mined asteroids. Asteroids must be present in the sector to construct the habitat.
Pic Num               := 1145
Tonnage Space Taken   := 200
Tonnage Structure     := 158
Cost Minerals         := 18000
Cost Organics         := 3600
Cost Radioactives     := 4500
Vehicle Type          := Ship\Base
Supply Amount Used    := 950
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25044
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Habitats
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a small space habitat.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Space Habitat Module III
Description           := The core materials for constructing a space habitat out of mined asteroids. Asteroids must be present in the sector to construct the habitat.
Pic Num               := 1145
Tonnage Space Taken   := 200
Tonnage Structure     := 165
Cost Minerals         := 16200
Cost Organics         := 3240
Cost Radioactives     := 4050
Vehicle Type          := Ship\Base
Supply Amount Used    := 903
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25044
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Habitats
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a medium space habitat.
Ability 1 Val 1       := 22
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Space Habitat Module IV
Description           := The core materials for constructing a space habitat out of mined asteroids. Asteroids must be present in the sector to construct the habitat.
Pic Num               := 1145
Tonnage Space Taken   := 200
Tonnage Structure     := 174
Cost Minerals         := 14580
Cost Organics         := 2916
Cost Radioactives     := 3645
Vehicle Type          := Ship\Base
Supply Amount Used    := 857
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25044
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Habitats
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a medium space habitat.
Ability 1 Val 1       := 22
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Space Habitat Module V
Description           := The core materials for constructing a space habitat out of mined asteroids. Asteroids must be present in the sector to construct the habitat.
Pic Num               := 1145
Tonnage Space Taken   := 200
Tonnage Structure     := 182
Cost Minerals         := 13122
Cost Organics         := 2624
Cost Radioactives     := 3281
Vehicle Type          := Ship\Base
Supply Amount Used    := 815
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25044
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Habitats
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a large space habitat.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Planet Module I
Description           := The core materials for constructing an artificial planet out of mined asteroids. Asteroids must be present in the sector to form the artificial planet.
Pic Num               := 569
Tonnage Space Taken   := 500
Tonnage Structure     := 300
Cost Minerals         := 30000
Cost Organics         := 5000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 3000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Planets
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a small artificial planet.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Planet Module II
Description           := The core materials for constructing an artificial planet out of mined asteroids. Asteroids must be present in the sector to form the artificial planet.
Pic Num               := 569
Tonnage Space Taken   := 500
Tonnage Structure     := 315
Cost Minerals         := 27000
Cost Organics         := 4500
Cost Radioactives     := 9000
Vehicle Type          := Ship\Base
Supply Amount Used    := 2850
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Planets
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a small artificial planet.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Planet Module III
Description           := The core materials for constructing an artificial planet out of mined asteroids. Asteroids must be present in the sector to form the artificial planet.
Pic Num               := 569
Tonnage Space Taken   := 500
Tonnage Structure     := 331
Cost Minerals         := 24300
Cost Organics         := 4050
Cost Radioactives     := 8100
Vehicle Type          := Ship\Base
Supply Amount Used    := 2708
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Planets
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a medium artificial planet.
Ability 1 Val 1       := 19
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Planet Module IV
Description           := The core materials for constructing an artificial planet out of mined asteroids. Asteroids must be present in the sector to form the artificial planet.
Pic Num               := 569
Tonnage Space Taken   := 500
Tonnage Structure     := 347
Cost Minerals         := 21870
Cost Organics         := 3645
Cost Radioactives     := 7290
Vehicle Type          := Ship\Base
Supply Amount Used    := 2572
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25045
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Planets
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a medium artificial planet.
Ability 1 Val 1       := 19
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Artificial Planet Module V
Description           := The core materials for constructing an artificial planet out of mined asteroids. Asteroids must be present in the sector to form the artificial planet.
Pic Num               := 569
Tonnage Space Taken   := 500
Tonnage Structure     := 365
Cost Minerals         := 19683
Cost Organics         := 3281
Cost Radioactives     := 6561
Vehicle Type          := Ship\Base
Supply Amount Used    := 2444
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 25045
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Planets
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create a large artificial planet.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere I
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 350
Tonnage Structure     := 200
Cost Minerals         := 40000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 5000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to tiny sized planet with a random atmosphere and type.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere II
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 350
Tonnage Structure     := 210
Cost Minerals         := 36000
Cost Organics         := 9000
Cost Radioactives     := 18000
Vehicle Type          := Ship\Base
Supply Amount Used    := 4750
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to small sized planet with a random atmosphere and type.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere III
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 350
Tonnage Structure     := 221
Cost Minerals         := 32400
Cost Organics         := 8100
Cost Radioactives     := 16200
Vehicle Type          := Ship\Base
Supply Amount Used    := 4513
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 7
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to medium sized planet with a random atmosphere and type.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere IV
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 350
Tonnage Structure     := 232
Cost Minerals         := 29160
Cost Organics         := 7290
Cost Radioactives     := 14580
Vehicle Type          := Ship\Base
Supply Amount Used    := 4287
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 8
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to large sized planet with a random atmosphere and type.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere V
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 350
Tonnage Structure     := 243
Cost Minerals         := 26244
Cost Organics         := 6561
Cost Radioactives     := 13122
Vehicle Type          := Ship\Base
Supply Amount Used    := 4073
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 9
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Nucleonic Torpedo I
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 550
Tonnage Structure     := 350
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 5100
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Nucleonic Torpedo II
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 550
Tonnage Structure     := 368
Cost Minerals         := 90000
Cost Organics         := 45000
Cost Radioactives     := 90000
Vehicle Type          := Ship\Base
Supply Amount Used    := 4845
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Nucleonic Torpedo III
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 550
Tonnage Structure     := 386
Cost Minerals         := 81000
Cost Organics         := 40500
Cost Radioactives     := 81000
Vehicle Type          := Ship\Base
Supply Amount Used    := 4603
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Nucleonic Torpedo IV
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 550
Tonnage Structure     := 405
Cost Minerals         := 72900
Cost Organics         := 36450
Cost Radioactives     := 72900
Vehicle Type          := Ship\Base
Supply Amount Used    := 4373
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Nucleonic Torpedo V
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 550
Tonnage Structure     := 425
Cost Minerals         := 65610
Cost Organics         := 32805
Cost Radioactives     := 65610
Vehicle Type          := Ship\Base
Supply Amount Used    := 4154
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere I
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 300
Tonnage Structure     := 230
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 700
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere II
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 300
Tonnage Structure     := 242
Cost Minerals         := 90000
Cost Organics         := 45000
Cost Radioactives     := 90000
Vehicle Type          := Ship\Base
Supply Amount Used    := 665
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere III
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 300
Tonnage Structure     := 254
Cost Minerals         := 81000
Cost Organics         := 40500
Cost Radioactives     := 81000
Vehicle Type          := Ship\Base
Supply Amount Used    := 632
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere IV
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 300
Tonnage Structure     := 266
Cost Minerals         := 72900
Cost Organics         := 36450
Cost Radioactives     := 72900
Vehicle Type          := Ship\Base
Supply Amount Used    := 600
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere V
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 300
Tonnage Structure     := 280
Cost Minerals         := 65610
Cost Organics         := 32805
Cost Radioactives     := 65610
Vehicle Type          := Ship\Base
Supply Amount Used    := 570
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Storm Dissipater I
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 200
Tonnage Structure     := 150
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Storm Dissipater II
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 200
Tonnage Structure     := 158
Cost Minerals         := 18000
Cost Organics         := 1800
Cost Radioactives     := 4500
Vehicle Type          := Ship\Base
Supply Amount Used    := 190
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Storm Dissipater III
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 200
Tonnage Structure     := 165
Cost Minerals         := 16200
Cost Organics         := 1620
Cost Radioactives     := 4050
Vehicle Type          := Ship\Base
Supply Amount Used    := 181
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Storm Dissipater IV
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 200
Tonnage Structure     := 174
Cost Minerals         := 14580
Cost Organics         := 1458
Cost Radioactives     := 3645
Vehicle Type          := Ship\Base
Supply Amount Used    := 171
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 4
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Storm Dissipater V
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 200
Tonnage Structure     := 182
Cost Minerals         := 13122
Cost Organics         := 1312
Cost Radioactives     := 3281
Vehicle Type          := Ship\Base
Supply Amount Used    := 163
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 5
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ion Storm Creator I
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 200
Tonnage Structure     := 150
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 300
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ion Storm Creator II
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 200
Tonnage Structure     := 158
Cost Minerals         := 18000
Cost Organics         := 1800
Cost Radioactives     := 9000
Vehicle Type          := Ship\Base
Supply Amount Used    := 285
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ion Storm Creator III
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 200
Tonnage Structure     := 165
Cost Minerals         := 16200
Cost Organics         := 1620
Cost Radioactives     := 8100
Vehicle Type          := Ship\Base
Supply Amount Used    := 271
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ion Storm Creator IV
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 200
Tonnage Structure     := 174
Cost Minerals         := 14580
Cost Organics         := 1458
Cost Radioactives     := 7290
Vehicle Type          := Ship\Base
Supply Amount Used    := 257
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 4
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ion Storm Creator V
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 200
Tonnage Structure     := 182
Cost Minerals         := 13122
Cost Organics         := 1312
Cost Radioactives     := 6561
Vehicle Type          := Ship\Base
Supply Amount Used    := 244
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 5
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Laser Cannon I
Description           := The laser cannon is a fairly inexpensive beam weapon.
Pic Num               := 505
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 25003
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Laser Cannon II
Description           := The laser cannon is a fairly inexpensive beam weapon.
Pic Num               := 505
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 90
Cost Organics         := 45
Cost Radioactives     := 45
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 25003
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Lasers
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := apbeam.WAV
Weapon Family         := 2425

Name                  := Laser Cannon III
Description           := The laser cannon is a fairly inexpensive beam weapon.
Pic Num               := 505
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 81
Cost Organics         := 41
Cost Radioactives     := 41
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 25003
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Lasers
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 124
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 2425
Weapon Sound          := 2425
Weapon Family         := 0

Name                  := Laser Cannon V
Description           := The laser cannon is a fairly inexpensive beam weapon.
Pic Num               := 505
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 66
Cost Organics         := 33
Cost Radioactives     := 33
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 25003
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Lasers
Tech Level Req 2      := 5
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 6
Tech Area Req 5       := Normal
Tech Level Req 5      := 1
Number of Abilities   := 0
Weapon Type           := 124

Name                  := Laser Cannon VII
Description           := The laser cannon is a fairly inexpensive beam weapon.
Pic Num               := 505
Tonnage Space Taken   := 10
Tonnage Structure     := 8
Cost Minerals         := 53
Cost Organics         := 27
Cost Radioactives     := 27
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 25003
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Lasers
Tech Level Req 2      := 7
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 8
Tech Area Req 5       := Normal
Tech Level Req 5      := 1
Tech Area Req 6       := Beam
Tech Level Req 6      := 124
Tech Area Req 7       := 0
Tech Level Req 7      := 0
Number of Abilities   := 2425
Ability 1 Type        := 2425
Ability 1 Descr       := Laser Cannon VIII
Ability 1 Val 1       := The laser cannon is a fairly inexpensive beam weapon.
Ability 1 Val 2       := 505
Ability 2 Type        := 10
Ability 2 Descr       := 8
Ability 2 Val 1       := 48
Ability 2 Val 2       := 24
Ability 3 Type        := 24
Ability 3 Descr       := All
Ability 3 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 3 Val 2       := 0
Ability 4 Type        := 4
Ability 4 Descr       := None
Ability 4 Val 1       := Weapons
Ability 4 Val 2       := 25003
Ability 5 Type        := 8
Ability 5 Descr       := 0
Ability 5 Val 1       := 1
Ability 5 Val 2       := 0
Ability 6 Type        := 8
Ability 6 Descr       := 0
Ability 6 Val 1       := Direct Fire
Ability 6 Val 2       := 0
Ability 7 Type        := 10 10 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0
Ability 7 Descr       := Normal
Ability 7 Val 1       := 1
Ability 7 Val 2       := 0
Ability 8 Type        := 124
Ability 8 Descr       := 0
Ability 8 Val 1       := apbeam.WAV
Ability 8 Val 2       := 2425
Ability 9 Type        := 2425
Ability 9 Descr       := Laser Cannon IX
Ability 9 Val 1       := The laser cannon is a fairly inexpensive beam weapon.
Ability 9 Val 2       := 505
Ability 10 Type        := 10
Ability 10 Descr       := 9
Ability 10 Val 1       := 43
Ability 10 Val 2       := 22
Ability 11 Type        := 22
Ability 11 Descr       := All
Ability 11 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 11 Val 2       := 0
Ability 12 Type        := 3
Ability 12 Descr       := None
Ability 12 Val 1       := Weapons
Ability 12 Val 2       := 25003
Ability 13 Type        := 9
Ability 13 Descr       := 0
Ability 13 Val 1       := 1
Ability 13 Val 2       := 0
Ability 14 Type        := 9
Ability 14 Descr       := 0
Ability 14 Val 1       := Direct Fire
Ability 14 Val 2       := 0
Ability 15 Type        := 12 12 12 12 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0
Ability 15 Descr       := Normal
Ability 15 Val 1       := 1
Ability 15 Val 2       := 0
Ability 16 Type        := 124
Ability 16 Descr       := 0
Ability 16 Val 1       := apbeam.WAV
Ability 16 Val 2       := 2425
Ability 17 Type        := 2425
Ability 17 Descr       := Laser Cannon X
Ability 17 Val 1       := The laser cannon is a fairly inexpensive beam weapon.
Ability 17 Val 2       := 505
Ability 18 Type        := 10
Ability 18 Descr       := 9
Ability 18 Val 1       := 39
Ability 18 Val 2       := 19
Ability 19 Type        := 19
Ability 19 Descr       := All
Ability 19 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 19 Val 2       := 0
Ability 20 Type        := 3
Ability 20 Descr       := None
Ability 20 Val 1       := Weapons
Ability 20 Val 2       := 25003
Ability 21 Type        := 10
Ability 21 Descr       := 0
Ability 21 Val 1       := 1
Ability 21 Val 2       := 0
Ability 22 Type        := 10
Ability 22 Descr       := 0
Ability 22 Val 1       := Direct Fire
Ability 22 Val 2       := 0
Ability 23 Type        := 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 0 0 0 0 0
Ability 23 Descr       := Normal
Ability 23 Val 1       := 1
Ability 23 Val 2       := 0
Ability 24 Type        := 124
Ability 24 Descr       := 0
Ability 24 Val 1       := apbeam.WAV
Ability 24 Val 2       := 2425
Ability 25 Type        := 2425
Ability 25 Descr       := Graser Cannon I
Ability 25 Val 1       := Fires a gamma ray beam that penetrates armor.
Ability 25 Val 2       := 509
Ability 26 Type        := 30
Ability 26 Descr       := 15
Ability 26 Val 1       := 200
Ability 26 Val 2       := 150
Ability 27 Type        := 400
Ability 27 Descr       := All
Ability 27 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 27 Val 2       := 0
Ability 28 Type        := 15
Ability 28 Descr       := None
Ability 28 Val 1       := Weapons
Ability 28 Val 2       := 25046
Ability 29 Type        := 1
Ability 29 Descr       := 0
Ability 29 Val 1       := 1
Ability 29 Val 2       := 0
Ability 30 Type        := 1
Ability 30 Descr       := 0
Ability 30 Val 1       := Direct Fire
Ability 30 Val 2       := 0
Ability 31 Type        := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 31 Descr       := Skips Armor
Ability 31 Val 1       := 2
Ability 31 Val 2       := 0
Ability 32 Type        := 124
Ability 32 Descr       := 0
Ability 32 Val 1       := apbeam.WAV
Ability 32 Val 2       := 6858
Ability 33 Type        := 6858
Ability 33 Descr       := Graser Cannon II
Ability 33 Val 1       := Fires a gamma ray beam that penetrates armor.
Ability 33 Val 2       := 509
Ability 34 Type        := 30
Ability 34 Descr       := 16
Ability 34 Val 1       := 180
Ability 34 Val 2       := 135
Ability 35 Type        := 360
Ability 35 Descr       := All
Ability 35 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 35 Val 2       := 0
Ability 36 Type        := 14
Ability 36 Descr       := None
Ability 36 Val 1       := Weapons
Ability 36 Val 2       := 25046
Ability 37 Type        := 2
Ability 37 Descr       := 0
Ability 37 Val 1       := 1
Ability 37 Val 2       := 0
Ability 38 Type        := 2
Ability 38 Descr       := 0
Ability 38 Val 1       := Direct Fire
Ability 38 Val 2       := 0
Ability 39 Type        := 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 39 Descr       := Skips Armor
Ability 39 Val 1       := 2
Ability 39 Val 2       := 0
Ability 40 Type        := 124
Ability 40 Descr       := 0
Ability 40 Val 1       := apbeam.WAV
Ability 40 Val 2       := 6858
Ability 41 Type        := 6858
Ability 41 Descr       := Graser Cannon III
Ability 41 Val 1       := Fires a gamma ray beam that penetrates armor.
Ability 41 Val 2       := 509
Ability 42 Type        := 30
Ability 42 Descr       := 17
Ability 42 Val 1       := 162
Ability 42 Val 2       := 122
Ability 43 Type        := 324
Ability 43 Descr       := All
Ability 43 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 43 Val 2       := 0
Ability 44 Type        := 14
Ability 44 Descr       := None
Ability 44 Val 1       := Weapons
Ability 44 Val 2       := 25046
Ability 45 Type        := 3
Ability 45 Descr       := 0
Ability 45 Val 1       := 1
Ability 45 Val 2       := 0
Ability 46 Type        := 3
Ability 46 Descr       := 0
Ability 46 Val 1       := Direct Fire
Ability 46 Val 2       := 0
Ability 47 Type        := 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 47 Descr       := Skips Armor
Ability 47 Val 1       := 2
Ability 47 Val 2       := 0
Ability 48 Type        := 124
Ability 48 Descr       := 0
Ability 48 Val 1       := apbeam.WAV
Ability 48 Val 2       := 6858
Ability 49 Type        := 6858
Ability 49 Descr       := Graser Cannon IV
Ability 49 Val 1       := Fires a gamma ray beam that penetrates armor.
Ability 49 Val 2       := 509
Ability 50 Type        := 30
Ability 50 Descr       := 17
Ability 50 Val 1       := 146
Ability 50 Val 2       := 109
Ability 51 Type        := 292
Ability 51 Descr       := All
Ability 51 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 51 Val 2       := 0
Ability 52 Type        := 13
Ability 52 Descr       := None
Ability 52 Val 1       := Weapons
Ability 52 Val 2       := 25046
Ability 53 Type        := 4
Ability 53 Descr       := 0
Ability 53 Val 1       := 1
Ability 53 Val 2       := 0
Ability 54 Type        := 4
Ability 54 Descr       := 0
Ability 54 Val 1       := Direct Fire
Ability 54 Val 2       := 0
Ability 55 Type        := 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 55 Descr       := Skips Armor
Ability 55 Val 1       := 2
Ability 55 Val 2       := 0
Ability 56 Type        := 124
Ability 56 Descr       := 0
Ability 56 Val 1       := apbeam.WAV
Ability 56 Val 2       := 6858
Ability 57 Type        := 6858
Ability 57 Descr       := Graser Cannon V
Ability 57 Val 1       := Fires a gamma ray beam that penetrates armor.
Ability 57 Val 2       := 509
Ability 58 Type        := 30
Ability 58 Descr       := 18
Ability 58 Val 1       := 131
Ability 58 Val 2       := 98
Ability 59 Type        := 262
Ability 59 Descr       := All
Ability 59 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 59 Val 2       := 0
Ability 60 Type        := 12
Ability 60 Descr       := None
Ability 60 Val 1       := Weapons
Ability 60 Val 2       := 25046
Ability 61 Type        := 5
Ability 61 Descr       := 0
Ability 61 Val 1       := 1
Ability 61 Val 2       := 0
Ability 62 Type        := 5
Ability 62 Descr       := 0
Ability 62 Val 1       := Direct Fire
Ability 62 Val 2       := 0
Ability 63 Type        := 28 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0
Ability 63 Descr       := Skips Armor
Ability 63 Val 1       := 2
Ability 63 Val 2       := 0
Ability 64 Type        := 124
Ability 64 Descr       := 0
Ability 64 Val 1       := apbeam.WAV
Ability 64 Val 2       := 6858
Ability 65 Type        := 6858
Ability 65 Descr       := Turbolaser Cannon I
Ability 65 Val 1       := Laser enhanced plasma blaster
Ability 65 Val 2       := 343
Ability 66 Type        := 30
Ability 66 Descr       := 20
Ability 66 Val 1       := 200
Ability 66 Val 2       := 100
Ability 67 Type        := 600
Ability 67 Descr       := All
Ability 67 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 67 Val 2       := 0
Ability 68 Type        := 20
Ability 68 Descr       := None
Ability 68 Val 1       := Weapons
Ability 68 Val 2       := 25004
Ability 69 Type        := 1
Ability 69 Descr       := 0
Ability 69 Val 1       := 1
Ability 69 Val 2       := 0
Ability 70 Type        := 1
Ability 70 Descr       := 0
Ability 70 Val 1       := Direct Fire
Ability 70 Val 2       := 0
Ability 71 Type        := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 71 Descr       := Normal
Ability 71 Val 1       := 2
Ability 71 Val 2       := 0
Ability 72 Type        := 124
Ability 72 Descr       := 0
Ability 72 Val 1       := apbeam.WAV
Ability 72 Val 2       := 6859
Ability 73 Type        := 6859
Ability 73 Descr       := Turbolaser Cannon II
Ability 73 Val 1       := Laser enhanced plasma blaster
Ability 73 Val 2       := 343
Ability 74 Type        := 30
Ability 74 Descr       := 21
Ability 74 Val 1       := 180
Ability 74 Val 2       := 90
Ability 75 Type        := 540
Ability 75 Descr       := All
Ability 75 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 75 Val 2       := 0
Ability 76 Type        := 19
Ability 76 Descr       := None
Ability 76 Val 1       := Weapons
Ability 76 Val 2       := 25004
Ability 77 Type        := 2
Ability 77 Descr       := 0
Ability 77 Val 1       := 1
Ability 77 Val 2       := 0
Ability 78 Type        := 2
Ability 78 Descr       := 0
Ability 78 Val 1       := Direct Fire
Ability 78 Val 2       := 0
Ability 79 Type        := 26 26 26 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 79 Descr       := Normal
Ability 79 Val 1       := 2
Ability 79 Val 2       := 0
Ability 80 Type        := 124
Ability 80 Descr       := 0
Ability 80 Val 1       := apbeam.WAV
Ability 80 Val 2       := 6859
Ability 81 Type        := 6859
Ability 81 Descr       := Turbolaser Cannon III
Ability 81 Val 1       := Laser enhanced plasma blaster
Ability 81 Val 2       := 343
Ability 82 Type        := 30
Ability 82 Descr       := 22
Ability 82 Val 1       := 162
Ability 82 Val 2       := 81
Ability 83 Type        := 486
Ability 83 Descr       := All
Ability 83 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 83 Val 2       := 0
Ability 84 Type        := 18
Ability 84 Descr       := None
Ability 84 Val 1       := Weapons
Ability 84 Val 2       := 25004
Ability 85 Type        := 3
Ability 85 Descr       := 0
Ability 85 Val 1       := 1
Ability 85 Val 2       := 0
Ability 86 Type        := 3
Ability 86 Descr       := 0
Ability 86 Val 1       := Direct Fire
Ability 86 Val 2       := 0
Ability 87 Type        := 33 33 33 33 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 87 Descr       := Normal
Ability 87 Val 1       := 2
Ability 87 Val 2       := 0
Ability 88 Type        := 124
Ability 88 Descr       := 0
Ability 88 Val 1       := apbeam.WAV
Ability 88 Val 2       := 6859
Ability 89 Type        := 6859
Ability 89 Descr       := Turbolaser Cannon IV
Ability 89 Val 1       := Laser enhanced plasma blaster
Ability 89 Val 2       := 343
Ability 90 Type        := 30
Ability 90 Descr       := 23
Ability 90 Val 1       := 146
Ability 90 Val 2       := 73
Ability 91 Type        := 437
Ability 91 Descr       := All
Ability 91 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 91 Val 2       := 0
Ability 92 Type        := 17
Ability 92 Descr       := None
Ability 92 Val 1       := Weapons
Ability 92 Val 2       := 25004
Ability 93 Type        := 4
Ability 93 Descr       := 0
Ability 93 Val 1       := 1
Ability 93 Val 2       := 0
Ability 94 Type        := 4
Ability 94 Descr       := 0
Ability 94 Val 1       := Direct Fire
Ability 94 Val 2       := 0
Ability 95 Type        := 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 95 Descr       := Normal
Ability 95 Val 1       := 2
Ability 95 Val 2       := 0
Ability 96 Type        := 124
Ability 96 Descr       := 0
Ability 96 Val 1       := apbeam.WAV
Ability 96 Val 2       := 6859
Ability 97 Type        := 6859
Ability 97 Descr       := Turbolaser Cannon V
Ability 97 Val 1       := Laser enhanced plasma blaster
Ability 97 Val 2       := 343
Ability 98 Type        := 30
Ability 98 Descr       := 24
Ability 98 Val 1       := 131
Ability 98 Val 2       := 66
Ability 99 Type        := 394
Ability 99 Descr       := All
Ability 99 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 99 Val 2       := 0
Ability 100 Type        := 16
Ability 100 Descr       := None
Ability 100 Val 1       := Weapons
Ability 100 Val 2       := 25004
Ability 101 Type        := 5
Ability 101 Descr       := 0
Ability 101 Val 1       := 1
Ability 101 Val 2       := 0
Ability 102 Type        := 5
Ability 102 Descr       := 0
Ability 102 Val 1       := Direct Fire
Ability 102 Val 2       := 0
Ability 103 Type        := 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 103 Descr       := Normal
Ability 103 Val 1       := 2
Ability 103 Val 2       := 0
Ability 104 Type        := 124
Ability 104 Descr       := 0
Ability 104 Val 1       := apbeam.WAV
Ability 104 Val 2       := 6859
Ability 105 Type        := 6859
Ability 105 Descr       := Turbolaser Cannon VI
Ability 105 Val 1       := Laser enhanced plasma blaster
Ability 105 Val 2       := 343
Ability 106 Type        := 30
Ability 106 Descr       := 26
Ability 106 Val 1       := 118
Ability 106 Val 2       := 59
Ability 107 Type        := 354
Ability 107 Descr       := All
Ability 107 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 107 Val 2       := 0
Ability 108 Type        := 16
Ability 108 Descr       := None
Ability 108 Val 1       := Weapons
Ability 108 Val 2       := 25004
Ability 109 Type        := 6
Ability 109 Descr       := 0
Ability 109 Val 1       := 1
Ability 109 Val 2       := 0
Ability 110 Type        := 6
Ability 110 Descr       := 0
Ability 110 Val 1       := Direct Fire
Ability 110 Val 2       := 0
Ability 111 Type        := 74 74 74 74 74 74 74 74 0 0 0 0 0 0 0 0 0 0 0 0
Ability 111 Descr       := Normal
Ability 111 Val 1       := 2
Ability 111 Val 2       := 0
Ability 112 Type        := 124
Ability 112 Descr       := 0
Ability 112 Val 1       := apbeam.WAV
Ability 112 Val 2       := 6859
Ability 113 Type        := 6859
Ability 113 Descr       := Turbolaser Cannon VII
Ability 113 Val 1       := Laser enhanced plasma blaster
Ability 113 Val 2       := 343
Ability 114 Type        := 30
Ability 114 Descr       := 27
Ability 114 Val 1       := 106
Ability 114 Val 2       := 53
Ability 115 Type        := 319
Ability 115 Descr       := All
Ability 115 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 115 Val 2       := 0
Ability 116 Type        := 15
Ability 116 Descr       := None
Ability 116 Val 1       := Weapons
Ability 116 Val 2       := 25004
Ability 117 Type        := 7
Ability 117 Descr       := 0
Ability 117 Val 1       := 1
Ability 117 Val 2       := 0
Ability 118 Type        := 7
Ability 118 Descr       := 0
Ability 118 Val 1       := Direct Fire
Ability 118 Val 2       := 0
Ability 119 Type        := 96 96 96 96 96 96 96 96 96 0 0 0 0 0 0 0 0 0 0 0
Ability 119 Descr       := Normal
Ability 119 Val 1       := 2
Ability 119 Val 2       := 0
Ability 120 Type        := 124
Ability 120 Descr       := 0
Ability 120 Val 1       := apbeam.WAV
Ability 120 Val 2       := 6859
Ability 121 Type        := 6859
Ability 121 Descr       := Turbolaser Cannon VIII
Ability 121 Val 1       := Laser enhanced plasma blaster
Ability 121 Val 2       := 343
Ability 122 Type        := 30
Ability 122 Descr       := 28
Ability 122 Val 1       := 96
Ability 122 Val 2       := 48
Ability 123 Type        := 287
Ability 123 Descr       := All
Ability 123 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 123 Val 2       := 0
Ability 124 Type        := 14
Ability 124 Descr       := None
Ability 124 Val 1       := Weapons
Ability 124 Val 2       := 25004
Ability 125 Type        := 8
Ability 125 Descr       := 0
Ability 125 Val 1       := 1
Ability 125 Val 2       := 0
Ability 126 Type        := 8
Ability 126 Descr       := 0
Ability 126 Val 1       := Direct Fire
Ability 126 Val 2       := 0
Ability 127 Type        := 125 125 125 125 125 125 125 125 125 125 0 0 0 0 0 0 0 0 0 0
Ability 127 Descr       := Normal
Ability 127 Val 1       := 2
Ability 127 Val 2       := 0
Ability 128 Type        := 124
Ability 128 Descr       := 0
Ability 128 Val 1       := apbeam.WAV
Ability 128 Val 2       := 6859
Ability 129 Type        := 6859
Ability 129 Descr       := Turbolaser Cannon IX
Ability 129 Val 1       := Laser enhanced plasma blaster
Ability 129 Val 2       := 343
Ability 130 Type        := 30
Ability 130 Descr       := 30
Ability 130 Val 1       := 86
Ability 130 Val 2       := 43
Ability 131 Type        := 258
Ability 131 Descr       := All
Ability 131 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 131 Val 2       := 0
Ability 132 Type        := 13
Ability 132 Descr       := None
Ability 132 Val 1       := Weapons
Ability 132 Val 2       := 25004
Ability 133 Type        := 9
Ability 133 Descr       := 0
Ability 133 Val 1       := 1
Ability 133 Val 2       := 0
Ability 134 Type        := 9
Ability 134 Descr       := 0
Ability 134 Val 1       := Direct Fire
Ability 134 Val 2       := 0
Ability 135 Type        := 163 163 163 163 163 163 163 163 163 163 163 163 0 0 0 0 0 0 0 0
Ability 135 Descr       := Normal
Ability 135 Val 1       := 2
Ability 135 Val 2       := 0
Ability 136 Type        := 124
Ability 136 Descr       := 0
Ability 136 Val 1       := apbeam.WAV
Ability 136 Val 2       := 6859
Ability 137 Type        := 6859
Ability 137 Descr       := Turbolaser Cannon X
Ability 137 Val 1       := Laser enhanced plasma blaster
Ability 137 Val 2       := 343
Ability 138 Type        := 30
Ability 138 Descr       := 31
Ability 138 Val 1       := 77
Ability 138 Val 2       := 39
Ability 139 Type        := 232
Ability 139 Descr       := All
Ability 139 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 139 Val 2       := 0
Ability 140 Type        := 13
Ability 140 Descr       := None
Ability 140 Val 1       := Weapons
Ability 140 Val 2       := 25004
Ability 141 Type        := 10
Ability 141 Descr       := 0
Ability 141 Val 1       := 1
Ability 141 Val 2       := 0
Ability 142 Type        := 10
Ability 142 Descr       := 0
Ability 142 Val 1       := Direct Fire
Ability 142 Val 2       := 0
Ability 143 Type        := 212 212 212 212 212 212 212 212 212 212 212 212 212 212 0 0 0 0 0 0
Ability 143 Descr       := Normal
Ability 143 Val 1       := 2
Ability 143 Val 2       := 0
Ability 144 Type        := 124
Ability 144 Descr       := 0
Ability 144 Val 1       := apbeam.WAV
Ability 144 Val 2       := 6859
Ability 145 Type        := 6859
Ability 145 Descr       := Superlaser Cannon I
Ability 145 Val 1       := Plasma enhanced laser beam
Ability 145 Val 2       := 347
Ability 146 Type        := 200
Ability 146 Descr       := 70
Ability 146 Val 1       := 400
Ability 146 Val 2       := 200
Ability 147 Type        := 700
Ability 147 Descr       := All
Ability 147 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 147 Val 2       := 0
Ability 148 Type        := 25
Ability 148 Descr       := None
Ability 148 Val 1       := Weapons
Ability 148 Val 2       := 25047
Ability 149 Type        := 1
Ability 149 Descr       := 0
Ability 149 Val 1       := 1
Ability 149 Val 2       := 0
Ability 150 Type        := 1
Ability 150 Descr       := 0
Ability 150 Val 1       := Direct Fire
Ability 150 Val 2       := 0
Ability 151 Type        := 500 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 151 Descr       := Normal
Ability 151 Val 1       := 3
Ability 151 Val 2       := 0
Ability 152 Type        := 124
Ability 152 Descr       := 0
Ability 152 Val 1       := apbeam.WAV
Ability 152 Val 2       := 6860
Ability 153 Type        := 6860
Ability 153 Descr       := Superlaser Cannon II
Ability 153 Val 1       := Plasma enhanced laser beam
Ability 153 Val 2       := 347
Ability 154 Type        := 200
Ability 154 Descr       := 74
Ability 154 Val 1       := 360
Ability 154 Val 2       := 180
Ability 155 Type        := 630
Ability 155 Descr       := All
Ability 155 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 155 Val 2       := 0
Ability 156 Type        := 24
Ability 156 Descr       := None
Ability 156 Val 1       := Weapons
Ability 156 Val 2       := 25047
Ability 157 Type        := 2
Ability 157 Descr       := 0
Ability 157 Val 1       := 1
Ability 157 Val 2       := 0
Ability 158 Type        := 2
Ability 158 Descr       := 1
Ability 158 Val 1       := Destroy Planet Size
Ability 158 Val 2       := 0
Ability 159 Type        := 2
Ability 159 Descr       := 0
Ability 159 Val 1       := Direct Fire
Ability 159 Val 2       := 0
Ability 160 Type        := 700 700 700 700 700 700 700 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 160 Descr       := Normal
Ability 160 Val 1       := 3
Ability 160 Val 2       := 0
Ability 161 Type        := 124
Ability 161 Descr       := 0
Ability 161 Val 1       := apbeam.WAV
Ability 161 Val 2       := 6860
Ability 162 Type        := 6860
Ability 162 Descr       := Superlaser Cannon III
Ability 162 Val 1       := Plasma enhanced laser beam
Ability 162 Val 2       := 347
Ability 163 Type        := 200
Ability 163 Descr       := 77
Ability 163 Val 1       := 324
Ability 163 Val 2       := 162
Ability 164 Type        := 567
Ability 164 Descr       := All
Ability 164 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 164 Val 2       := 0
Ability 165 Type        := 23
Ability 165 Descr       := None
Ability 165 Val 1       := Weapons
Ability 165 Val 2       := 25047
Ability 166 Type        := 3
Ability 166 Descr       := 0
Ability 166 Val 1       := 1
Ability 166 Val 2       := 0
Ability 167 Type        := 3
Ability 167 Descr       := 1
Ability 167 Val 1       := Destroy Planet Size
Ability 167 Val 2       := 0
Ability 168 Type        := 3
Ability 168 Descr       := 0
Ability 168 Val 1       := Direct Fire
Ability 168 Val 2       := 0
Ability 169 Type        := 981 980 980 980 980 980 980 980 0 0 0 0 0 0 0 0 0 0 0 0
Ability 169 Descr       := Normal
Ability 169 Val 1       := 3
Ability 169 Val 2       := 0
Ability 170 Type        := 124
Ability 170 Descr       := 0
Ability 170 Val 1       := apbeam.WAV
Ability 170 Val 2       := 6860
Ability 171 Type        := 6860
Ability 171 Descr       := Superlaser Cannon IV
Ability 171 Val 1       := Plasma enhanced laser beam
Ability 171 Val 2       := 347
Ability 172 Type        := 200
Ability 172 Descr       := 81
Ability 172 Val 1       := 292
Ability 172 Val 2       := 146
Ability 173 Type        := 510
Ability 173 Descr       := All
Ability 173 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 173 Val 2       := 0
Ability 174 Type        := 21
Ability 174 Descr       := None
Ability 174 Val 1       := Weapons
Ability 174 Val 2       := 25047
Ability 175 Type        := 4
Ability 175 Descr       := 0
Ability 175 Val 1       := 1
Ability 175 Val 2       := 0
Ability 176 Type        := 4
Ability 176 Descr       := 1
Ability 176 Val 1       := Destroy Planet Size
Ability 176 Val 2       := 0
Ability 177 Type        := 4
Ability 177 Descr       := 0
Ability 177 Val 1       := Direct Fire
Ability 177 Val 2       := 0
Ability 178 Type        := 1374 1373 1372 1372 1372 1372 1372 1372 1372 0 0 0 0 0 0 0 0 0 0 0
Ability 178 Descr       := Normal
Ability 178 Val 1       := 3
Ability 178 Val 2       := 0
Ability 179 Type        := 124
Ability 179 Descr       := 0
Ability 179 Val 1       := apbeam.WAV
Ability 179 Val 2       := 6860
Ability 180 Type        := 6860
Ability 180 Descr       := Superlaser Cannon V
Ability 180 Val 1       := Plasma enhanced laser beam
Ability 180 Val 2       := 347
Ability 181 Type        := 200
Ability 181 Descr       := 85
Ability 181 Val 1       := 262
Ability 181 Val 2       := 131
Ability 182 Type        := 459
Ability 182 Descr       := All
Ability 182 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 182 Val 2       := 0
Ability 183 Type        := 20
Ability 183 Descr       := None
Ability 183 Val 1       := Weapons
Ability 183 Val 2       := 25047
Ability 184 Type        := 5
Ability 184 Descr       := 0
Ability 184 Val 1       := 1
Ability 184 Val 2       := 0
Ability 185 Type        := 5
Ability 185 Descr       := 1
Ability 185 Val 1       := Destroy Planet Size
Ability 185 Val 2       := 0
Ability 186 Type        := 5
Ability 186 Descr       := 0
Ability 186 Val 1       := Direct Fire
Ability 186 Val 2       := 0
Ability 187 Type        := 1925 1924 1922 1920 1920 1920 1920 1920 1920 1920 0 0 0 0 0 0 0 0 0 0
Ability 187 Descr       := Normal
Ability 187 Val 1       := 3
Ability 187 Val 2       := 0
Ability 188 Type        := 124
Ability 188 Descr       := 0
Ability 188 Val 1       := apbeam.WAV
Ability 188 Val 2       := 6860
Ability 189 Type        := 6860
Ability 189 Descr       := Railgun I
Ability 189 Val 1       := The Railgun fires high velocity metal slugs.
Ability 189 Val 2       := 533
Ability 190 Type        := 20
Ability 190 Descr       := 15
Ability 190 Val 1       := 210
Ability 190 Val 2       := 10
Ability 191 Type        := 20
Ability 191 Descr       := All
Ability 191 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 191 Val 2       := 0
Ability 192 Type        := 1
Ability 192 Descr       := None
Ability 192 Val 1       := Weapons
Ability 192 Val 2       := 12510
Ability 193 Type        := 1
Ability 193 Descr       := 0
Ability 193 Val 1       := 2
Ability 193 Val 2       := 0
Ability 194 Type        := 1
Ability 194 Descr       := Projectile Weapons
Ability 194 Val 1       := 1
Ability 194 Val 2       := 0
Ability 195 Type        := Direct Fire
Ability 195 Descr       := Ships\Planets\Sat
Ability 195 Val 1       := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 195 Val 2       := 0
Ability 196 Type        := 2
Ability 196 Descr       := Beam
Ability 196 Val 1       := 158
Ability 196 Val 2       := 0
Ability 197 Type        := uranc.wav
Ability 197 Descr       := 1510
Ability 197 Val 1       := 1510
Ability 197 Val 2       := 0
Ability 198 Type        := The Railgun fires high velocity metal slugs.
Ability 198 Descr       := 533
Ability 198 Val 1       := 20
Ability 198 Val 2       := 16
Ability 199 Type        := 189
Ability 199 Descr       := 9
Ability 199 Val 1       := 18
Ability 199 Val 2       := 0
Ability 200 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 200 Descr       := tion := All but Troops and Mines
Ability 200 Val 1       := 1
Ability 200 Val 2       := 0
Ability 201 Type        := Weapons
Ability 201 Descr       := 12510
Ability 201 Val 1       := 2
Ability 201 Val 2       := 0
Ability 202 Type        := 2
Ability 202 Descr       := Construction
Ability 202 Val 1       := 2
Ability 202 Val 2       := 0
Ability 203 Type        := 1
Ability 203 Descr       := 0
Ability 203 Val 1       := Direct Fire
Ability 203 Val 2       := 0
Ability 204 Type        := 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 204 Descr       := Normal
Ability 204 Val 1       := 2
Ability 204 Val 2       := 0
Ability 205 Type        := 158
Ability 205 Descr       := 0
Ability 205 Val 1       := uranc.wav
Ability 205 Val 2       := 1510
Ability 206 Type        := 1510
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Ability 206 Val 1       := The Railgun fires high velocity metal slugs.
Ability 206 Val 2       := 533
Ability 207 Type        := 20
Ability 207 Descr       := 17
Ability 207 Val 1       := 170
Ability 207 Val 2       := 8
Ability 208 Type        := 16
Ability 208 Descr       := All
Ability 208 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
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Ability 209 Type        := 1
Ability 209 Descr       := None
Ability 209 Val 1       := Weapons
Ability 209 Val 2       := 12510
Ability 210 Type        := 3
Ability 210 Descr       := 0
Ability 210 Val 1       := 2
Ability 210 Val 2       := 0
Ability 211 Type        := 3
Ability 211 Descr       := Projectile Weapons
Ability 211 Val 1       := 1
Ability 211 Val 2       := 0
Ability 212 Type        := Direct Fire
Ability 212 Descr       := Ships\Planets\Sat
Ability 212 Val 1       := 19 19 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 212 Val 2       := 0
Ability 213 Type        := 2
Ability 213 Descr       := Beam
Ability 213 Val 1       := 158
Ability 213 Val 2       := 0
Ability 214 Type        := uranc.wav
Ability 214 Descr       := 1510
Ability 214 Val 1       := 1510
Ability 214 Val 2       := 0
Ability 215 Type        := The Railgun fires high velocity metal slugs.
Ability 215 Descr       := 533
Ability 215 Val 1       := 20
Ability 215 Val 2       := 17
Ability 216 Type        := 153
Ability 216 Descr       := 7
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Ability 216 Val 2       := 0
Ability 217 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 217 Descr       := tion := All but Troops and Mines
Ability 217 Val 1       := 1
Ability 217 Val 2       := 0
Ability 218 Type        := Weapons
Ability 218 Descr       := 12510
Ability 218 Val 1       := 4
Ability 218 Val 2       := 0
Ability 219 Type        := 2
Ability 219 Descr       := Construction
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Ability 219 Val 2       := 0
Ability 220 Type        := 1
Ability 220 Descr       := 0
Ability 220 Val 1       := Direct Fire
Ability 220 Val 2       := 0
Ability 221 Type        := 27 27 27 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 221 Descr       := Normal
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Ability 221 Val 2       := 0
Ability 222 Type        := 158
Ability 222 Descr       := 0
Ability 222 Val 1       := uranc.wav
Ability 222 Val 2       := 1510
Ability 223 Type        := 1510
Ability 223 Descr       := Railgun V
Ability 223 Val 1       := The Railgun fires high velocity metal slugs.
Ability 223 Val 2       := 533
Ability 224 Type        := 20
Ability 224 Descr       := 18
Ability 224 Val 1       := 138
Ability 224 Val 2       := 7
Ability 225 Type        := 13
Ability 225 Descr       := All
Ability 225 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 225 Val 2       := 0
Ability 226 Type        := 1
Ability 226 Descr       := None
Ability 226 Val 1       := Weapons
Ability 226 Val 2       := 12510
Ability 227 Type        := 5
Ability 227 Descr       := 0
Ability 227 Val 1       := 2
Ability 227 Val 2       := 0
Ability 228 Type        := 5
Ability 228 Descr       := Projectile Weapons
Ability 228 Val 1       := 1
Ability 228 Val 2       := 0
Ability 229 Type        := Direct Fire
Ability 229 Descr       := Ships\Planets\Sat
Ability 229 Val 1       := 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 229 Val 2       := 0
Ability 230 Type        := 2
Ability 230 Descr       := Beam
Ability 230 Val 1       := 158
Ability 230 Val 2       := 0
Ability 231 Type        := uranc.wav
Ability 231 Descr       := 1510
Ability 231 Val 1       := 1510
Ability 231 Val 2       := 0
Ability 232 Type        := The Magnetically Accelerated Cannon fires huge high-velocity metal rods. Designed for planetary defense against capital ships.
Ability 232 Descr       := 534
Ability 232 Val 1       := 100
Ability 232 Val 2       := 75
Ability 233 Type        := 200
Ability 233 Descr       := 25
Ability 233 Val 1       := 150
Ability 233 Val 2       := 0
Ability 234 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 234 Descr       := tion := All but Troops and Mines
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Ability 234 Val 2       := 0
Ability 235 Type        := Weapons
Ability 235 Descr       := 26044
Ability 235 Val 1       := 1
Ability 235 Val 2       := 0
Ability 236 Type        := 3
Ability 236 Descr       := Construction
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Ability 237 Type        := 1
Ability 237 Descr       := Military Science
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Ability 237 Val 2       := 0
Ability 238 Type        := Direct Fire
Ability 238 Descr       := Ships\Planets\Sat
Ability 238 Val 1       := 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0
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Ability 239 Type        := 4
Ability 239 Descr       := Beam
Ability 239 Val 1       := 158
Ability 239 Val 2       := 0
Ability 240 Type        := uranc.wav
Ability 240 Descr       := 6886
Ability 240 Val 1       := 6886
Ability 240 Val 2       := 0
Ability 241 Type        := The Magnetically Accelerated Cannon fires huge high-velocity metal rods. Designed for planetary defense against capital ships.
Ability 241 Descr       := 534
Ability 241 Val 1       := 100
Ability 241 Val 2       := 79
Ability 242 Type        := 180
Ability 242 Descr       := 23
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Ability 242 Val 2       := 0
Ability 243 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 243 Descr       := tion := All but Troops and Mines
Ability 243 Val 1       := 5
Ability 243 Val 2       := 0
Ability 244 Type        := Weapons
Ability 244 Descr       := 26044
Ability 244 Val 1       := 2
Ability 244 Val 2       := 0
Ability 245 Type        := 3
Ability 245 Descr       := Construction
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Ability 245 Val 2       := 0
Ability 246 Type        := 1
Ability 246 Descr       := Military Science
Ability 246 Val 1       := 2
Ability 246 Val 2       := 0
Ability 247 Type        := Direct Fire
Ability 247 Descr       := Ships\Planets\Sat
Ability 247 Val 1       := 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0
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Ability 248 Type        := 4
Ability 248 Descr       := Beam
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Ability 248 Val 2       := 0
Ability 249 Type        := uranc.wav
Ability 249 Descr       := 6886
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Ability 249 Val 2       := 0
Ability 250 Type        := The Magnetically Accelerated Cannon fires huge high-velocity metal rods. Designed for planetary defense against capital ships.
Ability 250 Descr       := 534
Ability 250 Val 1       := 100
Ability 250 Val 2       := 83
Ability 251 Type        := 162
Ability 251 Descr       := 21
Ability 251 Val 1       := 122
Ability 251 Val 2       := 0
Ability 252 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 252 Descr       := tion := All but Troops and Mines
Ability 252 Val 1       := 5
Ability 252 Val 2       := 0
Ability 253 Type        := Weapons
Ability 253 Descr       := 26044
Ability 253 Val 1       := 3
Ability 253 Val 2       := 0
Ability 254 Type        := 3
Ability 254 Descr       := Construction
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Ability 254 Val 2       := 0
Ability 255 Type        := 1
Ability 255 Descr       := Military Science
Ability 255 Val 1       := 2
Ability 255 Val 2       := 0
Ability 256 Type        := Direct Fire
Ability 256 Descr       := Ships\Planets\Sat
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Ability 257 Type        := 4
Ability 257 Descr       := Beam
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Ability 257 Val 2       := 0
Ability 258 Type        := uranc.wav
Ability 258 Descr       := 6886
Ability 258 Val 1       := 6886
Ability 258 Val 2       := 0
Ability 259 Type        := The Magnetically Accelerated Cannon fires huge high-velocity metal rods. Designed for planetary defense against capital ships.
Ability 259 Descr       := 534
Ability 259 Val 1       := 100
Ability 259 Val 2       := 87
Ability 260 Type        := 146
Ability 260 Descr       := 18
Ability 260 Val 1       := 110
Ability 260 Val 2       := 0
Ability 261 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 261 Descr       := tion := All but Troops and Mines
Ability 261 Val 1       := 4
Ability 261 Val 2       := 0
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Ability 262 Val 2       := 0
Ability 263 Type        := 3
Ability 263 Descr       := Construction
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Ability 263 Val 2       := 0
Ability 264 Type        := 1
Ability 264 Descr       := Military Science
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Ability 265 Type        := Direct Fire
Ability 265 Descr       := Ships\Planets\Sat
Ability 265 Val 1       := 110 110 110 110 110 110 110 110 110 0 0 0 0 0 0 0 0 0 0 0
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Ability 266 Type        := 4
Ability 266 Descr       := Beam
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Ability 266 Val 2       := 0
Ability 267 Type        := uranc.wav
Ability 267 Descr       := 6886
Ability 267 Val 1       := 6886
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Ability 268 Type        := The Magnetically Accelerated Cannon fires huge high-velocity metal rods. Designed for planetary defense against capital ships.
Ability 268 Descr       := 534
Ability 268 Val 1       := 100
Ability 268 Val 2       := 91
Ability 269 Type        := 131
Ability 269 Descr       := 17
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Ability 269 Val 2       := 0
Ability 270 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 270 Descr       := tion := All but Troops and Mines
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Ability 272 Type        := 3
Ability 272 Descr       := Construction
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Ability 273 Type        := 1
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Ability 276 Type        := uranc.wav
Ability 276 Descr       := 6886
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Ability 277 Val 1       := 200
Ability 277 Val 2       := 145
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Ability 279 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 279 Descr       := tion := All but Troops and Mines
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Ability 286 Type        := Built for planetary defense against capital ships, the Ion Cannon temporarily shorts out an attacking ship's weapons systems.
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Ability 286 Val 2       := 160
Ability 287 Type        := 450
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Ability 288 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 288 Descr       := tion := All but Troops and Mines
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Ability 294 Type        := uranc.wav
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Ability 295 Type        := Built for planetary defense against capital ships, the Ion Cannon temporarily shorts out an attacking ship's weapons systems.
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Ability 295 Val 1       := 200
Ability 295 Val 2       := 175
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Ability 297 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 297 Descr       := tion := All but Troops and Mines
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Ability 302 Val 2       := 0
Ability 303 Type        := uranc.wav
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Ability 304 Type        := Built for planetary defense against capital ships, the Ion Cannon temporarily shorts out an attacking ship's weapons systems.
Ability 304 Descr       := 954
Ability 304 Val 1       := 200
Ability 304 Val 2       := 193
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Ability 306 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 306 Descr       := tion := All but Troops and Mines
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Ability 306 Val 2       := 0
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Ability 308 Val 2       := 0
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Ability 311 Val 2       := 0
Ability 312 Type        := uranc.wav
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Ability 312 Val 2       := 0
Ability 313 Type        := Built for planetary defense against capital ships, the Ion Cannon temporarily shorts out an attacking ship's weapons systems.
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Ability 313 Val 1       := 200
Ability 313 Val 2       := 212
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Ability 315 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 315 Descr       := tion := All but Troops and Mines
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Ability 316 Val 2       := 0
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Ability 317 Descr       := Particle Beams
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Ability 317 Val 2       := 0
Ability 318 Type        := 3
Ability 318 Descr       := Military Science
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Ability 319 Type        := Direct Fire
Ability 319 Descr       := Ships\Planets\Sat
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Ability 320 Val 2       := 0
Ability 321 Type        := uranc.wav
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Ability 322 Val 1       := 200
Ability 322 Val 2       := 145
Ability 323 Type        := 400
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Ability 324 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 324 Descr       := tion := All but Troops and Mines
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Ability 324 Val 2       := 0
Ability 325 Type        := Boarding Defense
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Ability 326 Val 2       := 0
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Ability 327 Descr       := Military Science
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Ability 328 Type        := Direct Fire
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Ability 328 Val 1       := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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Ability 329 Val 2       := 0
Ability 330 Type        := uranc.wav
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Ability 331 Type        := The Grav Lance is designed to take down a ships shields.
Ability 331 Descr       := 953
Ability 331 Val 1       := 200
Ability 331 Val 2       := 160
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Ability 333 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 333 Descr       := tion := All but Troops and Mines
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Ability 333 Val 2       := 0
Ability 334 Type        := Boarding Defense
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Ability 340 Val 1       := 200
Ability 340 Val 2       := 175
Ability 341 Type        := 324
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Ability 342 Descr       := tion := All but Troops and Mines
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Ability 343 Type        := Boarding Defense
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Ability 349 Descr       := 953
Ability 349 Val 1       := 200
Ability 349 Val 2       := 193
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Ability 353 Descr       := Antigravity
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Ability 354 Descr       := Military Science
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Ability 358 Descr       := 953
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Ability 358 Val 2       := 212
Ability 359 Type        := 262
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Ability 360 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 360 Descr       := tion := All but Troops and Mines
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Ability 369 Descr       := None
Ability 369 Val 1       := Weapons
Ability 369 Val 2       := 12505
Ability 370 Type        := Boarding Defense
Ability 370 Descr       := Provides strength 23 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 370 Val 1       := 23
Ability 370 Val 2       := 0
Ability 371 Type        := 4
Ability 371 Descr       := Military Science
Ability 371 Val 1       := 3
Ability 371 Val 2       := 0
Ability 372 Type        := 1
Ability 372 Descr       := 0
Ability 372 Val 1       := Direct Fire
Ability 372 Val 2       := 0
Ability 373 Type        := 2000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 373 Descr       := Normal
Ability 373 Val 1       := 9
Ability 373 Val 2       := 0
Ability 374 Type        := 78
Ability 374 Descr       := 5
Ability 374 Val 1       := BigBoom.wav
Ability 374 Val 2       := 1505
Ability 375 Type        := 1505
Ability 375 Descr       := Planetary Mass Driver II
Ability 375 Val 1       := Designed as a planetary siege weapon
Ability 375 Val 2       := 538
Ability 376 Type        := 300
Ability 376 Descr       := 220
Ability 376 Val 1       := 900
Ability 376 Val 2       := 45
Ability 377 Type        := 270
Ability 377 Descr       := Ship\Base
Ability 377 Val 1       := 4
Ability 377 Val 2       := 0
Ability 378 Type        := Weapons
Ability 378 Descr       := 12505
Ability 378 Val 1       := 2
Ability 378 Val 2       := 0
Ability 379 Type        := Boarding Defense
Ability 379 Descr       := Provides strength 34 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 379 Val 1       := 34
Ability 379 Val 2       := 0
Ability 380 Type        := 3
Ability 380 Descr       := Projectile Weapons
Ability 380 Val 1       := 1
Ability 380 Val 2       := 0
Ability 381 Type        := Direct Fire
Ability 381 Descr       := Planets
Ability 381 Val 1       := 2400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 381 Val 2       := 0
Ability 382 Type        := 9
Ability 382 Descr       := Torp
Ability 382 Val 1       := 78
Ability 382 Val 2       := 5
Ability 383 Type        := BigBoom.wav
Ability 383 Descr       := 1505
Ability 383 Val 1       := 1505
Ability 383 Val 2       := 0
Ability 384 Type        := Designed as a planetary siege weapon
Ability 384 Descr       := 538
Ability 384 Val 1       := 300
Ability 384 Val 2       := 242
Ability 385 Type        := 810
Ability 385 Descr       := 41
Ability 385 Val 1       := 243
Ability 385 Val 2       := 0
Ability 386 Type        := 4
Ability 386 Descr       := None
Ability 386 Val 1       := Weapons
Ability 386 Val 2       := 12505
Ability 387 Type        := 3
Ability 387 Descr       := 0
Ability 387 Val 1       := 3
Ability 387 Val 2       := 0
Ability 388 Type        := Boarding Defense
Ability 388 Descr       := Provides strength 51 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 388 Val 1       := 51
Ability 388 Val 2       := 0
Ability 389 Type        := 1
Ability 389 Descr       := 0
Ability 389 Val 1       := Direct Fire
Ability 389 Val 2       := 0
Ability 390 Type        := 2880 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 390 Descr       := Normal
Ability 390 Val 1       := 9
Ability 390 Val 2       := 0
Ability 391 Type        := 78
Ability 391 Descr       := 5
Ability 391 Val 1       := BigBoom.wav
Ability 391 Val 2       := 1505
Ability 392 Type        := 1505
Ability 392 Descr       := Planetary Mass Driver IV
Ability 392 Val 1       := Designed as a planetary siege weapon
Ability 392 Val 2       := 538
Ability 393 Type        := 300
Ability 393 Descr       := 266
Ability 393 Val 1       := 729
Ability 393 Val 2       := 36
Ability 394 Type        := 219
Ability 394 Descr       := Ship\Base
Ability 394 Val 1       := 3
Ability 394 Val 2       := 0
Ability 395 Type        := Weapons
Ability 395 Descr       := 12505
Ability 395 Val 1       := 4
Ability 395 Val 2       := 0
Ability 396 Type        := 3
Ability 396 Descr       := Construction
Ability 396 Val 1       := 7
Ability 396 Val 2       := 0
Ability 397 Type        := 3
Ability 397 Descr       := Projectile Weapons
Ability 397 Val 1       := 1
Ability 397 Val 2       := 0
Ability 398 Type        := Direct Fire
Ability 398 Descr       := Planets
Ability 398 Val 1       := 3456 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 398 Val 2       := 0
Ability 399 Type        := 9
Ability 399 Descr       := Torp
Ability 399 Val 1       := 78
Ability 399 Val 2       := 5
Ability 400 Type        := BigBoom.wav
Ability 400 Descr       := 1505
Ability 400 Val 1       := 1505
Ability 400 Val 2       := 0
Ability 401 Type        := Designed as a planetary siege weapon
Ability 401 Descr       := 538
Ability 401 Val 1       := 300
Ability 401 Val 2       := 293
Ability 402 Type        := 656
Ability 402 Descr       := 33
Ability 402 Val 1       := 197
Ability 402 Val 2       := 0
Ability 403 Type        := 3
Ability 403 Descr       := None
Ability 403 Val 1       := Weapons
Ability 403 Val 2       := 12505
Ability 404 Type        := 5
Ability 404 Descr       := 0
Ability 404 Val 1       := 3
Ability 404 Val 2       := 0
Ability 405 Type        := 8
Ability 405 Descr       := Military Science
Ability 405 Val 1       := 3
Ability 405 Val 2       := 0
Ability 406 Type        := 1
Ability 406 Descr       := 0
Ability 406 Val 1       := Direct Fire
Ability 406 Val 2       := 0
Ability 407 Type        := 4147 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 407 Descr       := Normal
Ability 407 Val 1       := 9
Ability 407 Val 2       := 0
Ability 408 Type        := 78
Ability 408 Descr       := 5
Ability 408 Val 1       := BigBoom.wav
Ability 408 Val 2       := 1505
Ability 409 Type        := 1505
Ability 409 Descr       := Disruptor Cannon I
Ability 409 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 409 Val 2       := 1289
Ability 410 Type        := 40
Ability 410 Descr       := 35
Ability 410 Val 1       := 154
Ability 410 Val 2       := 75
Ability 411 Type        := 700
Ability 411 Descr       := All
Ability 411 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 411 Val 2       := 0
Ability 412 Type        := 20
Ability 412 Descr       := None
Ability 412 Val 1       := Weapons
Ability 412 Val 2       := 25051
Ability 413 Type        := 1
Ability 413 Descr       := 0
Ability 413 Val 1       := 1
Ability 413 Val 2       := 0
Ability 414 Type        := 1
Ability 414 Descr       := 0
Ability 414 Val 1       := Direct Fire
Ability 414 Val 2       := 0
Ability 415 Type        := 51 50 49 48 47 46 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 415 Descr       := Normal
Ability 415 Val 1       := 2
Ability 415 Val 2       := 0
Ability 416 Type        := 124
Ability 416 Descr       := 0
Ability 416 Val 1       := apbeam.wav
Ability 416 Val 2       := 6861
Ability 417 Type        := 6861
Ability 417 Descr       := Disruptor Cannon II
Ability 417 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 417 Val 2       := 1289
Ability 418 Type        := 40
Ability 418 Descr       := 37
Ability 418 Val 1       := 139
Ability 418 Val 2       := 68
Ability 419 Type        := 630
Ability 419 Descr       := All
Ability 419 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 419 Val 2       := 0
Ability 420 Type        := 19
Ability 420 Descr       := None
Ability 420 Val 1       := Weapons
Ability 420 Val 2       := 25051
Ability 421 Type        := 2
Ability 421 Descr       := 0
Ability 421 Val 1       := 1
Ability 421 Val 2       := 0
Ability 422 Type        := 2
Ability 422 Descr       := 0
Ability 422 Val 1       := Direct Fire
Ability 422 Val 2       := 0
Ability 423 Type        := 66 65 63 62 61 59 58 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 423 Descr       := Normal
Ability 423 Val 1       := 2
Ability 423 Val 2       := 0
Ability 424 Type        := 124
Ability 424 Descr       := 0
Ability 424 Val 1       := apbeam.wav
Ability 424 Val 2       := 6861
Ability 425 Type        := 6861
Ability 425 Descr       := Disruptor Cannon III
Ability 425 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 425 Val 2       := 1289
Ability 426 Type        := 40
Ability 426 Descr       := 39
Ability 426 Val 1       := 125
Ability 426 Val 2       := 61
Ability 427 Type        := 567
Ability 427 Descr       := All
Ability 427 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 427 Val 2       := 0
Ability 428 Type        := 18
Ability 428 Descr       := None
Ability 428 Val 1       := Weapons
Ability 428 Val 2       := 25051
Ability 429 Type        := 3
Ability 429 Descr       := 0
Ability 429 Val 1       := 1
Ability 429 Val 2       := 0
Ability 430 Type        := 3
Ability 430 Descr       := 0
Ability 430 Val 1       := Direct Fire
Ability 430 Val 2       := 0
Ability 431 Type        := 86 84 82 81 79 77 76 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 431 Descr       := Normal
Ability 431 Val 1       := 2
Ability 431 Val 2       := 0
Ability 432 Type        := 124
Ability 432 Descr       := 0
Ability 432 Val 1       := apbeam.wav
Ability 432 Val 2       := 6861
Ability 433 Type        := 6861
Ability 433 Descr       := Disruptor Cannon IV
Ability 433 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 433 Val 2       := 1289
Ability 434 Type        := 40
Ability 434 Descr       := 41
Ability 434 Val 1       := 112
Ability 434 Val 2       := 55
Ability 435 Type        := 510
Ability 435 Descr       := All
Ability 435 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 435 Val 2       := 0
Ability 436 Type        := 17
Ability 436 Descr       := None
Ability 436 Val 1       := Weapons
Ability 436 Val 2       := 25051
Ability 437 Type        := 4
Ability 437 Descr       := 0
Ability 437 Val 1       := 1
Ability 437 Val 2       := 0
Ability 438 Type        := 4
Ability 438 Descr       := 0
Ability 438 Val 1       := Direct Fire
Ability 438 Val 2       := 0
Ability 439 Type        := 113 112 109 107 105 103 101 98 0 0 0 0 0 0 0 0 0 0 0 0
Ability 439 Descr       := Normal
Ability 439 Val 1       := 2
Ability 439 Val 2       := 0
Ability 440 Type        := 124
Ability 440 Descr       := 0
Ability 440 Val 1       := apbeam.wav
Ability 440 Val 2       := 6861
Ability 441 Type        := 6861
Ability 441 Descr       := Disruptor Cannon V
Ability 441 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 441 Val 2       := 1289
Ability 442 Type        := 40
Ability 442 Descr       := 43
Ability 442 Val 1       := 101
Ability 442 Val 2       := 49
Ability 443 Type        := 459
Ability 443 Descr       := All
Ability 443 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 443 Val 2       := 0
Ability 444 Type        := 16
Ability 444 Descr       := None
Ability 444 Val 1       := Weapons
Ability 444 Val 2       := 25051
Ability 445 Type        := 5
Ability 445 Descr       := 0
Ability 445 Val 1       := 1
Ability 445 Val 2       := 0
Ability 446 Type        := 5
Ability 446 Descr       := 0
Ability 446 Val 1       := Direct Fire
Ability 446 Val 2       := 0
Ability 447 Type        := 146 145 142 139 137 134 131 128 0 0 0 0 0 0 0 0 0 0 0 0
Ability 447 Descr       := Normal
Ability 447 Val 1       := 2
Ability 447 Val 2       := 0
Ability 448 Type        := 124
Ability 448 Descr       := 0
Ability 448 Val 1       := apbeam.wav
Ability 448 Val 2       := 6861
Ability 449 Type        := 6861
Ability 449 Descr       := Disruptor Cannon VI
Ability 449 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 449 Val 2       := 1289
Ability 450 Type        := 40
Ability 450 Descr       := 45
Ability 450 Val 1       := 91
Ability 450 Val 2       := 44
Ability 451 Type        := 413
Ability 451 Descr       := All
Ability 451 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 451 Val 2       := 0
Ability 452 Type        := 16
Ability 452 Descr       := None
Ability 452 Val 1       := Weapons
Ability 452 Val 2       := 25051
Ability 453 Type        := 6
Ability 453 Descr       := 0
Ability 453 Val 1       := 1
Ability 453 Val 2       := 0
Ability 454 Type        := 6
Ability 454 Descr       := 0
Ability 454 Val 1       := Direct Fire
Ability 454 Val 2       := 0
Ability 455 Type        := 191 189 185 181 178 174 170 167 0 0 0 0 0 0 0 0 0 0 0 0
Ability 455 Descr       := Normal
Ability 455 Val 1       := 2
Ability 455 Val 2       := 0
Ability 456 Type        := 124
Ability 456 Descr       := 0
Ability 456 Val 1       := apbeam.wav
Ability 456 Val 2       := 6861
Ability 457 Type        := 6861
Ability 457 Descr       := Disruptor Cannon VII
Ability 457 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 457 Val 2       := 1289
Ability 458 Type        := 40
Ability 458 Descr       := 47
Ability 458 Val 1       := 82
Ability 458 Val 2       := 40
Ability 459 Type        := 372
Ability 459 Descr       := All
Ability 459 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 459 Val 2       := 0
Ability 460 Type        := 15
Ability 460 Descr       := None
Ability 460 Val 1       := Weapons
Ability 460 Val 2       := 25051
Ability 461 Type        := 7
Ability 461 Descr       := 0
Ability 461 Val 1       := 1
Ability 461 Val 2       := 0
Ability 462 Type        := 7
Ability 462 Descr       := 0
Ability 462 Val 1       := Direct Fire
Ability 462 Val 2       := 0
Ability 463 Type        := 249 248 246 241 236 231 226 222 217 0 0 0 0 0 0 0 0 0 0 0
Ability 463 Descr       := Normal
Ability 463 Val 1       := 2
Ability 463 Val 2       := 0
Ability 464 Type        := 124
Ability 464 Descr       := 0
Ability 464 Val 1       := apbeam.wav
Ability 464 Val 2       := 6861
Ability 465 Type        := 6861
Ability 465 Descr       := Disruptor Cannon VIII
Ability 465 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 465 Val 2       := 1289
Ability 466 Type        := 40
Ability 466 Descr       := 49
Ability 466 Val 1       := 74
Ability 466 Val 2       := 36
Ability 467 Type        := 335
Ability 467 Descr       := All
Ability 467 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 467 Val 2       := 0
Ability 468 Type        := 14
Ability 468 Descr       := None
Ability 468 Val 1       := Weapons
Ability 468 Val 2       := 25051
Ability 469 Type        := 8
Ability 469 Descr       := 0
Ability 469 Val 1       := 1
Ability 469 Val 2       := 0
Ability 470 Type        := 8
Ability 470 Descr       := 0
Ability 470 Val 1       := Direct Fire
Ability 470 Val 2       := 0
Ability 471 Type        := 324 322 320 313 307 301 294 288 282 0 0 0 0 0 0 0 0 0 0 0
Ability 471 Descr       := Normal
Ability 471 Val 1       := 2
Ability 471 Val 2       := 0
Ability 472 Type        := 124
Ability 472 Descr       := 0
Ability 472 Val 1       := apbeam.wav
Ability 472 Val 2       := 6861
Ability 473 Type        := 6861
Ability 473 Descr       := Disruptor Cannon IX
Ability 473 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 473 Val 2       := 1289
Ability 474 Type        := 40
Ability 474 Descr       := 52
Ability 474 Val 1       := 66
Ability 474 Val 2       := 32
Ability 475 Type        := 301
Ability 475 Descr       := All
Ability 475 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 475 Val 2       := 0
Ability 476 Type        := 13
Ability 476 Descr       := None
Ability 476 Val 1       := Weapons
Ability 476 Val 2       := 25051
Ability 477 Type        := 9
Ability 477 Descr       := 0
Ability 477 Val 1       := 1
Ability 477 Val 2       := 0
Ability 478 Type        := 9
Ability 478 Descr       := 0
Ability 478 Val 1       := Direct Fire
Ability 478 Val 2       := 0
Ability 479 Type        := 422 421 419 416 407 399 391 383 375 367 0 0 0 0 0 0 0 0 0 0
Ability 479 Descr       := Normal
Ability 479 Val 1       := 2
Ability 479 Val 2       := 0
Ability 480 Type        := 124
Ability 480 Descr       := 0
Ability 480 Val 1       := apbeam.wav
Ability 480 Val 2       := 6861
Ability 481 Type        := 6861
Ability 481 Descr       := Disruptor Cannon X
Ability 481 Val 1       := The particle beam disruptor breaks down matter into its component particles
Ability 481 Val 2       := 1289
Ability 482 Type        := 40
Ability 482 Descr       := 54
Ability 482 Val 1       := 60
Ability 482 Val 2       := 29
Ability 483 Type        := 271
Ability 483 Descr       := All
Ability 483 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 483 Val 2       := 0
Ability 484 Type        := 13
Ability 484 Descr       := None
Ability 484 Val 1       := Weapons
Ability 484 Val 2       := 25051
Ability 485 Type        := 10
Ability 485 Descr       := 0
Ability 485 Val 1       := 1
Ability 485 Val 2       := 0
Ability 486 Type        := 10
Ability 486 Descr       := 0
Ability 486 Val 1       := Direct Fire
Ability 486 Val 2       := 0
Ability 487 Type        := 549 547 545 540 530 519 509 498 487 477 0 0 0 0 0 0 0 0 0 0
Ability 487 Descr       := Normal
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Ability 487 Val 2       := 0
Ability 488 Type        := 124
Ability 488 Descr       := 0
Ability 488 Val 1       := apbeam.wav
Ability 488 Val 2       := 6861
Ability 489 Type        := 6861
Ability 489 Descr       := Phaser I
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Ability 489 Val 2       := 1260
Ability 490 Type        := 40
Ability 490 Descr       := 20
Ability 490 Val 1       := 125
Ability 490 Val 2       := 75
Ability 491 Type        := 650
Ability 491 Descr       := All
Ability 491 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 491 Val 2       := 0
Ability 492 Type        := 16
Ability 492 Descr       := None
Ability 492 Val 1       := Weapons
Ability 492 Val 2       := 25049
Ability 493 Type        := 1
Ability 493 Descr       := 0
Ability 493 Val 1       := 1
Ability 493 Val 2       := 0
Ability 494 Type        := 1
Ability 494 Descr       := 0
Ability 494 Val 1       := Direct Fire
Ability 494 Val 2       := 0
Ability 495 Type        := 49 48 47 46 45 44 43 42 0 0 0 0 0 0 0 0 0 0 0 0
Ability 495 Descr       := Normal
Ability 495 Val 1       := 2
Ability 495 Val 2       := 0
Ability 496 Type        := 101
Ability 496 Descr       := 0
Ability 496 Val 1       := apbeam.wav
Ability 496 Val 2       := 2200
Ability 497 Type        := 2200
Ability 497 Descr       := Phaser II
Ability 497 Val 1       := 
Ability 497 Val 2       := 1260
Ability 498 Type        := 40
Ability 498 Descr       := 21
Ability 498 Val 1       := 113
Ability 498 Val 2       := 68
Ability 499 Type        := 585
Ability 499 Descr       := All
Ability 499 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 499 Val 2       := 0
Ability 500 Type        := 15
Ability 500 Descr       := None
Ability 500 Val 1       := Weapons
Ability 500 Val 2       := 25049
Ability 501 Type        := 2
Ability 501 Descr       := 0
Ability 501 Val 1       := 1
Ability 501 Val 2       := 0
Ability 502 Type        := 2
Ability 502 Descr       := 0
Ability 502 Val 1       := Direct Fire
Ability 502 Val 2       := 0
Ability 503 Type        := 61 60 58 57 56 55 53 52 0 0 0 0 0 0 0 0 0 0 0 0
Ability 503 Descr       := Normal
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Ability 503 Val 2       := 0
Ability 504 Type        := 101
Ability 504 Descr       := 0
Ability 504 Val 1       := apbeam.wav
Ability 504 Val 2       := 2200
Ability 505 Type        := 2200
Ability 505 Descr       := Phaser III
Ability 505 Val 1       := 
Ability 505 Val 2       := 1260
Ability 506 Type        := 40
Ability 506 Descr       := 22
Ability 506 Val 1       := 101
Ability 506 Val 2       := 61
Ability 507 Type        := 527
Ability 507 Descr       := All
Ability 507 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 507 Val 2       := 0
Ability 508 Type        := 14
Ability 508 Descr       := None
Ability 508 Val 1       := Weapons
Ability 508 Val 2       := 25049
Ability 509 Type        := 3
Ability 509 Descr       := 0
Ability 509 Val 1       := 1
Ability 509 Val 2       := 0
Ability 510 Type        := 3
Ability 510 Descr       := 0
Ability 510 Val 1       := Direct Fire
Ability 510 Val 2       := 0
Ability 511 Type        := 76 75 73 71 70 68 67 65 0 0 0 0 0 0 0 0 0 0 0 0
Ability 511 Descr       := Normal
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Ability 512 Type        := 101
Ability 512 Descr       := 0
Ability 512 Val 1       := apbeam.wav
Ability 512 Val 2       := 2200
Ability 513 Type        := 2200
Ability 513 Descr       := Phaser IV
Ability 513 Val 1       := 
Ability 513 Val 2       := 1260
Ability 514 Type        := 40
Ability 514 Descr       := 23
Ability 514 Val 1       := 91
Ability 514 Val 2       := 55
Ability 515 Type        := 474
Ability 515 Descr       := All
Ability 515 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 515 Val 2       := 0
Ability 516 Type        := 14
Ability 516 Descr       := None
Ability 516 Val 1       := Weapons
Ability 516 Val 2       := 25049
Ability 517 Type        := 4
Ability 517 Descr       := 0
Ability 517 Val 1       := 1
Ability 517 Val 2       := 0
Ability 518 Type        := 4
Ability 518 Descr       := 0
Ability 518 Val 1       := Direct Fire
Ability 518 Val 2       := 0
Ability 519 Type        := 96 95 93 91 89 87 85 83 82 0 0 0 0 0 0 0 0 0 0 0
Ability 519 Descr       := Normal
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Ability 519 Val 2       := 0
Ability 520 Type        := 101
Ability 520 Descr       := 0
Ability 520 Val 1       := apbeam.wav
Ability 520 Val 2       := 2200
Ability 521 Type        := 2200
Ability 521 Descr       := Phaser V
Ability 521 Val 1       := 
Ability 521 Val 2       := 1260
Ability 522 Type        := 40
Ability 522 Descr       := 24
Ability 522 Val 1       := 82
Ability 522 Val 2       := 49
Ability 523 Type        := 426
Ability 523 Descr       := All
Ability 523 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 523 Val 2       := 0
Ability 524 Type        := 13
Ability 524 Descr       := None
Ability 524 Val 1       := Weapons
Ability 524 Val 2       := 25049
Ability 525 Type        := 5
Ability 525 Descr       := 0
Ability 525 Val 1       := 1
Ability 525 Val 2       := 0
Ability 526 Type        := 5
Ability 526 Descr       := 0
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Ability 527 Type        := 120 119 117 114 112 109 107 104 102 0 0 0 0 0 0 0 0 0 0 0
Ability 527 Descr       := Normal
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Ability 528 Type        := 101
Ability 528 Descr       := 0
Ability 528 Val 1       := apbeam.wav
Ability 528 Val 2       := 2200
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Ability 529 Descr       := Phaser VI
Ability 529 Val 1       := 
Ability 529 Val 2       := 1260
Ability 530 Type        := 40
Ability 530 Descr       := 26
Ability 530 Val 1       := 74
Ability 530 Val 2       := 44
Ability 531 Type        := 384
Ability 531 Descr       := All
Ability 531 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 531 Val 2       := 0
Ability 532 Type        := 12
Ability 532 Descr       := None
Ability 532 Val 1       := Weapons
Ability 532 Val 2       := 25049
Ability 533 Type        := 6
Ability 533 Descr       := 0
Ability 533 Val 1       := 1
Ability 533 Val 2       := 0
Ability 534 Type        := 6
Ability 534 Descr       := 0
Ability 534 Val 1       := Direct Fire
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Ability 535 Type        := 152 151 149 146 143 140 137 134 131 128 0 0 0 0 0 0 0 0 0 0
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Ability 536 Type        := 101
Ability 536 Descr       := 0
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Ability 537 Descr       := Phaser VII
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Ability 537 Val 2       := 1260
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Ability 539 Type        := 345
Ability 539 Descr       := All
Ability 539 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
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Ability 540 Type        := 12
Ability 540 Descr       := None
Ability 540 Val 1       := Weapons
Ability 540 Val 2       := 25049
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Ability 541 Descr       := 0
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Ability 542 Descr       := 0
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Ability 544 Descr       := 0
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Ability 545 Type        := 2200
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Ability 545 Val 1       := 
Ability 545 Val 2       := 1260
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Ability 546 Descr       := 28
Ability 546 Val 1       := 60
Ability 546 Val 2       := 36
Ability 547 Type        := 311
Ability 547 Descr       := All
Ability 547 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 547 Val 2       := 0
Ability 548 Type        := 11
Ability 548 Descr       := None
Ability 548 Val 1       := Weapons
Ability 548 Val 2       := 25049
Ability 549 Type        := 8
Ability 549 Descr       := 0
Ability 549 Val 1       := 1
Ability 549 Val 2       := 0
Ability 550 Type        := 8
Ability 550 Descr       := 0
Ability 550 Val 1       := Direct Fire
Ability 550 Val 2       := 0
Ability 551 Type        := 238 237 236 233 228 224 219 214 209 205 200 0 0 0 0 0 0 0 0 0
Ability 551 Descr       := Normal
Ability 551 Val 1       := 2
Ability 551 Val 2       := 0
Ability 552 Type        := 101
Ability 552 Descr       := 0
Ability 552 Val 1       := apbeam.wav
Ability 552 Val 2       := 2200
Ability 553 Type        := 2200
Ability 553 Descr       := Phaser IX
Ability 553 Val 1       := 
Ability 553 Val 2       := 1260
Ability 554 Type        := 40
Ability 554 Descr       := 30
Ability 554 Val 1       := 54
Ability 554 Val 2       := 32
Ability 555 Type        := 280
Ability 555 Descr       := All
Ability 555 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 555 Val 2       := 0
Ability 556 Type        := 10
Ability 556 Descr       := None
Ability 556 Val 1       := Weapons
Ability 556 Val 2       := 25049
Ability 557 Type        := 9
Ability 557 Descr       := 0
Ability 557 Val 1       := 1
Ability 557 Val 2       := 0
Ability 558 Type        := 9
Ability 558 Descr       := 0
Ability 558 Val 1       := Direct Fire
Ability 558 Val 2       := 0
Ability 559 Type        := 298 297 295 292 286 280 274 268 262 256 250 0 0 0 0 0 0 0 0 0
Ability 559 Descr       := Normal
Ability 559 Val 1       := 2
Ability 559 Val 2       := 0
Ability 560 Type        := 101
Ability 560 Descr       := 0
Ability 560 Val 1       := apbeam.wav
Ability 560 Val 2       := 2200
Ability 561 Type        := 2200
Ability 561 Descr       := Phaser X
Ability 561 Val 1       := 
Ability 561 Val 2       := 1260
Ability 562 Type        := 40
Ability 562 Descr       := 31
Ability 562 Val 1       := 48
Ability 562 Val 2       := 29
Ability 563 Type        := 252
Ability 563 Descr       := All
Ability 563 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 563 Val 2       := 0
Ability 564 Type        := 10
Ability 564 Descr       := None
Ability 564 Val 1       := Weapons
Ability 564 Val 2       := 25049
Ability 565 Type        := 10
Ability 565 Descr       := 0
Ability 565 Val 1       := 1
Ability 565 Val 2       := 0
Ability 566 Type        := 10
Ability 566 Descr       := 0
Ability 566 Val 1       := Direct Fire
Ability 566 Val 2       := 0
Ability 567 Type        := 373 372 371 368 365 357 350 342 335 327 320 312 0 0 0 0 0 0 0 0
Ability 567 Descr       := Normal
Ability 567 Val 1       := 2
Ability 567 Val 2       := 0
Ability 568 Type        := 101
Ability 568 Descr       := 0
Ability 568 Val 1       := apbeam.wav
Ability 568 Val 2       := 2200
Ability 569 Type        := 2200
Ability 569 Descr       := Particle Beam Cannon I
Ability 569 Val 1       := 
Ability 569 Val 2       := 1261
Ability 570 Type        := 30
Ability 570 Descr       := 20
Ability 570 Val 1       := 70
Ability 570 Val 2       := 41
Ability 571 Type        := 100
Ability 571 Descr       := All
Ability 571 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 571 Val 2       := 0
Ability 572 Type        := 20
Ability 572 Descr       := None
Ability 572 Val 1       := Weapons
Ability 572 Val 2       := 25050
Ability 573 Type        := 1
Ability 573 Descr       := 0
Ability 573 Val 1       := 1
Ability 573 Val 2       := 0
Ability 574 Type        := 1
Ability 574 Descr       := 0
Ability 574 Val 1       := Direct Fire
Ability 574 Val 2       := 0
Ability 575 Type        := 15 14 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 575 Descr       := Normal
Ability 575 Val 1       := 2
Ability 575 Val 2       := 0
Ability 576 Type        := 101
Ability 576 Descr       := 0
Ability 576 Val 1       := apbeam.wav
Ability 576 Val 2       := 6863
Ability 577 Type        := 6863
Ability 577 Descr       := Particle Beam Cannon II
Ability 577 Val 1       := 
Ability 577 Val 2       := 1261
Ability 578 Type        := 30
Ability 578 Descr       := 21
Ability 578 Val 1       := 63
Ability 578 Val 2       := 37
Ability 579 Type        := 90
Ability 579 Descr       := All
Ability 579 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 579 Val 2       := 0
Ability 580 Type        := 19
Ability 580 Descr       := None
Ability 580 Val 1       := Weapons
Ability 580 Val 2       := 25050
Ability 581 Type        := 2
Ability 581 Descr       := 0
Ability 581 Val 1       := 1
Ability 581 Val 2       := 0
Ability 582 Type        := 2
Ability 582 Descr       := 0
Ability 582 Val 1       := Direct Fire
Ability 582 Val 2       := 0
Ability 583 Type        := 19 18 16 15 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 583 Descr       := Normal
Ability 583 Val 1       := 2
Ability 583 Val 2       := 0
Ability 584 Type        := 101
Ability 584 Descr       := 0
Ability 584 Val 1       := apbeam.wav
Ability 584 Val 2       := 6863
Ability 585 Type        := 6863
Ability 585 Descr       := Particle Beam Cannon III
Ability 585 Val 1       := 
Ability 585 Val 2       := 1261
Ability 586 Type        := 30
Ability 586 Descr       := 22
Ability 586 Val 1       := 57
Ability 586 Val 2       := 33
Ability 587 Type        := 81
Ability 587 Descr       := All
Ability 587 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 587 Val 2       := 0
Ability 588 Type        := 18
Ability 588 Descr       := None
Ability 588 Val 1       := Weapons
Ability 588 Val 2       := 25050
Ability 589 Type        := 3
Ability 589 Descr       := 0
Ability 589 Val 1       := 1
Ability 589 Val 2       := 0
Ability 590 Type        := 3
Ability 590 Descr       := 0
Ability 590 Val 1       := Direct Fire
Ability 590 Val 2       := 0
Ability 591 Type        := 26 25 23 21 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 591 Descr       := Normal
Ability 591 Val 1       := 2
Ability 591 Val 2       := 0
Ability 592 Type        := 101
Ability 592 Descr       := 0
Ability 592 Val 1       := apbeam.wav
Ability 592 Val 2       := 6863
Ability 593 Type        := 6863
Ability 593 Descr       := Particle Beam Cannon IV
Ability 593 Val 1       := 
Ability 593 Val 2       := 1261
Ability 594 Type        := 30
Ability 594 Descr       := 23
Ability 594 Val 1       := 51
Ability 594 Val 2       := 30
Ability 595 Type        := 73
Ability 595 Descr       := All
Ability 595 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 595 Val 2       := 0
Ability 596 Type        := 17
Ability 596 Descr       := None
Ability 596 Val 1       := Weapons
Ability 596 Val 2       := 25050
Ability 597 Type        := 4
Ability 597 Descr       := 0
Ability 597 Val 1       := 1
Ability 597 Val 2       := 0
Ability 598 Type        := 4
Ability 598 Descr       := 0
Ability 598 Val 1       := Direct Fire
Ability 598 Val 2       := 0
Ability 599 Type        := 34 32 30 28 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 599 Descr       := Normal
Ability 599 Val 1       := 2
Ability 599 Val 2       := 0
Ability 600 Type        := 101
Ability 600 Descr       := 0
Ability 600 Val 1       := apbeam.wav
Ability 600 Val 2       := 6863
Ability 601 Type        := 6863
Ability 601 Descr       := Particle Beam Cannon V
Ability 601 Val 1       := 
Ability 601 Val 2       := 1261
Ability 602 Type        := 30
Ability 602 Descr       := 24
Ability 602 Val 1       := 46
Ability 602 Val 2       := 27
Ability 603 Type        := 66
Ability 603 Descr       := All
Ability 603 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 603 Val 2       := 0
Ability 604 Type        := 16
Ability 604 Descr       := None
Ability 604 Val 1       := Weapons
Ability 604 Val 2       := 25050
Ability 605 Type        := 5
Ability 605 Descr       := 0
Ability 605 Val 1       := 1
Ability 605 Val 2       := 0
Ability 606 Type        := 5
Ability 606 Descr       := 0
Ability 606 Val 1       := Direct Fire
Ability 606 Val 2       := 0
Ability 607 Type        := 45 44 42 39 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 607 Descr       := Normal
Ability 607 Val 1       := 2
Ability 607 Val 2       := 0
Ability 608 Type        := 101
Ability 608 Descr       := 0
Ability 608 Val 1       := apbeam.wav
Ability 608 Val 2       := 6863
Ability 609 Type        := 6863
Ability 609 Descr       := Antiproton Cannon I
Ability 609 Val 1       := Focused energy beam used as a medium range weapon.
Ability 609 Val 2       := 18
Ability 610 Type        := 40
Ability 610 Descr       := 35
Ability 610 Val 1       := 100
Ability 610 Val 2       := 35
Ability 611 Type        := 500
Ability 611 Descr       := All
Ability 611 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 611 Val 2       := 0
Ability 612 Type        := 16
Ability 612 Descr       := None
Ability 612 Val 1       := Weapons
Ability 612 Val 2       := 2000
Ability 613 Type        := 1
Ability 613 Descr       := 0
Ability 613 Val 1       := 2
Ability 613 Val 2       := 0
Ability 614 Type        := 1
Ability 614 Descr       := Antimatter
Ability 614 Val 1       := 2
Ability 614 Val 2       := 0
Ability 615 Type        := Direct Fire
Ability 615 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 615 Val 1       := 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 615 Val 2       := 0
Ability 616 Type        := 2
Ability 616 Descr       := Beam
Ability 616 Val 1       := 1
Ability 616 Val 2       := 0
Ability 617 Type        := apbeam.wav
Ability 617 Descr       := 1
Ability 617 Val 1       := 1
Ability 617 Val 2       := 0
Ability 618 Type        := Focused energy beam used as a medium range weapon.
Ability 618 Descr       := 18
Ability 618 Val 1       := 40
Ability 618 Val 2       := 37
Ability 619 Type        := 90
Ability 619 Descr       := 32
Ability 619 Val 1       := 450
Ability 619 Val 2       := 0
Ability 620 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 620 Descr       := tion := All but Troops and Mines
Ability 620 Val 1       := 15
Ability 620 Val 2       := 0
Ability 621 Type        := Weapons
Ability 621 Descr       := 2000
Ability 621 Val 1       := 2
Ability 621 Val 2       := 0
Ability 622 Type        := 2
Ability 622 Descr       := Particle Beams
Ability 622 Val 1       := 2
Ability 622 Val 2       := 0
Ability 623 Type        := 2
Ability 623 Descr       := 0
Ability 623 Val 1       := Direct Fire
Ability 623 Val 2       := 0
Ability 624 Type        := 26 19 13 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 624 Descr       := Normal
Ability 624 Val 1       := 2
Ability 624 Val 2       := 0
Ability 625 Type        := 1
Ability 625 Descr       := 0
Ability 625 Val 1       := apbeam.wav
Ability 625 Val 2       := 1
Ability 626 Type        := 1
Ability 626 Descr       := Antiproton Cannon III
Ability 626 Val 1       := Focused energy beam used as a medium range weapon.
Ability 626 Val 2       := 18
Ability 627 Type        := 40
Ability 627 Descr       := 39
Ability 627 Val 1       := 81
Ability 627 Val 2       := 28
Ability 628 Type        := 405
Ability 628 Descr       := All
Ability 628 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 628 Val 2       := 0
Ability 629 Type        := 14
Ability 629 Descr       := None
Ability 629 Val 1       := Weapons
Ability 629 Val 2       := 2000
Ability 630 Type        := 3
Ability 630 Descr       := 0
Ability 630 Val 1       := 2
Ability 630 Val 2       := 0
Ability 631 Type        := 3
Ability 631 Descr       := Antimatter
Ability 631 Val 1       := 2
Ability 631 Val 2       := 0
Ability 632 Type        := Direct Fire
Ability 632 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 632 Val 1       := 33 25 16 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 632 Val 2       := 0
Ability 633 Type        := 2
Ability 633 Descr       := Beam
Ability 633 Val 1       := 1
Ability 633 Val 2       := 0
Ability 634 Type        := apbeam.wav
Ability 634 Descr       := 1
Ability 634 Val 1       := 1
Ability 634 Val 2       := 0
Ability 635 Type        := Focused energy beam used as a medium range weapon.
Ability 635 Descr       := 18
Ability 635 Val 1       := 40
Ability 635 Val 2       := 41
Ability 636 Type        := 73
Ability 636 Descr       := 26
Ability 636 Val 1       := 365
Ability 636 Val 2       := 0
Ability 637 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 637 Descr       := tion := All but Troops and Mines
Ability 637 Val 1       := 14
Ability 637 Val 2       := 0
Ability 638 Type        := Weapons
Ability 638 Descr       := 2000
Ability 638 Val 1       := 4
Ability 638 Val 2       := 0
Ability 639 Type        := 2
Ability 639 Descr       := Particle Beams
Ability 639 Val 1       := 4
Ability 639 Val 2       := 0
Ability 640 Type        := 2
Ability 640 Descr       := 0
Ability 640 Val 1       := Direct Fire
Ability 640 Val 2       := 0
Ability 641 Type        := 44 43 32 21 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 641 Descr       := Normal
Ability 641 Val 1       := 2
Ability 641 Val 2       := 0
Ability 642 Type        := 1
Ability 642 Descr       := 0
Ability 642 Val 1       := apbeam.wav
Ability 642 Val 2       := 1
Ability 643 Type        := 1
Ability 643 Descr       := Antiproton Cannon V
Ability 643 Val 1       := Focused energy beam used as a medium range weapon.
Ability 643 Val 2       := 18
Ability 644 Type        := 40
Ability 644 Descr       := 43
Ability 644 Val 1       := 66
Ability 644 Val 2       := 23
Ability 645 Type        := 328
Ability 645 Descr       := All
Ability 645 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 645 Val 2       := 0
Ability 646 Type        := 13
Ability 646 Descr       := None
Ability 646 Val 1       := Weapons
Ability 646 Val 2       := 2000
Ability 647 Type        := 5
Ability 647 Descr       := 0
Ability 647 Val 1       := 2
Ability 647 Val 2       := 0
Ability 648 Type        := 5
Ability 648 Descr       := Antimatter
Ability 648 Val 1       := 2
Ability 648 Val 2       := 0
Ability 649 Type        := Direct Fire
Ability 649 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 649 Val 1       := 58 57 42 28 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 649 Val 2       := 0
Ability 650 Type        := 2
Ability 650 Descr       := Beam
Ability 650 Val 1       := 1
Ability 650 Val 2       := 0
Ability 651 Type        := apbeam.wav
Ability 651 Descr       := 1
Ability 651 Val 1       := 1
Ability 651 Val 2       := 0
Ability 652 Type        := Focused energy beam used as a medium range weapon.
Ability 652 Descr       := 18
Ability 652 Val 1       := 40
Ability 652 Val 2       := 45
Ability 653 Type        := 59
Ability 653 Descr       := 21
Ability 653 Val 1       := 295
Ability 653 Val 2       := 0
Ability 654 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 654 Descr       := tion := All but Troops and Mines
Ability 654 Val 1       := 12
Ability 654 Val 2       := 0
Ability 655 Type        := Weapons
Ability 655 Descr       := 2000
Ability 655 Val 1       := 6
Ability 655 Val 2       := 0
Ability 656 Type        := 2
Ability 656 Descr       := Particle Beams
Ability 656 Val 1       := 6
Ability 656 Val 2       := 0
Ability 657 Type        := 2
Ability 657 Descr       := 0
Ability 657 Val 1       := Direct Fire
Ability 657 Val 2       := 0
Ability 658 Type        := 76 75 74 55 37 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 658 Descr       := Normal
Ability 658 Val 1       := 2
Ability 658 Val 2       := 0
Ability 659 Type        := 1
Ability 659 Descr       := 0
Ability 659 Val 1       := apbeam.wav
Ability 659 Val 2       := 1
Ability 660 Type        := 1
Ability 660 Descr       := Antiproton Cannon VII
Ability 660 Val 1       := Focused energy beam used as a medium range weapon.
Ability 660 Val 2       := 18
Ability 661 Type        := 40
Ability 661 Descr       := 47
Ability 661 Val 1       := 53
Ability 661 Val 2       := 19
Ability 662 Type        := 266
Ability 662 Descr       := All
Ability 662 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 662 Val 2       := 0
Ability 663 Type        := 12
Ability 663 Descr       := None
Ability 663 Val 1       := Weapons
Ability 663 Val 2       := 2000
Ability 664 Type        := 7
Ability 664 Descr       := 0
Ability 664 Val 1       := 2
Ability 664 Val 2       := 0
Ability 665 Type        := 7
Ability 665 Descr       := Antimatter
Ability 665 Val 1       := 2
Ability 665 Val 2       := 0
Ability 666 Type        := Direct Fire
Ability 666 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 666 Val 1       := 101 100 98 96 72 48 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 666 Val 2       := 0
Ability 667 Type        := 2
Ability 667 Descr       := Beam
Ability 667 Val 1       := 1
Ability 667 Val 2       := 0
Ability 668 Type        := apbeam.wav
Ability 668 Descr       := 1
Ability 668 Val 1       := 1
Ability 668 Val 2       := 0
Ability 669 Type        := Focused energy beam used as a medium range weapon.
Ability 669 Descr       := 18
Ability 669 Val 1       := 40
Ability 669 Val 2       := 49
Ability 670 Type        := 48
Ability 670 Descr       := 17
Ability 670 Val 1       := 239
Ability 670 Val 2       := 0
Ability 671 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 671 Descr       := tion := All but Troops and Mines
Ability 671 Val 1       := 11
Ability 671 Val 2       := 0
Ability 672 Type        := Weapons
Ability 672 Descr       := 2000
Ability 672 Val 1       := 8
Ability 672 Val 2       := 0
Ability 673 Type        := 2
Ability 673 Descr       := Particle Beams
Ability 673 Val 1       := 8
Ability 673 Val 2       := 0
Ability 674 Type        := 2
Ability 674 Descr       := 0
Ability 674 Val 1       := Direct Fire
Ability 674 Val 2       := 0
Ability 675 Type        := 131 130 128 125 94 62 31 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 675 Descr       := Normal
Ability 675 Val 1       := 2
Ability 675 Val 2       := 0
Ability 676 Type        := 1
Ability 676 Descr       := 0
Ability 676 Val 1       := apbeam.wav
Ability 676 Val 2       := 1
Ability 677 Type        := 1
Ability 677 Descr       := Antiproton Cannon IX
Ability 677 Val 1       := Focused energy beam used as a medium range weapon.
Ability 677 Val 2       := 18
Ability 678 Type        := 40
Ability 678 Descr       := 52
Ability 678 Val 1       := 43
Ability 678 Val 2       := 15
Ability 679 Type        := 215
Ability 679 Descr       := All
Ability 679 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 679 Val 2       := 0
Ability 680 Type        := 11
Ability 680 Descr       := None
Ability 680 Val 1       := Weapons
Ability 680 Val 2       := 2000
Ability 681 Type        := 9
Ability 681 Descr       := 0
Ability 681 Val 1       := 2
Ability 681 Val 2       := 0
Ability 682 Type        := 9
Ability 682 Descr       := Antimatter
Ability 682 Val 1       := 2
Ability 682 Val 2       := 0
Ability 683 Type        := Direct Fire
Ability 683 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 683 Val 1       := 171 170 169 166 163 122 81 40 0 0 0 0 0 0 0 0 0 0 0 0
Ability 683 Val 2       := 0
Ability 684 Type        := 2
Ability 684 Descr       := Beam
Ability 684 Val 1       := 1
Ability 684 Val 2       := 0
Ability 685 Type        := apbeam.wav
Ability 685 Descr       := 1
Ability 685 Val 1       := 1
Ability 685 Val 2       := 0
Ability 686 Type        := Focused energy beam used as a medium range weapon.
Ability 686 Descr       := 18
Ability 686 Val 1       := 40
Ability 686 Val 2       := 54
Ability 687 Type        := 39
Ability 687 Descr       := 14
Ability 687 Val 1       := 194
Ability 687 Val 2       := 0
Ability 688 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 688 Descr       := tion := All but Troops and Mines
Ability 688 Val 1       := 10
Ability 688 Val 2       := 0
Ability 689 Type        := Weapons
Ability 689 Descr       := 2000
Ability 689 Val 1       := 10
Ability 689 Val 2       := 0
Ability 690 Type        := 2
Ability 690 Descr       := Particle Beams
Ability 690 Val 1       := 10
Ability 690 Val 2       := 0
Ability 691 Type        := 2
Ability 691 Descr       := 0
Ability 691 Val 1       := Direct Fire
Ability 691 Val 2       := 0
Ability 692 Type        := 224 223 221 219 216 212 159 106 53 0 0 0 0 0 0 0 0 0 0 0
Ability 692 Descr       := Normal
Ability 692 Val 1       := 2
Ability 692 Val 2       := 0
Ability 693 Type        := 1
Ability 693 Descr       := 0
Ability 693 Val 1       := apbeam.wav
Ability 693 Val 2       := 1
Ability 694 Type        := 1
Ability 694 Descr       := Disintegrator I
Ability 694 Val 1       := Breaks atomic bonds causing matter to fly apart molecule by molecule.
Ability 694 Val 2       := 1281
Ability 695 Type        := 80
Ability 695 Descr       := 50
Ability 695 Val 1       := 1000
Ability 695 Val 2       := 500
Ability 696 Type        := 8000
Ability 696 Descr       := All
Ability 696 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 696 Val 2       := 0
Ability 697 Type        := 36
Ability 697 Descr       := None
Ability 697 Val 1       := Weapons
Ability 697 Val 2       := 26060
Ability 698 Type        := 1
Ability 698 Descr       := 0
Ability 698 Val 1       := 1
Ability 698 Val 2       := 0
Ability 699 Type        := 1
Ability 699 Descr       := 0
Ability 699 Val 1       := Direct Fire
Ability 699 Val 2       := 0
Ability 700 Type        := 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 700 Descr       := Quarter Damage To Shields
Ability 700 Val 1       := 1
Ability 700 Val 2       := 0
Ability 701 Type        := 1
Ability 701 Descr       := 0
Ability 701 Val 1       := apbeam.wav
Ability 701 Val 2       := 6894
Ability 702 Type        := 6894
Ability 702 Descr       := Disintegrator II
Ability 702 Val 1       := Breaks atomic bonds causing matter to fly apart molecule by molecule.
Ability 702 Val 2       := 1281
Ability 703 Type        := 80
Ability 703 Descr       := 53
Ability 703 Val 1       := 900
Ability 703 Val 2       := 450
Ability 704 Type        := 7200
Ability 704 Descr       := All
Ability 704 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 704 Val 2       := 0
Ability 705 Type        := 34
Ability 705 Descr       := None
Ability 705 Val 1       := Weapons
Ability 705 Val 2       := 26060
Ability 706 Type        := 2
Ability 706 Descr       := 0
Ability 706 Val 1       := 1
Ability 706 Val 2       := 0
Ability 707 Type        := 2
Ability 707 Descr       := 0
Ability 707 Val 1       := Direct Fire
Ability 707 Val 2       := 0
Ability 708 Type        := 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 708 Descr       := Quarter Damage To Shields
Ability 708 Val 1       := 1
Ability 708 Val 2       := 0
Ability 709 Type        := 1
Ability 709 Descr       := 0
Ability 709 Val 1       := apbeam.wav
Ability 709 Val 2       := 6894
Ability 710 Type        := 6894
Ability 710 Descr       := Disintegrator III
Ability 710 Val 1       := Breaks atomic bonds causing matter to fly apart molecule by molecule.
Ability 710 Val 2       := 1281
Ability 711 Type        := 80
Ability 711 Descr       := 55
Ability 711 Val 1       := 810
Ability 711 Val 2       := 405
Ability 712 Type        := 6480
Ability 712 Descr       := All
Ability 712 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 712 Val 2       := 0
Ability 713 Type        := 33
Ability 713 Descr       := None
Ability 713 Val 1       := Weapons
Ability 713 Val 2       := 26060
Ability 714 Type        := 3
Ability 714 Descr       := 0
Ability 714 Val 1       := 1
Ability 714 Val 2       := 0
Ability 715 Type        := 3
Ability 715 Descr       := 0
Ability 715 Val 1       := Direct Fire
Ability 715 Val 2       := 0
Ability 716 Type        := 196 196 196 196 196 196 196 196 0 0 0 0 0 0 0 0 0 0 0 0
Ability 716 Descr       := Quarter Damage To Shields
Ability 716 Val 1       := 1
Ability 716 Val 2       := 0
Ability 717 Type        := 1
Ability 717 Descr       := 0
Ability 717 Val 1       := apbeam.wav
Ability 717 Val 2       := 6894
Ability 718 Type        := 6894
Ability 718 Descr       := Disintegrator IV
Ability 718 Val 1       := Breaks atomic bonds causing matter to fly apart molecule by molecule.
Ability 718 Val 2       := 1281
Ability 719 Type        := 80
Ability 719 Descr       := 58
Ability 719 Val 1       := 729
Ability 719 Val 2       := 365
Ability 720 Type        := 5832
Ability 720 Descr       := All
Ability 720 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 720 Val 2       := 0
Ability 721 Type        := 30
Ability 721 Descr       := Shard Cannon X
Ability 721 Val 1       := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Ability 721 Val 2       := 264
Ability 722 Type        := 30
Ability 722 Descr       := 23
Ability 722 Val 1       := 116
Ability 722 Val 2       := 4
Ability 723 Type        := 39
Ability 723 Descr       := All
Ability 723 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 723 Val 2       := 0
Ability 724 Type        := 3
Ability 724 Descr       := None
Ability 724 Val 1       := Weapons
Ability 724 Val 2       := 2035
Ability 725 Type        := 10
Ability 725 Descr       := 0
Ability 725 Val 1       := 3
Ability 725 Val 2       := 0
Ability 726 Type        := 10
Ability 726 Descr       := Projectile Weapons
Ability 726 Val 1       := 1
Ability 726 Val 2       := 0
Ability 727 Type        := 1
Ability 727 Descr       := 0
Ability 727 Val 1       := Direct Fire
Ability 727 Val 2       := 0
Ability 728 Type        := 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0 0 0 0 0
Ability 728 Descr       := Skips Armor
Ability 728 Val 1       := 1
Ability 728 Val 2       := 0
Ability 729 Type        := 22
Ability 729 Descr       := 0
Ability 729 Val 1       := shardc.wav
Ability 729 Val 2       := 30
Ability 730 Type        := 30
Ability 730 Descr       := High - Energy Magnifier I
Ability 730 Val 1       := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Ability 730 Val 2       := 265
Ability 731 Type        := 60
Ability 731 Descr       := 35
Ability 731 Val 1       := 300
Ability 731 Val 2       := 10
Ability 732 Type        := 140
Ability 732 Descr       := All
Ability 732 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 732 Val 2       := 0
Ability 733 Type        := 5
Ability 733 Descr       := None
Ability 733 Val 1       := Weapons
Ability 733 Val 2       := 2036
Ability 734 Type        := 1
Ability 734 Descr       := 0
Ability 734 Val 1       := 1
Ability 734 Val 2       := 0
Ability 735 Type        := 1
Ability 735 Descr       := 0
Ability 735 Val 1       := Direct Fire
Ability 735 Val 2       := 0
Ability 736 Type        := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 736 Descr       := Normal
Ability 736 Val 1       := 2
Ability 736 Val 2       := 0
Ability 737 Type        := 3
Ability 737 Descr       := 30
Ability 737 Val 1       := highmag.wav
Ability 737 Val 2       := 31
Ability 738 Type        := 31
Ability 738 Descr       := High - Energy Magnifier II
Ability 738 Val 1       := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Ability 738 Val 2       := 265
Ability 739 Type        := 60
Ability 739 Descr       := 37
Ability 739 Val 1       := 270
Ability 739 Val 2       := 9
Ability 740 Type        := 126
Ability 740 Descr       := All
Ability 740 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 740 Val 2       := 0
Ability 741 Type        := 5
Ability 741 Descr       := None
Ability 741 Val 1       := Weapons
Ability 741 Val 2       := 2036
Ability 742 Type        := 2
Ability 742 Descr       := 0
Ability 742 Val 1       := 1
Ability 742 Val 2       := 0
Ability 743 Type        := 2
Ability 743 Descr       := 0
Ability 743 Val 1       := Direct Fire
Ability 743 Val 2       := 0
Ability 744 Type        := 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 744 Descr       := Normal
Ability 744 Val 1       := 2
Ability 744 Val 2       := 0
Ability 745 Type        := 3
Ability 745 Descr       := 30
Ability 745 Val 1       := highmag.wav
Ability 745 Val 2       := 31
Ability 746 Type        := 31
Ability 746 Descr       := High - Energy Magnifier III
Ability 746 Val 1       := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Ability 746 Val 2       := 265
Ability 747 Type        := 60
Ability 747 Descr       := 39
Ability 747 Val 1       := 243
Ability 747 Val 2       := 8
Ability 748 Type        := 113
Ability 748 Descr       := All
Ability 748 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 748 Val 2       := 0
Ability 749 Type        := 5
Ability 749 Descr       := None
Ability 749 Val 1       := Weapons
Ability 749 Val 2       := 2036
Ability 750 Type        := 3
Ability 750 Descr       := 0
Ability 750 Val 1       := 1
Ability 750 Val 2       := 0
Ability 751 Type        := 80
Ability 751 Descr       := 33
Ability 751 Val 1       := 1620
Ability 751 Val 2       := 1215
Ability 752 Type        := 4860
Ability 752 Descr       := All
Ability 752 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 752 Val 2       := 0
Ability 753 Type        := 27
Ability 753 Descr       := None
Ability 753 Val 1       := Weapons
Ability 753 Val 2       := 26023
Ability 754 Type        := 3
Ability 754 Descr       := 0
Ability 754 Val 1       := 1
Ability 754 Val 2       := 0
Ability 755 Type        := 3
Ability 755 Descr       := 0
Ability 755 Val 1       := Direct Fire
Ability 755 Val 2       := 0
Ability 756 Type        := 590 589 588 586 584 582 580 578 0 0 0 0 0 0 0 0 0 0 0 0
Ability 756 Descr       := Normal
Ability 756 Val 1       := 3
Ability 756 Val 2       := 0
Ability 757 Type        := 1
Ability 757 Descr       := 0
Ability 757 Val 1       := apbeam.wav
Ability 757 Val 2       := 6880
Ability 758 Type        := 6880
Ability 758 Descr       := Reflex Cannon IV
Ability 758 Val 1       := Enormous and powerful particle cannon.
Ability 758 Val 2       := 563
Ability 759 Type        := 80
Ability 759 Descr       := 35
Ability 759 Val 1       := 1458
Ability 759 Val 2       := 1094
Ability 760 Type        := 4374
Ability 760 Descr       := All
Ability 760 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 760 Val 2       := 0
Ability 761 Type        := 26
Ability 761 Descr       := None
Ability 761 Val 1       := Weapons
Ability 761 Val 2       := 26023
Ability 762 Type        := 4
Ability 762 Descr       := 0
Ability 762 Val 1       := 1
Ability 762 Val 2       := 0
Ability 763 Type        := 4
Ability 763 Descr       := 0
Ability 763 Val 1       := Direct Fire
Ability 763 Val 2       := 0
Ability 764 Type        := 828 827 826 825 823 820 817 814 812 809 0 0 0 0 0 0 0 0 0 0
Ability 764 Descr       := Normal
Ability 764 Val 1       := 3
Ability 764 Val 2       := 0
Ability 765 Type        := 1
Ability 765 Descr       := 0
Ability 765 Val 1       := apbeam.wav
Ability 765 Val 2       := 6880
Ability 766 Type        := 6880
Ability 766 Descr       := Reflex Cannon V
Ability 766 Val 1       := Enormous and powerful particle cannon.
Ability 766 Val 2       := 563
Ability 767 Type        := 80
Ability 767 Descr       := 36
Ability 767 Val 1       := 1312
Ability 767 Val 2       := 984
Ability 768 Type        := 3937
Ability 768 Descr       := All
Ability 768 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 768 Val 2       := 0
Ability 769 Type        := 24
Ability 769 Descr       := None
Ability 769 Val 1       := Weapons
Ability 769 Val 2       := 26023
Ability 770 Type        := 5
Ability 770 Descr       := 0
Ability 770 Val 1       := 1
Ability 770 Val 2       := 0
Ability 771 Type        := 5
Ability 771 Descr       := 0
Ability 771 Val 1       := Direct Fire
Ability 771 Val 2       := 0
Ability 772 Type        := 1161 1160 1159 1158 1157 1155 1152 1148 1144 1140 1137 1133 0 0 0 0 0 0 0 0
Ability 772 Descr       := Normal
Ability 772 Val 1       := 3
Ability 772 Val 2       := 0
Ability 773 Type        := 1
Ability 773 Descr       := 0
Ability 773 Val 1       := apbeam.wav
Ability 773 Val 2       := 6880
Ability 774 Type        := 6880
Ability 774 Descr       := Seeker Decoy I
Ability 774 Val 1       := The seeker decoy is designed to overwhelm enemy point defense and increase the chance that seeker weapons will hit their targets.
Ability 774 Val 2       := 486
Ability 775 Type        := 30
Ability 775 Descr       := 20
Ability 775 Val 1       := 300
Ability 775 Val 2       := 30
Ability 776 Type        := 100
Ability 776 Descr       := All
Ability 776 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 776 Val 2       := 0
Ability 777 Type        := 5
Ability 777 Descr       := None
Ability 777 Val 1       := Weapons
Ability 777 Val 2       := 25052
Ability 778 Type        := 1
Ability 778 Descr       := 0
Ability 778 Val 1       := 2
Ability 778 Val 2       := 0
Ability 779 Type        := 3
Ability 779 Descr       := Missile Weapons
Ability 779 Val 1       := 1
Ability 779 Val 2       := 0
Ability 780 Type        := Seeking
Ability 780 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 780 Val 1       := 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0
Ability 780 Val 2       := 0
Ability 781 Type        := 5
Ability 781 Descr       := Seeker
Ability 781 Val 1       := 1
Ability 781 Val 2       := 0
Ability 782 Type        := capshpms.wav
Ability 782 Descr       := 6864
Ability 782 Val 1       := 5
Ability 782 Val 2       := 50
Ability 783 Type        := 50
Ability 783 Descr       := Seeker Decoy II
Ability 783 Val 1       := The seeker decoy is designed to overwhelm enemy point defense and increase the chance that seeker weapons will hit their targets.
Ability 783 Val 2       := 486
Ability 784 Type        := 30
Ability 784 Descr       := 21
Ability 784 Val 1       := 270
Ability 784 Val 2       := 27
Ability 785 Type        := 90
Ability 785 Descr       := All
Ability 785 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 785 Val 2       := 0
Ability 786 Type        := 5
Ability 786 Descr       := None
Ability 786 Val 1       := Weapons
Ability 786 Val 2       := 25052
Ability 787 Type        := 2
Ability 787 Descr       := 0
Ability 787 Val 1       := 2
Ability 787 Val 2       := 0
Ability 788 Type        := 4
Ability 788 Descr       := Missile Weapons
Ability 788 Val 1       := 1
Ability 788 Val 2       := 0
Ability 789 Type        := Seeking
Ability 789 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 789 Val 1       := 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0
Ability 789 Val 2       := 0
Ability 790 Type        := 5
Ability 790 Descr       := Seeker
Ability 790 Val 1       := 1
Ability 790 Val 2       := 0
Ability 791 Type        := capshpms.wav
Ability 791 Descr       := 6864
Ability 791 Val 1       := 5
Ability 791 Val 2       := 50
Ability 792 Type        := 50
Ability 792 Descr       := Seeker Decoy III
Ability 792 Val 1       := The seeker decoy is designed to overwhelm enemy point defense and increase the chance that seeker weapons will hit their targets.
Ability 792 Val 2       := 486
Ability 793 Type        := 30
Ability 793 Descr       := 22
Ability 793 Val 1       := 243
Ability 793 Val 2       := 24
Ability 794 Type        := 81
Ability 794 Descr       := All
Ability 794 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 794 Val 2       := 0
Ability 795 Type        := 5
Ability 795 Descr       := None
Ability 795 Val 1       := Weapons
Ability 795 Val 2       := 25052
Ability 796 Type        := 3
Ability 796 Descr       := 0
Ability 796 Val 1       := 2
Ability 796 Val 2       := 0
Ability 797 Type        := 5
Ability 797 Descr       := Missile Weapons
Ability 797 Val 1       := 1
Ability 797 Val 2       := 0
Ability 798 Type        := Seeking
Ability 798 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 798 Val 1       := 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0
Ability 798 Val 2       := 0
Ability 799 Type        := 4
Ability 799 Descr       := Seeker
Ability 799 Val 1       := 1
Ability 799 Val 2       := 0
Ability 800 Type        := capshpms.wav
Ability 800 Descr       := 6864
Ability 800 Val 1       := 5
Ability 800 Val 2       := 50
Ability 801 Type        := 50
Ability 801 Descr       := Seeker Decoy IV
Ability 801 Val 1       := The seeker decoy is designed to overwhelm enemy point defense and increase the chance that seeker weapons will hit their targets.
Ability 801 Val 2       := 486
Ability 802 Type        := 30
Ability 802 Descr       := 23
Ability 802 Val 1       := 219
Ability 802 Val 2       := 22
Ability 803 Type        := 73
Ability 803 Descr       := All
Ability 803 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 803 Val 2       := 0
Ability 804 Type        := 4
Ability 804 Descr       := None
Ability 804 Val 1       := Weapons
Ability 804 Val 2       := 25052
Ability 805 Type        := 4
Ability 805 Descr       := 0
Ability 805 Val 1       := 2
Ability 805 Val 2       := 0
Ability 806 Type        := 6
Ability 806 Descr       := Missile Weapons
Ability 806 Val 1       := 1
Ability 806 Val 2       := 0
Ability 807 Type        := Seeking
Ability 807 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 807 Val 1       := 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0
Ability 807 Val 2       := 0
Ability 808 Type        := 4
Ability 808 Descr       := Seeker
Ability 808 Val 1       := 1
Ability 808 Val 2       := 0
Ability 809 Type        := capshpms.wav
Ability 809 Descr       := 6864
Ability 809 Val 1       := 5
Ability 809 Val 2       := 50
Ability 810 Type        := 50
Ability 810 Descr       := Seeker Decoy V
Ability 810 Val 1       := The seeker decoy is designed to overwhelm enemy point defense and increase the chance that seeker weapons will hit their targets.
Ability 810 Val 2       := 486
Ability 811 Type        := 30
Ability 811 Descr       := 24
Ability 811 Val 1       := 197
Ability 811 Val 2       := 20
Ability 812 Type        := 66
Ability 812 Descr       := All
Ability 812 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 812 Val 2       := 0
Ability 813 Type        := 4
Ability 813 Descr       := None
Ability 813 Val 1       := Weapons
Ability 813 Val 2       := 25052
Ability 814 Type        := 5
Ability 814 Descr       := 0
Ability 814 Val 1       := 2
Ability 814 Val 2       := 0
Ability 815 Type        := 7
Ability 815 Descr       := Missile Weapons
Ability 815 Val 1       := 1
Ability 815 Val 2       := 0
Ability 816 Type        := Seeking
Ability 816 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 816 Val 1       := 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0
Ability 816 Val 2       := 0
Ability 817 Type        := 3
Ability 817 Descr       := Seeker
Ability 817 Val 1       := 1
Ability 817 Val 2       := 0
Ability 818 Type        := capshpms.wav
Ability 818 Descr       := 6864
Ability 818 Val 1       := 5
Ability 818 Val 2       := 50
Ability 819 Type        := 50
Ability 819 Descr       := Chemical Explosive Missile I
Ability 819 Val 1       := Heavy duty missile with a high explosive warhead.
Ability 819 Val 2       := 942
Ability 820 Type        := 50
Ability 820 Descr       := 45
Ability 820 Val 1       := 300
Ability 820 Val 2       := 30
Ability 821 Type        := 50
Ability 821 Descr       := All
Ability 821 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 821 Val 2       := 0
Ability 822 Type        := 5
Ability 822 Descr       := None
Ability 822 Val 1       := Weapons
Ability 822 Val 2       := 25069
Ability 823 Type        := 1
Ability 823 Descr       := 0
Ability 823 Val 1       := 2
Ability 823 Val 2       := 0
Ability 824 Type        := 1
Ability 824 Descr       := Missile Weapons
Ability 824 Val 1       := 1
Ability 824 Val 2       := 0
Ability 825 Type        := Seeking
Ability 825 Descr       := Ships\Planets\Sat
Ability 825 Val 1       := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Ability 825 Val 2       := 0
Ability 826 Type        := 7
Ability 826 Descr       := Seeker
Ability 826 Val 1       := 1
Ability 826 Val 2       := 0
Ability 827 Type        := capshpms.wav
Ability 827 Descr       := 6878
Ability 827 Val 1       := 5
Ability 827 Val 2       := 10
Ability 828 Type        := 10
Ability 828 Descr       := Chemical Explosive Missile II
Ability 828 Val 1       := Heavy duty missile with a high explosive warhead.
Ability 828 Val 2       := 942
Ability 829 Type        := 50
Ability 829 Descr       := 47
Ability 829 Val 1       := 270
Ability 829 Val 2       := 27
Ability 830 Type        := 45
Ability 830 Descr       := All
Ability 830 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 830 Val 2       := 0
Ability 831 Type        := 5
Ability 831 Descr       := None
Ability 831 Val 1       := Weapons
Ability 831 Val 2       := 25069
Ability 832 Type        := 2
Ability 832 Descr       := 0
Ability 832 Val 1       := 2
Ability 832 Val 2       := 0
Ability 833 Type        := 2
Ability 833 Descr       := Missile Weapons
Ability 833 Val 1       := 1
Ability 833 Val 2       := 0
Ability 834 Type        := Seeking
Ability 834 Descr       := Ships\Planets\Sat
Ability 834 Val 1       := 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0
Ability 834 Val 2       := 0
Ability 835 Type        := 6
Ability 835 Descr       := Seeker
Ability 835 Val 1       := 1
Ability 835 Val 2       := 0
Ability 836 Type        := capshpms.wav
Ability 836 Descr       := 6878
Ability 836 Val 1       := 5
Ability 836 Val 2       := 10
Ability 837 Type        := 10
Ability 837 Descr       := Chemical Explosive Missile III
Ability 837 Val 1       := Heavy duty missile with a high explosive warhead.
Ability 837 Val 2       := 942
Ability 838 Type        := 50
Ability 838 Descr       := 50
Ability 838 Val 1       := 243
Ability 838 Val 2       := 24
Ability 839 Type        := 41
Ability 839 Descr       := All
Ability 839 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 839 Val 2       := 0
Ability 840 Type        := 5
Ability 840 Descr       := None
Ability 840 Val 1       := Weapons
Ability 840 Val 2       := 25069
Ability 841 Type        := 3
Ability 841 Descr       := 0
Ability 841 Val 1       := 2
Ability 841 Val 2       := 0
Ability 842 Type        := 3
Ability 842 Descr       := Missile Weapons
Ability 842 Val 1       := 1
Ability 842 Val 2       := 0
Ability 843 Type        := Seeking
Ability 843 Descr       := Ships\Planets\Sat
Ability 843 Val 1       := 49 49 49 49 49 49 49 49 49 49 49 0 0 0 0 0 0 0 0 0
Ability 843 Val 2       := 0
Ability 844 Type        := 6
Ability 844 Descr       := Seeker
Ability 844 Val 1       := 1
Ability 844 Val 2       := 0
Ability 845 Type        := capshpms.wav
Ability 845 Descr       := 6878
Ability 845 Val 1       := 5
Ability 845 Val 2       := 10
Ability 846 Type        := 10
Ability 846 Descr       := Chemical Explosive Missile IV
Ability 846 Val 1       := Heavy duty missile with a high explosive warhead.
Ability 846 Val 2       := 942
Ability 847 Type        := 50
Ability 847 Descr       := 52
Ability 847 Val 1       := 219
Ability 847 Val 2       := 22
Ability 848 Type        := 36
Ability 848 Descr       := All
Ability 848 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 848 Val 2       := 0
Ability 849 Type        := 4
Ability 849 Descr       := None
Ability 849 Val 1       := Weapons
Ability 849 Val 2       := 25069
Ability 850 Type        := 4
Ability 850 Descr       := 0
Ability 850 Val 1       := 2
Ability 850 Val 2       := 0
Ability 851 Type        := 4
Ability 851 Descr       := Missile Weapons
Ability 851 Val 1       := 1
Ability 851 Val 2       := 0
Ability 852 Type        := Seeking
Ability 852 Descr       := Ships\Planets\Sat
Ability 852 Val 1       := 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0 0 0
Ability 852 Val 2       := 0
Ability 853 Type        := 5
Ability 853 Descr       := Seeker
Ability 853 Val 1       := 1
Ability 853 Val 2       := 0
Ability 854 Type        := capshpms.wav
Ability 854 Descr       := 6878
Ability 854 Val 1       := 5
Ability 854 Val 2       := 10
Ability 855 Type        := 10
Ability 855 Descr       := Chemical Explosive Missile V
Ability 855 Val 1       := Heavy duty missile with a high explosive warhead.
Ability 855 Val 2       := 942
Ability 856 Type        := 50
Ability 856 Descr       := 55
Ability 856 Val 1       := 197
Ability 856 Val 2       := 20
Ability 857 Type        := 33
Ability 857 Descr       := All
Ability 857 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 857 Val 2       := 0
Ability 858 Type        := 4
Ability 858 Descr       := None
Ability 858 Val 1       := Weapons
Ability 858 Val 2       := 25069
Ability 859 Type        := 5
Ability 859 Descr       := 0
Ability 859 Val 1       := 2
Ability 859 Val 2       := 0
Ability 860 Type        := 5
Ability 860 Descr       := Missile Weapons
Ability 860 Val 1       := 1
Ability 860 Val 2       := 0
Ability 861 Type        := Seeking
Ability 861 Descr       := Ships\Planets\Sat
Ability 861 Val 1       := 96 96 96 96 96 96 96 96 96 96 96 96 96 96 96 96 0 0 0 0
Ability 861 Val 2       := 0
Ability 862 Type        := 5
Ability 862 Descr       := Seeker
Ability 862 Val 1       := 1
Ability 862 Val 2       := 0
Ability 863 Type        := capshpms.wav
Ability 863 Descr       := 6878
Ability 863 Val 1       := 5
Ability 863 Val 2       := 10
Ability 864 Type        := 10
Ability 864 Descr       := Nuclear Missile I
Ability 864 Val 1       := Heavy duty missile with nuclear warhead.
Ability 864 Val 2       := 943
Ability 865 Type        := 50
Ability 865 Descr       := 45
Ability 865 Val 1       := 400
Ability 865 Val 2       := 30
Ability 866 Type        := 150
Ability 866 Descr       := All
Ability 866 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 866 Val 2       := 0
Ability 867 Type        := 10
Ability 867 Descr       := None
Ability 867 Val 1       := Weapons
Ability 867 Val 2       := 2001
Ability 868 Type        := 1
Ability 868 Descr       := 0
Ability 868 Val 1       := 2
Ability 868 Val 2       := 0
Ability 869 Type        := 1
Ability 869 Descr       := Missile Weapons
Ability 869 Val 1       := 1
Ability 869 Val 2       := 0
Ability 870 Type        := Seeking
Ability 870 Descr       := Ships\Planets\Sat
Ability 870 Val 1       := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Ability 870 Val 2       := 0
Ability 871 Type        := 7
Ability 871 Descr       := Seeker
Ability 871 Val 1       := 1
Ability 871 Val 2       := 0
Ability 872 Type        := capshpms.wav
Ability 872 Descr       := 2
Ability 872 Val 1       := 5
Ability 872 Val 2       := 10
Ability 873 Type        := 10
Ability 873 Descr       := Nuclear Missile II
Ability 873 Val 1       := Heavy duty missile with nuclear warhead.
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Ability 874 Type        := 50
Ability 874 Descr       := 47
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Ability 875 Type        := 135
Ability 875 Descr       := All
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Ability 876 Type        := 10
Ability 876 Descr       := None
Ability 876 Val 1       := Weapons
Ability 876 Val 2       := 2001
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Ability 877 Descr       := 0
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Ability 877 Val 2       := 0
Ability 878 Type        := 2
Ability 878 Descr       := Missile Weapons
Ability 878 Val 1       := 1
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Ability 879 Type        := Seeking
Ability 879 Descr       := Ships\Planets\Sat
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Ability 880 Descr       := Seeker
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Ability 882 Descr       := Nuclear Missile III
Ability 882 Val 1       := Heavy duty missile with nuclear warhead.
Ability 882 Val 2       := 943
Ability 883 Type        := 50
Ability 883 Descr       := 50
Ability 883 Val 1       := 324
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Ability 884 Type        := 122
Ability 884 Descr       := All
Ability 884 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 884 Val 2       := 0
Ability 885 Type        := 9
Ability 885 Descr       := None
Ability 885 Val 1       := Weapons
Ability 885 Val 2       := 2001
Ability 886 Type        := 3
Ability 886 Descr       := 0
Ability 886 Val 1       := 2
Ability 886 Val 2       := 0
Ability 887 Type        := 3
Ability 887 Descr       := Missile Weapons
Ability 887 Val 1       := 1
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Ability 888 Type        := Seeking
Ability 888 Descr       := Ships\Planets\Sat
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Ability 889 Type        := 6
Ability 889 Descr       := Seeker
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Ability 890 Type        := capshpms.wav
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Ability 890 Val 2       := 10
Ability 891 Type        := 10
Ability 891 Descr       := Nuclear Missile IV
Ability 891 Val 1       := Heavy duty missile with nuclear warhead.
Ability 891 Val 2       := 943
Ability 892 Type        := 50
Ability 892 Descr       := 52
Ability 892 Val 1       := 292
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Ability 893 Type        := 109
Ability 893 Descr       := All
Ability 893 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 893 Val 2       := 0
Ability 894 Type        := 9
Ability 894 Descr       := None
Ability 894 Val 1       := Weapons
Ability 894 Val 2       := 2001
Ability 895 Type        := 4
Ability 895 Descr       := 0
Ability 895 Val 1       := 2
Ability 895 Val 2       := 0
Ability 896 Type        := 4
Ability 896 Descr       := Missile Weapons
Ability 896 Val 1       := 1
Ability 896 Val 2       := 0
Ability 897 Type        := Seeking
Ability 897 Descr       := Ships\Planets\Sat
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Ability 898 Type        := 5
Ability 898 Descr       := Seeker
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Ability 899 Type        := capshpms.wav
Ability 899 Descr       := 2
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Ability 899 Val 2       := 10
Ability 900 Type        := 10
Ability 900 Descr       := Nuclear Missile V
Ability 900 Val 1       := Heavy duty missile with nuclear warhead.
Ability 900 Val 2       := 943
Ability 901 Type        := 50
Ability 901 Descr       := 55
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Ability 902 Type        := 98
Ability 902 Descr       := All
Ability 902 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
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Ability 903 Type        := 8
Ability 903 Descr       := None
Ability 903 Val 1       := Weapons
Ability 903 Val 2       := 2001
Ability 904 Type        := 5
Ability 904 Descr       := 0
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Ability 904 Val 2       := 0
Ability 905 Type        := 5
Ability 905 Descr       := Missile Weapons
Ability 905 Val 1       := 1
Ability 905 Val 2       := 0
Ability 906 Type        := Seeking
Ability 906 Descr       := Ships\Planets\Sat
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Ability 907 Descr       := Seeker
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Ability 908 Type        := capshpms.wav
Ability 908 Descr       := 2
Ability 908 Val 1       := 5
Ability 908 Val 2       := 10
Ability 909 Type        := 10
Ability 909 Descr       := Reflex Missile I
Ability 909 Val 1       := Heavy duty missile with reflex warhead.
Ability 909 Val 2       := 936
Ability 910 Type        := 50
Ability 910 Descr       := 45
Ability 910 Val 1       := 1000
Ability 910 Val 2       := 320
Ability 911 Type        := 598
Ability 911 Descr       := All
Ability 911 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 911 Val 2       := 0
Ability 912 Type        := 30
Ability 912 Descr       := None
Ability 912 Val 1       := Weapons
Ability 912 Val 2       := 26047
Ability 913 Type        := 1
Ability 913 Descr       := 0
Ability 913 Val 1       := 2
Ability 913 Val 2       := 0
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Ability 914 Descr       := Missile Weapons
Ability 914 Val 1       := 1
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Ability 916 Descr       := Seeker
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Ability 917 Type        := capshpms.wav
Ability 917 Descr       := 6889
Ability 917 Val 1       := 5
Ability 917 Val 2       := 10
Ability 918 Type        := 10
Ability 918 Descr       := Reflex Missile II
Ability 918 Val 1       := Heavy duty missile with reflex warhead.
Ability 918 Val 2       := 936
Ability 919 Type        := 50
Ability 919 Descr       := 50
Ability 919 Val 1       := 900
Ability 919 Val 2       := 288
Ability 920 Type        := 538
Ability 920 Descr       := All
Ability 920 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 920 Val 2       := 0
Ability 921 Type        := 27
Ability 921 Descr       := None
Ability 921 Val 1       := Weapons
Ability 921 Val 2       := 26047
Ability 922 Type        := 2
Ability 922 Descr       := 0
Ability 922 Val 1       := 2
Ability 922 Val 2       := 0
Ability 923 Type        := 2
Ability 923 Descr       := Missile Weapons
Ability 923 Val 1       := 1
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Ability 924 Type        := Seeking
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Ability 925 Descr       := Seeker
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Ability 926 Type        := capshpms.wav
Ability 926 Descr       := 6889
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Ability 926 Val 2       := 10
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Ability 927 Descr       := Reflex Missile III
Ability 927 Val 1       := Heavy duty missile with reflex warhead.
Ability 927 Val 2       := 936
Ability 928 Type        := 50
Ability 928 Descr       := 54
Ability 928 Val 1       := 810
Ability 928 Val 2       := 259
Ability 929 Type        := 484
Ability 929 Descr       := All
Ability 929 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
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Ability 930 Descr       := None
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Ability 930 Val 2       := 26047
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Ability 931 Descr       := 0
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Ability 931 Val 2       := 0
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Ability 932 Descr       := Missile Weapons
Ability 932 Val 1       := 1
Ability 932 Val 2       := 0
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Ability 935 Descr       := 6889
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Ability 935 Val 2       := 10
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Ability 936 Descr       := Reflex Missile IV
Ability 936 Val 1       := Heavy duty missile with reflex warhead.
Ability 936 Val 2       := 936
Ability 937 Type        := 50
Ability 937 Descr       := 60
Ability 937 Val 1       := 729
Ability 937 Val 2       := 233
Ability 938 Type        := 436
Ability 938 Descr       := All
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Ability 939 Type        := 22
Ability 939 Descr       := None
Ability 939 Val 1       := Weapons
Ability 939 Val 2       := 26047
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Ability 940 Descr       := 0
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Ability 940 Val 2       := 0
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Ability 941 Descr       := Missile Weapons
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Ability 943 Descr       := Seeker
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Ability 944 Type        := capshpms.wav
Ability 944 Descr       := 6889
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Ability 944 Val 2       := 10
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Ability 945 Val 1       := Heavy duty missile with reflex warhead.
Ability 945 Val 2       := 936
Ability 946 Type        := 50
Ability 946 Descr       := 66
Ability 946 Val 1       := 656
Ability 946 Val 2       := 210
Ability 947 Type        := 392
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Ability 948 Descr       := None
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Ability 948 Val 2       := 26047
Ability 949 Type        := 5
Ability 949 Descr       := 0
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Ability 949 Val 2       := 0
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Ability 950 Descr       := Missile Weapons
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Ability 953 Type        := capshpms.wav
Ability 953 Descr       := 6889
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Ability 953 Val 2       := 10
Ability 954 Type        := 10
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Ability 954 Val 1       := Heavy duty missile with antimatter warhead.
Ability 954 Val 2       := 944
Ability 955 Type        := Destroy Nebulae
Ability 955 Descr       := Can destroy a system sized nebulae.
Ability 955 Val 1       := 0
Ability 955 Val 2       := 0
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Ability 956 Descr       := Component is destroyed after use.
Ability 956 Val 1       := 0
Ability 956 Val 2       := 0
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Ability 957 Descr       := None
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Ability 957 Val 2       := 25053
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Ability 958 Val 2       := 0
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Ability 961 Descr       := Seeker
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Ability 962 Type        := capshpms.wav
Ability 962 Descr       := 6865
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Ability 962 Val 2       := 20
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Ability 963 Val 1       := Heavy duty missile with antimatter warhead.
Ability 963 Val 2       := 944
Ability 964 Type        := Destroy Nebulae
Ability 964 Descr       := Can destroy a system sized nebulae.
Ability 964 Val 1       := 0
Ability 964 Val 2       := 0
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Ability 965 Descr       := Component is destroyed after use.
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Ability 965 Val 2       := 0
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Ability 966 Descr       := None
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Ability 966 Val 2       := 25053
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Ability 967 Val 2       := 0
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Ability 970 Descr       := Seeker
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Ability 971 Type        := capshpms.wav
Ability 971 Descr       := 6865
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Ability 971 Val 2       := 20
Ability 972 Type        := 20
Ability 972 Descr       := Antimatter Missile III
Ability 972 Val 1       := Heavy duty missile with antimatter warhead.
Ability 972 Val 2       := 944
Ability 973 Type        := Destroy Nebulae
Ability 973 Descr       := Can destroy a system sized nebulae.
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Ability 973 Val 2       := 0
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Ability 974 Descr       := Component is destroyed after use.
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Ability 974 Val 2       := 0
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Ability 975 Descr       := None
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Ability 975 Val 2       := 25053
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Ability 976 Val 2       := 0
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Ability 977 Val 2       := 0
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Ability 979 Descr       := Seeker
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Ability 980 Type        := capshpms.wav
Ability 980 Descr       := 6865
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Ability 980 Val 2       := 20
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Ability 981 Val 1       := Heavy duty missile with antimatter warhead.
Ability 981 Val 2       := 944
Ability 982 Type        := Destroy Nebulae
Ability 982 Descr       := Can destroy a system sized nebulae.
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Ability 982 Val 2       := 0
Ability 983 Type        := Component Destroyed On Use
Ability 983 Descr       := Component is destroyed after use.
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Ability 983 Val 2       := 0
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Ability 984 Descr       := None
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Ability 984 Val 2       := 25053
Ability 985 Type        := 4
Ability 985 Descr       := 0
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Ability 985 Val 2       := 0
Ability 986 Type        := 4
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Ability 988 Descr       := Seeker
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Ability 989 Type        := capshpms.wav
Ability 989 Descr       := 6865
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Ability 989 Val 2       := 20
Ability 990 Type        := 20
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Ability 990 Val 2       := 944
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Ability 991 Descr       := Will create a nebulae by exploding a star.
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Ability 991 Val 2       := 0
Ability 992 Type        := 328
Ability 992 Descr       := All
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Ability 993 Descr       := None
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Ability 993 Val 2       := 25053
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Ability 994 Val 2       := 0
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Ability 998 Type        := capshpms.wav
Ability 998 Descr       := 6865
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Ability 999 Val 2       := 19
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Ability 1000 Descr       := Will create a nebulae by exploding a star.
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Ability 1000 Val 2       := 0
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Ability 1001 Descr       := All
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Ability 1002 Descr       := None
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Ability 1002 Val 2       := 2002
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Ability 1003 Descr       := 0
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Ability 1003 Val 2       := 0
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Ability 1007 Val 2       := 0
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Ability 1008 Descr       := 19
Ability 1008 Val 1       := 20
Ability 1008 Val 2       := 16
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Ability 1009 Val 2       := 0
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Ability 1010 Descr       := tion := All but Troops and Mines
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Ability 1010 Val 2       := 0
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Ability 1011 Descr       := 2002
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Ability 1011 Val 2       := 0
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Ability 1012 Val 2       := 0
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Ability 1015 Descr       := 0
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Ability 1017 Type        := 20
Ability 1017 Descr       := 17
Ability 1017 Val 1       := 41
Ability 1017 Val 2       := 41
Ability 1018 Type        := Create Nebulae
Ability 1018 Descr       := Will create a nebulae by exploding a star.
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Ability 1018 Val 2       := 0
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Ability 1019 Descr       := None
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Ability 1019 Val 2       := 2002
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Ability 1020 Descr       := 0
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Ability 1020 Val 2       := 0
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Ability 1021 Val 2       := 0
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Ability 1023 Val 2       := 0
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Ability 1025 Val 1       := 20
Ability 1025 Val 2       := 17
Ability 1026 Type        := 36
Ability 1026 Descr       := 36
Ability 1026 Val 1       := 73
Ability 1026 Val 2       := 0
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Ability 1027 Descr       := Will create a nebulae by exploding a star.
Ability 1027 Val 1       := 0
Ability 1027 Val 2       := 0
Ability 1028 Type        := Weapons
Ability 1028 Descr       := 2002
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Ability 1028 Val 2       := 0
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Ability 1029 Descr       := Particle Beams
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Ability 1029 Val 2       := 0
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Ability 1030 Val 2       := 0
Ability 1031 Type        := 14 13 12 10 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1031 Descr       := Normal
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Ability 1032 Descr       := 0
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Ability 1033 Type        := 3
Ability 1033 Descr       := Meson Cannon V
Ability 1033 Val 1       := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Ability 1033 Val 2       := 19
Ability 1034 Type        := 20
Ability 1034 Descr       := 18
Ability 1034 Val 1       := 33
Ability 1034 Val 2       := 33
Ability 1035 Type        := 66
Ability 1035 Descr       := All
Ability 1035 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1035 Val 2       := 0
Ability 1036 Type        := Destroy Black Hole
Ability 1036 Descr       := Can collapse a black hole.
Ability 1036 Val 1       := 0
Ability 1036 Val 2       := 0
Ability 1037 Type        := Component Destroyed On Use
Ability 1037 Descr       := Component is destroyed after use.
Ability 1037 Val 1       := 0
Ability 1037 Val 2       := 0
Ability 1038 Type        := 5
Ability 1038 Descr       := Nuclear Power
Ability 1038 Val 1       := 1
Ability 1038 Val 2       := 0
Ability 1039 Type        := Direct Fire
Ability 1039 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 1039 Val 1       := 17 16 14 12 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1039 Val 2       := 0
Ability 1040 Type        := 1
Ability 1040 Descr       := Torp
Ability 1040 Val 1       := 17
Ability 1040 Val 2       := 0
Ability 1041 Type        := mesonb.wav
Ability 1041 Descr       := 3
Ability 1041 Val 1       := 3
Ability 1041 Val 2       := 0
Ability 1042 Type        := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Ability 1042 Descr       := 19
Ability 1042 Val 1       := 20
Ability 1042 Val 2       := 19
Ability 1043 Type        := 30
Ability 1043 Descr       := 30
Ability 1043 Val 1       := 59
Ability 1043 Val 2       := 0
Ability 1044 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1044 Descr       := tion := All but Troops and Mines
Ability 1044 Val 1       := 12
Ability 1044 Val 2       := 0
Ability 1045 Type        := Destroy Black Hole
Ability 1045 Descr       := Can collapse a black hole.
Ability 1045 Val 1       := 0
Ability 1045 Val 2       := 0
Ability 1046 Type        := Component Destroyed On Use
Ability 1046 Descr       := Component is destroyed after use.
Ability 1046 Val 1       := 0
Ability 1046 Val 2       := 0
Ability 1047 Type        := 1
Ability 1047 Descr       := 0
Ability 1047 Val 1       := Direct Fire
Ability 1047 Val 2       := 0
Ability 1048 Type        := 22 21 19 17 14 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1048 Descr       := Normal
Ability 1048 Val 1       := 1
Ability 1048 Val 2       := 0
Ability 1049 Type        := 17
Ability 1049 Descr       := 0
Ability 1049 Val 1       := mesonb.wav
Ability 1049 Val 2       := 3
Ability 1050 Type        := 3
Ability 1050 Descr       := Meson Cannon VII
Ability 1050 Val 1       := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Ability 1050 Val 2       := 19
Ability 1051 Type        := 20
Ability 1051 Descr       := 20
Ability 1051 Val 1       := 27
Ability 1051 Val 2       := 27
Ability 1052 Type        := 53
Ability 1052 Descr       := All
Ability 1052 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1052 Val 2       := 0
Ability 1053 Type        := 11
Ability 1053 Descr       := None
Ability 1053 Val 1       := Weapons
Ability 1053 Val 2       := 2002
Ability 1054 Type        := Destroy Black Hole
Ability 1054 Descr       := Can collapse a black hole.
Ability 1054 Val 1       := 0
Ability 1054 Val 2       := 0
Ability 1055 Type        := Component Destroyed On Use
Ability 1055 Descr       := Component is destroyed after use.
Ability 1055 Val 1       := 0
Ability 1055 Val 2       := 0
Ability 1056 Type        := Direct Fire
Ability 1056 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 1056 Val 1       := 27 26 25 23 20 17 14 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1056 Val 2       := 0
Ability 1057 Type        := 1
Ability 1057 Descr       := Torp
Ability 1057 Val 1       := 17
Ability 1057 Val 2       := 0
Ability 1058 Type        := mesonb.wav
Ability 1058 Descr       := 3
Ability 1058 Val 1       := 3
Ability 1058 Val 2       := 0
Ability 1059 Type        := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Ability 1059 Descr       := 19
Ability 1059 Val 1       := 20
Ability 1059 Val 2       := 21
Ability 1060 Type        := 24
Ability 1060 Descr       := 24
Ability 1060 Val 1       := 48
Ability 1060 Val 2       := 0
Ability 1061 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1061 Descr       := tion := All but Troops and Mines
Ability 1061 Val 1       := 11
Ability 1061 Val 2       := 0
Ability 1062 Type        := Weapons
Ability 1062 Descr       := 2002
Ability 1062 Val 1       := 8
Ability 1062 Val 2       := 0
Ability 1063 Type        := Destroy Black Hole
Ability 1063 Descr       := Can collapse a black hole.
Ability 1063 Val 1       := 0
Ability 1063 Val 2       := 0
Ability 1064 Type        := Component Destroyed On Use
Ability 1064 Descr       := Component is destroyed after use.
Ability 1064 Val 1       := 0
Ability 1064 Val 2       := 0
Ability 1065 Type        := 33 32 30 28 25 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1065 Descr       := Normal
Ability 1065 Val 1       := 1
Ability 1065 Val 2       := 0
Ability 1066 Type        := 17
Ability 1066 Descr       := 0
Ability 1066 Val 1       := mesonb.wav
Ability 1066 Val 2       := 3
Ability 1067 Type        := 3
Ability 1067 Descr       := Meson Cannon IX
Ability 1067 Val 1       := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Ability 1067 Val 2       := 19
Ability 1068 Type        := 20
Ability 1068 Descr       := 22
Ability 1068 Val 1       := 22
Ability 1068 Val 2       := 22
Ability 1069 Type        := 43
Ability 1069 Descr       := All
Ability 1069 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1069 Val 2       := 0
Ability 1070 Type        := 10
Ability 1070 Descr       := None
Ability 1070 Val 1       := Weapons
Ability 1070 Val 2       := 2002
Ability 1071 Type        := 9
Ability 1071 Descr       := 0
Ability 1071 Val 1       := 2
Ability 1071 Val 2       := 0
Ability 1072 Type        := Destroy Black Hole
Ability 1072 Descr       := Can collapse a black hole.
Ability 1072 Val 1       := 0
Ability 1072 Val 2       := 0
Ability 1073 Type        := Component Destroyed On Use
Ability 1073 Descr       := Component is destroyed after use.
Ability 1073 Val 1       := 0
Ability 1073 Val 2       := 0
Ability 1074 Type        := 1
Ability 1074 Descr       := Torp
Ability 1074 Val 1       := 17
Ability 1074 Val 2       := 0
Ability 1075 Type        := mesonb.wav
Ability 1075 Descr       := 3
Ability 1075 Val 1       := 3
Ability 1075 Val 2       := 0
Ability 1076 Type        := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Ability 1076 Descr       := 19
Ability 1076 Val 1       := 20
Ability 1076 Val 2       := 23
Ability 1077 Type        := 19
Ability 1077 Descr       := 19
Ability 1077 Val 1       := 39
Ability 1077 Val 2       := 0
Ability 1078 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1078 Descr       := tion := All but Troops and Mines
Ability 1078 Val 1       := 10
Ability 1078 Val 2       := 0
Ability 1079 Type        := Weapons
Ability 1079 Descr       := 2002
Ability 1079 Val 1       := 10
Ability 1079 Val 2       := 0
Ability 1080 Type        := 2
Ability 1080 Descr       := Particle Beams
Ability 1080 Val 1       := 10
Ability 1080 Val 2       := 0
Ability 1081 Type        := Create Black Hole
Ability 1081 Descr       := Will create a black hole by collapsing a star.
Ability 1081 Val 1       := 0
Ability 1081 Val 2       := 0
Ability 1082 Type        := 50 49 48 46 44 41 36 30 25 0 0 0 0 0 0 0 0 0 0 0
Ability 1082 Descr       := Normal
Ability 1082 Val 1       := 1
Ability 1082 Val 2       := 0
Ability 1083 Type        := 17
Ability 1083 Descr       := 0
Ability 1083 Val 1       := mesonb.wav
Ability 1083 Val 2       := 3
Ability 1084 Type        := 3
Ability 1084 Descr       := Plasma Torpedo I
Ability 1084 Val 1       := 
Ability 1084 Val 2       := 1178
Ability 1085 Type        := 40
Ability 1085 Descr       := 20
Ability 1085 Val 1       := 300
Ability 1085 Val 2       := 100
Ability 1086 Type        := 500
Ability 1086 Descr       := All
Ability 1086 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1086 Val 2       := 0
Ability 1087 Type        := 25
Ability 1087 Descr       := None
Ability 1087 Val 1       := Weapons
Ability 1087 Val 2       := 2003
Ability 1088 Type        := 1
Ability 1088 Descr       := 0
Ability 1088 Val 1       := 2
Ability 1088 Val 2       := 0
Ability 1089 Type        := 2
Ability 1089 Descr       := Torpedo Weapons
Ability 1089 Val 1       := 1
Ability 1089 Val 2       := 0
Ability 1090 Type        := Create Black Hole
Ability 1090 Descr       := Will create a black hole by collapsing a star.
Ability 1090 Val 1       := 0
Ability 1090 Val 2       := 0
Ability 1091 Type        := 4
Ability 1091 Descr       := Torp
Ability 1091 Val 1       := 20
Ability 1091 Val 2       := 0
Ability 1092 Type        := amtorp.wav
Ability 1092 Descr       := 4
Ability 1092 Val 1       := 4
Ability 1092 Val 2       := 0
Ability 1093 Type        := 
Ability 1093 Descr       := 1178
Ability 1093 Val 1       := 40
Ability 1093 Val 2       := 21
Ability 1094 Type        := 270
Ability 1094 Descr       := 90
Ability 1094 Val 1       := 450
Ability 1094 Val 2       := 0
Ability 1095 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1095 Descr       := tion := All but Troops and Mines
Ability 1095 Val 1       := 24
Ability 1095 Val 2       := 0
Ability 1096 Type        := Weapons
Ability 1096 Descr       := 2003
Ability 1096 Val 1       := 2
Ability 1096 Val 2       := 0
Ability 1097 Type        := 2
Ability 1097 Descr       := Plasma Technology
Ability 1097 Val 1       := 3
Ability 1097 Val 2       := 0
Ability 1098 Type        := 1
Ability 1098 Descr       := 0
Ability 1098 Val 1       := Direct Fire
Ability 1098 Val 2       := 0
Ability 1099 Type        := Create Black Hole
Ability 1099 Descr       := Will create a black hole by collapsing a star.
Ability 1099 Val 1       := 0
Ability 1099 Val 2       := 0
Ability 1100 Type        := 20
Ability 1100 Descr       := 0
Ability 1100 Val 1       := amtorp.wav
Ability 1100 Val 2       := 4
Ability 1101 Type        := 4
Ability 1101 Descr       := Plasma Torpedo III
Ability 1101 Val 1       := 
Ability 1101 Val 2       := 1178
Ability 1102 Type        := 40
Ability 1102 Descr       := 22
Ability 1102 Val 1       := 243
Ability 1102 Val 2       := 81
Ability 1103 Type        := 405
Ability 1103 Descr       := All
Ability 1103 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1103 Val 2       := 0
Ability 1104 Type        := 23
Ability 1104 Descr       := None
Ability 1104 Val 1       := Weapons
Ability 1104 Val 2       := 2003
Ability 1105 Type        := 3
Ability 1105 Descr       := 0
Ability 1105 Val 1       := 2
Ability 1105 Val 2       := 0
Ability 1106 Type        := 4
Ability 1106 Descr       := Torpedo Weapons
Ability 1106 Val 1       := 1
Ability 1106 Val 2       := 0
Ability 1107 Type        := Direct Fire
Ability 1107 Descr       := Ships\Planets\Sat
Ability 1107 Val 1       := 253 253 253 253 253 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1107 Val 2       := 0
Ability 1108 Type        := Create Black Hole
Ability 1108 Descr       := Will create a black hole by collapsing a star.
Ability 1108 Val 1       := 0
Ability 1108 Val 2       := 0
Ability 1109 Type        := amtorp.wav
Ability 1109 Descr       := 4
Ability 1109 Val 1       := 4
Ability 1109 Val 2       := 0
Ability 1110 Type        := 
Ability 1110 Descr       := 1178
Ability 1110 Val 1       := 40
Ability 1110 Val 2       := 23
Ability 1111 Type        := 219
Ability 1111 Descr       := 73
Ability 1111 Val 1       := 365
Ability 1111 Val 2       := 0
Ability 1112 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1112 Descr       := tion := All but Troops and Mines
Ability 1112 Val 1       := 21
Ability 1112 Val 2       := 0
Ability 1113 Type        := Weapons
Ability 1113 Descr       := 2003
Ability 1113 Val 1       := 4
Ability 1113 Val 2       := 0
Ability 1114 Type        := 2
Ability 1114 Descr       := Plasma Technology
Ability 1114 Val 1       := 5
Ability 1114 Val 2       := 0
Ability 1115 Type        := 1
Ability 1115 Descr       := 0
Ability 1115 Val 1       := Direct Fire
Ability 1115 Val 2       := 0
Ability 1116 Type        := 329 329 329 329 329 329 329 329 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1116 Descr       := Normal
Ability 1116 Val 1       := 3
Ability 1116 Val 2       := 0
Ability 1117 Type        := Create Black Hole
Ability 1117 Descr       := Will create a black hole by collapsing a star.
Ability 1117 Val 1       := 0
Ability 1117 Val 2       := 0
Ability 1118 Type        := 4
Ability 1118 Descr       := Plasma Torpedo V
Ability 1118 Val 1       := 
Ability 1118 Val 2       := 1178
Ability 1119 Type        := 40
Ability 1119 Descr       := 24
Ability 1119 Val 1       := 197
Ability 1119 Val 2       := 66
Ability 1120 Type        := 328
Ability 1120 Descr       := All
Ability 1120 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1120 Val 2       := 0
Ability 1121 Type        := 20
Ability 1121 Descr       := None
Ability 1121 Val 1       := Weapons
Ability 1121 Val 2       := 2003
Ability 1122 Type        := 5
Ability 1122 Descr       := 0
Ability 1122 Val 1       := 2
Ability 1122 Val 2       := 0
Ability 1123 Type        := 6
Ability 1123 Descr       := Torpedo Weapons
Ability 1123 Val 1       := 1
Ability 1123 Val 2       := 0
Ability 1124 Type        := Direct Fire
Ability 1124 Descr       := Ships\Planets\Sat
Ability 1124 Val 1       := 428 428 428 428 428 428 428 428 428 428 428 0 0 0 0 0 0 0 0 0
Ability 1124 Val 2       := 0
Ability 1125 Type        := 3
Ability 1125 Descr       := Torp
Ability 1125 Val 1       := 20
Ability 1125 Val 2       := 0
Ability 1126 Type        := amtorp.wav
Ability 1126 Descr       := 4
Ability 1126 Val 1       := 4
Ability 1126 Val 2       := 0
Ability 1127 Type        := 
Ability 1127 Descr       := 878
Ability 1127 Val 1       := 60
Ability 1127 Val 2       := 30
Ability 1128 Type        := 300
Ability 1128 Descr       := 80
Ability 1128 Val 1       := 500
Ability 1128 Val 2       := 0
Ability 1129 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1129 Descr       := tion := All but Troops and Mines
Ability 1129 Val 1       := 35
Ability 1129 Val 2       := 0
Ability 1130 Type        := Weapons
Ability 1130 Descr       := 25078
Ability 1130 Val 1       := 1
Ability 1130 Val 2       := 0
Ability 1131 Type        := 3
Ability 1131 Descr       := Particle Beams
Ability 1131 Val 1       := 2
Ability 1131 Val 2       := 0
Ability 1132 Type        := 1
Ability 1132 Descr       := Torpedo Weapons
Ability 1132 Val 1       := 1
Ability 1132 Val 2       := 0
Ability 1133 Type        := Direct Fire
Ability 1133 Descr       := Ships\Planets\Sat
Ability 1133 Val 1       := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1133 Val 2       := 0
Ability 1134 Type        := 4
Ability 1134 Descr       := Torp
Ability 1134 Val 1       := 20
Ability 1134 Val 2       := 0
Ability 1135 Type        := amtorp.wav
Ability 1135 Descr       := 6895
Ability 1135 Val 1       := 6895
Ability 1135 Val 2       := 0
Ability 1136 Type        := 
Ability 1136 Descr       := 878
Ability 1136 Val 1       := 60
Ability 1136 Val 2       := 32
Ability 1137 Type        := 270
Ability 1137 Descr       := 72
Ability 1137 Val 1       := 450
Ability 1137 Val 2       := 0
Ability 1138 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1138 Descr       := tion := All but Troops and Mines
Ability 1138 Val 1       := 33
Ability 1138 Val 2       := 0
Ability 1139 Type        := Weapons
Ability 1139 Descr       := 25078
Ability 1139 Val 1       := 2
Ability 1139 Val 2       := 0
Ability 1140 Type        := 3
Ability 1140 Descr       := Particle Beams
Ability 1140 Val 1       := 3
Ability 1140 Val 2       := 0
Ability 1141 Type        := 1
Ability 1141 Descr       := Torpedo Weapons
Ability 1141 Val 1       := 1
Ability 1141 Val 2       := 0
Ability 1142 Type        := Direct Fire
Ability 1142 Descr       := Ships\Planets\Sat
Ability 1142 Val 1       := 260 260 260 260 260 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1142 Val 2       := 0
Ability 1143 Type        := 4
Ability 1143 Descr       := Torp
Ability 1143 Val 1       := 20
Ability 1143 Val 2       := 0
Ability 1144 Type        := amtorp.wav
Ability 1144 Descr       := 6895
Ability 1144 Val 1       := 6895
Ability 1144 Val 2       := 0
Ability 1145 Type        := 
Ability 1145 Descr       := 878
Ability 1145 Val 1       := 60
Ability 1145 Val 2       := 33
Ability 1146 Type        := 243
Ability 1146 Descr       := 65
Ability 1146 Val 1       := 405
Ability 1146 Val 2       := 0
Ability 1147 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1147 Descr       := tion := All but Troops and Mines
Ability 1147 Val 1       := 32
Ability 1147 Val 2       := 0
Ability 1148 Type        := Weapons
Ability 1148 Descr       := 25078
Ability 1148 Val 1       := 3
Ability 1148 Val 2       := 0
Ability 1149 Type        := 3
Ability 1149 Descr       := Particle Beams
Ability 1149 Val 1       := 4
Ability 1149 Val 2       := 0
Ability 1150 Type        := 1
Ability 1150 Descr       := Torpedo Weapons
Ability 1150 Val 1       := 1
Ability 1150 Val 2       := 0
Ability 1151 Type        := Direct Fire
Ability 1151 Descr       := Ships\Planets\Sat
Ability 1151 Val 1       := 338 338 338 338 338 338 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1151 Val 2       := 0
Ability 1152 Type        := 3
Ability 1152 Descr       := Torp
Ability 1152 Val 1       := 20
Ability 1152 Val 2       := 0
Ability 1153 Type        := amtorp.wav
Ability 1153 Descr       := 6895
Ability 1153 Val 1       := 6895
Ability 1153 Val 2       := 0
Ability 1154 Type        := 
Ability 1154 Descr       := 878
Ability 1154 Val 1       := 60
Ability 1154 Val 2       := 35
Ability 1155 Type        := 219
Ability 1155 Descr       := 58
Ability 1155 Val 1       := 365
Ability 1155 Val 2       := 0
Ability 1156 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1156 Descr       := tion := All but Troops and Mines
Ability 1156 Val 1       := 30
Ability 1156 Val 2       := 0
Ability 1157 Type        := Weapons
Ability 1157 Descr       := 25078
Ability 1157 Val 1       := 4
Ability 1157 Val 2       := 0
Ability 1158 Type        := 3
Ability 1158 Descr       := Particle Beams
Ability 1158 Val 1       := 5
Ability 1158 Val 2       := 0
Ability 1159 Type        := 1
Ability 1159 Descr       := Torpedo Weapons
Ability 1159 Val 1       := 1
Ability 1159 Val 2       := 0
Ability 1160 Type        := Direct Fire
Ability 1160 Descr       := Ships\Planets\Sat
Ability 1160 Val 1       := 439 439 439 439 439 439 439 439 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1160 Val 2       := 0
Ability 1161 Type        := 3
Ability 1161 Descr       := Torp
Ability 1161 Val 1       := 20
Ability 1161 Val 2       := 0
Ability 1162 Type        := amtorp.wav
Ability 1162 Descr       := 6895
Ability 1162 Val 1       := 6895
Ability 1162 Val 2       := 0
Ability 1163 Type        := 
Ability 1163 Descr       := 878
Ability 1163 Val 1       := 60
Ability 1163 Val 2       := 36
Ability 1164 Type        := 197
Ability 1164 Descr       := 52
Ability 1164 Val 1       := 328
Ability 1164 Val 2       := 0
Ability 1165 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1165 Descr       := tion := All but Troops and Mines
Ability 1165 Val 1       := 29
Ability 1165 Val 2       := 0
Ability 1166 Type        := Weapons
Ability 1166 Descr       := 25078
Ability 1166 Val 1       := 5
Ability 1166 Val 2       := 0
Ability 1167 Type        := 3
Ability 1167 Descr       := Particle Beams
Ability 1167 Val 1       := 6
Ability 1167 Val 2       := 0
Ability 1168 Type        := 1
Ability 1168 Descr       := Torpedo Weapons
Ability 1168 Val 1       := 1
Ability 1168 Val 2       := 0
Ability 1169 Type        := Direct Fire
Ability 1169 Descr       := Ships\Planets\Sat
Ability 1169 Val 1       := 571 571 571 571 571 571 571 571 571 571 571 0 0 0 0 0 0 0 0 0
Ability 1169 Val 2       := 0
Ability 1170 Type        := 3
Ability 1170 Descr       := Torp
Ability 1170 Val 1       := 20
Ability 1170 Val 2       := 0
Ability 1171 Type        := amtorp.wav
Ability 1171 Descr       := 6895
Ability 1171 Val 1       := 6895
Ability 1171 Val 2       := 0
Ability 1172 Type        := 
Ability 1172 Descr       := 323
Ability 1172 Val 1       := 40
Ability 1172 Val 2       := 30
Ability 1173 Type        := 400
Ability 1173 Descr       := 90
Ability 1173 Val 1       := 400
Ability 1173 Val 2       := 0
Ability 1174 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1174 Descr       := tion := All but Troops and Mines
Ability 1174 Val 1       := 30
Ability 1174 Val 2       := 0
Ability 1175 Type        := Weapons
Ability 1175 Descr       := 26025
Ability 1175 Val 1       := 1
Ability 1175 Val 2       := 0
Ability 1176 Type        := 2
Ability 1176 Descr       := Antigravity
Ability 1176 Val 1       := 2
Ability 1176 Val 2       := 0
Ability 1177 Type        := 1
Ability 1177 Descr       := 0
Ability 1177 Val 1       := Direct Fire
Ability 1177 Val 2       := 0
Ability 1178 Type        := 250 250 250 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1178 Descr       := Normal
Ability 1178 Val 1       := 4
Ability 1178 Val 2       := 0
Ability 1179 Type        := 20
Ability 1179 Descr       := 0
Ability 1179 Val 1       := amtorp.wav
Ability 1179 Val 2       := 6896
Ability 1180 Type        := Combat To Hit Defense Plus
Ability 1180 Descr       := Improves combat performance by 7%
Ability 1180 Val 1       := 7
Ability 1180 Val 2       := 0
Ability 1181 Type        := Combat Movement
Ability 1181 Descr       := Provides 2 extra combat movement point
Ability 1181 Val 1       := 2
Ability 1181 Val 2       := 0
Ability 1182 Type        := Armor
Ability 1182 Descr       := Easily damaged in combat
Ability 1182 Val 1       := 0
Ability 1182 Val 2       := 0
Ability 1183 Type        := 29
Ability 1183 Descr       := None
Ability 1183 Val 1       := Weapons
Ability 1183 Val 2       := 26025
Ability 1184 Type        := 2
Ability 1184 Descr       := 0
Ability 1184 Val 1       := 2
Ability 1184 Val 2       := 0
Ability 1185 Type        := 3
Ability 1185 Descr       := Torpedo Weapons
Ability 1185 Val 1       := 1
Ability 1185 Val 2       := 0
Ability 1186 Type        := Direct Fire
Ability 1186 Descr       := Ships\Planets\Sat
Ability 1186 Val 1       := 325 325 325 325 325 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1186 Val 2       := 0
Ability 1187 Type        := 4
Ability 1187 Descr       := Torp
Ability 1187 Val 1       := 20
Ability 1187 Val 2       := 0
Ability 1188 Type        := amtorp.wav
Ability 1188 Descr       := 6896
Ability 1188 Val 1       := 6896
Ability 1188 Val 2       := 0
Ability 1189 Type        := 
Ability 1189 Descr       := 323
Ability 1189 Val 1       := 40
Ability 1189 Val 2       := 33
Ability 1190 Type        := 324
Ability 1190 Descr       := 73
Ability 1190 Val 1       := 324
Ability 1190 Val 2       := 0
Ability 1191 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1191 Descr       := tion := All but Troops and Mines
Ability 1191 Val 1       := 27
Ability 1191 Val 2       := 0
Ability 1192 Type        := Weapons
Ability 1192 Descr       := 26025
Ability 1192 Val 1       := 3
Ability 1192 Val 2       := 0
Ability 1193 Type        := 2
Ability 1193 Descr       := Antigravity
Ability 1193 Val 1       := 4
Ability 1193 Val 2       := 0
Ability 1194 Type        := 1
Ability 1194 Descr       := 0
Ability 1194 Val 1       := Direct Fire
Ability 1194 Val 2       := 0
Ability 1195 Type        := 422 422 422 422 422 422 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1195 Descr       := Normal
Ability 1195 Val 1       := 3
Ability 1195 Val 2       := 0
Ability 1196 Type        := 20
Ability 1196 Descr       := 0
Ability 1196 Val 1       := amtorp.wav
Ability 1196 Val 2       := 6896
Ability 1197 Type        := 6896
Ability 1197 Descr       := Gravimetric Torpedo IV
Ability 1197 Val 1       := 
Ability 1197 Val 2       := 323
Ability 1198 Type        := 40
Ability 1198 Descr       := 35
Ability 1198 Val 1       := 292
Ability 1198 Val 2       := 66
Ability 1199 Type        := 292
Ability 1199 Descr       := All
Ability 1199 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1199 Val 2       := 0
Ability 1200 Type        := 26
Ability 1200 Descr       := None
Ability 1200 Val 1       := Weapons
Ability 1200 Val 2       := 26025
Ability 1201 Type        := 4
Ability 1201 Descr       := 0
Ability 1201 Val 1       := 2
Ability 1201 Val 2       := 0
Ability 1202 Type        := 5
Ability 1202 Descr       := Torpedo Weapons
Ability 1202 Val 1       := 1
Ability 1202 Val 2       := 0
Ability 1203 Type        := Direct Fire
Ability 1203 Descr       := Ships\Planets\Sat
Ability 1203 Val 1       := 549 549 549 549 549 549 549 549 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1203 Val 2       := 0
Ability 1204 Type        := 3
Ability 1204 Descr       := Torp
Ability 1204 Val 1       := 20
Ability 1204 Val 2       := 0
Ability 1205 Type        := amtorp.wav
Ability 1205 Descr       := 6896
Ability 1205 Val 1       := 6896
Ability 1205 Val 2       := 0
Ability 1206 Type        := 
Ability 1206 Descr       := 323
Ability 1206 Val 1       := 40
Ability 1206 Val 2       := 36
Ability 1207 Type        := 262
Ability 1207 Descr       := 59
Ability 1207 Val 1       := 262
Ability 1207 Val 2       := 0
Ability 1208 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1208 Descr       := tion := All but Troops and Mines
Ability 1208 Val 1       := 24
Ability 1208 Val 2       := 0
Ability 1209 Type        := Weapons
Ability 1209 Descr       := 26025
Ability 1209 Val 1       := 5
Ability 1209 Val 2       := 0
Ability 1210 Type        := 2
Ability 1210 Descr       := Antigravity
Ability 1210 Val 1       := 6
Ability 1210 Val 2       := 0
Ability 1211 Type        := 1
Ability 1211 Descr       := 0
Ability 1211 Val 1       := Direct Fire
Ability 1211 Val 2       := 0
Ability 1212 Type        := 714 714 714 714 714 714 714 714 714 714 714 0 0 0 0 0 0 0 0 0
Ability 1212 Descr       := Normal
Ability 1212 Val 1       := 3
Ability 1212 Val 2       := 0
Ability 1213 Type        := 20
Ability 1213 Descr       := 0
Ability 1213 Val 1       := amtorp.wav
Ability 1213 Val 2       := 6896
Ability 1214 Type        := 6896
Ability 1214 Descr       := Antimatter Torpedo I
Ability 1214 Val 1       := Highly charged anti-matter projectile.
Ability 1214 Val 2       := 68
Ability 1215 Type        := 40
Ability 1215 Descr       := 25
Ability 1215 Val 1       := 500
Ability 1215 Val 2       := 75
Ability 1216 Type        := 200
Ability 1216 Descr       := All
Ability 1216 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1216 Val 2       := 0
Ability 1217 Type        := 25
Ability 1217 Descr       := None
Ability 1217 Val 1       := Weapons
Ability 1217 Val 2       := 25054
Ability 1218 Type        := 1
Ability 1218 Descr       := 0
Ability 1218 Val 1       := 2
Ability 1218 Val 2       := 0
Ability 1219 Type        := 1
Ability 1219 Descr       := Torpedo Weapons
Ability 1219 Val 1       := 1
Ability 1219 Val 2       := 0
Ability 1220 Type        := Direct Fire
Ability 1220 Descr       := Ships\Planets\Sat
Ability 1220 Val 1       := 300 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1220 Val 2       := 0
Ability 1221 Type        := 4
Ability 1221 Descr       := Torp
Ability 1221 Val 1       := 20
Ability 1221 Val 2       := 0
Ability 1222 Type        := amtorp.wav
Ability 1222 Descr       := 6866
Ability 1222 Val 1       := 6866
Ability 1222 Val 2       := 0
Ability 1223 Type        := Highly charged anti-matter projectile.
Ability 1223 Descr       := 68
Ability 1223 Val 1       := 40
Ability 1223 Val 2       := 26
Ability 1224 Type        := 450
Ability 1224 Descr       := 68
Ability 1224 Val 1       := 180
Ability 1224 Val 2       := 0
Ability 1225 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1225 Descr       := tion := All but Troops and Mines
Ability 1225 Val 1       := 24
Ability 1225 Val 2       := 0
Ability 1226 Type        := Weapons
Ability 1226 Descr       := 25054
Ability 1226 Val 1       := 2
Ability 1226 Val 2       := 0
Ability 1227 Type        := 2
Ability 1227 Descr       := Antimatter
Ability 1227 Val 1       := 2
Ability 1227 Val 2       := 0
Ability 1228 Type        := 1
Ability 1228 Descr       := 0
Ability 1228 Val 1       := Direct Fire
Ability 1228 Val 2       := 0
Ability 1229 Type        := 390 390 390 390 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1229 Descr       := Normal
Ability 1229 Val 1       := 4
Ability 1229 Val 2       := 0
Ability 1230 Type        := 20
Ability 1230 Descr       := 0
Ability 1230 Val 1       := amtorp.wav
Ability 1230 Val 2       := 6866
Ability 1231 Type        := 6866
Ability 1231 Descr       := Antimatter Torpedo III
Ability 1231 Val 1       := Highly charged anti-matter projectile.
Ability 1231 Val 2       := 68
Ability 1232 Type        := 40
Ability 1232 Descr       := 28
Ability 1232 Val 1       := 405
Ability 1232 Val 2       := 61
Ability 1233 Type        := 162
Ability 1233 Descr       := All
Ability 1233 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1233 Val 2       := 0
Ability 1234 Type        := 23
Ability 1234 Descr       := None
Ability 1234 Val 1       := Weapons
Ability 1234 Val 2       := 25054
Ability 1235 Type        := 3
Ability 1235 Descr       := 0
Ability 1235 Val 1       := 2
Ability 1235 Val 2       := 0
Ability 1236 Type        := 3
Ability 1236 Descr       := Torpedo Weapons
Ability 1236 Val 1       := 1
Ability 1236 Val 2       := 0
Ability 1237 Type        := Direct Fire
Ability 1237 Descr       := Ships\Planets\Sat
Ability 1237 Val 1       := 507 507 507 507 507 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1237 Val 2       := 0
Ability 1238 Type        := 3
Ability 1238 Descr       := Torp
Ability 1238 Val 1       := 20
Ability 1238 Val 2       := 0
Ability 1239 Type        := amtorp.wav
Ability 1239 Descr       := 6866
Ability 1239 Val 1       := 6866
Ability 1239 Val 2       := 0
Ability 1240 Type        := Highly charged anti-matter projectile.
Ability 1240 Descr       := 68
Ability 1240 Val 1       := 40
Ability 1240 Val 2       := 29
Ability 1241 Type        := 365
Ability 1241 Descr       := 55
Ability 1241 Val 1       := 146
Ability 1241 Val 2       := 0
Ability 1242 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1242 Descr       := tion := All but Troops and Mines
Ability 1242 Val 1       := 21
Ability 1242 Val 2       := 0
Ability 1243 Type        := Weapons
Ability 1243 Descr       := 25054
Ability 1243 Val 1       := 4
Ability 1243 Val 2       := 0
Ability 1244 Type        := 2
Ability 1244 Descr       := Antimatter
Ability 1244 Val 1       := 4
Ability 1244 Val 2       := 0
Ability 1245 Type        := 1
Ability 1245 Descr       := 0
Ability 1245 Val 1       := Direct Fire
Ability 1245 Val 2       := 0
Ability 1246 Type        := 659 659 659 659 659 659 659 659 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1246 Descr       := Normal
Ability 1246 Val 1       := 3
Ability 1246 Val 2       := 0
Ability 1247 Type        := 20
Ability 1247 Descr       := 0
Ability 1247 Val 1       := amtorp.wav
Ability 1247 Val 2       := 6866
Ability 1248 Type        := 6866
Ability 1248 Descr       := Antimatter Torpedo V
Ability 1248 Val 1       := Highly charged anti-matter projectile.
Ability 1248 Val 2       := 68
Ability 1249 Type        := 40
Ability 1249 Descr       := 30
Ability 1249 Val 1       := 328
Ability 1249 Val 2       := 49
Ability 1250 Type        := 131
Ability 1250 Descr       := All
Ability 1250 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1250 Val 2       := 0
Ability 1251 Type        := 20
Ability 1251 Descr       := None
Ability 1251 Val 1       := Weapons
Ability 1251 Val 2       := 25054
Ability 1252 Type        := 5
Ability 1252 Descr       := 0
Ability 1252 Val 1       := 2
Ability 1252 Val 2       := 0
Ability 1253 Type        := 5
Ability 1253 Descr       := Torpedo Weapons
Ability 1253 Val 1       := 1
Ability 1253 Val 2       := 0
Ability 1254 Type        := Direct Fire
Ability 1254 Descr       := Ships\Planets\Sat
Ability 1254 Val 1       := 856 856 856 856 856 856 856 856 856 856 856 0 0 0 0 0 0 0 0 0
Ability 1254 Val 2       := 0
Ability 1255 Type        := 3
Ability 1255 Descr       := Torp
Ability 1255 Val 1       := 20
Ability 1255 Val 2       := 0
Ability 1256 Type        := amtorp.wav
Ability 1256 Descr       := 6866
Ability 1256 Val 1       := 6866
Ability 1256 Val 2       := 0
Ability 1257 Type        := Highly charged subspace projectile.
Ability 1257 Descr       := 324
Ability 1257 Val 1       := 40
Ability 1257 Val 2       := 20
Ability 1258 Type        := 600
Ability 1258 Descr       := 75
Ability 1258 Val 1       := 400
Ability 1258 Val 2       := 0
Ability 1259 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1259 Descr       := tion := All but Troops and Mines
Ability 1259 Val 1       := 30
Ability 1259 Val 2       := 0
Ability 1260 Type        := Weapons
Ability 1260 Descr       := 26033
Ability 1260 Val 1       := 1
Ability 1260 Val 2       := 0
Ability 1261 Type        := 2
Ability 1261 Descr       := Subspace Physics
Ability 1261 Val 1       := 1
Ability 1261 Val 2       := 0
Ability 1262 Type        := 1
Ability 1262 Descr       := 0
Ability 1262 Val 1       := Direct Fire
Ability 1262 Val 2       := 0
Ability 1263 Type        := 300 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1263 Descr       := Skips Armor
Ability 1263 Val 1       := 4
Ability 1263 Val 2       := 0
Ability 1264 Type        := 20
Ability 1264 Descr       := 0
Ability 1264 Val 1       := amtorp.wav
Ability 1264 Val 2       := 6881
Ability 1265 Type        := 6881
Ability 1265 Descr       := Subspace Torpedo II
Ability 1265 Val 1       := Highly charged subspace projectile.
Ability 1265 Val 2       := 324
Ability 1266 Type        := 40
Ability 1266 Descr       := 21
Ability 1266 Val 1       := 540
Ability 1266 Val 2       := 68
Ability 1267 Type        := 360
Ability 1267 Descr       := All
Ability 1267 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1267 Val 2       := 0
Ability 1268 Type        := 29
Ability 1268 Descr       := None
Ability 1268 Val 1       := Weapons
Ability 1268 Val 2       := 26033
Ability 1269 Type        := 2
Ability 1269 Descr       := 0
Ability 1269 Val 1       := 2
Ability 1269 Val 2       := 0
Ability 1270 Type        := 2
Ability 1270 Descr       := Torpedo Weapons
Ability 1270 Val 1       := 1
Ability 1270 Val 2       := 0
Ability 1271 Type        := Direct Fire
Ability 1271 Descr       := Ships\Planets\Sat
Ability 1271 Val 1       := 390 390 390 390 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1271 Val 2       := 0
Ability 1272 Type        := 4
Ability 1272 Descr       := Torp
Ability 1272 Val 1       := 20
Ability 1272 Val 2       := 0
Ability 1273 Type        := amtorp.wav
Ability 1273 Descr       := 6881
Ability 1273 Val 1       := 6881
Ability 1273 Val 2       := 0
Ability 1274 Type        := Highly charged subspace projectile.
Ability 1274 Descr       := 324
Ability 1274 Val 1       := 40
Ability 1274 Val 2       := 22
Ability 1275 Type        := 486
Ability 1275 Descr       := 61
Ability 1275 Val 1       := 324
Ability 1275 Val 2       := 0
Ability 1276 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1276 Descr       := tion := All but Troops and Mines
Ability 1276 Val 1       := 27
Ability 1276 Val 2       := 0
Ability 1277 Type        := Weapons
Ability 1277 Descr       := 26033
Ability 1277 Val 1       := 3
Ability 1277 Val 2       := 0
Ability 1278 Type        := 2
Ability 1278 Descr       := Subspace Physics
Ability 1278 Val 1       := 3
Ability 1278 Val 2       := 0
Ability 1279 Type        := 1
Ability 1279 Descr       := 0
Ability 1279 Val 1       := Direct Fire
Ability 1279 Val 2       := 0
Ability 1280 Type        := 507 507 507 507 507 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1280 Descr       := Skips Armor
Ability 1280 Val 1       := 3
Ability 1280 Val 2       := 0
Ability 1281 Type        := 20
Ability 1281 Descr       := 0
Ability 1281 Val 1       := amtorp.wav
Ability 1281 Val 2       := 6881
Ability 1282 Type        := 6881
Ability 1282 Descr       := Subspace Torpedo IV
Ability 1282 Val 1       := Highly charged subspace projectile.
Ability 1282 Val 2       := 324
Ability 1283 Type        := 40
Ability 1283 Descr       := 23
Ability 1283 Val 1       := 437
Ability 1283 Val 2       := 55
Ability 1284 Type        := 292
Ability 1284 Descr       := All
Ability 1284 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1284 Val 2       := 0
Ability 1285 Type        := 26
Ability 1285 Descr       := None
Ability 1285 Val 1       := Weapons
Ability 1285 Val 2       := 26033
Ability 1286 Type        := 4
Ability 1286 Descr       := 0
Ability 1286 Val 1       := 2
Ability 1286 Val 2       := 0
Ability 1287 Type        := 4
Ability 1287 Descr       := Torpedo Weapons
Ability 1287 Val 1       := 1
Ability 1287 Val 2       := 0
Ability 1288 Type        := Direct Fire
Ability 1288 Descr       := Ships\Planets\Sat
Ability 1288 Val 1       := 659 659 659 659 659 659 659 659 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1288 Val 2       := 0
Ability 1289 Type        := 3
Ability 1289 Descr       := Torp
Ability 1289 Val 1       := 20
Ability 1289 Val 2       := 0
Ability 1290 Type        := amtorp.wav
Ability 1290 Descr       := 6881
Ability 1290 Val 1       := 6881
Ability 1290 Val 2       := 0
Ability 1291 Type        := Highly charged subspace projectile.
Ability 1291 Descr       := 324
Ability 1291 Val 1       := 40
Ability 1291 Val 2       := 24
Ability 1292 Type        := 394
Ability 1292 Descr       := 49
Ability 1292 Val 1       := 262
Ability 1292 Val 2       := 0
Ability 1293 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1293 Descr       := tion := All but Troops and Mines
Ability 1293 Val 1       := 24
Ability 1293 Val 2       := 0
Ability 1294 Type        := Weapons
Ability 1294 Descr       := 26033
Ability 1294 Val 1       := 5
Ability 1294 Val 2       := 0
Ability 1295 Type        := 2
Ability 1295 Descr       := Subspace Physics
Ability 1295 Val 1       := 5
Ability 1295 Val 2       := 0
Ability 1296 Type        := 1
Ability 1296 Descr       := 0
Ability 1296 Val 1       := Direct Fire
Ability 1296 Val 2       := 0
Ability 1297 Type        := 856 856 856 856 856 856 856 856 856 856 856 0 0 0 0 0 0 0 0 0
Ability 1297 Descr       := Skips Armor
Ability 1297 Val 1       := 3
Ability 1297 Val 2       := 0
Ability 1298 Type        := 20
Ability 1298 Descr       := 0
Ability 1298 Val 1       := amtorp.wav
Ability 1298 Val 2       := 6881
Ability 1299 Type        := 6881
Ability 1299 Descr       := Quantum Torpedo I
Ability 1299 Val 1       := Highly charged quantum core projectile.
Ability 1299 Val 2       := 69
Ability 1300 Type        := 40
Ability 1300 Descr       := 20
Ability 1300 Val 1       := 300
Ability 1300 Val 2       := 80
Ability 1301 Type        := 600
Ability 1301 Descr       := All
Ability 1301 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1301 Val 2       := 0
Ability 1302 Type        := 35
Ability 1302 Descr       := None
Ability 1302 Val 1       := Weapons
Ability 1302 Val 2       := 25055
Ability 1303 Type        := 1
Ability 1303 Descr       := 0
Ability 1303 Val 1       := 2
Ability 1303 Val 2       := 0
Ability 1304 Type        := 1
Ability 1304 Descr       := Torpedo Weapons
Ability 1304 Val 1       := 1
Ability 1304 Val 2       := 0
Ability 1305 Type        := Direct Fire
Ability 1305 Descr       := Ships\Planets\Sat
Ability 1305 Val 1       := 350 350 350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1305 Val 2       := 0
Ability 1306 Type        := 4
Ability 1306 Descr       := Torp
Ability 1306 Val 1       := 5
Ability 1306 Val 2       := 0
Ability 1307 Type        := qtorp.wav
Ability 1307 Descr       := 6867
Ability 1307 Val 1       := 6867
Ability 1307 Val 2       := 0
Ability 1308 Type        := Highly charged quantum core projectile.
Ability 1308 Descr       := 69
Ability 1308 Val 1       := 40
Ability 1308 Val 2       := 21
Ability 1309 Type        := 270
Ability 1309 Descr       := 72
Ability 1309 Val 1       := 540
Ability 1309 Val 2       := 0
Ability 1310 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1310 Descr       := tion := All but Troops and Mines
Ability 1310 Val 1       := 33
Ability 1310 Val 2       := 0
Ability 1311 Type        := Weapons
Ability 1311 Descr       := 25055
Ability 1311 Val 1       := 2
Ability 1311 Val 2       := 0
Ability 1312 Type        := 2
Ability 1312 Descr       := Zero Point Energy
Ability 1312 Val 1       := 2
Ability 1312 Val 2       := 0
Ability 1313 Type        := 1
Ability 1313 Descr       := 0
Ability 1313 Val 1       := Direct Fire
Ability 1313 Val 2       := 0
Ability 1314 Type        := 455 455 455 455 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1314 Descr       := Normal
Ability 1314 Val 1       := 4
Ability 1314 Val 2       := 0
Ability 1315 Type        := 5
Ability 1315 Descr       := 0
Ability 1315 Val 1       := qtorp.wav
Ability 1315 Val 2       := 6867
Ability 1316 Type        := 6867
Ability 1316 Descr       := Quantum Torpedo III
Ability 1316 Val 1       := Highly charged quantum core projectile.
Ability 1316 Val 2       := 69
Ability 1317 Type        := 40
Ability 1317 Descr       := 22
Ability 1317 Val 1       := 243
Ability 1317 Val 2       := 65
Ability 1318 Type        := 486
Ability 1318 Descr       := All
Ability 1318 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1318 Val 2       := 0
Ability 1319 Type        := 32
Ability 1319 Descr       := None
Ability 1319 Val 1       := Weapons
Ability 1319 Val 2       := 25055
Ability 1320 Type        := 3
Ability 1320 Descr       := 0
Ability 1320 Val 1       := 2
Ability 1320 Val 2       := 0
Ability 1321 Type        := 3
Ability 1321 Descr       := Torpedo Weapons
Ability 1321 Val 1       := 1
Ability 1321 Val 2       := 0
Ability 1322 Type        := Direct Fire
Ability 1322 Descr       := Ships\Planets\Sat
Ability 1322 Val 1       := 591 591 591 591 591 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1322 Val 2       := 0
Ability 1323 Type        := 3
Ability 1323 Descr       := Torp
Ability 1323 Val 1       := 5
Ability 1323 Val 2       := 0
Ability 1324 Type        := qtorp.wav
Ability 1324 Descr       := 6867
Ability 1324 Val 1       := 6867
Ability 1324 Val 2       := 0
Ability 1325 Type        := Highly charged quantum core projectile.
Ability 1325 Descr       := 69
Ability 1325 Val 1       := 40
Ability 1325 Val 2       := 23
Ability 1326 Type        := 219
Ability 1326 Descr       := 58
Ability 1326 Val 1       := 437
Ability 1326 Val 2       := 0
Ability 1327 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1327 Descr       := tion := All but Troops and Mines
Ability 1327 Val 1       := 30
Ability 1327 Val 2       := 0
Ability 1328 Type        := Weapons
Ability 1328 Descr       := 25055
Ability 1328 Val 1       := 4
Ability 1328 Val 2       := 0
Ability 1329 Type        := 2
Ability 1329 Descr       := Zero Point Energy
Ability 1329 Val 1       := 4
Ability 1329 Val 2       := 0
Ability 1330 Type        := 1
Ability 1330 Descr       := 0
Ability 1330 Val 1       := Direct Fire
Ability 1330 Val 2       := 0
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Ability 1331 Descr       := Normal
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Ability 1331 Val 2       := 0
Ability 1332 Type        := 5
Ability 1332 Descr       := 0
Ability 1332 Val 1       := qtorp.wav
Ability 1332 Val 2       := 6867
Ability 1333 Type        := 6867
Ability 1333 Descr       := Quantum Torpedo V
Ability 1333 Val 1       := Highly charged quantum core projectile.
Ability 1333 Val 2       := 69
Ability 1334 Type        := 40
Ability 1334 Descr       := 24
Ability 1334 Val 1       := 197
Ability 1334 Val 2       := 52
Ability 1335 Type        := 394
Ability 1335 Descr       := All
Ability 1335 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1335 Val 2       := 0
Ability 1336 Type        := 29
Ability 1336 Descr       := None
Ability 1336 Val 1       := Weapons
Ability 1336 Val 2       := 25055
Ability 1337 Type        := 5
Ability 1337 Descr       := 0
Ability 1337 Val 1       := 2
Ability 1337 Val 2       := 0
Ability 1338 Type        := 5
Ability 1338 Descr       := Torpedo Weapons
Ability 1338 Val 1       := 1
Ability 1338 Val 2       := 0
Ability 1339 Type        := Direct Fire
Ability 1339 Descr       := Ships\Planets\Sat
Ability 1339 Val 1       := 999 999 999 999 999 999 999 999 999 999 999 0 0 0 0 0 0 0 0 0
Ability 1339 Val 2       := 0
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Ability 1340 Descr       := Torp
Ability 1340 Val 1       := 5
Ability 1340 Val 2       := 0
Ability 1341 Type        := qtorp.wav
Ability 1341 Descr       := 6867
Ability 1341 Val 1       := 6867
Ability 1341 Val 2       := 0
Ability 1342 Type        := Seeking plasma powered missile with an anti-matter core.
Ability 1342 Descr       := 70
Ability 1342 Val 1       := 50
Ability 1342 Val 2       := 45
Ability 1343 Type        := 500
Ability 1343 Descr       := 35
Ability 1343 Val 1       := 200
Ability 1343 Val 2       := 0
Ability 1344 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1344 Descr       := tion := All but Troops and Mines
Ability 1344 Val 1       := 15
Ability 1344 Val 2       := 0
Ability 1345 Type        := Weapons
Ability 1345 Descr       := 2004
Ability 1345 Val 1       := 1
Ability 1345 Val 2       := 0
Ability 1346 Type        := 2
Ability 1346 Descr       := Plasma Technology
Ability 1346 Val 1       := 1
Ability 1346 Val 2       := 0
Ability 1347 Type        := 1
Ability 1347 Descr       := 0
Ability 1347 Val 1       := Seeking
Ability 1347 Val 2       := 0
Ability 1348 Type        := 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1348 Descr       := Normal
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Ability 1348 Val 2       := 0
Ability 1349 Type        := 2
Ability 1349 Descr       := 0
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Ability 1349 Val 2       := 5
Ability 1350 Type        := 6
Ability 1350 Descr       := 15
Ability 1350 Val 1       := 15
Ability 1350 Val 2       := 0
Ability 1351 Type        := Sensor Level
Ability 1351 Descr       := Allows EM Passive scanning at level 4.
Ability 1351 Val 1       := EM Passive
Ability 1351 Val 2       := 4
Ability 1352 Type        := 450
Ability 1352 Descr       := 32
Ability 1352 Val 1       := 180
Ability 1352 Val 2       := 0
Ability 1353 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1353 Descr       := tion := All but Troops and Mines
Ability 1353 Val 1       := 14
Ability 1353 Val 2       := 0
Ability 1354 Type        := Weapons
Ability 1354 Descr       := 2004
Ability 1354 Val 1       := 2
Ability 1354 Val 2       := 0
Ability 1355 Type        := 2
Ability 1355 Descr       := Plasma Technology
Ability 1355 Val 1       := 2
Ability 1355 Val 2       := 0
Ability 1356 Type        := 1
Ability 1356 Descr       := 0
Ability 1356 Val 1       := Seeking
Ability 1356 Val 2       := 0
Ability 1357 Type        := 195 195 195 195 195 195 195 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1357 Descr       := Normal
Ability 1357 Val 1       := 6
Ability 1357 Val 2       := 0
Ability 1358 Type        := 2
Ability 1358 Descr       := 0
Ability 1358 Val 1       := plastorp.wav
Ability 1358 Val 2       := 5
Ability 1359 Type        := 6
Ability 1359 Descr       := 15
Ability 1359 Val 1       := 15
Ability 1359 Val 2       := 0
Ability 1360 Type        := Seeking plasma powered missile with an anti-matter core.
Ability 1360 Descr       := 70
Ability 1360 Val 1       := 50
Ability 1360 Val 2       := 50
Ability 1361 Type        := 405
Ability 1361 Descr       := 28
Ability 1361 Val 1       := 162
Ability 1361 Val 2       := 0
Ability 1362 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1362 Descr       := tion := All but Troops and Mines
Ability 1362 Val 1       := 14
Ability 1362 Val 2       := 0
Ability 1363 Type        := Weapons
Ability 1363 Descr       := 2004
Ability 1363 Val 1       := 3
Ability 1363 Val 2       := 0
Ability 1364 Type        := 2
Ability 1364 Descr       := Plasma Technology
Ability 1364 Val 1       := 3
Ability 1364 Val 2       := 0
Ability 1365 Type        := 1
Ability 1365 Descr       := 0
Ability 1365 Val 1       := Seeking
Ability 1365 Val 2       := 0
Ability 1366 Type        := 253 253 253 253 253 253 253 253 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1366 Descr       := Normal
Ability 1366 Val 1       := 6
Ability 1366 Val 2       := 0
Ability 1367 Type        := 2
Ability 1367 Descr       := 0
Ability 1367 Val 1       := plastorp.wav
Ability 1367 Val 2       := 5
Ability 1368 Type        := 6
Ability 1368 Descr       := 15
Ability 1368 Val 1       := 15
Ability 1368 Val 2       := 0
Ability 1369 Type        := Seeking plasma powered missile with an anti-matter core.
Ability 1369 Descr       := 70
Ability 1369 Val 1       := 50
Ability 1369 Val 2       := 52
Ability 1370 Type        := 365
Ability 1370 Descr       := 26
Ability 1370 Val 1       := 146
Ability 1370 Val 2       := 0
Ability 1371 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1371 Descr       := tion := All but Troops and Mines
Ability 1371 Val 1       := 13
Ability 1371 Val 2       := 0
Ability 1372 Type        := Weapons
Ability 1372 Descr       := 2004
Ability 1372 Val 1       := 4
Ability 1372 Val 2       := 0
Ability 1373 Type        := 2
Ability 1373 Descr       := Plasma Technology
Ability 1373 Val 1       := 4
Ability 1373 Val 2       := 0
Ability 1374 Type        := 1
Ability 1374 Descr       := 0
Ability 1374 Val 1       := Seeking
Ability 1374 Val 2       := 0
Ability 1375 Type        := 329 329 329 329 329 329 329 329 329 329 0 0 0 0 0 0 0 0 0 0
Ability 1375 Descr       := Normal
Ability 1375 Val 1       := 5
Ability 1375 Val 2       := 0
Ability 1376 Type        := 2
Ability 1376 Descr       := 0
Ability 1376 Val 1       := plastorp.wav
Ability 1376 Val 2       := 5
Ability 1377 Type        := 6
Ability 1377 Descr       := 15
Ability 1377 Val 1       := 15
Ability 1377 Val 2       := 0
Ability 1378 Type        := Sensor Level
Ability 1378 Descr       := Allows Psychic scanning at level 4.
Ability 1378 Val 1       := Psychic
Ability 1378 Val 2       := 4
Ability 1379 Type        := 328
Ability 1379 Descr       := 23
Ability 1379 Val 1       := 131
Ability 1379 Val 2       := 0
Ability 1380 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1380 Descr       := tion := All but Troops and Mines
Ability 1380 Val 1       := 12
Ability 1380 Val 2       := 0
Ability 1381 Type        := Weapons
Ability 1381 Descr       := 2004
Ability 1381 Val 1       := 5
Ability 1381 Val 2       := 0
Ability 1382 Type        := 2
Ability 1382 Descr       := Plasma Technology
Ability 1382 Val 1       := 5
Ability 1382 Val 2       := 0
Ability 1383 Type        := 1
Ability 1383 Descr       := 0
Ability 1383 Val 1       := Seeking
Ability 1383 Val 2       := 0
Ability 1384 Type        := 428 428 428 428 428 428 428 428 428 428 428 428 0 0 0 0 0 0 0 0
Ability 1384 Descr       := Normal
Ability 1384 Val 1       := 5
Ability 1384 Val 2       := 0
Ability 1385 Type        := 2
Ability 1385 Descr       := 0
Ability 1385 Val 1       := plastorp.wav
Ability 1385 Val 2       := 5
Ability 1386 Type        := 6
Ability 1386 Descr       := 15
Ability 1386 Val 1       := 15
Ability 1386 Val 2       := 0
Ability 1387 Type        := Small mobile cannon designed to destroy incoming fighters and seekers.
Ability 1387 Descr       := 529
Ability 1387 Val 1       := 10
Ability 1387 Val 2       := 8
Ability 1388 Type        := 45
Ability 1388 Descr       := 20
Ability 1388 Val 1       := 10
Ability 1388 Val 2       := 0
Ability 1389 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1389 Descr       := tion := All but Troops and Mines
Ability 1389 Val 1       := 1
Ability 1389 Val 2       := 0
Ability 1390 Type        := Weapons
Ability 1390 Descr       := 25056
Ability 1390 Val 1       := 1
Ability 1390 Val 2       := 0
Ability 1391 Type        := 1
Ability 1391 Descr       := Construction
Ability 1391 Val 1       := 1
Ability 1391 Val 2       := 1
Ability 1392 Type        := Point-Defense
Ability 1392 Descr       :=
Ability 1392 Val 1       := 0
Ability 1392 Val 2       := 0
Ability 1393 Type        := Point-Defense
Ability 1393 Descr       :=
Ability 1393 Val 1       := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1393 Val 2       := 0
Ability 1394 Type        := 2
Ability 1394 Descr       := Torp
Ability 1394 Val 1       := 21
Ability 1394 Val 2       := 70
Ability 1395 Type        := pointdef.wav
Ability 1395 Descr       := 6868
Ability 1395 Val 1       := 6868
Ability 1395 Val 2       := 0
Ability 1396 Type        := Small mobile cannon designed to destroy incoming fighters and seekers.
Ability 1396 Descr       := 529
Ability 1396 Val 1       := 10
Ability 1396 Val 2       := 8
Ability 1397 Type        := 41
Ability 1397 Descr       := 18
Ability 1397 Val 1       := 9
Ability 1397 Val 2       := 0
Ability 1398 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1398 Descr       := tion := All but Troops and Mines
Ability 1398 Val 1       := 1
Ability 1398 Val 2       := 0
Ability 1399 Type        := Weapons
Ability 1399 Descr       := 25056
Ability 1399 Val 1       := 2
Ability 1399 Val 2       := 0
Ability 1400 Type        := 1
Ability 1400 Descr       := Construction
Ability 1400 Val 1       := 2
Ability 1400 Val 2       := 1
Ability 1401 Type        := Point-Defense
Ability 1401 Descr       :=
Ability 1401 Val 1       := 0
Ability 1401 Val 2       := 0
Ability 1402 Type        := Point-Defense
Ability 1402 Descr       :=
Ability 1402 Val 1       := 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1402 Val 2       := 0
Ability 1403 Type        := 2
Ability 1403 Descr       := Torp
Ability 1403 Val 1       := 21
Ability 1403 Val 2       := 70
Ability 1404 Type        := pointdef.wav
Ability 1404 Descr       := 6868
Ability 1404 Val 1       := 6868
Ability 1404 Val 2       := 0
Ability 1405 Type        := Sensor Level
Ability 1405 Descr       := Allows Temporal scanning at level 4.
Ability 1405 Val 1       := Temporal
Ability 1405 Val 2       := 4
Ability 1406 Type        := 36
Ability 1406 Descr       := 16
Ability 1406 Val 1       := 8
Ability 1406 Val 2       := 0
Ability 1407 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1407 Descr       := tion := All but Troops and Mines
Ability 1407 Val 1       := 1
Ability 1407 Val 2       := 0
Ability 1408 Type        := Weapons
Ability 1408 Descr       := 25056
Ability 1408 Val 1       := 3
Ability 1408 Val 2       := 0
Ability 1409 Type        := 1
Ability 1409 Descr       := Construction
Ability 1409 Val 1       := 3
Ability 1409 Val 2       := 1
Ability 1410 Type        := Point-Defense
Ability 1410 Descr       :=
Ability 1410 Val 1       := 0
Ability 1410 Val 2       := 0
Ability 1411 Type        := Point-Defense
Ability 1411 Descr       :=
Ability 1411 Val 1       := 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1411 Val 2       := 0
Ability 1412 Type        := 2
Ability 1412 Descr       := Torp
Ability 1412 Val 1       := 21
Ability 1412 Val 2       := 70
Ability 1413 Type        := pointdef.wav
Ability 1413 Descr       := 6868
Ability 1413 Val 1       := 6868
Ability 1413 Val 2       := 0
Ability 1414 Type        := Small mobile cannon designed to destroy incoming fighters and seekers.
Ability 1414 Descr       := 529
Ability 1414 Val 1       := 10
Ability 1414 Val 2       := 9
Ability 1415 Type        := 33
Ability 1415 Descr       := 15
Ability 1415 Val 1       := 7
Ability 1415 Val 2       := 0
Ability 1416 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1416 Descr       := tion := All but Troops and Mines
Ability 1416 Val 1       := 1
Ability 1416 Val 2       := 0
Ability 1417 Type        := Weapons
Ability 1417 Descr       := 25056
Ability 1417 Val 1       := 4
Ability 1417 Val 2       := 0
Ability 1418 Type        := 1
Ability 1418 Descr       := Construction
Ability 1418 Val 1       := 4
Ability 1418 Val 2       := 1
Ability 1419 Type        := Point-Defense
Ability 1419 Descr       :=
Ability 1419 Val 1       := 0
Ability 1419 Val 2       := 0
Ability 1420 Type        := Point-Defense
Ability 1420 Descr       :=
Ability 1420 Val 1       := 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1420 Val 2       := 0
Ability 1421 Type        := 2
Ability 1421 Descr       := Torp
Ability 1421 Val 1       := 21
Ability 1421 Val 2       := 70
Ability 1422 Type        := pointdef.wav
Ability 1422 Descr       := 6868
Ability 1422 Val 1       := 6868
Ability 1422 Val 2       := 0
Ability 1423 Type        := Small mobile cannon designed to destroy incoming fighters and seekers.
Ability 1423 Descr       := 529
Ability 1423 Val 1       := 10
Ability 1423 Val 2       := 10
Ability 1424 Type        := 30
Ability 1424 Descr       := 13
Ability 1424 Val 1       := 7
Ability 1424 Val 2       := 0
Ability 1425 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1425 Descr       := tion := All but Troops and Mines
Ability 1425 Val 1       := 1
Ability 1425 Val 2       := 0
Ability 1426 Type        := Weapons
Ability 1426 Descr       := 25056
Ability 1426 Val 1       := 5
Ability 1426 Val 2       := 0
Ability 1427 Type        := 1
Ability 1427 Descr       := Construction
Ability 1427 Val 1       := 5
Ability 1427 Val 2       := 1
Ability 1428 Type        := Point-Defense
Ability 1428 Descr       :=
Ability 1428 Val 1       := 0
Ability 1428 Val 2       := 0
Ability 1429 Type        := Point-Defense
Ability 1429 Descr       :=
Ability 1429 Val 1       := 14 14 14 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1429 Val 2       := 0
Ability 1430 Type        := 2
Ability 1430 Descr       := Torp
Ability 1430 Val 1       := 21
Ability 1430 Val 2       := 70
Ability 1431 Type        := pointdef.wav
Ability 1431 Descr       := 6868
Ability 1431 Val 1       := 6868
Ability 1431 Val 2       := 0
Ability 1432 Type        := Sensor Level
Ability 1432 Descr       := Allows Gravitic scanning at level 4.
Ability 1432 Val 1       := Gravitic
Ability 1432 Val 2       := 4
Ability 1433 Type        := 50
Ability 1433 Descr       := 10
Ability 1433 Val 1       := 5
Ability 1433 Val 2       := 0
Ability 1434 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1434 Descr       := tion := All but Troops and Mines
Ability 1434 Val 1       := 0
Ability 1434 Val 2       := 0
Ability 1435 Type        := Weapons
Ability 1435 Descr       := 26045
Ability 1435 Val 1       := 1
Ability 1435 Val 2       := 0
Ability 1436 Type        := 2
Ability 1436 Descr       := Construction
Ability 1436 Val 1       := 6
Ability 1436 Val 2       := 0
Ability 1437 Type        := 2
Ability 1437 Descr       := 1
Ability 1437 Val 1       := Point-Defense
Ability 1437 Val 2       := 0
Ability 1438 Type        := 0
Ability 1438 Descr       := 0
Ability 1438 Val 1       := Point-Defense
Ability 1438 Val 2       := 0
Ability 1439 Type        := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1439 Descr       := Normal
Ability 1439 Val 1       := 30
Ability 1439 Val 2       := 0
Ability 1440 Type        := 21
Ability 1440 Descr       := 70
Ability 1440 Val 1       := pointdef.wav
Ability 1440 Val 2       := 6887
Ability 1441 Type        := 6887
Ability 1441 Descr       := Chaff II
Ability 1441 Val 1       := Pieces of shrapnel discharged to interfere with missile navigation systems. Also affects fighter and satellite attitude controls.
Ability 1441 Val 2       := 225
Ability 1442 Type        := 5
Ability 1442 Descr       := 5
Ability 1442 Val 1       := 45
Ability 1442 Val 2       := 9
Ability 1443 Type        := 5
Ability 1443 Descr       := All
Ability 1443 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1443 Val 2       := 0
Ability 1444 Type        := 0
Ability 1444 Descr       := None
Ability 1444 Val 1       := Weapons
Ability 1444 Val 2       := 26045
Ability 1445 Type        := 2
Ability 1445 Descr       := 0
Ability 1445 Val 1       := 2
Ability 1445 Val 2       := 0
Ability 1446 Type        := 7
Ability 1446 Descr       := Military Science
Ability 1446 Val 1       := 2
Ability 1446 Val 2       := 1
Ability 1447 Type        := Point-Defense
Ability 1447 Descr       :=
Ability 1447 Val 1       := 0
Ability 1447 Val 2       := 0
Ability 1448 Type        := Point-Defense
Ability 1448 Descr       :=
Ability 1448 Val 1       := 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1448 Val 2       := 0
Ability 1449 Type        := 30
Ability 1449 Descr       := Torp
Ability 1449 Val 1       := 21
Ability 1449 Val 2       := 70
Ability 1450 Type        := pointdef.wav
Ability 1450 Descr       := 6887
Ability 1450 Val 1       := 6887
Ability 1450 Val 2       := 0
Ability 1451 Type        := Pieces of shrapnel discharged to interfere with missile navigation systems. Also affects fighter and satellite attitude controls.
Ability 1451 Descr       := 225
Ability 1451 Val 1       := 5
Ability 1451 Val 2       := 5
Ability 1452 Type        := 41
Ability 1452 Descr       := 8
Ability 1452 Val 1       := 4
Ability 1452 Val 2       := 0
Ability 1453 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1453 Descr       := tion := All but Troops and Mines
Ability 1453 Val 1       := 0
Ability 1453 Val 2       := 0
Ability 1454 Type        := Weapons
Ability 1454 Descr       := 26045
Ability 1454 Val 1       := 3
Ability 1454 Val 2       := 0
Ability 1455 Type        := 2
Ability 1455 Descr       := Construction
Ability 1455 Val 1       := 8
Ability 1455 Val 2       := 0
Ability 1456 Type        := 2
Ability 1456 Descr       := 1
Ability 1456 Val 1       := Point-Defense
Ability 1456 Val 2       := 0
Ability 1457 Type        := 0
Ability 1457 Descr       := 0
Ability 1457 Val 1       := Point-Defense
Ability 1457 Val 2       := 0
Ability 1458 Type        := 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1458 Descr       := Normal
Ability 1458 Val 1       := 30
Ability 1458 Val 2       := 0
Ability 1459 Type        := 21
Ability 1459 Descr       := 70
Ability 1459 Val 1       := pointdef.wav
Ability 1459 Val 2       := 6887
Ability 1460 Type        := 6887
Ability 1460 Descr       := Chaff IV
Ability 1460 Val 1       := Pieces of shrapnel discharged to interfere with missile navigation systems. Also affects fighter and satellite attitude controls.
Ability 1460 Val 2       := 225
Ability 1461 Type        := 5
Ability 1461 Descr       := 5
Ability 1461 Val 1       := 36
Ability 1461 Val 2       := 7
Ability 1462 Type        := 4
Ability 1462 Descr       := All
Ability 1462 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1462 Val 2       := 0
Ability 1463 Type        := 0
Ability 1463 Descr       := None
Ability 1463 Val 1       := Weapons
Ability 1463 Val 2       := 26045
Ability 1464 Type        := 4
Ability 1464 Descr       := 0
Ability 1464 Val 1       := 2
Ability 1464 Val 2       := 0
Ability 1465 Type        := 9
Ability 1465 Descr       := Military Science
Ability 1465 Val 1       := 2
Ability 1465 Val 2       := 1
Ability 1466 Type        := Point-Defense
Ability 1466 Descr       :=
Ability 1466 Val 1       := 0
Ability 1466 Val 2       := 0
Ability 1467 Type        := Point-Defense
Ability 1467 Descr       :=
Ability 1467 Val 1       := 137 137 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1467 Val 2       := 0
Ability 1468 Type        := Armor
Ability 1468 Descr       := Is damaged before any other components on a ship.
Ability 1468 Val 1       := 0
Ability 1468 Val 2       := 0
Ability 1469 Type        := Combat To Hit Defense Plus
Ability 1469 Descr       := Gives a 18% defense bonus in combat (only 1 component per ship effective).
Ability 1469 Val 1       := 18
Ability 1469 Val 2       := 0
Ability 1470 Type        := Cloak Level
Ability 1470 Descr       := Prevents level 1 Active EM scans.
Ability 1470 Val 1       := EM Active
Ability 1470 Val 2       := 2
Ability 1471 Type        := Cloak Level
Ability 1471 Descr       := Prevents level 1 Passive EM scans.
Ability 1471 Val 1       := EM Passive
Ability 1471 Val 2       := 2
Ability 1472 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1472 Descr       := tion := All but Troops and Mines
Ability 1472 Val 1       := 0
Ability 1472 Val 2       := 0
Ability 1473 Type        := Weapons
Ability 1473 Descr       := 26045
Ability 1473 Val 1       := 5
Ability 1473 Val 2       := 0
Ability 1474 Type        := 2
Ability 1474 Descr       := Construction
Ability 1474 Val 1       := 10
Ability 1474 Val 2       := 0
Ability 1475 Type        := 2
Ability 1475 Descr       := 1
Ability 1475 Val 1       := Point-Defense
Ability 1475 Val 2       := 0
Ability 1476 Type        := 0
Ability 1476 Descr       := 0
Ability 1476 Val 1       := Point-Defense
Ability 1476 Val 2       := 0
Ability 1477 Type        := 192 192 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1477 Descr       := Normal
Ability 1477 Val 1       := 30
Ability 1477 Val 2       := 0
Ability 1478 Type        := 21
Ability 1478 Descr       := 70
Ability 1478 Val 1       := pointdef.wav
Ability 1478 Val 2       := 6887
Ability 1479 Type        := 6887
Ability 1479 Descr       := Point Defense Cannon I
Ability 1479 Val 1       := Small mobile cannon designed to target and destroy incoming fighters and seekers.
Ability 1479 Val 2       := 66
Ability 1480 Type        := 20
Ability 1480 Descr       := 18
Ability 1480 Val 1       := 150
Ability 1480 Val 2       := 20
Ability 1481 Type        := 10
Ability 1481 Descr       := All
Ability 1481 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1481 Val 2       := 0
Ability 1482 Type        := 2
Ability 1482 Descr       := None
Ability 1482 Val 1       := Weapons
Ability 1482 Val 2       := 2005
Ability 1483 Type        := 1
Ability 1483 Descr       := 0
Ability 1483 Val 1       := 2
Ability 1483 Val 2       := 0
Ability 1484 Type        := 1
Ability 1484 Descr       := Point Defense Weapons
Ability 1484 Val 1       := 1
Ability 1484 Val 2       := 1
Ability 1485 Type        := Point-Defense
Ability 1485 Descr       :=
Ability 1485 Val 1       := 0
Ability 1485 Val 2       := 0
Ability 1486 Type        := Point-Defense
Ability 1486 Descr       :=
Ability 1486 Val 1       := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1486 Val 2       := 0
Ability 1487 Type        := 3
Ability 1487 Descr       := Torp
Ability 1487 Val 1       := 21
Ability 1487 Val 2       := 70
Ability 1488 Type        := pointdef.wav
Ability 1488 Descr       := 6
Ability 1488 Val 1       := 6
Ability 1488 Val 2       := 0
Ability 1489 Type        := Small mobile cannon designed to target and destroy incoming fighters and seekers.
Ability 1489 Descr       := 66
Ability 1489 Val 1       := 20
Ability 1489 Val 2       := 19
Ability 1490 Type        := 135
Ability 1490 Descr       := 18
Ability 1490 Val 1       := 9
Ability 1490 Val 2       := 0
Ability 1491 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1491 Descr       := tion := All but Troops and Mines
Ability 1491 Val 1       := 2
Ability 1491 Val 2       := 0
Ability 1492 Type        := Weapons
Ability 1492 Descr       := 2005
Ability 1492 Val 1       := 2
Ability 1492 Val 2       := 0
Ability 1493 Type        := 2
Ability 1493 Descr       := Construction
Ability 1493 Val 1       := 2
Ability 1493 Val 2       := 0
Ability 1494 Type        := 1
Ability 1494 Descr       := 1
Ability 1494 Val 1       := Point-Defense
Ability 1494 Val 2       := 0
Ability 1495 Type        := 0
Ability 1495 Descr       := 0
Ability 1495 Val 1       := Point-Defense
Ability 1495 Val 2       := 0
Ability 1496 Type        := 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1496 Descr       := Normal
Ability 1496 Val 1       := 3
Ability 1496 Val 2       := 0
Ability 1497 Type        := 21
Ability 1497 Descr       := 70
Ability 1497 Val 1       := pointdef.wav
Ability 1497 Val 2       := 6
Ability 1498 Type        := 6
Ability 1498 Descr       := Point Defense Cannon III
Ability 1498 Val 1       := Small mobile cannon designed to target and destroy incoming fighters and seekers.
Ability 1498 Val 2       := 66
Ability 1499 Type        := 20
Ability 1499 Descr       := 20
Ability 1499 Val 1       := 122
Ability 1499 Val 2       := 16
Ability 1500 Type        := 8
Ability 1500 Descr       := All
Ability 1500 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1500 Val 2       := 0
Ability 1501 Type        := 2
Ability 1501 Descr       := None
Ability 1501 Val 1       := Weapons
Ability 1501 Val 2       := 2005
Ability 1502 Type        := 3
Ability 1502 Descr       := 0
Ability 1502 Val 1       := 2
Ability 1502 Val 2       := 0
Ability 1503 Type        := 3
Ability 1503 Descr       := Point Defense Weapons
Ability 1503 Val 1       := 1
Ability 1503 Val 2       := 1
Ability 1504 Type        := Point-Defense
Ability 1504 Descr       :=
Ability 1504 Val 1       := 0
Ability 1504 Val 2       := 0
Ability 1505 Type        := Point-Defense
Ability 1505 Descr       :=
Ability 1505 Val 1       := 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1505 Val 2       := 0
Ability 1506 Type        := 3
Ability 1506 Descr       := Torp
Ability 1506 Val 1       := 21
Ability 1506 Val 2       := 70
Ability 1507 Type        := pointdef.wav
Ability 1507 Descr       := 6
Ability 1507 Val 1       := 6
Ability 1507 Val 2       := 0
Ability 1508 Type        := Small mobile cannon designed to target and destroy incoming fighters and seekers.
Ability 1508 Descr       := 66
Ability 1508 Val 1       := 20
Ability 1508 Val 2       := 21
Ability 1509 Type        := 109
Ability 1509 Descr       := 15
Ability 1509 Val 1       := 7
Ability 1509 Val 2       := 0
Ability 1510 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1510 Descr       := tion := All but Troops and Mines
Ability 1510 Val 1       := 2
Ability 1510 Val 2       := 0
Ability 1511 Type        := Weapons
Ability 1511 Descr       := 2005
Ability 1511 Val 1       := 4
Ability 1511 Val 2       := 0
Ability 1512 Type        := 2
Ability 1512 Descr       := Construction
Ability 1512 Val 1       := 4
Ability 1512 Val 2       := 0
Ability 1513 Type        := Cloak Level
Ability 1513 Descr       := Prevents level 3 Passive EM scans.
Ability 1513 Val 1       := EM Passive
Ability 1513 Val 2       := 4
Ability 1514 Type        := None
Ability 1514 Descr       := None
Ability 1514 Val 1       := Stealth Armor X
Ability 1514 Val 2       := 0
Ability 1515 Type        := 747
Ability 1515 Descr       := 30
Ability 1515 Val 1       := 189
Ability 1515 Val 2       := 441
Ability 1516 Type        := 32
Ability 1516 Descr       := 126
Ability 1516 Val 1       := All
Ability 1516 Val 2       := 0
Ability 1517 Type        := 6
Ability 1517 Descr       := Point Defense Cannon V
Ability 1517 Val 1       := Small mobile cannon designed to target and destroy incoming fighters and seekers.
Ability 1517 Val 2       := 66
Ability 1518 Type        := 20
Ability 1518 Descr       := 22
Ability 1518 Val 1       := 98
Ability 1518 Val 2       := 13
Ability 1519 Type        := 7
Ability 1519 Descr       := All
Ability 1519 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1519 Val 2       := 0
Ability 1520 Type        := 2
Ability 1520 Descr       := None
Ability 1520 Val 1       := Weapons
Ability 1520 Val 2       := 2005
Ability 1521 Type        := 5
Ability 1521 Descr       := 0
Ability 1521 Val 1       := 2
Ability 1521 Val 2       := 0
Ability 1522 Type        := 5
Ability 1522 Descr       := Point Defense Weapons
Ability 1522 Val 1       := 1
Ability 1522 Val 2       := 1
Ability 1523 Type        := Point-Defense
Ability 1523 Descr       :=
Ability 1523 Val 1       := 0
Ability 1523 Val 2       := 0
Ability 1524 Type        := Point-Defense
Ability 1524 Descr       :=
Ability 1524 Val 1       := 28 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1524 Val 2       := 0
Ability 1525 Type        := 3
Ability 1525 Descr       := Torp
Ability 1525 Val 1       := 21
Ability 1525 Val 2       := 70
Ability 1526 Type        := pointdef.wav
Ability 1526 Descr       := 6
Ability 1526 Val 1       := 6
Ability 1526 Val 2       := 0
Ability 1527 Type        := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1527 Descr       := 518
Ability 1527 Val 1       := 10
Ability 1527 Val 2       := 6
Ability 1528 Type        := 150
Ability 1528 Descr       := 20
Ability 1528 Val 1       := 10
Ability 1528 Val 2       := 0
Ability 1529 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1529 Descr       := tion := All but Troops and Mines
Ability 1529 Val 1       := 8
Ability 1529 Val 2       := 0
Ability 1530 Type        := Weapons
Ability 1530 Descr       := 25057
Ability 1530 Val 1       := 1
Ability 1530 Val 2       := 0
Ability 1531 Type        := 2
Ability 1531 Descr       := Lasers
Ability 1531 Val 1       := 1
Ability 1531 Val 2       := 0
Ability 1532 Type        := 1
Ability 1532 Descr       := 1
Ability 1532 Val 1       := Point-Defense
Ability 1532 Val 2       := 0
Ability 1533 Type        := 0
Ability 1533 Descr       := 0
Ability 1533 Val 1       := Point-Defense
Ability 1533 Val 2       := 0
Ability 1534 Type        := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1534 Descr       := Normal
Ability 1534 Val 1       := 1
Ability 1534 Val 2       := 0
Ability 1535 Type        := 21
Ability 1535 Descr       := 70
Ability 1535 Val 1       := pointdef.wav
Ability 1535 Val 2       := 6869
Ability 1536 Type        := 6869
Ability 1536 Descr       := Point Defense Laser II
Ability 1536 Val 1       := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1536 Val 2       := 518
Ability 1537 Type        := 10
Ability 1537 Descr       := 6
Ability 1537 Val 1       := 135
Ability 1537 Val 2       := 18
Ability 1538 Type        := 9
Ability 1538 Descr       := All
Ability 1538 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1538 Val 2       := 0
Ability 1539 Type        := 7
Ability 1539 Descr       := None
Ability 1539 Val 1       := Weapons
Ability 1539 Val 2       := 25057
Ability 1540 Type        := Armor
Ability 1540 Descr       := Is damaged before any other components on a ship.
Ability 1540 Val 1       := 0
Ability 1540 Val 2       := 0
Ability 1541 Type        := Scanner Jammer
Ability 1541 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1541 Val 1       := 0
Ability 1541 Val 2       := 0
Ability 1542 Type        := Combat To Hit Defense Plus
Ability 1542 Descr       := Gives a 16% defense bonus in combat (only 1 component per ship effective).
Ability 1542 Val 1       := 16
Ability 1542 Val 2       := 0
Ability 1543 Type        := Point-Defense
Ability 1543 Descr       :=
Ability 1543 Val 1       := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1543 Val 2       := 0
Ability 1544 Type        := 1
Ability 1544 Descr       := Torp
Ability 1544 Val 1       := 21
Ability 1544 Val 2       := 70
Ability 1545 Type        := pointdef.wav
Ability 1545 Descr       := 6869
Ability 1545 Val 1       := 6869
Ability 1545 Val 2       := 0
Ability 1546 Type        := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1546 Descr       := 518
Ability 1546 Val 1       := 10
Ability 1546 Val 2       := 7
Ability 1547 Type        := 122
Ability 1547 Descr       := 16
Ability 1547 Val 1       := 8
Ability 1547 Val 2       := 0
Ability 1548 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1548 Descr       := tion := All but Troops and Mines
Ability 1548 Val 1       := 7
Ability 1548 Val 2       := 0
Ability 1549 Type        := Weapons
Ability 1549 Descr       := 25057
Ability 1549 Val 1       := 3
Ability 1549 Val 2       := 0
Ability 1550 Type        := 2
Ability 1550 Descr       := Lasers
Ability 1550 Val 1       := 3
Ability 1550 Val 2       := 0
Ability 1551 Type        := 1
Ability 1551 Descr       := 1
Ability 1551 Val 1       := Point-Defense
Ability 1551 Val 2       := 0
Ability 1552 Type        := 0
Ability 1552 Descr       := 0
Ability 1552 Val 1       := Point-Defense
Ability 1552 Val 2       := 0
Ability 1553 Type        := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1553 Descr       := Normal
Ability 1553 Val 1       := 1
Ability 1553 Val 2       := 0
Ability 1554 Type        := 21
Ability 1554 Descr       := 70
Ability 1554 Val 1       := pointdef.wav
Ability 1554 Val 2       := 6869
Ability 1555 Type        := 6869
Ability 1555 Descr       := Point Defense Laser IV
Ability 1555 Val 1       := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1555 Val 2       := 518
Ability 1556 Type        := 10
Ability 1556 Descr       := 7
Ability 1556 Val 1       := 109
Ability 1556 Val 2       := 15
Ability 1557 Type        := 7
Ability 1557 Descr       := All
Ability 1557 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1557 Val 2       := 0
Ability 1558 Type        := 6
Ability 1558 Descr       := None
Ability 1558 Val 1       := Weapons
Ability 1558 Val 2       := 25057
Ability 1559 Type        := 4
Ability 1559 Descr       := 0
Ability 1559 Val 1       := 2
Ability 1559 Val 2       := 0
Ability 1560 Type        := 4
Ability 1560 Descr       := Point Defense Weapons
Ability 1560 Val 1       := 1
Ability 1560 Val 2       := 1
Ability 1561 Type        := Point-Defense
Ability 1561 Descr       :=
Ability 1561 Val 1       := 0
Ability 1561 Val 2       := 0
Ability 1562 Type        := Point-Defense
Ability 1562 Descr       :=
Ability 1562 Val 1       := 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1562 Val 2       := 0
Ability 1563 Type        := 1
Ability 1563 Descr       := Torp
Ability 1563 Val 1       := 21
Ability 1563 Val 2       := 70
Ability 1564 Type        := pointdef.wav
Ability 1564 Descr       := 6869
Ability 1564 Val 1       := 6869
Ability 1564 Val 2       := 0
Ability 1565 Type        := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1565 Descr       := 518
Ability 1565 Val 1       := 10
Ability 1565 Val 2       := 7
Ability 1566 Type        := 98
Ability 1566 Descr       := 13
Ability 1566 Val 1       := 7
Ability 1566 Val 2       := 0
Ability 1567 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1567 Descr       := tion := All but Troops and Mines
Ability 1567 Val 1       := 6
Ability 1567 Val 2       := 0
Ability 1568 Type        := Weapons
Ability 1568 Descr       := 25057
Ability 1568 Val 1       := 5
Ability 1568 Val 2       := 0
Ability 1569 Type        := 2
Ability 1569 Descr       := Lasers
Ability 1569 Val 1       := 5
Ability 1569 Val 2       := 0
Ability 1570 Type        := 1
Ability 1570 Descr       := 1
Ability 1570 Val 1       := Point-Defense
Ability 1570 Val 2       := 0
Ability 1571 Type        := 0
Ability 1571 Descr       := 0
Ability 1571 Val 1       := Point-Defense
Ability 1571 Val 2       := 0
Ability 1572 Type        := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1572 Descr       := Normal
Ability 1572 Val 1       := 1
Ability 1572 Val 2       := 0
Ability 1573 Type        := 21
Ability 1573 Descr       := 70
Ability 1573 Val 1       := pointdef.wav
Ability 1573 Val 2       := 6869
Ability 1574 Type        := 6869
Ability 1574 Descr       := Point Defense Laser VI
Ability 1574 Val 1       := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1574 Val 2       := 518
Ability 1575 Type        := 10
Ability 1575 Descr       := 8
Ability 1575 Val 1       := 89
Ability 1575 Val 2       := 12
Ability 1576 Type        := 6
Ability 1576 Descr       := All
Ability 1576 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1576 Val 2       := 0
Ability 1577 Type        := 6
Ability 1577 Descr       := None
Ability 1577 Val 1       := Weapons
Ability 1577 Val 2       := 25057
Ability 1578 Type        := 6
Ability 1578 Descr       := 0
Ability 1578 Val 1       := 2
Ability 1578 Val 2       := 0
Ability 1579 Type        := 6
Ability 1579 Descr       := Point Defense Weapons
Ability 1579 Val 1       := 1
Ability 1579 Val 2       := 1
Ability 1580 Type        := Point-Defense
Ability 1580 Descr       :=
Ability 1580 Val 1       := 0
Ability 1580 Val 2       := 0
Ability 1581 Type        := Point-Defense
Ability 1581 Descr       :=
Ability 1581 Val 1       := 12 12 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0
Ability 1581 Val 2       := 0
Ability 1582 Type        := 1
Ability 1582 Descr       := Torp
Ability 1582 Val 1       := 21
Ability 1582 Val 2       := 70
Ability 1583 Type        := pointdef.wav
Ability 1583 Descr       := 6869
Ability 1583 Val 1       := 6869
Ability 1583 Val 2       := 0
Ability 1584 Type        := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1584 Descr       := 518
Ability 1584 Val 1       := 10
Ability 1584 Val 2       := 8
Ability 1585 Type        := 80
Ability 1585 Descr       := 11
Ability 1585 Val 1       := 5
Ability 1585 Val 2       := 0
Ability 1586 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1586 Descr       := tion := All but Troops and Mines
Ability 1586 Val 1       := 6
Ability 1586 Val 2       := 0
Ability 1587 Type        := Weapons
Ability 1587 Descr       := 25057
Ability 1587 Val 1       := 7
Ability 1587 Val 2       := 0
Ability 1588 Type        := 2
Ability 1588 Descr       := Lasers
Ability 1588 Val 1       := 7
Ability 1588 Val 2       := 0
Ability 1589 Type        := 1
Ability 1589 Descr       := 1
Ability 1589 Val 1       := Point-Defense
Ability 1589 Val 2       := 0
Ability 1590 Type        := 0
Ability 1590 Descr       := 0
Ability 1590 Val 1       := Point-Defense
Ability 1590 Val 2       := 0
Ability 1591 Type        := 14 14 14 14 14 14 14 14 14 14 14 0 0 0 0 0 0 0 0 0
Ability 1591 Descr       := Normal
Ability 1591 Val 1       := 1
Ability 1591 Val 2       := 0
Ability 1592 Type        := 21
Ability 1592 Descr       := 70
Ability 1592 Val 1       := pointdef.wav
Ability 1592 Val 2       := 6869
Ability 1593 Type        := 6869
Ability 1593 Descr       := Point Defense Laser VIII
Ability 1593 Val 1       := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1593 Val 2       := 518
Ability 1594 Type        := 10
Ability 1594 Descr       := 8
Ability 1594 Val 1       := 72
Ability 1594 Val 2       := 10
Ability 1595 Type        := 5
Ability 1595 Descr       := All
Ability 1595 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1595 Val 2       := 0
Ability 1596 Type        := 5
Ability 1596 Descr       := None
Ability 1596 Val 1       := Weapons
Ability 1596 Val 2       := 25057
Ability 1597 Type        := 8
Ability 1597 Descr       := 0
Ability 1597 Val 1       := 2
Ability 1597 Val 2       := 0
Ability 1598 Type        := 8
Ability 1598 Descr       := Point Defense Weapons
Ability 1598 Val 1       := 1
Ability 1598 Val 2       := 1
Ability 1599 Type        := Point-Defense
Ability 1599 Descr       :=
Ability 1599 Val 1       := 0
Ability 1599 Val 2       := 0
Ability 1600 Type        := Point-Defense
Ability 1600 Descr       :=
Ability 1600 Val 1       := 17 17 17 17 17 17 17 17 17 17 17 17 17 0 0 0 0 0 0 0
Ability 1600 Val 2       := 0
Ability 1601 Type        := 1
Ability 1601 Descr       := Torp
Ability 1601 Val 1       := 21
Ability 1601 Val 2       := 70
Ability 1602 Type        := pointdef.wav
Ability 1602 Descr       := 6869
Ability 1602 Val 1       := 6869
Ability 1602 Val 2       := 0
Ability 1603 Type        := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1603 Descr       := 518
Ability 1603 Val 1       := 10
Ability 1603 Val 2       := 9
Ability 1604 Type        := 65
Ability 1604 Descr       := 9
Ability 1604 Val 1       := 4
Ability 1604 Val 2       := 0
Ability 1605 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1605 Descr       := tion := All but Troops and Mines
Ability 1605 Val 1       := 5
Ability 1605 Val 2       := 0
Ability 1606 Type        := Weapons
Ability 1606 Descr       := 25057
Ability 1606 Val 1       := 9
Ability 1606 Val 2       := 0
Ability 1607 Type        := 2
Ability 1607 Descr       := Lasers
Ability 1607 Val 1       := 9
Ability 1607 Val 2       := 0
Ability 1608 Type        := 1
Ability 1608 Descr       := 1
Ability 1608 Val 1       := Point-Defense
Ability 1608 Val 2       := 0
Ability 1609 Type        := 0
Ability 1609 Descr       := 0
Ability 1609 Val 1       := Point-Defense
Ability 1609 Val 2       := 0
Ability 1610 Type        := 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 0 0 0 0 0
Ability 1610 Descr       := Normal
Ability 1610 Val 1       := 1
Ability 1610 Val 2       := 0
Ability 1611 Type        := 21
Ability 1611 Descr       := 70
Ability 1611 Val 1       := pointdef.wav
Ability 1611 Val 2       := 6869
Ability 1612 Type        := 6869
Ability 1612 Descr       := Point Defense Laser X
Ability 1612 Val 1       := Small mobile laser cannon designed to target and destroy incoming fighters and seekers.
Ability 1612 Val 2       := 518
Ability 1613 Type        := 10
Ability 1613 Descr       := 9
Ability 1613 Val 1       := 58
Ability 1613 Val 2       := 8
Ability 1614 Type        := 4
Ability 1614 Descr       := All
Ability 1614 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1614 Val 2       := 0
Ability 1615 Type        := 5
Ability 1615 Descr       := None
Ability 1615 Val 1       := Weapons
Ability 1615 Val 2       := 25057
Ability 1616 Type        := 10
Ability 1616 Descr       := 0
Ability 1616 Val 1       := 2
Ability 1616 Val 2       := 0
Ability 1617 Type        := 10
Ability 1617 Descr       := Point Defense Weapons
Ability 1617 Val 1       := 1
Ability 1617 Val 2       := 1
Ability 1618 Type        := Point-Defense
Ability 1618 Descr       :=
Ability 1618 Val 1       := 0
Ability 1618 Val 2       := 0
Ability 1619 Type        := Point-Defense
Ability 1619 Descr       :=
Ability 1619 Val 1       := 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 0 0 0
Ability 1619 Val 2       := 0
Ability 1620 Type        := 1
Ability 1620 Descr       := Torp
Ability 1620 Val 1       := 21
Ability 1620 Val 2       := 70
Ability 1621 Type        := Create Constructed Planet
Ability 1621 Descr       := Will create a ringworld around a star.
Ability 1621 Val 1       := 1
Ability 1621 Val 2       := 0
Ability 1622 Type        := Constructed Planet Requirements
Ability 1622 Descr       := Must have 10000kT of Gravity Plating present at location.
Ability 1622 Val 1       := 1
Ability 1622 Val 2       := 10000
Ability 1623 Type        := Constructed Planet Requirements
Ability 1623 Descr       := Must have 10000kT of Hyper-Dense Cables present at location.
Ability 1623 Val 1       := 2
Ability 1623 Val 2       := 10000
Ability 1624 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1624 Descr       := tion := All but Troops and Mines
Ability 1624 Val 1       := 3
Ability 1624 Val 2       := 0
Ability 1625 Type        := Weapons
Ability 1625 Descr       := 25058
Ability 1625 Val 1       := 1
Ability 1625 Val 2       := 0
Ability 1626 Type        := 3
Ability 1626 Descr       := Construction
Ability 1626 Val 1       := 1
Ability 1626 Val 2       := 0
Ability 1627 Type        := 1
Ability 1627 Descr       := Point Defense Weapons
Ability 1627 Val 1       := 1
Ability 1627 Val 2       := 1
Ability 1628 Type        := Point-Defense
Ability 1628 Descr       :=
Ability 1628 Val 1       := 0
Ability 1628 Val 2       := 0
Ability 1629 Type        := Point-Defense
Ability 1629 Descr       :=
Ability 1629 Val 1       := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1629 Val 2       := 0
Ability 1630 Type        := Create Constructed Planet
Ability 1630 Descr       := Will create a ringworld around a star.
Ability 1630 Val 1       := 1
Ability 1630 Val 2       := 0
Ability 1631 Type        := Constructed Planet Requirements
Ability 1631 Descr       := Must have 9000kT of Gravity Plating present at location.
Ability 1631 Val 1       := 1
Ability 1631 Val 2       := 9000
Ability 1632 Type        := Constructed Planet Requirements
Ability 1632 Descr       := Must have 9000kT of Hyper-Dense Cables present at location.
Ability 1632 Val 1       := 2
Ability 1632 Val 2       := 9000
Ability 1633 Type        := 315
Ability 1633 Descr       := 23
Ability 1633 Val 1       := 135
Ability 1633 Val 2       := 0
Ability 1634 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1634 Descr       := tion := All but Troops and Mines
Ability 1634 Val 1       := 2
Ability 1634 Val 2       := 0
Ability 1635 Type        := Weapons
Ability 1635 Descr       := 25058
Ability 1635 Val 1       := 2
Ability 1635 Val 2       := 0
Ability 1636 Type        := 3
Ability 1636 Descr       := Construction
Ability 1636 Val 1       := 2
Ability 1636 Val 2       := 0
Ability 1637 Type        := 1
Ability 1637 Descr       := Point Defense Weapons
Ability 1637 Val 1       := 1
Ability 1637 Val 2       := 1
Ability 1638 Type        := Point-Defense
Ability 1638 Descr       :=
Ability 1638 Val 1       := 0
Ability 1638 Val 2       := 0
Ability 1639 Type        := Create Constructed Planet
Ability 1639 Descr       := Will create a ringworld around a star.
Ability 1639 Val 1       := 1
Ability 1639 Val 2       := 0
Ability 1640 Type        := Constructed Planet Requirements
Ability 1640 Descr       := Must have 8100kT of Gravity Plating present at location.
Ability 1640 Val 1       := 1
Ability 1640 Val 2       := 8100
Ability 1641 Type        := Constructed Planet Requirements
Ability 1641 Descr       := Must have 8100kT of Hyper-Dense Cables present at location.
Ability 1641 Val 1       := 2
Ability 1641 Val 2       := 8100
Ability 1642 Type        := Small missile designed to target and destroy incoming fighters and seekers.
Ability 1642 Descr       := 352
Ability 1642 Val 1       := 25
Ability 1642 Val 2       := 17
Ability 1643 Type        := 284
Ability 1643 Descr       := 20
Ability 1643 Val 1       := 122
Ability 1643 Val 2       := 0
Ability 1644 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1644 Descr       := tion := All but Troops and Mines
Ability 1644 Val 1       := 2
Ability 1644 Val 2       := 0
Ability 1645 Type        := Weapons
Ability 1645 Descr       := 25058
Ability 1645 Val 1       := 3
Ability 1645 Val 2       := 0
Ability 1646 Type        := 3
Ability 1646 Descr       := Construction
Ability 1646 Val 1       := 3
Ability 1646 Val 2       := 0
Ability 1647 Type        := 1
Ability 1647 Descr       := Point Defense Weapons
Ability 1647 Val 1       := 1
Ability 1647 Val 2       := 1
Ability 1648 Type        := Create Constructed Planet
Ability 1648 Descr       := Will create a ringworld around a star.
Ability 1648 Val 1       := 1
Ability 1648 Val 2       := 0
Ability 1649 Type        := Constructed Planet Requirements
Ability 1649 Descr       := Must have 7290kT of Gravity Plating present at location.
Ability 1649 Val 1       := 1
Ability 1649 Val 2       := 7290
Ability 1650 Type        := Constructed Planet Requirements
Ability 1650 Descr       := Must have 7290kT of Hyper-Dense Cables present at location.
Ability 1650 Val 1       := 2
Ability 1650 Val 2       := 7290
Ability 1651 Type        := pointdef.wav
Ability 1651 Descr       := 6870
Ability 1651 Val 1       := 6870
Ability 1651 Val 2       := 0
Ability 1652 Type        := Small missile designed to target and destroy incoming fighters and seekers.
Ability 1652 Descr       := 352
Ability 1652 Val 1       := 25
Ability 1652 Val 2       := 18
Ability 1653 Type        := 255
Ability 1653 Descr       := 18
Ability 1653 Val 1       := 109
Ability 1653 Val 2       := 0
Ability 1654 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1654 Descr       := tion := All but Troops and Mines
Ability 1654 Val 1       := 2
Ability 1654 Val 2       := 0
Ability 1655 Type        := Weapons
Ability 1655 Descr       := 25058
Ability 1655 Val 1       := 4
Ability 1655 Val 2       := 0
Ability 1656 Type        := 3
Ability 1656 Descr       := Construction
Ability 1656 Val 1       := 4
Ability 1656 Val 2       := 0
Ability 1657 Type        := Create Constructed Planet
Ability 1657 Descr       := Will create a ringworld around a star.
Ability 1657 Val 1       := 1
Ability 1657 Val 2       := 0
Ability 1658 Type        := Constructed Planet Requirements
Ability 1658 Descr       := Must have 6561kT of Gravity Plating present at location.
Ability 1658 Val 1       := 1
Ability 1658 Val 2       := 6561
Ability 1659 Type        := Constructed Planet Requirements
Ability 1659 Descr       := Must have 6561kT of Hyper-Dense Cables present at location.
Ability 1659 Val 1       := 2
Ability 1659 Val 2       := 6561
Ability 1660 Type        := 6
Ability 1660 Descr       := Torp
Ability 1660 Val 1       := 21
Ability 1660 Val 2       := 70
Ability 1661 Type        := pointdef.wav
Ability 1661 Descr       := 6870
Ability 1661 Val 1       := 6870
Ability 1661 Val 2       := 0
Ability 1662 Type        := Small missile designed to target and destroy incoming fighters and seekers.
Ability 1662 Descr       := 352
Ability 1662 Val 1       := 25
Ability 1662 Val 2       := 18
Ability 1663 Type        := 230
Ability 1663 Descr       := 16
Ability 1663 Val 1       := 98
Ability 1663 Val 2       := 0
Ability 1664 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1664 Descr       := tion := All but Troops and Mines
Ability 1664 Val 1       := 2
Ability 1664 Val 2       := 0
Ability 1665 Type        := Weapons
Ability 1665 Descr       := 25058
Ability 1665 Val 1       := 5
Ability 1665 Val 2       := 0
Ability 1666 Type        := Create Constructed Planet
Ability 1666 Descr       := Will create a sphereworld around a star.
Ability 1666 Val 1       := 2
Ability 1666 Val 2       := 0
Ability 1667 Type        := Constructed Planet Requirements
Ability 1667 Descr       := Must have 20000kT of Gravity Plating present at location.
Ability 1667 Val 1       := 1
Ability 1667 Val 2       := 20000
Ability 1668 Type        := Constructed Planet Requirements
Ability 1668 Descr       := Must have 20000kT of Hyper-Dense Cables present at location.
Ability 1668 Val 1       := 2
Ability 1668 Val 2       := 20000
Ability 1669 Type        := Point-Defense
Ability 1669 Descr       :=
Ability 1669 Val 1       := 36 36 36 36 36 36 36 36 36 36 36 0 0 0 0 0 0 0 0 0
Ability 1669 Val 2       := 0
Ability 1670 Type        := 6
Ability 1670 Descr       := Torp
Ability 1670 Val 1       := 21
Ability 1670 Val 2       := 70
Ability 1671 Type        := pointdef.wav
Ability 1671 Descr       := 6870
Ability 1671 Val 1       := 6870
Ability 1671 Val 2       := 0
Ability 1672 Type        := Small missile designed to target and destroy incoming fighters and seekers.
Ability 1672 Descr       := 352
Ability 1672 Val 1       := 25
Ability 1672 Val 2       := 19
Ability 1673 Type        := 207
Ability 1673 Descr       := 15
Ability 1673 Val 1       := 89
Ability 1673 Val 2       := 0
Ability 1674 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1674 Descr       := tion := All but Troops and Mines
Ability 1674 Val 1       := 2
Ability 1674 Val 2       := 0
Ability 1675 Type        := Create Constructed Planet
Ability 1675 Descr       := Will create a sphereworld around a star.
Ability 1675 Val 1       := 2
Ability 1675 Val 2       := 0
Ability 1676 Type        := Constructed Planet Requirements
Ability 1676 Descr       := Must have 18000kT of Gravity Plating present at location.
Ability 1676 Val 1       := 1
Ability 1676 Val 2       := 18000
Ability 1677 Type        := Constructed Planet Requirements
Ability 1677 Descr       := Must have 18000kT of Hyper-Dense Cables present at location.
Ability 1677 Val 1       := 2
Ability 1677 Val 2       := 18000
Ability 1678 Type        := Point-Defense
Ability 1678 Descr       :=
Ability 1678 Val 1       := 0
Ability 1678 Val 2       := 0
Ability 1679 Type        := Point-Defense
Ability 1679 Descr       :=
Ability 1679 Val 1       := 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0
Ability 1679 Val 2       := 0
Ability 1680 Type        := 6
Ability 1680 Descr       := Torp
Ability 1680 Val 1       := 21
Ability 1680 Val 2       := 70
Ability 1681 Type        := pointdef.wav
Ability 1681 Descr       := 6870
Ability 1681 Val 1       := 6870
Ability 1681 Val 2       := 0
Ability 1682 Type        := Small missile designed to target and destroy incoming fighters and seekers.
Ability 1682 Descr       := 352
Ability 1682 Val 1       := 25
Ability 1682 Val 2       := 20
Ability 1683 Type        := 186
Ability 1683 Descr       := 13
Ability 1683 Val 1       := 80
Ability 1683 Val 2       := 0
Ability 1684 Type        := Create Constructed Planet
Ability 1684 Descr       := Will create a sphereworld around a star.
Ability 1684 Val 1       := 2
Ability 1684 Val 2       := 0
Ability 1685 Type        := Constructed Planet Requirements
Ability 1685 Descr       := Must have 16200kT of Gravity Plating present at location.
Ability 1685 Val 1       := 1
Ability 1685 Val 2       := 16200
Ability 1686 Type        := Constructed Planet Requirements
Ability 1686 Descr       := Must have 16200kT of Hyper-Dense Cables present at location.
Ability 1686 Val 1       := 2
Ability 1686 Val 2       := 16200
Ability 1687 Type        := 1
Ability 1687 Descr       := Point Defense Weapons
Ability 1687 Val 1       := 1
Ability 1687 Val 2       := 1
Ability 1688 Type        := Point-Defense
Ability 1688 Descr       :=
Ability 1688 Val 1       := 0
Ability 1688 Val 2       := 0
Ability 1689 Type        := Point-Defense
Ability 1689 Descr       :=
Ability 1689 Val 1       := 44 44 44 44 44 44 44 44 44 44 44 44 44 44 0 0 0 0 0 0
Ability 1689 Val 2       := 0
Ability 1690 Type        := 6
Ability 1690 Descr       := Torp
Ability 1690 Val 1       := 21
Ability 1690 Val 2       := 70
Ability 1691 Type        := pointdef.wav
Ability 1691 Descr       := 6870
Ability 1691 Val 1       := 6870
Ability 1691 Val 2       := 0
Ability 1692 Type        := Small missile designed to target and destroy incoming fighters and seekers.
Ability 1692 Descr       := 352
Ability 1692 Val 1       := 25
Ability 1692 Val 2       := 21
Ability 1693 Type        := Create Constructed Planet
Ability 1693 Descr       := Will create a sphereworld around a star.
Ability 1693 Val 1       := 2
Ability 1693 Val 2       := 0
Ability 1694 Type        := Constructed Planet Requirements
Ability 1694 Descr       := Must have 14580kT of Gravity Plating present at location.
Ability 1694 Val 1       := 1
Ability 1694 Val 2       := 14580
Ability 1695 Type        := Constructed Planet Requirements
Ability 1695 Descr       := Must have 14580kT of Hyper-Dense Cables present at location.
Ability 1695 Val 1       := 2
Ability 1695 Val 2       := 14580
Ability 1696 Type        := 3
Ability 1696 Descr       := Construction
Ability 1696 Val 1       := 8
Ability 1696 Val 2       := 0
Ability 1697 Type        := 1
Ability 1697 Descr       := Point Defense Weapons
Ability 1697 Val 1       := 1
Ability 1697 Val 2       := 1
Ability 1698 Type        := Point-Defense
Ability 1698 Descr       :=
Ability 1698 Val 1       := 0
Ability 1698 Val 2       := 0
Ability 1699 Type        := Point-Defense
Ability 1699 Descr       :=
Ability 1699 Val 1       := 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 0 0 0 0 0
Ability 1699 Val 2       := 0
Ability 1700 Type        := 6
Ability 1700 Descr       := Torp
Ability 1700 Val 1       := 21
Ability 1700 Val 2       := 70
Ability 1701 Type        := pointdef.wav
Ability 1701 Descr       := 6870
Ability 1701 Val 1       := 6870
Ability 1701 Val 2       := 0
Ability 1702 Type        := Create Constructed Planet
Ability 1702 Descr       := Will create a sphereworld around a star.
Ability 1702 Val 1       := 2
Ability 1702 Val 2       := 0
Ability 1703 Type        := Constructed Planet Requirements
Ability 1703 Descr       := Must have 13122kT of Gravity Plating present at location.
Ability 1703 Val 1       := 1
Ability 1703 Val 2       := 13122
Ability 1704 Type        := Constructed Planet Requirements
Ability 1704 Descr       := Must have 13122kT of Hyper-Dense Cables present at location.
Ability 1704 Val 1       := 2
Ability 1704 Val 2       := 13122
Ability 1705 Type        := Weapons
Ability 1705 Descr       := 25058
Ability 1705 Val 1       := 9
Ability 1705 Val 2       := 0
Ability 1706 Type        := 3
Ability 1706 Descr       := Construction
Ability 1706 Val 1       := 9
Ability 1706 Val 2       := 0
Ability 1707 Type        := 1
Ability 1707 Descr       := Point Defense Weapons
Ability 1707 Val 1       := 1
Ability 1707 Val 2       := 1
Ability 1708 Type        := Point-Defense
Ability 1708 Descr       :=
Ability 1708 Val 1       := 0
Ability 1708 Val 2       := 0
Ability 1709 Type        := Point-Defense
Ability 1709 Descr       :=
Ability 1709 Val 1       := 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 0 0 0
Ability 1709 Val 2       := 0
Ability 1710 Type        := 6
Ability 1710 Descr       := Torp
Ability 1710 Val 1       := 21
Ability 1710 Val 2       := 70
Ability 1711 Type        := Create Constructed Planet
Ability 1711 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1711 Val 1       := 5
Ability 1711 Val 2       := 0
Ability 1712 Type        := Constructed Planet Requirements
Ability 1712 Descr       := Must have 1000kT of Gravity Plating present at location.
Ability 1712 Val 1       := 1
Ability 1712 Val 2       := 1000
Ability 1713 Type        := Constructed Planet Requirements
Ability 1713 Descr       := Must have 1000kT of Hyper-Dense Cables present at location.
Ability 1713 Val 1       := 2
Ability 1713 Val 2       := 1000
Ability 1714 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1714 Descr       := tion := All but Troops and Mines
Ability 1714 Val 1       := 2
Ability 1714 Val 2       := 0
Ability 1715 Type        := Weapons
Ability 1715 Descr       := 25058
Ability 1715 Val 1       := 10
Ability 1715 Val 2       := 0
Ability 1716 Type        := 3
Ability 1716 Descr       := Construction
Ability 1716 Val 1       := 10
Ability 1716 Val 2       := 0
Ability 1717 Type        := 1
Ability 1717 Descr       := Point Defense Weapons
Ability 1717 Val 1       := 1
Ability 1717 Val 2       := 1
Ability 1718 Type        := Point-Defense
Ability 1718 Descr       :=
Ability 1718 Val 1       := 0
Ability 1718 Val 2       := 0
Ability 1719 Type        := Point-Defense
Ability 1719 Descr       :=
Ability 1719 Val 1       := 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 0 0
Ability 1719 Val 2       := 0
Ability 1720 Type        := Create Constructed Planet
Ability 1720 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1720 Val 1       := 5
Ability 1720 Val 2       := 0
Ability 1721 Type        := Constructed Planet Requirements
Ability 1721 Descr       := Must have 900kT of Gravity Plating present at location.
Ability 1721 Val 1       := 1
Ability 1721 Val 2       := 900
Ability 1722 Type        := Constructed Planet Requirements
Ability 1722 Descr       := Must have 900kT of Hyper-Dense Cables present at location.
Ability 1722 Val 1       := 2
Ability 1722 Val 2       := 900
Ability 1723 Type        := 35
Ability 1723 Descr       := 20
Ability 1723 Val 1       := 100
Ability 1723 Val 2       := 0
Ability 1724 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1724 Descr       := tion := All but Troops and Mines
Ability 1724 Val 1       := 7
Ability 1724 Val 2       := 0
Ability 1725 Type        := Weapons
Ability 1725 Descr       := 25059
Ability 1725 Val 1       := 1
Ability 1725 Val 2       := 0
Ability 1726 Type        := 2
Ability 1726 Descr       := Blasters
Ability 1726 Val 1       := 1
Ability 1726 Val 2       := 0
Ability 1727 Type        := 1
Ability 1727 Descr       := 1
Ability 1727 Val 1       := Point-Defense
Ability 1727 Val 2       := 0
Ability 1728 Type        := 0
Ability 1728 Descr       := 0
Ability 1728 Val 1       := Point-Defense
Ability 1728 Val 2       := 0
Ability 1729 Type        := Create Constructed Planet
Ability 1729 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1729 Val 1       := 5
Ability 1729 Val 2       := 0
Ability 1730 Type        := Constructed Planet Requirements
Ability 1730 Descr       := Must have 810kT of Gravity Plating present at location.
Ability 1730 Val 1       := 1
Ability 1730 Val 2       := 810
Ability 1731 Type        := Constructed Planet Requirements
Ability 1731 Descr       := Must have 810kT of Hyper-Dense Cables present at location.
Ability 1731 Val 1       := 2
Ability 1731 Val 2       := 810
Ability 1732 Type        := 15
Ability 1732 Descr       := 11
Ability 1732 Val 1       := 32
Ability 1732 Val 2       := 18
Ability 1733 Type        := 90
Ability 1733 Descr       := All
Ability 1733 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1733 Val 2       := 0
Ability 1734 Type        := 7
Ability 1734 Descr       := None
Ability 1734 Val 1       := Weapons
Ability 1734 Val 2       := 25059
Ability 1735 Type        := 2
Ability 1735 Descr       := 0
Ability 1735 Val 1       := 2
Ability 1735 Val 2       := 0
Ability 1736 Type        := 2
Ability 1736 Descr       := Point Defense Weapons
Ability 1736 Val 1       := 1
Ability 1736 Val 2       := 1
Ability 1737 Type        := Point-Defense
Ability 1737 Descr       :=
Ability 1737 Val 1       := 0
Ability 1737 Val 2       := 0
Ability 1738 Type        := Create Constructed Planet
Ability 1738 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1738 Val 1       := 5
Ability 1738 Val 2       := 0
Ability 1739 Type        := Constructed Planet Requirements
Ability 1739 Descr       := Must have 729kT of Gravity Plating present at location.
Ability 1739 Val 1       := 1
Ability 1739 Val 2       := 729
Ability 1740 Type        := Constructed Planet Requirements
Ability 1740 Descr       := Must have 729kT of Hyper-Dense Cables present at location.
Ability 1740 Val 1       := 2
Ability 1740 Val 2       := 729
Ability 1741 Type        := Small mobile plasma blaster designed to target and destroy incoming fighters and seekers.
Ability 1741 Descr       := 348
Ability 1741 Val 1       := 15
Ability 1741 Val 2       := 11
Ability 1742 Type        := 28
Ability 1742 Descr       := 16
Ability 1742 Val 1       := 81
Ability 1742 Val 2       := 0
Ability 1743 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1743 Descr       := tion := All but Troops and Mines
Ability 1743 Val 1       := 6
Ability 1743 Val 2       := 0
Ability 1744 Type        := Weapons
Ability 1744 Descr       := 25059
Ability 1744 Val 1       := 3
Ability 1744 Val 2       := 0
Ability 1745 Type        := 2
Ability 1745 Descr       := Blasters
Ability 1745 Val 1       := 3
Ability 1745 Val 2       := 0
Ability 1746 Type        := 1
Ability 1746 Descr       := 1
Ability 1746 Val 1       := Point-Defense
Ability 1746 Val 2       := 0
Ability 1747 Type        := Create Constructed Planet
Ability 1747 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1747 Val 1       := 5
Ability 1747 Val 2       := 0
Ability 1748 Type        := Constructed Planet Requirements
Ability 1748 Descr       := Must have 656kT of Gravity Plating present at location.
Ability 1748 Val 1       := 1
Ability 1748 Val 2       := 656
Ability 1749 Type        := Constructed Planet Requirements
Ability 1749 Descr       := Must have 656kT of Hyper-Dense Cables present at location.
Ability 1749 Val 1       := 2
Ability 1749 Val 2       := 656
Ability 1750 Type        := 6871
Ability 1750 Descr       := Point Defense Blaster IV
Ability 1750 Val 1       := Small mobile plasma blaster designed to target and destroy incoming fighters and seekers.
Ability 1750 Val 2       := 348
Ability 1751 Type        := 15
Ability 1751 Descr       := 12
Ability 1751 Val 1       := 26
Ability 1751 Val 2       := 15
Ability 1752 Type        := 73
Ability 1752 Descr       := All
Ability 1752 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1752 Val 2       := 0
Ability 1753 Type        := 6
Ability 1753 Descr       := None
Ability 1753 Val 1       := Weapons
Ability 1753 Val 2       := 25059
Ability 1754 Type        := 4
Ability 1754 Descr       := 0
Ability 1754 Val 1       := 2
Ability 1754 Val 2       := 0
Ability 1755 Type        := 4
Ability 1755 Descr       := Point Defense Weapons
Ability 1755 Val 1       := 1
Ability 1755 Val 2       := 1
Ability 1756 Type        := Point-Defense
Ability 1756 Descr       :=
Ability 1756 Val 1       := 0
Ability 1756 Val 2       := 0
Ability 1757 Type        := Point-Defense
Ability 1757 Descr       :=
Ability 1757 Val 1       := 21 20 19 18 17 15 13 12 10 8 0 0 0 0 0 0 0 0 0 0
Ability 1757 Val 2       := 0
Ability 1758 Type        := 2
Ability 1758 Descr       := Torp
Ability 1758 Val 1       := 21
Ability 1758 Val 2       := 70
Ability 1759 Type        := pointdef.wav
Ability 1759 Descr       := 6871
Ability 1759 Val 1       := 6871
Ability 1759 Val 2       := 0
Ability 1760 Type        := Small mobile plasma blaster designed to target and destroy incoming fighters and seekers.
Ability 1760 Descr       := 348
Ability 1760 Val 1       := 15
Ability 1760 Val 2       := 12
Ability 1761 Type        := 23
Ability 1761 Descr       := 13
Ability 1761 Val 1       := 66
Ability 1761 Val 2       := 0
Ability 1762 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1762 Descr       := tion := All but Troops and Mines
Ability 1762 Val 1       := 6
Ability 1762 Val 2       := 0
Ability 1763 Type        := Weapons
Ability 1763 Descr       := 25059
Ability 1763 Val 1       := 5
Ability 1763 Val 2       := 0
Ability 1764 Type        := 2
Ability 1764 Descr       := Blasters
Ability 1764 Val 1       := 5
Ability 1764 Val 2       := 0
Ability 1765 Type        := 1
Ability 1765 Descr       := 1
Ability 1765 Val 1       := Point-Defense
Ability 1765 Val 2       := 0
Ability 1766 Type        := 0
Ability 1766 Descr       := 0
Ability 1766 Val 1       := Point-Defense
Ability 1766 Val 2       := 0
Ability 1767 Type        := 28 27 26 25 23 22 20 18 16 14 12 10 0 0 0 0 0 0 0 0
Ability 1767 Descr       := Normal
Ability 1767 Val 1       := 2
Ability 1767 Val 2       := 0
Ability 1768 Type        := 21
Ability 1768 Descr       := 70
Ability 1768 Val 1       := pointdef.wav
Ability 1768 Val 2       := 6871
Ability 1769 Type        := 6871
Ability 1769 Descr       := Plague Bomb I
Ability 1769 Val 1       := Bomb used to infect planets with a level 1 plague.
Ability 1769 Val 2       := 71
Ability 1770 Type        := 30
Ability 1770 Descr       := 23
Ability 1770 Val 1       := 40
Ability 1770 Val 2       := 200
Ability 1771 Type        := 10
Ability 1771 Descr       := All
Ability 1771 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1771 Val 2       := 0
Ability 1772 Type        := 5
Ability 1772 Descr       := None
Ability 1772 Val 1       := Weapons
Ability 1772 Val 2       := 2006
Ability 1773 Type        := 1
Ability 1773 Descr       := 0
Ability 1773 Val 1       := 1
Ability 1773 Val 2       := 0
Ability 1774 Type        := 1
Ability 1774 Descr       := 0
Ability 1774 Val 1       := Direct Fire
Ability 1774 Val 2       := 0
Ability 1775 Type        := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1775 Descr       := Plague Level 1
Ability 1775 Val 1       := 1
Ability 1775 Val 2       := 0
Ability 1776 Type        := 4
Ability 1776 Descr       := 0
Ability 1776 Val 1       := plagbomb.wav
Ability 1776 Val 2       := 7
Ability 1777 Type        := 7
Ability 1777 Descr       := Plague Bomb II
Ability 1777 Val 1       := Bomb used to infect planets with a level 1 plague.
Ability 1777 Val 2       := 71
Ability 1778 Type        := 30
Ability 1778 Descr       := 24
Ability 1778 Val 1       := 36
Ability 1778 Val 2       := 180
Ability 1779 Type        := 9
Ability 1779 Descr       := All
Ability 1779 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1779 Val 2       := 0
Ability 1780 Type        := 4
Ability 1780 Descr       := None
Ability 1780 Val 1       := Weapons
Ability 1780 Val 2       := 2006
Ability 1781 Type        := 2
Ability 1781 Descr       := 0
Ability 1781 Val 1       := 1
Ability 1781 Val 2       := 0
Ability 1782 Type        := 2
Ability 1782 Descr       := 0
Ability 1782 Val 1       := Direct Fire
Ability 1782 Val 2       := 0
Ability 1783 Type        := 16 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1783 Descr       := Plague Level 2
Ability 1783 Val 1       := 1
Ability 1783 Val 2       := 0
Ability 1784 Type        := 4
Ability 1784 Descr       := 0
Ability 1784 Val 1       := plagbomb.wav
Ability 1784 Val 2       := 7
Ability 1785 Type        := 7
Ability 1785 Descr       := Plague Bomb III
Ability 1785 Val 1       := Bomb used to infect planets with a level 1 plague.
Ability 1785 Val 2       := 71
Ability 1786 Type        := 30
Ability 1786 Descr       := 25
Ability 1786 Val 1       := 32
Ability 1786 Val 2       := 162
Ability 1787 Type        := 8
Ability 1787 Descr       := All
Ability 1787 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1787 Val 2       := 0
Ability 1788 Type        := 4
Ability 1788 Descr       := None
Ability 1788 Val 1       := Weapons
Ability 1788 Val 2       := 2006
Ability 1789 Type        := 3
Ability 1789 Descr       := 0
Ability 1789 Val 1       := 1
Ability 1789 Val 2       := 0
Ability 1790 Type        := 3
Ability 1790 Descr       := 0
Ability 1790 Val 1       := Direct Fire
Ability 1790 Val 2       := 0
Ability 1791 Type        := 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1791 Descr       := Plague Level 3
Ability 1791 Val 1       := 1
Ability 1791 Val 2       := 0
Ability 1792 Type        := 4
Ability 1792 Descr       := 0
Ability 1792 Val 1       := plagbomb.wav
Ability 1792 Val 2       := 7
Ability 1793 Type        := 7
Ability 1793 Descr       := Plague Bomb IV
Ability 1793 Val 1       := Bomb used to infect planets with a level 1 plague.
Ability 1793 Val 2       := 71
Ability 1794 Type        := 30
Ability 1794 Descr       := 27
Ability 1794 Val 1       := 29
Ability 1794 Val 2       := 146
Ability 1795 Type        := 7
Ability 1795 Descr       := All
Ability 1795 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1795 Val 2       := 0
Ability 1796 Type        := 4
Ability 1796 Descr       := None
Ability 1796 Val 1       := Weapons
Ability 1796 Val 2       := 2006
Ability 1797 Type        := 4
Ability 1797 Descr       := 0
Ability 1797 Val 1       := 1
Ability 1797 Val 2       := 0
Ability 1798 Type        := 4
Ability 1798 Descr       := 0
Ability 1798 Val 1       := Direct Fire
Ability 1798 Val 2       := 0
Ability 1799 Type        := 19 19 19 19 19 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1799 Descr       := Plague Level 4
Ability 1799 Val 1       := 1
Ability 1799 Val 2       := 0
Ability 1800 Type        := 4
Ability 1800 Descr       := 0
Ability 1800 Val 1       := plagbomb.wav
Ability 1800 Val 2       := 7
Ability 1801 Type        := 7
Ability 1801 Descr       := Plague Bomb V
Ability 1801 Val 1       := Bomb used to infect planets with a level 1 plague.
Ability 1801 Val 2       := 71
Ability 1802 Type        := 30
Ability 1802 Descr       := 28
Ability 1802 Val 1       := 26
Ability 1802 Val 2       := 131
Ability 1803 Type        := 7
Ability 1803 Descr       := All
Ability 1803 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1803 Val 2       := 0
Ability 1804 Type        := 4
Ability 1804 Descr       := None
Ability 1804 Val 1       := Weapons
Ability 1804 Val 2       := 2006
Ability 1805 Type        := 5
Ability 1805 Descr       := 0
Ability 1805 Val 1       := 1
Ability 1805 Val 2       := 0
Ability 1806 Type        := 5
Ability 1806 Descr       := 0
Ability 1806 Val 1       := Direct Fire
Ability 1806 Val 2       := 0
Ability 1807 Type        := 21 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1807 Descr       := Plague Level 5
Ability 1807 Val 1       := 1
Ability 1807 Val 2       := 0
Ability 1808 Type        := 4
Ability 1808 Descr       := 0
Ability 1808 Val 1       := plagbomb.wav
Ability 1808 Val 2       := 7
Ability 1809 Type        := 7
Ability 1809 Descr       := Nanoplague I
Ability 1809 Val 1       := Microscopic robots which attack a race with a level 5 plague at the cellular level.
Ability 1809 Val 2       := 1086
Ability 1810 Type        := 10
Ability 1810 Descr       := 6
Ability 1810 Val 1       := 100
Ability 1810 Val 2       := 700
Ability 1811 Type        := 100
Ability 1811 Descr       := All
Ability 1811 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1811 Val 2       := 0
Ability 1812 Type        := 5
Ability 1812 Descr       := None
Ability 1812 Val 1       := Weapons
Ability 1812 Val 2       := 26028
Ability 1813 Type        := 1
Ability 1813 Descr       := 0
Ability 1813 Val 1       := 2
Ability 1813 Val 2       := 0
Ability 1814 Type        := 1
Ability 1814 Descr       := Biological Weapons
Ability 1814 Val 1       := 1
Ability 1814 Val 2       := 0
Ability 1815 Type        := Direct Fire
Ability 1815 Descr       := Planets
Ability 1815 Val 1       := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1815 Val 2       := 0
Ability 1816 Type        := 1
Ability 1816 Descr       := Torp
Ability 1816 Val 1       := 4
Ability 1816 Val 2       := 0
Ability 1817 Type        := plagbomb.wav
Ability 1817 Descr       := 6897
Ability 1817 Val 1       := 6897
Ability 1817 Val 2       := 0
Ability 1818 Type        := Microscopic robots which attack a race with a level 5 plague at the cellular level.
Ability 1818 Descr       := 1086
Ability 1818 Val 1       := 10
Ability 1818 Val 2       := 6
Ability 1819 Type        := 90
Ability 1819 Descr       := 630
Ability 1819 Val 1       := 90
Ability 1819 Val 2       := 0
Ability 1820 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1820 Descr       := tion := All but Troops and Mines
Ability 1820 Val 1       := 5
Ability 1820 Val 2       := 0
Ability 1821 Type        := Weapons
Ability 1821 Descr       := 26028
Ability 1821 Val 1       := 2
Ability 1821 Val 2       := 0
Ability 1822 Type        := 2
Ability 1822 Descr       := Nanotechnology
Ability 1822 Val 1       := 2
Ability 1822 Val 2       := 0
Ability 1823 Type        := 1
Ability 1823 Descr       := 0
Ability 1823 Val 1       := Direct Fire
Ability 1823 Val 2       := 0
Ability 1824 Type        := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1824 Descr       := Plague Level 5
Ability 1824 Val 1       := 1
Ability 1824 Val 2       := 0
Ability 1825 Type        := 4
Ability 1825 Descr       := 0
Ability 1825 Val 1       := plagbomb.wav
Ability 1825 Val 2       := 6897
Ability 1826 Type        := 6897
Ability 1826 Descr       := Nanoplague III
Ability 1826 Val 1       := Microscopic robots which attack a race with a level 5 plague at the cellular level.
Ability 1826 Val 2       := 1086
Ability 1827 Type        := 10
Ability 1827 Descr       := 7
Ability 1827 Val 1       := 81
Ability 1827 Val 2       := 567
Ability 1828 Type        := 81
Ability 1828 Descr       := All
Ability 1828 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1828 Val 2       := 0
Ability 1829 Type        := 5
Ability 1829 Descr       := None
Ability 1829 Val 1       := Weapons
Ability 1829 Val 2       := 26028
Ability 1830 Type        := 3
Ability 1830 Descr       := 0
Ability 1830 Val 1       := 2
Ability 1830 Val 2       := 0
Ability 1831 Type        := 3
Ability 1831 Descr       := Biological Weapons
Ability 1831 Val 1       := 1
Ability 1831 Val 2       := 0
Ability 1832 Type        := Direct Fire
Ability 1832 Descr       := Planets
Ability 1832 Val 1       := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1832 Val 2       := 0
Ability 1833 Type        := 1
Ability 1833 Descr       := Torp
Ability 1833 Val 1       := 4
Ability 1833 Val 2       := 0
Ability 1834 Type        := plagbomb.wav
Ability 1834 Descr       := 6897
Ability 1834 Val 1       := 6897
Ability 1834 Val 2       := 0
Ability 1835 Type        := Microscopic robots which attack a race with a level 5 plague at the cellular level.
Ability 1835 Descr       := 1086
Ability 1835 Val 1       := 10
Ability 1835 Val 2       := 7
Ability 1836 Type        := 73
Ability 1836 Descr       := 510
Ability 1836 Val 1       := 73
Ability 1836 Val 2       := 0
Ability 1837 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1837 Descr       := tion := All but Troops and Mines
Ability 1837 Val 1       := 4
Ability 1837 Val 2       := 0
Ability 1838 Type        := Weapons
Ability 1838 Descr       := 26028
Ability 1838 Val 1       := 4
Ability 1838 Val 2       := 0
Ability 1839 Type        := 2
Ability 1839 Descr       := Nanotechnology
Ability 1839 Val 1       := 4
Ability 1839 Val 2       := 0
Ability 1840 Type        := 1
Ability 1840 Descr       := 0
Ability 1840 Val 1       := Direct Fire
Ability 1840 Val 2       := 0
Ability 1841 Type        := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1841 Descr       := Plague Level 5
Ability 1841 Val 1       := 1
Ability 1841 Val 2       := 0
Ability 1842 Type        := 4
Ability 1842 Descr       := 0
Ability 1842 Val 1       := plagbomb.wav
Ability 1842 Val 2       := 6897
Ability 1843 Type        := 6897
Ability 1843 Descr       := Nanoplague V
Ability 1843 Val 1       := Microscopic robots which attack a race with a level 5 plague at the cellular level.
Ability 1843 Val 2       := 1086
Ability 1844 Type        := 10
Ability 1844 Descr       := 7
Ability 1844 Val 1       := 66
Ability 1844 Val 2       := 459
Ability 1845 Type        := 66
Ability 1845 Descr       := All
Ability 1845 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1845 Val 2       := 0
Ability 1846 Type        := 4
Ability 1846 Descr       := None
Ability 1846 Val 1       := Weapons
Ability 1846 Val 2       := 26028
Ability 1847 Type        := 5
Ability 1847 Descr       := 0
Ability 1847 Val 1       := 2
Ability 1847 Val 2       := 0
Ability 1848 Type        := 5
Ability 1848 Descr       := Biological Weapons
Ability 1848 Val 1       := 1
Ability 1848 Val 2       := 0
Ability 1849 Type        := Direct Fire
Ability 1849 Descr       := Planets
Ability 1849 Val 1       := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1849 Val 2       := 0
Ability 1850 Type        := 1
Ability 1850 Descr       := Torp
Ability 1850 Val 1       := 4
Ability 1850 Val 2       := 0
Ability 1851 Type        := plagbomb.wav
Ability 1851 Descr       := 6897
Ability 1851 Val 1       := 6897
Ability 1851 Val 2       := 0
Ability 1852 Type        := A phased energy beam which can penetrate normal shields.
Ability 1852 Descr       := 20
Ability 1852 Val 1       := 60
Ability 1852 Val 2       := 30
Ability 1853 Type        := 200
Ability 1853 Descr       := 100
Ability 1853 Val 1       := 300
Ability 1853 Val 2       := 0
Ability 1854 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1854 Descr       := tion := All but Troops and Mines
Ability 1854 Val 1       := 10
Ability 1854 Val 2       := 0
Ability 1855 Type        := Weapons
Ability 1855 Descr       := 2007
Ability 1855 Val 1       := 1
Ability 1855 Val 2       := 0
Ability 1856 Type        := 2
Ability 1856 Descr       := Particle Beams
Ability 1856 Val 1       := 3
Ability 1856 Val 2       := 0
Ability 1857 Type        := 1
Ability 1857 Descr       := 0
Ability 1857 Val 1       := Direct Fire
Ability 1857 Val 2       := 0
Ability 1858 Type        := 30 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1858 Descr       := Skips Normal Shields
Ability 1858 Val 1       := 1
Ability 1858 Val 2       := 0
Ability 1859 Type        := 2
Ability 1859 Descr       := 0
Ability 1859 Val 1       := ppbeam.wav
Ability 1859 Val 2       := 8
Ability 1860 Type        := 8
Ability 1860 Descr       := Phased Polaron Cannon II
Ability 1860 Val 1       := A phased energy beam which can penetrate normal shields.
Ability 1860 Val 2       := 20
Ability 1861 Type        := 60
Ability 1861 Descr       := 32
Ability 1861 Val 1       := 180
Ability 1861 Val 2       := 90
Ability 1862 Type        := 270
Ability 1862 Descr       := All
Ability 1862 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1862 Val 2       := 0
Ability 1863 Type        := 10
Ability 1863 Descr       := None
Ability 1863 Val 1       := Weapons
Ability 1863 Val 2       := 2007
Ability 1864 Type        := 2
Ability 1864 Descr       := 0
Ability 1864 Val 1       := 2
Ability 1864 Val 2       := 0
Ability 1865 Type        := 4
Ability 1865 Descr       := Phased Shields
Ability 1865 Val 1       := 1
Ability 1865 Val 2       := 0
Ability 1866 Type        := Direct Fire
Ability 1866 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 1866 Val 1       := 36 30 30 30 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1866 Val 2       := 0
Ability 1867 Type        := 1
Ability 1867 Descr       := Beam
Ability 1867 Val 1       := 2
Ability 1867 Val 2       := 0
Ability 1868 Type        := ppbeam.wav
Ability 1868 Descr       := 8
Ability 1868 Val 1       := 8
Ability 1868 Val 2       := 0
Ability 1869 Type        := A phased energy beam which can penetrate normal shields.
Ability 1869 Descr       := 20
Ability 1869 Val 1       := 60
Ability 1869 Val 2       := 33
Ability 1870 Type        := 162
Ability 1870 Descr       := 81
Ability 1870 Val 1       := 243
Ability 1870 Val 2       := 0
Ability 1871 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1871 Descr       := tion := All but Troops and Mines
Ability 1871 Val 1       := 9
Ability 1871 Val 2       := 0
Ability 1872 Type        := Weapons
Ability 1872 Descr       := 2007
Ability 1872 Val 1       := 3
Ability 1872 Val 2       := 0
Ability 1873 Type        := 2
Ability 1873 Descr       := Particle Beams
Ability 1873 Val 1       := 5
Ability 1873 Val 2       := 0
Ability 1874 Type        := 1
Ability 1874 Descr       := 0
Ability 1874 Val 1       := Direct Fire
Ability 1874 Val 2       := 0
Ability 1875 Type        := 44 43 36 36 36 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1875 Descr       := Skips Normal Shields
Ability 1875 Val 1       := 1
Ability 1875 Val 2       := 0
Ability 1876 Type        := 2
Ability 1876 Descr       := 0
Ability 1876 Val 1       := ppbeam.wav
Ability 1876 Val 2       := 8
Ability 1877 Type        := 8
Ability 1877 Descr       := Phased Polaron Cannon IV
Ability 1877 Val 1       := A phased energy beam which can penetrate normal shields.
Ability 1877 Val 2       := 20
Ability 1878 Type        := 60
Ability 1878 Descr       := 35
Ability 1878 Val 1       := 146
Ability 1878 Val 2       := 73
Ability 1879 Type        := 219
Ability 1879 Descr       := All
Ability 1879 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1879 Val 2       := 0
Ability 1880 Type        := 9
Ability 1880 Descr       := None
Ability 1880 Val 1       := Weapons
Ability 1880 Val 2       := 2007
Ability 1881 Type        := 4
Ability 1881 Descr       := 0
Ability 1881 Val 1       := 2
Ability 1881 Val 2       := 0
Ability 1882 Type        := 6
Ability 1882 Descr       := Phased Shields
Ability 1882 Val 1       := 1
Ability 1882 Val 2       := 0
Ability 1883 Type        := Direct Fire
Ability 1883 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 1883 Val 1       := 53 51 43 43 43 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1883 Val 2       := 0
Ability 1884 Type        := 1
Ability 1884 Descr       := Beam
Ability 1884 Val 1       := 2
Ability 1884 Val 2       := 0
Ability 1885 Type        := ppbeam.wav
Ability 1885 Descr       := 8
Ability 1885 Val 1       := 8
Ability 1885 Val 2       := 0
Ability 1886 Type        := A phased energy beam which can penetrate normal shields.
Ability 1886 Descr       := 20
Ability 1886 Val 1       := 60
Ability 1886 Val 2       := 36
Ability 1887 Type        := 131
Ability 1887 Descr       := 66
Ability 1887 Val 1       := 197
Ability 1887 Val 2       := 0
Ability 1888 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1888 Descr       := tion := All but Troops and Mines
Ability 1888 Val 1       := 8
Ability 1888 Val 2       := 0
Ability 1889 Type        := Weapons
Ability 1889 Descr       := 2007
Ability 1889 Val 1       := 5
Ability 1889 Val 2       := 0
Ability 1890 Type        := 2
Ability 1890 Descr       := Particle Beams
Ability 1890 Val 1       := 7
Ability 1890 Val 2       := 0
Ability 1891 Type        := 1
Ability 1891 Descr       := 0
Ability 1891 Val 1       := Direct Fire
Ability 1891 Val 2       := 0
Ability 1892 Type        := 64 63 62 51 51 51 41 41 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1892 Descr       := Skips Normal Shields
Ability 1892 Val 1       := 1
Ability 1892 Val 2       := 0
Ability 1893 Type        := 2
Ability 1893 Descr       := 0
Ability 1893 Val 1       := ppbeam.wav
Ability 1893 Val 2       := 8
Ability 1894 Type        := 8
Ability 1894 Descr       := Fusion Beam Cannon I
Ability 1894 Val 1       := High intensity fusion beam.
Ability 1894 Val 2       := 21
Ability 1895 Type        := 50
Ability 1895 Descr       := 30
Ability 1895 Val 1       := 75
Ability 1895 Val 2       := 25
Ability 1896 Type        := 500
Ability 1896 Descr       := All
Ability 1896 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1896 Val 2       := 0
Ability 1897 Type        := 50
Ability 1897 Descr       := None
Ability 1897 Val 1       := Weapons
Ability 1897 Val 2       := 2009
Ability 1898 Type        := 1
Ability 1898 Descr       := 0
Ability 1898 Val 1       := 2
Ability 1898 Val 2       := 0
Ability 1899 Type        := 1
Ability 1899 Descr       := Nuclear Power
Ability 1899 Val 1       := 2
Ability 1899 Val 2       := 0
Ability 1900 Type        := Direct Fire
Ability 1900 Descr       := Ships\Planets
Ability 1900 Val 1       := 20 19 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1900 Val 2       := 0
Ability 1901 Type        := 4
Ability 1901 Descr       := Beam
Ability 1901 Val 1       := 5
Ability 1901 Val 2       := 0
Ability 1902 Type        := ripbeam.wav
Ability 1902 Descr       := 9
Ability 1902 Val 1       := 9
Ability 1902 Val 2       := 0
Ability 1903 Type        := High intensity fusion beam.
Ability 1903 Descr       := 21
Ability 1903 Val 1       := 50
Ability 1903 Val 2       := 32
Ability 1904 Type        := 68
Ability 1904 Descr       := 23
Ability 1904 Val 1       := 450
Ability 1904 Val 2       := 0
Ability 1905 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1905 Descr       := tion := All but Troops and Mines
Ability 1905 Val 1       := 48
Ability 1905 Val 2       := 0
Ability 1906 Type        := Weapons
Ability 1906 Descr       := 2009
Ability 1906 Val 1       := 2
Ability 1906 Val 2       := 0
Ability 1907 Type        := 2
Ability 1907 Descr       := Particle Beams
Ability 1907 Val 1       := 2
Ability 1907 Val 2       := 0
Ability 1908 Type        := 2
Ability 1908 Descr       := 0
Ability 1908 Val 1       := Direct Fire
Ability 1908 Val 2       := 0
Ability 1909 Type        := 25 23 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1909 Descr       := Normal
Ability 1909 Val 1       := 4
Ability 1909 Val 2       := 0
Ability 1910 Type        := 5
Ability 1910 Descr       := 0
Ability 1910 Val 1       := ripbeam.wav
Ability 1910 Val 2       := 9
Ability 1911 Type        := 9
Ability 1911 Descr       := Fusion Beam Cannon III
Ability 1911 Val 1       := High intensity fusion beam.
Ability 1911 Val 2       := 21
Ability 1912 Type        := 50
Ability 1912 Descr       := 33
Ability 1912 Val 1       := 61
Ability 1912 Val 2       := 20
Ability 1913 Type        := 405
Ability 1913 Descr       := All
Ability 1913 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1913 Val 2       := 0
Ability 1914 Type        := 45
Ability 1914 Descr       := None
Ability 1914 Val 1       := Weapons
Ability 1914 Val 2       := 2009
Ability 1915 Type        := 3
Ability 1915 Descr       := 0
Ability 1915 Val 1       := 2
Ability 1915 Val 2       := 0
Ability 1916 Type        := 3
Ability 1916 Descr       := Nuclear Power
Ability 1916 Val 1       := 2
Ability 1916 Val 2       := 0
Ability 1917 Type        := Direct Fire
Ability 1917 Descr       := Ships\Planets
Ability 1917 Val 1       := 31 29 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1917 Val 2       := 0
Ability 1918 Type        := 4
Ability 1918 Descr       := Beam
Ability 1918 Val 1       := 5
Ability 1918 Val 2       := 0
Ability 1919 Type        := ripbeam.wav
Ability 1919 Descr       := 9
Ability 1919 Val 1       := 9
Ability 1919 Val 2       := 0
Ability 1920 Type        := High intensity fusion beam.
Ability 1920 Descr       := 21
Ability 1920 Val 1       := 50
Ability 1920 Val 2       := 35
Ability 1921 Type        := 55
Ability 1921 Descr       := 18
Ability 1921 Val 1       := 365
Ability 1921 Val 2       := 0
Ability 1922 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1922 Descr       := tion := All but Troops and Mines
Ability 1922 Val 1       := 43
Ability 1922 Val 2       := 0
Ability 1923 Type        := Weapons
Ability 1923 Descr       := 2009
Ability 1923 Val 1       := 4
Ability 1923 Val 2       := 0
Ability 1924 Type        := 2
Ability 1924 Descr       := Particle Beams
Ability 1924 Val 1       := 4
Ability 1924 Val 2       := 0
Ability 1925 Type        := 2
Ability 1925 Descr       := 0
Ability 1925 Val 1       := Direct Fire
Ability 1925 Val 2       := 0
Ability 1926 Type        := 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1926 Descr       := Normal
Ability 1926 Val 1       := 4
Ability 1926 Val 2       := 0
Ability 1927 Type        := 5
Ability 1927 Descr       := 0
Ability 1927 Val 1       := ripbeam.wav
Ability 1927 Val 2       := 9
Ability 1928 Type        := 9
Ability 1928 Descr       := Fusion Beam Cannon V
Ability 1928 Val 1       := High intensity fusion beam.
Ability 1928 Val 2       := 21
Ability 1929 Type        := 50
Ability 1929 Descr       := 36
Ability 1929 Val 1       := 49
Ability 1929 Val 2       := 16
Ability 1930 Type        := 328
Ability 1930 Descr       := All
Ability 1930 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1930 Val 2       := 0
Ability 1931 Type        := 41
Ability 1931 Descr       := None
Ability 1931 Val 1       := Weapons
Ability 1931 Val 2       := 2009
Ability 1932 Type        := 5
Ability 1932 Descr       := 0
Ability 1932 Val 1       := 2
Ability 1932 Val 2       := 0
Ability 1933 Type        := 5
Ability 1933 Descr       := Nuclear Power
Ability 1933 Val 1       := 2
Ability 1933 Val 2       := 0
Ability 1934 Type        := Direct Fire
Ability 1934 Descr       := Ships\Planets
Ability 1934 Val 1       := 49 48 46 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1934 Val 2       := 0
Ability 1935 Type        := 4
Ability 1935 Descr       := Beam
Ability 1935 Val 1       := 5
Ability 1935 Val 2       := 0
Ability 1936 Type        := ripbeam.wav
Ability 1936 Descr       := 9
Ability 1936 Val 1       := 9
Ability 1936 Val 2       := 0
Ability 1937 Type        := High intensity fusion beam.
Ability 1937 Descr       := 21
Ability 1937 Val 1       := 50
Ability 1937 Val 2       := 38
Ability 1938 Type        := 44
Ability 1938 Descr       := 15
Ability 1938 Val 1       := 295
Ability 1938 Val 2       := 0
Ability 1939 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1939 Descr       := tion := All but Troops and Mines
Ability 1939 Val 1       := 39
Ability 1939 Val 2       := 0
Ability 1940 Type        := Weapons
Ability 1940 Descr       := 2009
Ability 1940 Val 1       := 6
Ability 1940 Val 2       := 0
Ability 1941 Type        := 2
Ability 1941 Descr       := Particle Beams
Ability 1941 Val 1       := 6
Ability 1941 Val 2       := 0
Ability 1942 Type        := 2
Ability 1942 Descr       := 0
Ability 1942 Val 1       := Direct Fire
Ability 1942 Val 2       := 0
Ability 1943 Type        := 62 61 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1943 Descr       := Normal
Ability 1943 Val 1       := 4
Ability 1943 Val 2       := 0
Ability 1944 Type        := 5
Ability 1944 Descr       := 0
Ability 1944 Val 1       := ripbeam.wav
Ability 1944 Val 2       := 9
Ability 1945 Type        := 9
Ability 1945 Descr       := Fusion Beam Cannon VII
Ability 1945 Val 1       := High intensity fusion beam.
Ability 1945 Val 2       := 21
Ability 1946 Type        := 50
Ability 1946 Descr       := 40
Ability 1946 Val 1       := 40
Ability 1946 Val 2       := 13
Ability 1947 Type        := 266
Ability 1947 Descr       := All
Ability 1947 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1947 Val 2       := 0
Ability 1948 Type        := 37
Ability 1948 Descr       := None
Ability 1948 Val 1       := Weapons
Ability 1948 Val 2       := 2009
Ability 1949 Type        := 7
Ability 1949 Descr       := 0
Ability 1949 Val 1       := 2
Ability 1949 Val 2       := 0
Ability 1950 Type        := 7
Ability 1950 Descr       := Nuclear Power
Ability 1950 Val 1       := 2
Ability 1950 Val 2       := 0
Ability 1951 Type        := Direct Fire
Ability 1951 Descr       := Ships\Planets
Ability 1951 Val 1       := 78 77 76 72 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1951 Val 2       := 0
Ability 1952 Type        := 4
Ability 1952 Descr       := Beam
Ability 1952 Val 1       := 5
Ability 1952 Val 2       := 0
Ability 1953 Type        := ripbeam.wav
Ability 1953 Descr       := 9
Ability 1953 Val 1       := 9
Ability 1953 Val 2       := 0
Ability 1954 Type        := High intensity fusion beam.
Ability 1954 Descr       := 21
Ability 1954 Val 1       := 50
Ability 1954 Val 2       := 42
Ability 1955 Type        := 36
Ability 1955 Descr       := 12
Ability 1955 Val 1       := 239
Ability 1955 Val 2       := 0
Ability 1956 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1956 Descr       := tion := All but Troops and Mines
Ability 1956 Val 1       := 35
Ability 1956 Val 2       := 0
Ability 1957 Type        := Weapons
Ability 1957 Descr       := 2009
Ability 1957 Val 1       := 8
Ability 1957 Val 2       := 0
Ability 1958 Type        := 2
Ability 1958 Descr       := Particle Beams
Ability 1958 Val 1       := 8
Ability 1958 Val 2       := 0
Ability 1959 Type        := 2
Ability 1959 Descr       := 0
Ability 1959 Val 1       := Direct Fire
Ability 1959 Val 2       := 0
Ability 1960 Type        := 98 97 95 90 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1960 Descr       := Normal
Ability 1960 Val 1       := 4
Ability 1960 Val 2       := 0
Ability 1961 Type        := 5
Ability 1961 Descr       := 0
Ability 1961 Val 1       := ripbeam.wav
Ability 1961 Val 2       := 9
Ability 1962 Type        := 9
Ability 1962 Descr       := Fusion Beam Cannon IX
Ability 1962 Val 1       := High intensity fusion beam.
Ability 1962 Val 2       := 21
Ability 1963 Type        := 50
Ability 1963 Descr       := 44
Ability 1963 Val 1       := 32
Ability 1963 Val 2       := 11
Ability 1964 Type        := 215
Ability 1964 Descr       := All
Ability 1964 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1964 Val 2       := 0
Ability 1965 Type        := 33
Ability 1965 Descr       := None
Ability 1965 Val 1       := Weapons
Ability 1965 Val 2       := 2009
Ability 1966 Type        := 9
Ability 1966 Descr       := 0
Ability 1966 Val 1       := 2
Ability 1966 Val 2       := 0
Ability 1967 Type        := 9
Ability 1967 Descr       := Nuclear Power
Ability 1967 Val 1       := 2
Ability 1967 Val 2       := 0
Ability 1968 Type        := Direct Fire
Ability 1968 Descr       := Ships\Planets
Ability 1968 Val 1       := 124 123 121 119 113 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1968 Val 2       := 0
Ability 1969 Type        := 4
Ability 1969 Descr       := Beam
Ability 1969 Val 1       := 5
Ability 1969 Val 2       := 0
Ability 1970 Type        := ripbeam.wav
Ability 1970 Descr       := 9
Ability 1970 Val 1       := 9
Ability 1970 Val 2       := 0
Ability 1971 Type        := High intensity fusion beam.
Ability 1971 Descr       := 21
Ability 1971 Val 1       := 50
Ability 1971 Val 2       := 47
Ability 1972 Type        := 29
Ability 1972 Descr       := 10
Ability 1972 Val 1       := 194
Ability 1972 Val 2       := 0
Ability 1973 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1973 Descr       := tion := All but Troops and Mines
Ability 1973 Val 1       := 32
Ability 1973 Val 2       := 0
Ability 1974 Type        := Weapons
Ability 1974 Descr       := 2009
Ability 1974 Val 1       := 10
Ability 1974 Val 2       := 0
Ability 1975 Type        := 2
Ability 1975 Descr       := Particle Beams
Ability 1975 Val 1       := 10
Ability 1975 Val 2       := 0
Ability 1976 Type        := 2
Ability 1976 Descr       := 0
Ability 1976 Val 1       := Direct Fire
Ability 1976 Val 2       := 0
Ability 1977 Type        := 156 155 154 152 149 141 134 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1977 Descr       := Normal
Ability 1977 Val 1       := 4
Ability 1977 Val 2       := 0
Ability 1978 Type        := 5
Ability 1978 Descr       := 0
Ability 1978 Val 1       := ripbeam.wav
Ability 1978 Val 2       := 9
Ability 1979 Type        := 9
Ability 1979 Descr       := Plasma Cannon I
Ability 1979 Val 1       := 
Ability 1979 Val 2       := 564
Ability 1980 Type        := 40
Ability 1980 Descr       := 30
Ability 1980 Val 1       := 150
Ability 1980 Val 2       := 45
Ability 1981 Type        := 1000
Ability 1981 Descr       := All
Ability 1981 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1981 Val 2       := 0
Ability 1982 Type        := 26
Ability 1982 Descr       := None
Ability 1982 Val 1       := Weapons
Ability 1982 Val 2       := 25060
Ability 1983 Type        := 1
Ability 1983 Descr       := 0
Ability 1983 Val 1       := 1
Ability 1983 Val 2       := 0
Ability 1984 Type        := 2
Ability 1984 Descr       := 0
Ability 1984 Val 1       := Direct Fire
Ability 1984 Val 2       := 0
Ability 1985 Type        := 40 39 38 37 36 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1985 Descr       := Normal
Ability 1985 Val 1       := 4
Ability 1985 Val 2       := 0
Ability 1986 Type        := 5
Ability 1986 Descr       := 0
Ability 1986 Val 1       := ripbeam.wav
Ability 1986 Val 2       := 6872
Ability 1987 Type        := 6872
Ability 1987 Descr       := Plasma Cannon II
Ability 1987 Val 1       := 
Ability 1987 Val 2       := 564
Ability 1988 Type        := 40
Ability 1988 Descr       := 32
Ability 1988 Val 1       := 135
Ability 1988 Val 2       := 41
Ability 1989 Type        := 900
Ability 1989 Descr       := All
Ability 1989 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1989 Val 2       := 0
Ability 1990 Type        := 24
Ability 1990 Descr       := None
Ability 1990 Val 1       := Weapons
Ability 1990 Val 2       := 25060
Ability 1991 Type        := 2
Ability 1991 Descr       := 0
Ability 1991 Val 1       := 1
Ability 1991 Val 2       := 0
Ability 1992 Type        := 3
Ability 1992 Descr       := 0
Ability 1992 Val 1       := Direct Fire
Ability 1992 Val 2       := 0
Ability 1993 Type        := 48 46 45 44 43 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 1993 Descr       := Normal
Ability 1993 Val 1       := 4
Ability 1993 Val 2       := 0
Ability 1994 Type        := 5
Ability 1994 Descr       := 0
Ability 1994 Val 1       := ripbeam.wav
Ability 1994 Val 2       := 6872
Ability 1995 Type        := 6872
Ability 1995 Descr       := Plasma Cannon III
Ability 1995 Val 1       := 
Ability 1995 Val 2       := 564
Ability 1996 Type        := 40
Ability 1996 Descr       := 33
Ability 1996 Val 1       := 122
Ability 1996 Val 2       := 36
Ability 1997 Type        := 810
Ability 1997 Descr       := All
Ability 1997 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 1997 Val 2       := 0
Ability 1998 Type        := 23
Ability 1998 Descr       := None
Ability 1998 Val 1       := Weapons
Ability 1998 Val 2       := 25060
Ability 1999 Type        := 3
Ability 1999 Descr       := 0
Ability 1999 Val 1       := 1
Ability 1999 Val 2       := 0
Ability 2000 Type        := 4
Ability 2000 Descr       := 0
Ability 2000 Val 1       := Direct Fire
Ability 2000 Val 2       := 0
Ability 2001 Type        := 58 57 56 54 53 51 50 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2001 Descr       := Normal
Ability 2001 Val 1       := 4
Ability 2001 Val 2       := 0
Ability 2002 Type        := 5
Ability 2002 Descr       := 0
Ability 2002 Val 1       := ripbeam.wav
Ability 2002 Val 2       := 6872
Ability 2003 Type        := 6872
Ability 2003 Descr       := Plasma Cannon IV
Ability 2003 Val 1       := 
Ability 2003 Val 2       := 564
Ability 2004 Type        := 40
Ability 2004 Descr       := 35
Ability 2004 Val 1       := 109
Ability 2004 Val 2       := 33
Ability 2005 Type        := 729
Ability 2005 Descr       := All
Ability 2005 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2005 Val 2       := 0
Ability 2006 Type        := 22
Ability 2006 Descr       := None
Ability 2006 Val 1       := Weapons
Ability 2006 Val 2       := 25060
Ability 2007 Type        := 4
Ability 2007 Descr       := 0
Ability 2007 Val 1       := 1
Ability 2007 Val 2       := 0
Ability 2008 Type        := 5
Ability 2008 Descr       := 0
Ability 2008 Val 1       := Direct Fire
Ability 2008 Val 2       := 0
Ability 2009 Type        := 72 71 70 69 67 65 63 62 60 0 0 0 0 0 0 0 0 0 0 0
Ability 2009 Descr       := Normal
Ability 2009 Val 1       := 4
Ability 2009 Val 2       := 0
Ability 2010 Type        := 5
Ability 2010 Descr       := 0
Ability 2010 Val 1       := ripbeam.wav
Ability 2010 Val 2       := 6872
Ability 2011 Type        := 6872
Ability 2011 Descr       := Plasma Cannon V
Ability 2011 Val 1       := 
Ability 2011 Val 2       := 564
Ability 2012 Type        := 40
Ability 2012 Descr       := 36
Ability 2012 Val 1       := 98
Ability 2012 Val 2       := 30
Ability 2013 Type        := 656
Ability 2013 Descr       := All
Ability 2013 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2013 Val 2       := 0
Ability 2014 Type        := 21
Ability 2014 Descr       := None
Ability 2014 Val 1       := Weapons
Ability 2014 Val 2       := 25060
Ability 2015 Type        := 5
Ability 2015 Descr       := 0
Ability 2015 Val 1       := 1
Ability 2015 Val 2       := 0
Ability 2016 Type        := 6
Ability 2016 Descr       := 0
Ability 2016 Val 1       := Direct Fire
Ability 2016 Val 2       := 0
Ability 2017 Type        := 87 86 85 84 82 80 78 76 74 72 0 0 0 0 0 0 0 0 0 0
Ability 2017 Descr       := Normal
Ability 2017 Val 1       := 4
Ability 2017 Val 2       := 0
Ability 2018 Type        := 5
Ability 2018 Descr       := 0
Ability 2018 Val 1       := ripbeam.wav
Ability 2018 Val 2       := 6872
Ability 2019 Type        := 6872
Ability 2019 Descr       := Plasma Blaster I
Ability 2019 Val 1       := 
Ability 2019 Val 2       := 584
Ability 2020 Type        := 20
Ability 2020 Descr       := 15
Ability 2020 Val 1       := 100
Ability 2020 Val 2       := 75
Ability 2021 Type        := 400
Ability 2021 Descr       := All
Ability 2021 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2021 Val 2       := 0
Ability 2022 Type        := 15
Ability 2022 Descr       := None
Ability 2022 Val 1       := Weapons
Ability 2022 Val 2       := 25048
Ability 2023 Type        := 1
Ability 2023 Descr       := 0
Ability 2023 Val 1       := 1
Ability 2023 Val 2       := 0
Ability 2024 Type        := 1
Ability 2024 Descr       := 0
Ability 2024 Val 1       := Direct Fire
Ability 2024 Val 2       := 0
Ability 2025 Type        := 20 19 18 17 16 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2025 Descr       := Normal
Ability 2025 Val 1       := 1
Ability 2025 Val 2       := 0
Ability 2026 Type        := Launch Drones
Ability 2026 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 2026 Val 1       := 1
Ability 2026 Val 2       := 4
Ability 2027 Type        := Cargo Storage
Ability 2027 Descr       := Provides 160kT worth of cargo space. Enough for twenty 8kt Drones
Ability 2027 Val 1       := 160
Ability 2027 Val 2       := 0
Ability 2028 Type        := 20
Ability 2028 Descr       := 16
Ability 2028 Val 1       := 90
Ability 2028 Val 2       := 68
Ability 2029 Type        := 360
Ability 2029 Descr       := All
Ability 2029 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2029 Val 2       := 0
Ability 2030 Type        := 14
Ability 2030 Descr       := None
Ability 2030 Val 1       := Weapons
Ability 2030 Val 2       := 25048
Ability 2031 Type        := 2
Ability 2031 Descr       := 0
Ability 2031 Val 1       := 1
Ability 2031 Val 2       := 0
Ability 2032 Type        := 2
Ability 2032 Descr       := 0
Ability 2032 Val 1       := Direct Fire
Ability 2032 Val 2       := 0
Ability 2033 Type        := 24 22 21 20 19 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2033 Descr       := Normal
Ability 2033 Val 1       := 1
Ability 2033 Val 2       := 0
Ability 2034 Type        := 124
Ability 2034 Descr       := 0
Ability 2034 Val 1       := apbeam.WAV
Ability 2034 Val 2       := 6862
Ability 2035 Type        := Launch Drones
Ability 2035 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 2035 Val 1       := 1
Ability 2035 Val 2       := 4
Ability 2036 Type        := Cargo Storage
Ability 2036 Descr       := Provides 200kT worth of cargo space. Enough for twenty 10kt Drones
Ability 2036 Val 1       := 200
Ability 2036 Val 2       := 0
Ability 2037 Type        := 324
Ability 2037 Descr       := All
Ability 2037 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2037 Val 2       := 0
Ability 2038 Type        := 14
Ability 2038 Descr       := None
Ability 2038 Val 1       := Weapons
Ability 2038 Val 2       := 25048
Ability 2039 Type        := 3
Ability 2039 Descr       := 0
Ability 2039 Val 1       := 1
Ability 2039 Val 2       := 0
Ability 2040 Type        := 3
Ability 2040 Descr       := 0
Ability 2040 Val 1       := Direct Fire
Ability 2040 Val 2       := 0
Ability 2041 Type        := 29 28 27 25 24 23 21 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2041 Descr       := Normal
Ability 2041 Val 1       := 1
Ability 2041 Val 2       := 0
Ability 2042 Type        := 124
Ability 2042 Descr       := 0
Ability 2042 Val 1       := apbeam.WAV
Ability 2042 Val 2       := 6862
Ability 2043 Type        := 6862
Ability 2043 Descr       := Plasma Blaster IV
Ability 2043 Val 1       := 
Ability 2043 Val 2       := 584
Ability 2044 Type        := Launch Drones
Ability 2044 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 2044 Val 1       := 1
Ability 2044 Val 2       := 4
Ability 2045 Type        := Cargo Storage
Ability 2045 Descr       := Provides 240kT worth of cargo space. Enough for twenty 12kt Drones.
Ability 2045 Val 1       := 240
Ability 2045 Val 2       := 0
Ability 2046 Type        := 13
Ability 2046 Descr       := None
Ability 2046 Val 1       := Weapons
Ability 2046 Val 2       := 25048
Ability 2047 Type        := 4
Ability 2047 Descr       := 0
Ability 2047 Val 1       := 1
Ability 2047 Val 2       := 0
Ability 2048 Type        := 4
Ability 2048 Descr       := 0
Ability 2048 Val 1       := Direct Fire
Ability 2048 Val 2       := 0
Ability 2049 Type        := 37 36 35 34 32 31 29 27 25 0 0 0 0 0 0 0 0 0 0 0
Ability 2049 Descr       := Normal
Ability 2049 Val 1       := 1
Ability 2049 Val 2       := 0
Ability 2050 Type        := 124
Ability 2050 Descr       := 0
Ability 2050 Val 1       := apbeam.WAV
Ability 2050 Val 2       := 6862
Ability 2051 Type        := 6862
Ability 2051 Descr       := Plasma Blaster V
Ability 2051 Val 1       := 
Ability 2051 Val 2       := 584
Ability 2052 Type        := 20
Ability 2052 Descr       := 18
Ability 2052 Val 1       := 66
Ability 2052 Val 2       := 49
Ability 2053 Type        := Launch Drones
Ability 2053 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 2053 Val 1       := 1
Ability 2053 Val 2       := 4
Ability 2054 Type        := Cargo Storage
Ability 2054 Descr       := Provides 300kT worth of cargo space. Enough for twenty five 12kt Drones.
Ability 2054 Val 1       := 300
Ability 2054 Val 2       := 0
Ability 2055 Type        := 5
Ability 2055 Descr       := 0
Ability 2055 Val 1       := 1
Ability 2055 Val 2       := 0
Ability 2056 Type        := 5
Ability 2056 Descr       := 0
Ability 2056 Val 1       := Direct Fire
Ability 2056 Val 2       := 0
Ability 2057 Type        := 46 45 44 42 41 39 37 35 33 31 0 0 0 0 0 0 0 0 0 0
Ability 2057 Descr       := Normal
Ability 2057 Val 1       := 1
Ability 2057 Val 2       := 0
Ability 2058 Type        := 124
Ability 2058 Descr       := 0
Ability 2058 Val 1       := apbeam.WAV
Ability 2058 Val 2       := 6862
Ability 2059 Type        := 6862
Ability 2059 Descr       := Tachyon Projector I
Ability 2059 Val 1       := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Ability 2059 Val 2       := 24
Ability 2060 Type        := 50
Ability 2060 Descr       := 40
Ability 2060 Val 1       := 100
Ability 2060 Val 2       := 100
Ability 2061 Type        := 400
Ability 2061 Descr       := All
Ability 2061 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2061 Val 2       := 0
Ability 2062 Type        := Launch Drones
Ability 2062 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 2062 Val 1       := 1
Ability 2062 Val 2       := 4
Ability 2063 Type        := Cargo Storage
Ability 2063 Descr       := Provides 360kT worth of cargo space. Enough for thirty 12kt Drones.
Ability 2063 Val 1       := 360
Ability 2063 Val 2       := 0
Ability 2064 Type        := 4
Ability 2064 Descr       := Weapon Destroying Weapons
Ability 2064 Val 1       := 1
Ability 2064 Val 2       := 0
Ability 2065 Type        := Direct Fire
Ability 2065 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 2065 Val 1       := 40 30 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2065 Val 2       := 0
Ability 2066 Type        := 3
Ability 2066 Descr       := Torp
Ability 2066 Val 1       := 10
Ability 2066 Val 2       := 0
Ability 2067 Type        := tpc.wav
Ability 2067 Descr       := 10
Ability 2067 Val 1       := 10
Ability 2067 Val 2       := 0
Ability 2068 Type        := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Ability 2068 Descr       := 24
Ability 2068 Val 1       := 50
Ability 2068 Val 2       := 42
Ability 2069 Type        := 90
Ability 2069 Descr       := 90
Ability 2069 Val 1       := 360
Ability 2069 Val 2       := 0
Ability 2070 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2070 Descr       := tion := All but Troops and Mines
Ability 2070 Val 1       := 22
Ability 2070 Val 2       := 0
Ability 2071 Type        := Weapons
Ability 2071 Descr       := 2010
Ability 2071 Val 1       := 2
Ability 2071 Val 2       := 0
Ability 2072 Type        := 2
Ability 2072 Descr       := Particle Beams
Ability 2072 Val 1       := 5
Ability 2072 Val 2       := 0
Ability 2073 Type        := 1
Ability 2073 Descr       := 0
Ability 2073 Val 1       := Direct Fire
Ability 2073 Val 2       := 0
Ability 2074 Type        := 56 42 28 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2074 Descr       := Only Weapons
Ability 2074 Val 1       := 3
Ability 2074 Val 2       := 0
Ability 2075 Type        := 10
Ability 2075 Descr       := 0
Ability 2075 Val 1       := tpc.wav
Ability 2075 Val 2       := 10
Ability 2076 Type        := 10
Ability 2076 Descr       := Tachyon Projector III
Ability 2076 Val 1       := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Ability 2076 Val 2       := 24
Ability 2077 Type        := 50
Ability 2077 Descr       := 44
Ability 2077 Val 1       := 81
Ability 2077 Val 2       := 81
Ability 2078 Type        := 324
Ability 2078 Descr       := All
Ability 2078 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2078 Val 2       := 0
Ability 2079 Type        := 21
Ability 2079 Descr       := None
Ability 2079 Val 1       := Weapons
Ability 2079 Val 2       := 2010
Ability 2080 Type        := 3
Ability 2080 Descr       := 0
Ability 2080 Val 1       := 2
Ability 2080 Val 2       := 0
Ability 2081 Type        := 6
Ability 2081 Descr       := Weapon Destroying Weapons
Ability 2081 Val 1       := 1
Ability 2081 Val 2       := 0
Ability 2082 Type        := Direct Fire
Ability 2082 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 2082 Val 1       := 79 78 58 39 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2082 Val 2       := 0
Ability 2083 Type        := 3
Ability 2083 Descr       := Torp
Ability 2083 Val 1       := 10
Ability 2083 Val 2       := 0
Ability 2084 Type        := tpc.wav
Ability 2084 Descr       := 10
Ability 2084 Val 1       := 10
Ability 2084 Val 2       := 0
Ability 2085 Type        := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Ability 2085 Descr       := 24
Ability 2085 Val 1       := 50
Ability 2085 Val 2       := 46
Ability 2086 Type        := 73
Ability 2086 Descr       := 73
Ability 2086 Val 1       := 292
Ability 2086 Val 2       := 0
Ability 2087 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2087 Descr       := tion := All but Troops and Mines
Ability 2087 Val 1       := 20
Ability 2087 Val 2       := 0
Ability 2088 Type        := Weapons
Ability 2088 Descr       := 2010
Ability 2088 Val 1       := 4
Ability 2088 Val 2       := 0
Ability 2089 Type        := 2
Ability 2089 Descr       := Particle Beams
Ability 2089 Val 1       := 7
Ability 2089 Val 2       := 0
Ability 2090 Type        := 1
Ability 2090 Descr       := 0
Ability 2090 Val 1       := Direct Fire
Ability 2090 Val 2       := 0
Ability 2091 Type        := 112 111 109 82 54 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2091 Descr       := Only Weapons
Ability 2091 Val 1       := 3
Ability 2091 Val 2       := 0
Ability 2092 Type        := 10
Ability 2092 Descr       := 0
Ability 2092 Val 1       := tpc.wav
Ability 2092 Val 2       := 10
Ability 2093 Type        := 10
Ability 2093 Descr       := Tachyon Projector V
Ability 2093 Val 1       := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Ability 2093 Val 2       := 24
Ability 2094 Type        := 50
Ability 2094 Descr       := 49
Ability 2094 Val 1       := 66
Ability 2094 Val 2       := 66
Ability 2095 Type        := 262
Ability 2095 Descr       := All
Ability 2095 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2095 Val 2       := 0
Ability 2096 Type        := 19
Ability 2096 Descr       := None
Ability 2096 Val 1       := Weapons
Ability 2096 Val 2       := 2010
Ability 2097 Type        := 5
Ability 2097 Descr       := 0
Ability 2097 Val 1       := 2
Ability 2097 Val 2       := 0
Ability 2098 Type        := 8
Ability 2098 Descr       := Weapon Destroying Weapons
Ability 2098 Val 1       := 1
Ability 2098 Val 2       := 0
Ability 2099 Type        := Direct Fire
Ability 2099 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 2099 Val 1       := 159 158 157 155 153 115 76 57 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2099 Val 2       := 0
Ability 2100 Type        := 3
Ability 2100 Descr       := Torp
Ability 2100 Val 1       := 10
Ability 2100 Val 2       := 0
Ability 2101 Type        := tpc.wav
Ability 2101 Descr       := 10
Ability 2101 Val 1       := 10
Ability 2101 Val 2       := 0
Ability 2102 Type        := Seeking missile which pinpoints an enemy ship's weapons and disables them.
Ability 2102 Descr       := 1347
Ability 2102 Val 1       := 70
Ability 2102 Val 2       := 40
Ability 2103 Type        := 300
Ability 2103 Descr       := 100
Ability 2103 Val 1       := 200
Ability 2103 Val 2       := 0
Ability 2104 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2104 Descr       := tion := All but Troops and Mines
Ability 2104 Val 1       := 20
Ability 2104 Val 2       := 0
Ability 2105 Type        := Weapons
Ability 2105 Descr       := 7016
Ability 2105 Val 1       := 1
Ability 2105 Val 2       := 0
Ability 2106 Type        := 3
Ability 2106 Descr       := Particle Beams
Ability 2106 Val 1       := 4
Ability 2106 Val 2       := 0
Ability 2107 Type        := 1
Ability 2107 Descr       := Missile Weapons
Ability 2107 Val 1       := 1
Ability 2107 Val 2       := 0
Ability 2108 Type        := Seeking
Ability 2108 Descr       := Ships\Planets\Sat
Ability 2108 Val 1       := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2108 Val 2       := 0
Ability 2109 Type        := 5
Ability 2109 Descr       := Seeker
Ability 2109 Val 1       := 0
Ability 2109 Val 2       := 0
Ability 2110 Type        := ionmisl.wav
Ability 2110 Descr       := 71
Ability 2110 Val 1       := 6
Ability 2110 Val 2       := 30
Ability 2111 Type        := 30
Ability 2111 Descr       := Tachyon Pulse Missile II
Ability 2111 Val 1       := Seeking missile which pinpoints an enemy ship's weapons and disables them.
Ability 2111 Val 2       := 1347
Ability 2112 Type        := 70
Ability 2112 Descr       := 42
Ability 2112 Val 1       := 270
Ability 2112 Val 2       := 90
Ability 2113 Type        := 180
Ability 2113 Descr       := All
Ability 2113 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2113 Val 2       := 0
Ability 2114 Type        := 19
Ability 2114 Descr       := None
Ability 2114 Val 1       := Weapons
Ability 2114 Val 2       := 7016
Ability 2115 Type        := 2
Ability 2115 Descr       := 0
Ability 2115 Val 1       := 3
Ability 2115 Val 2       := 0
Ability 2116 Type        := 5
Ability 2116 Descr       := Weapon Destroying Weapons
Ability 2116 Val 1       := 1
Ability 2116 Val 2       := 0
Ability 2117 Type        := 1
Ability 2117 Descr       := 0
Ability 2117 Val 1       := Seeking
Ability 2117 Val 2       := 0
Ability 2118 Type        := 130 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0
Ability 2118 Descr       := Only Weapons
Ability 2118 Val 1       := 5
Ability 2118 Val 2       := 0
Ability 2119 Type        := 0
Ability 2119 Descr       := 0
Ability 2119 Val 1       := ionmisl.wav
Ability 2119 Val 2       := 71
Ability 2120 Type        := 6
Ability 2120 Descr       := 30
Ability 2120 Val 1       := 30
Ability 2120 Val 2       := 0
Ability 2121 Type        := Seeking missile which pinpoints an enemy ship's weapons and disables them.
Ability 2121 Descr       := 1347
Ability 2121 Val 1       := 70
Ability 2121 Val 2       := 44
Ability 2122 Type        := 243
Ability 2122 Descr       := 81
Ability 2122 Val 1       := 162
Ability 2122 Val 2       := 0
Ability 2123 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2123 Descr       := tion := All but Troops and Mines
Ability 2123 Val 1       := 18
Ability 2123 Val 2       := 0
Ability 2124 Type        := Weapons
Ability 2124 Descr       := 7016
Ability 2124 Val 1       := 3
Ability 2124 Val 2       := 0
Ability 2125 Type        := 3
Ability 2125 Descr       := Particle Beams
Ability 2125 Val 1       := 6
Ability 2125 Val 2       := 0
Ability 2126 Type        := 1
Ability 2126 Descr       := Missile Weapons
Ability 2126 Val 1       := 1
Ability 2126 Val 2       := 0
Ability 2127 Type        := Seeking
Ability 2127 Descr       := Ships\Planets\Sat
Ability 2127 Val 1       := 169 169 169 169 169 169 169 169 169 169 169 0 0 0 0 0 0 0 0 0
Ability 2127 Val 2       := 0
Ability 2128 Type        := 5
Ability 2128 Descr       := Seeker
Ability 2128 Val 1       := 0
Ability 2128 Val 2       := 0
Ability 2129 Type        := ionmisl.wav
Ability 2129 Descr       := 71
Ability 2129 Val 1       := 6
Ability 2129 Val 2       := 30
Ability 2130 Type        := 30
Ability 2130 Descr       := Tachyon Pulse Missile IV
Ability 2130 Val 1       := Seeking missile which pinpoints an enemy ship's weapons and disables them.
Ability 2130 Val 2       := 1347
Ability 2131 Type        := 70
Ability 2131 Descr       := 46
Ability 2131 Val 1       := 219
Ability 2131 Val 2       := 73
Ability 2132 Type        := 146
Ability 2132 Descr       := All
Ability 2132 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2132 Val 2       := 0
Ability 2133 Type        := 17
Ability 2133 Descr       := None
Ability 2133 Val 1       := Weapons
Ability 2133 Val 2       := 7016
Ability 2134 Type        := 4
Ability 2134 Descr       := 0
Ability 2134 Val 1       := 3
Ability 2134 Val 2       := 0
Ability 2135 Type        := 7
Ability 2135 Descr       := Weapon Destroying Weapons
Ability 2135 Val 1       := 1
Ability 2135 Val 2       := 0
Ability 2136 Type        := 1
Ability 2136 Descr       := 0
Ability 2136 Val 1       := Seeking
Ability 2136 Val 2       := 0
Ability 2137 Type        := 219 219 219 219 219 219 219 219 219 219 219 219 219 0 0 0 0 0 0 0
Ability 2137 Descr       := Only Weapons
Ability 2137 Val 1       := 4
Ability 2137 Val 2       := 0
Ability 2138 Type        := 0
Ability 2138 Descr       := 0
Ability 2138 Val 1       := ionmisl.wav
Ability 2138 Val 2       := 71
Ability 2139 Type        := 6
Ability 2139 Descr       := 30
Ability 2139 Val 1       := 30
Ability 2139 Val 2       := 0
Ability 2140 Type        := Seeking missile which pinpoints an enemy ship's weapons and disables them.
Ability 2140 Descr       := 1347
Ability 2140 Val 1       := 70
Ability 2140 Val 2       := 49
Ability 2141 Type        := 197
Ability 2141 Descr       := 66
Ability 2141 Val 1       := 131
Ability 2141 Val 2       := 0
Ability 2142 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2142 Descr       := tion := All but Troops and Mines
Ability 2142 Val 1       := 16
Ability 2142 Val 2       := 0
Ability 2143 Type        := Weapons
Ability 2143 Descr       := 7016
Ability 2143 Val 1       := 5
Ability 2143 Val 2       := 0
Ability 2144 Type        := 3
Ability 2144 Descr       := Particle Beams
Ability 2144 Val 1       := 8
Ability 2144 Val 2       := 0
Ability 2145 Type        := 1
Ability 2145 Descr       := Missile Weapons
Ability 2145 Val 1       := 1
Ability 2145 Val 2       := 0
Ability 2146 Type        := Seeking
Ability 2146 Descr       := Ships\Planets\Sat
Ability 2146 Val 1       := 285 285 285 285 285 285 285 285 285 285 285 285 285 285 285 285 0 0 0 0
Ability 2146 Val 2       := 0
Ability 2147 Type        := 4
Ability 2147 Descr       := Seeker
Ability 2147 Val 1       := 0
Ability 2147 Val 2       := 0
Ability 2148 Type        := ionmisl.wav
Ability 2148 Descr       := 71
Ability 2148 Val 1       := 6
Ability 2148 Val 2       := 30
Ability 2149 Type        := 30
Ability 2149 Descr       := Ionic Disperser I
Ability 2149 Val 1       := Anti-ionic beam which disrupts engine operation.
Ability 2149 Val 2       := 42
Ability 2150 Type        := 40
Ability 2150 Descr       := 30
Ability 2150 Val 1       := 200
Ability 2150 Val 2       := 0
Ability 2151 Type        := 50
Ability 2151 Descr       := All
Ability 2151 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2151 Val 2       := 0
Ability 2152 Type        := 18
Ability 2152 Descr       := None
Ability 2152 Val 1       := Weapons
Ability 2152 Val 2       := 2011
Ability 2153 Type        := 1
Ability 2153 Descr       := 0
Ability 2153 Val 1       := 2
Ability 2153 Val 2       := 0
Ability 2154 Type        := 1
Ability 2154 Descr       := Engine Destroying Weapons
Ability 2154 Val 1       := 1
Ability 2154 Val 2       := 0
Ability 2155 Type        := Direct Fire
Ability 2155 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 2155 Val 1       := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2155 Val 2       := 0
Ability 2156 Type        := 2
Ability 2156 Descr       := Beam
Ability 2156 Val 1       := 10
Ability 2156 Val 2       := 0
Ability 2157 Type        := iondisp.wav
Ability 2157 Descr       := 11
Ability 2157 Val 1       := 11
Ability 2157 Val 2       := 0
Ability 2158 Type        := Anti-ionic beam which disrupts engine operation.
Ability 2158 Descr       := 42
Ability 2158 Val 1       := 40
Ability 2158 Val 2       := 32
Ability 2159 Type        := 180
Ability 2159 Descr       := 0
Ability 2159 Val 1       := 45
Ability 2159 Val 2       := 0
Ability 2160 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2160 Descr       := tion := All but Troops and Mines
Ability 2160 Val 1       := 17
Ability 2160 Val 2       := 0
Ability 2161 Type        := Weapons
Ability 2161 Descr       := 2011
Ability 2161 Val 1       := 2
Ability 2161 Val 2       := 0
Ability 2162 Type        := 2
Ability 2162 Descr       := Particle Beams
Ability 2162 Val 1       := 2
Ability 2162 Val 2       := 0
Ability 2163 Type        := 1
Ability 2163 Descr       := 0
Ability 2163 Val 1       := Direct Fire
Ability 2163 Val 2       := 0
Ability 2164 Type        := 21 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2164 Descr       := Only Engines
Ability 2164 Val 1       := 2
Ability 2164 Val 2       := 0
Ability 2165 Type        := 10
Ability 2165 Descr       := 0
Ability 2165 Val 1       := iondisp.wav
Ability 2165 Val 2       := 11
Ability 2166 Type        := 11
Ability 2166 Descr       := Ionic Disperser III
Ability 2166 Val 1       := Anti-ionic beam which disrupts engine operation.
Ability 2166 Val 2       := 42
Ability 2167 Type        := 40
Ability 2167 Descr       := 33
Ability 2167 Val 1       := 162
Ability 2167 Val 2       := 0
Ability 2168 Type        := 41
Ability 2168 Descr       := All
Ability 2168 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2168 Val 2       := 0
Ability 2169 Type        := 16
Ability 2169 Descr       := None
Ability 2169 Val 1       := Weapons
Ability 2169 Val 2       := 2011
Ability 2170 Type        := 3
Ability 2170 Descr       := 0
Ability 2170 Val 1       := 2
Ability 2170 Val 2       := 0
Ability 2171 Type        := 3
Ability 2171 Descr       := Engine Destroying Weapons
Ability 2171 Val 1       := 1
Ability 2171 Val 2       := 0
Ability 2172 Type        := Direct Fire
Ability 2172 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 2172 Val 1       := 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2172 Val 2       := 0
Ability 2173 Type        := 2
Ability 2173 Descr       := Beam
Ability 2173 Val 1       := 10
Ability 2173 Val 2       := 0
Ability 2174 Type        := iondisp.wav
Ability 2174 Descr       := 11
Ability 2174 Val 1       := 11
Ability 2174 Val 2       := 0
Ability 2175 Type        := Anti-ionic beam which disrupts engine operation.
Ability 2175 Descr       := 42
Ability 2175 Val 1       := 40
Ability 2175 Val 2       := 35
Ability 2176 Type        := 146
Ability 2176 Descr       := 0
Ability 2176 Val 1       := 36
Ability 2176 Val 2       := 0
Ability 2177 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2177 Descr       := tion := All but Troops and Mines
Ability 2177 Val 1       := 15
Ability 2177 Val 2       := 0
Ability 2178 Type        := Weapons
Ability 2178 Descr       := 2011
Ability 2178 Val 1       := 4
Ability 2178 Val 2       := 0
Ability 2179 Type        := 2
Ability 2179 Descr       := Particle Beams
Ability 2179 Val 1       := 4
Ability 2179 Val 2       := 0
Ability 2180 Type        := 1
Ability 2180 Descr       := 0
Ability 2180 Val 1       := Direct Fire
Ability 2180 Val 2       := 0
Ability 2181 Type        := 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2181 Descr       := Only Engines
Ability 2181 Val 1       := 2
Ability 2181 Val 2       := 0
Ability 2182 Type        := 10
Ability 2182 Descr       := 0
Ability 2182 Val 1       := iondisp.wav
Ability 2182 Val 2       := 11
Ability 2183 Type        := 11
Ability 2183 Descr       := Ionic Disperser V
Ability 2183 Val 1       := Anti-ionic beam which disrupts engine operation.
Ability 2183 Val 2       := 42
Ability 2184 Type        := 40
Ability 2184 Descr       := 36
Ability 2184 Val 1       := 131
Ability 2184 Val 2       := 0
Ability 2185 Type        := 33
Ability 2185 Descr       := All
Ability 2185 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2185 Val 2       := 0
Ability 2186 Type        := 14
Ability 2186 Descr       := None
Ability 2186 Val 1       := Weapons
Ability 2186 Val 2       := 2011
Ability 2187 Type        := 5
Ability 2187 Descr       := 0
Ability 2187 Val 1       := 2
Ability 2187 Val 2       := 0
Ability 2188 Type        := 5
Ability 2188 Descr       := Engine Destroying Weapons
Ability 2188 Val 1       := 1
Ability 2188 Val 2       := 0
Ability 2189 Type        := Direct Fire
Ability 2189 Descr       := Ships\Planets\Ftr\Sat\Drone
Ability 2189 Val 1       := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Ability 2189 Val 2       := 0
Ability 2190 Type        := 2
Ability 2190 Descr       := Beam
Ability 2190 Val 1       := 10
Ability 2190 Val 2       := 0
Ability 2191 Type        := iondisp.wav
Ability 2191 Descr       := 11
Ability 2191 Val 1       := 11
Ability 2191 Val 2       := 0
Ability 2192 Type        := Seeking missile which tracks enemy ship's engines and disables them.
Ability 2192 Descr       := 72
Ability 2192 Val 1       := 50
Ability 2192 Val 2       := 40
Ability 2193 Type        := 200
Ability 2193 Descr       := 50
Ability 2193 Val 1       := 300
Ability 2193 Val 2       := 0
Ability 2194 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2194 Descr       := tion := All but Troops and Mines
Ability 2194 Val 1       := 5
Ability 2194 Val 2       := 0
Ability 2195 Type        := Weapons
Ability 2195 Descr       := 2012
Ability 2195 Val 1       := 1
Ability 2195 Val 2       := 0
Ability 2196 Type        := 3
Ability 2196 Descr       := Particle Beams
Ability 2196 Val 1       := 1
Ability 2196 Val 2       := 0
Ability 2197 Type        := 1
Ability 2197 Descr       := Missile Weapons
Ability 2197 Val 1       := 1
Ability 2197 Val 2       := 0
Ability 2198 Type        := Seeking
Ability 2198 Descr       := Ships
Ability 2198 Val 1       := 135 135 135 135 135 135 135 135 135 135 0 0 0 0 0 0 0 0 0 0
Ability 2198 Val 2       := 0
Ability 2199 Type        := 6
Ability 2199 Descr       := Seeker
Ability 2199 Val 1       := 0
Ability 2199 Val 2       := 0
Ability 2200 Type        := ionmisl.wav
Ability 2200 Descr       := 12
Ability 2200 Val 1       := 6
Ability 2200 Val 2       := 20
Ability 2201 Type        := 20
Ability 2201 Descr       := Ionic Pulse Missile II
Ability 2201 Val 1       := Seeking missile which tracks enemy ship's engines and disables them.
Ability 2201 Val 2       := 72
Ability 2202 Type        := 50
Ability 2202 Descr       := 42
Ability 2202 Val 1       := 180
Ability 2202 Val 2       := 45
Ability 2203 Type        := 270
Ability 2203 Descr       := All
Ability 2203 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2203 Val 2       := 0
Ability 2204 Type        := 5
Ability 2204 Descr       := None
Ability 2204 Val 1       := Weapons
Ability 2204 Val 2       := 2012
Ability 2205 Type        := 2
Ability 2205 Descr       := 0
Ability 2205 Val 1       := 3
Ability 2205 Val 2       := 0
Ability 2206 Type        := 2
Ability 2206 Descr       := Engine Destroying Weapons
Ability 2206 Val 1       := 1
Ability 2206 Val 2       := 0
Ability 2207 Type        := 1
Ability 2207 Descr       := 0
Ability 2207 Val 1       := Seeking
Ability 2207 Val 2       := 0
Ability 2208 Type        := 162 162 162 162 162 162 162 162 162 162 162 0 0 0 0 0 0 0 0 0
Ability 2208 Descr       := Only Engines
Ability 2208 Val 1       := 6
Ability 2208 Val 2       := 0
Ability 2209 Type        := 0
Ability 2209 Descr       := 0
Ability 2209 Val 1       := ionmisl.wav
Ability 2209 Val 2       := 12
Ability 2210 Type        := 6
Ability 2210 Descr       := 20
Ability 2210 Val 1       := 20
Ability 2210 Val 2       := 0
Ability 2211 Type        := Seeking missile which tracks enemy ship's engines and disables them.
Ability 2211 Descr       := 72
Ability 2211 Val 1       := 50
Ability 2211 Val 2       := 44
Ability 2212 Type        := 162
Ability 2212 Descr       := 41
Ability 2212 Val 1       := 243
Ability 2212 Val 2       := 0
Ability 2213 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2213 Descr       := tion := All but Troops and Mines
Ability 2213 Val 1       := 5
Ability 2213 Val 2       := 0
Ability 2214 Type        := Weapons
Ability 2214 Descr       := 2012
Ability 2214 Val 1       := 3
Ability 2214 Val 2       := 0
Ability 2215 Type        := 3
Ability 2215 Descr       := Particle Beams
Ability 2215 Val 1       := 3
Ability 2215 Val 2       := 0
Ability 2216 Type        := 1
Ability 2216 Descr       := Missile Weapons
Ability 2216 Val 1       := 1
Ability 2216 Val 2       := 0
Ability 2217 Type        := Seeking
Ability 2217 Descr       := Ships
Ability 2217 Val 1       := 194 194 194 194 194 194 194 194 194 194 194 194 0 0 0 0 0 0 0 0
Ability 2217 Val 2       := 0
Ability 2218 Type        := 5
Ability 2218 Descr       := Seeker
Ability 2218 Val 1       := 0
Ability 2218 Val 2       := 0
Ability 2219 Type        := ionmisl.wav
Ability 2219 Descr       := 12
Ability 2219 Val 1       := 6
Ability 2219 Val 2       := 20
Ability 2220 Type        := 20
Ability 2220 Descr       := Ionic Pulse Missile IV
Ability 2220 Val 1       := Seeking missile which tracks enemy ship's engines and disables them.
Ability 2220 Val 2       := 72
Ability 2221 Type        := 50
Ability 2221 Descr       := 46
Ability 2221 Val 1       := 146
Ability 2221 Val 2       := 36
Ability 2222 Type        := 219
Ability 2222 Descr       := All
Ability 2222 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2222 Val 2       := 0
Ability 2223 Type        := 4
Ability 2223 Descr       := None
Ability 2223 Val 1       := Weapons
Ability 2223 Val 2       := 2012
Ability 2224 Type        := 4
Ability 2224 Descr       := 0
Ability 2224 Val 1       := 3
Ability 2224 Val 2       := 0
Ability 2225 Type        := 4
Ability 2225 Descr       := Engine Destroying Weapons
Ability 2225 Val 1       := 1
Ability 2225 Val 2       := 0
Ability 2226 Type        := 1
Ability 2226 Descr       := 0
Ability 2226 Val 1       := Seeking
Ability 2226 Val 2       := 0
Ability 2227 Type        := 233 233 233 233 233 233 233 233 233 233 233 233 233 0 0 0 0 0 0 0
Ability 2227 Descr       := Only Engines
Ability 2227 Val 1       := 5
Ability 2227 Val 2       := 0
Ability 2228 Type        := 0
Ability 2228 Descr       := 0
Ability 2228 Val 1       := ionmisl.wav
Ability 2228 Val 2       := 12
Ability 2229 Type        := 6
Ability 2229 Descr       := 20
Ability 2229 Val 1       := 20
Ability 2229 Val 2       := 0
Ability 2230 Type        := Seeking missile which tracks enemy ship's engines and disables them.
Ability 2230 Descr       := 72
Ability 2230 Val 1       := 50
Ability 2230 Val 2       := 49
Ability 2231 Type        := 131
Ability 2231 Descr       := 33
Ability 2231 Val 1       := 197
Ability 2231 Val 2       := 0
Ability 2232 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2232 Descr       := tion := All but Troops and Mines
Ability 2232 Val 1       := 4
Ability 2232 Val 2       := 0
Ability 2233 Type        := Weapons
Ability 2233 Descr       := 2012
Ability 2233 Val 1       := 5
Ability 2233 Val 2       := 0
Ability 2234 Type        := 3
Ability 2234 Descr       := Particle Beams
Ability 2234 Val 1       := 5
Ability 2234 Val 2       := 0
Ability 2235 Type        := 1
Ability 2235 Descr       := Missile Weapons
Ability 2235 Val 1       := 1
Ability 2235 Val 2       := 0
Ability 2236 Type        := Seeking
Ability 2236 Descr       := Ships
Ability 2236 Val 1       := 279 279 279 279 279 279 279 279 279 279 279 279 279 279 0 0 0 0 0 0
Ability 2236 Val 2       := 0
Ability 2237 Type        := 5
Ability 2237 Descr       := Seeker
Ability 2237 Val 1       := 0
Ability 2237 Val 2       := 0
Ability 2238 Type        := ionmisl.wav
Ability 2238 Descr       := 12
Ability 2238 Val 1       := 6
Ability 2238 Val 2       := 20
Ability 2239 Type        := 20
Ability 2239 Descr       := Plasma Bomb I
Ability 2239 Val 1       := Burning plasma bomb which is dropped from orbit against planets.
Ability 2239 Val 2       := 90
Ability 2240 Type        := 30
Ability 2240 Descr       := 20
Ability 2240 Val 1       := 100
Ability 2240 Val 2       := 30
Ability 2241 Type        := 300
Ability 2241 Descr       := All
Ability 2241 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2241 Val 2       := 0
Ability 2242 Type        := 5
Ability 2242 Descr       := None
Ability 2242 Val 1       := Weapons
Ability 2242 Val 2       := 2013
Ability 2243 Type        := 1
Ability 2243 Descr       := 0
Ability 2243 Val 1       := 1
Ability 2243 Val 2       := 0
Ability 2244 Type        := 1
Ability 2244 Descr       := 0
Ability 2244 Val 1       := Direct Fire
Ability 2244 Val 2       := 0
Ability 2245 Type        := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2245 Descr       := Normal
Ability 2245 Val 1       := 15
Ability 2245 Val 2       := 0
Ability 2246 Type        := 20
Ability 2246 Descr       := 0
Ability 2246 Val 1       := plntnplm.wav
Ability 2246 Val 2       := 13
Ability 2247 Type        := 13
Ability 2247 Descr       := Plasma Bomb II
Ability 2247 Val 1       := Burning plasma bomb which is dropped from orbit against planets.
Ability 2247 Val 2       := 90
Ability 2248 Type        := 30
Ability 2248 Descr       := 21
Ability 2248 Val 1       := 90
Ability 2248 Val 2       := 27
Ability 2249 Type        := 270
Ability 2249 Descr       := All
Ability 2249 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2249 Val 2       := 0
Ability 2250 Type        := 5
Ability 2250 Descr       := None
Ability 2250 Val 1       := Weapons
Ability 2250 Val 2       := 2013
Ability 2251 Type        := 2
Ability 2251 Descr       := 0
Ability 2251 Val 1       := 1
Ability 2251 Val 2       := 0
Ability 2252 Type        := 2
Ability 2252 Descr       := 0
Ability 2252 Val 1       := Direct Fire
Ability 2252 Val 2       := 0
Ability 2253 Type        := 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2253 Descr       := Normal
Ability 2253 Val 1       := 15
Ability 2253 Val 2       := 0
Ability 2254 Type        := 20
Ability 2254 Descr       := 0
Ability 2254 Val 1       := plntnplm.wav
Ability 2254 Val 2       := 13
Ability 2255 Type        := 13
Ability 2255 Descr       := Plasma Bomb III
Ability 2255 Val 1       := Burning plasma bomb which is dropped from orbit against planets.
Ability 2255 Val 2       := 90
Ability 2256 Type        := 30
Ability 2256 Descr       := 22
Ability 2256 Val 1       := 81
Ability 2256 Val 2       := 24
Ability 2257 Type        := 243
Ability 2257 Descr       := All
Ability 2257 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2257 Val 2       := 0
Ability 2258 Type        := 5
Ability 2258 Descr       := None
Ability 2258 Val 1       := Weapons
Ability 2258 Val 2       := 2013
Ability 2259 Type        := 3
Ability 2259 Descr       := 0
Ability 2259 Val 1       := 1
Ability 2259 Val 2       := 0
Ability 2260 Type        := 3
Ability 2260 Descr       := 0
Ability 2260 Val 1       := Direct Fire
Ability 2260 Val 2       := 0
Ability 2261 Type        := 216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2261 Descr       := Normal
Ability 2261 Val 1       := 15
Ability 2261 Val 2       := 0
Ability 2262 Type        := 20
Ability 2262 Descr       := 0
Ability 2262 Val 1       := plntnplm.wav
Ability 2262 Val 2       := 13
Ability 2263 Type        := 13
Ability 2263 Descr       := Plasma Bomb IV
Ability 2263 Val 1       := Burning plasma bomb which is dropped from orbit against planets.
Ability 2263 Val 2       := 90
Ability 2264 Type        := 30
Ability 2264 Descr       := 23
Ability 2264 Val 1       := 73
Ability 2264 Val 2       := 22
Ability 2265 Type        := 219
Ability 2265 Descr       := All
Ability 2265 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2265 Val 2       := 0
Ability 2266 Type        := 4
Ability 2266 Descr       := None
Ability 2266 Val 1       := Weapons
Ability 2266 Val 2       := 2013
Ability 2267 Type        := 4
Ability 2267 Descr       := 0
Ability 2267 Val 1       := 1
Ability 2267 Val 2       := 0
Ability 2268 Type        := 4
Ability 2268 Descr       := 0
Ability 2268 Val 1       := Direct Fire
Ability 2268 Val 2       := 0
Ability 2269 Type        := 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2269 Descr       := Normal
Ability 2269 Val 1       := 15
Ability 2269 Val 2       := 0
Ability 2270 Type        := 20
Ability 2270 Descr       := 0
Ability 2270 Val 1       := plntnplm.wav
Ability 2270 Val 2       := 13
Ability 2271 Type        := 13
Ability 2271 Descr       := Plasma Bomb V
Ability 2271 Val 1       := Burning plasma bomb which is dropped from orbit against planets.
Ability 2271 Val 2       := 90
Ability 2272 Type        := 30
Ability 2272 Descr       := 24
Ability 2272 Val 1       := 66
Ability 2272 Val 2       := 20
Ability 2273 Type        := 197
Ability 2273 Descr       := All
Ability 2273 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2273 Val 2       := 0
Ability 2274 Type        := 4
Ability 2274 Descr       := None
Ability 2274 Val 1       := Weapons
Ability 2274 Val 2       := 2013
Ability 2275 Type        := 5
Ability 2275 Descr       := 0
Ability 2275 Val 1       := 1
Ability 2275 Val 2       := 0
Ability 2276 Type        := 5
Ability 2276 Descr       := 0
Ability 2276 Val 1       := Direct Fire
Ability 2276 Val 2       := 0
Ability 2277 Type        := 311 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2277 Descr       := Normal
Ability 2277 Val 1       := 15
Ability 2277 Val 2       := 0
Ability 2278 Type        := 20
Ability 2278 Descr       := 0
Ability 2278 Val 1       := plntnplm.wav
Ability 2278 Val 2       := 13
Ability 2279 Type        := 13
Ability 2279 Descr       := Neutron Bomb I
Ability 2279 Val 1       := Bomb which releases high intensity neutron radiation killing a planet's population.
Ability 2279 Val 2       := 91
Ability 2280 Type        := 40
Ability 2280 Descr       := 20
Ability 2280 Val 1       := 70
Ability 2280 Val 2       := 25
Ability 2281 Type        := 300
Ability 2281 Descr       := All
Ability 2281 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2281 Val 2       := 0
Ability 2282 Type        := 5
Ability 2282 Descr       := None
Ability 2282 Val 1       := Weapons
Ability 2282 Val 2       := 2014
Ability 2283 Type        := 1
Ability 2283 Descr       := 0
Ability 2283 Val 1       := 2
Ability 2283 Val 2       := 0
Ability 2284 Type        := 2
Ability 2284 Descr       := Military Science
Ability 2284 Val 1       := 2
Ability 2284 Val 2       := 0
Ability 2285 Type        := Direct Fire
Ability 2285 Descr       := Planets
Ability 2285 Val 1       := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2285 Val 2       := 0
Ability 2286 Type        := 15
Ability 2286 Descr       := Torp
Ability 2286 Val 1       := 19
Ability 2286 Val 2       := 0
Ability 2287 Type        := neutbomb.wav
Ability 2287 Descr       := 14
Ability 2287 Val 1       := 14
Ability 2287 Val 2       := 0
Ability 2288 Type        := Bomb which releases high intensity neutron radiation killing a planet's population.
Ability 2288 Descr       := 91
Ability 2288 Val 1       := 40
Ability 2288 Val 2       := 21
Ability 2289 Type        := 63
Ability 2289 Descr       := 23
Ability 2289 Val 1       := 270
Ability 2289 Val 2       := 0
Ability 2290 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2290 Descr       := tion := All but Troops and Mines
Ability 2290 Val 1       := 5
Ability 2290 Val 2       := 0
Ability 2291 Type        := Weapons
Ability 2291 Descr       := 2014
Ability 2291 Val 1       := 2
Ability 2291 Val 2       := 0
Ability 2292 Type        := 2
Ability 2292 Descr       := Nuclear Power
Ability 2292 Val 1       := 3
Ability 2292 Val 2       := 0
Ability 2293 Type        := 2
Ability 2293 Descr       := 0
Ability 2293 Val 1       := Direct Fire
Ability 2293 Val 2       := 0
Ability 2294 Type        := 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2294 Descr       := Only Planet Population
Ability 2294 Val 1       := 15
Ability 2294 Val 2       := 0
Ability 2295 Type        := 19
Ability 2295 Descr       := 0
Ability 2295 Val 1       := neutbomb.wav
Ability 2295 Val 2       := 14
Ability 2296 Type        := 14
Ability 2296 Descr       := Neutron Bomb III
Ability 2296 Val 1       := Bomb which releases high intensity neutron radiation killing a planet's population.
Ability 2296 Val 2       := 91
Ability 2297 Type        := 40
Ability 2297 Descr       := 22
Ability 2297 Val 1       := 57
Ability 2297 Val 2       := 20
Ability 2298 Type        := 243
Ability 2298 Descr       := All
Ability 2298 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2298 Val 2       := 0
Ability 2299 Type        := 5
Ability 2299 Descr       := None
Ability 2299 Val 1       := Weapons
Ability 2299 Val 2       := 2014
Ability 2300 Type        := 3
Ability 2300 Descr       := 0
Ability 2300 Val 1       := 2
Ability 2300 Val 2       := 0
Ability 2301 Type        := 4
Ability 2301 Descr       := Military Science
Ability 2301 Val 1       := 2
Ability 2301 Val 2       := 0
Ability 2302 Type        := Direct Fire
Ability 2302 Descr       := Planets
Ability 2302 Val 1       := 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2302 Val 2       := 0
Ability 2303 Type        := 15
Ability 2303 Descr       := Torp
Ability 2303 Val 1       := 19
Ability 2303 Val 2       := 0
Ability 2304 Type        := neutbomb.wav
Ability 2304 Descr       := 14
Ability 2304 Val 1       := 14
Ability 2304 Val 2       := 0
Ability 2305 Type        := Bomb which releases high intensity neutron radiation killing a planet's population.
Ability 2305 Descr       := 91
Ability 2305 Val 1       := 40
Ability 2305 Val 2       := 23
Ability 2306 Type        := 51
Ability 2306 Descr       := 18
Ability 2306 Val 1       := 219
Ability 2306 Val 2       := 0
Ability 2307 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2307 Descr       := tion := All but Troops and Mines
Ability 2307 Val 1       := 4
Ability 2307 Val 2       := 0
Ability 2308 Type        := Weapons
Ability 2308 Descr       := 2014
Ability 2308 Val 1       := 4
Ability 2308 Val 2       := 0
Ability 2309 Type        := 2
Ability 2309 Descr       := Nuclear Power
Ability 2309 Val 1       := 5
Ability 2309 Val 2       := 0
Ability 2310 Type        := 2
Ability 2310 Descr       := 0
Ability 2310 Val 1       := Direct Fire
Ability 2310 Val 2       := 0
Ability 2311 Type        := 172 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2311 Descr       := Only Planet Population
Ability 2311 Val 1       := 15
Ability 2311 Val 2       := 0
Ability 2312 Type        := 19
Ability 2312 Descr       := 0
Ability 2312 Val 1       := neutbomb.wav
Ability 2312 Val 2       := 14
Ability 2313 Type        := 14
Ability 2313 Descr       := Neutron Bomb V
Ability 2313 Val 1       := Bomb which releases high intensity neutron radiation killing a planet's population.
Ability 2313 Val 2       := 91
Ability 2314 Type        := 40
Ability 2314 Descr       := 24
Ability 2314 Val 1       := 46
Ability 2314 Val 2       := 16
Ability 2315 Type        := 197
Ability 2315 Descr       := All
Ability 2315 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2315 Val 2       := 0
Ability 2316 Type        := 4
Ability 2316 Descr       := None
Ability 2316 Val 1       := Weapons
Ability 2316 Val 2       := 2014
Ability 2317 Type        := 5
Ability 2317 Descr       := 0
Ability 2317 Val 1       := 2
Ability 2317 Val 2       := 0
Ability 2318 Type        := 6
Ability 2318 Descr       := Military Science
Ability 2318 Val 1       := 2
Ability 2318 Val 2       := 0
Ability 2319 Type        := Direct Fire
Ability 2319 Descr       := Planets
Ability 2319 Val 1       := 207 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2319 Val 2       := 0
Ability 2320 Type        := 15
Ability 2320 Descr       := Torp
Ability 2320 Val 1       := 19
Ability 2320 Val 2       := 0
Ability 2321 Type        := neutbomb.wav
Ability 2321 Descr       := 14
Ability 2321 Val 1       := 14
Ability 2321 Val 2       := 0
Ability 2322 Type        := Bomb which releases poisonous gasses which destroy a planet's population.
Ability 2322 Descr       := 1179
Ability 2322 Val 1       := 40
Ability 2322 Val 2       := 20
Ability 2323 Type        := 70
Ability 2323 Descr       := 300
Ability 2323 Val 1       := 25
Ability 2323 Val 2       := 0
Ability 2324 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2324 Descr       := tion := All but Troops and Mines
Ability 2324 Val 1       := 5
Ability 2324 Val 2       := 0
Ability 2325 Type        := Weapons
Ability 2325 Descr       := 26036
Ability 2325 Val 1       := 1
Ability 2325 Val 2       := 0
Ability 2326 Type        := 1
Ability 2326 Descr       := Chemical Weapons
Ability 2326 Val 1       := 1
Ability 2326 Val 2       := 0
Ability 2327 Type        := Direct Fire
Ability 2327 Descr       := Planets
Ability 2327 Val 1       := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2327 Val 2       := 0
Ability 2328 Type        := 15
Ability 2328 Descr       := Torp
Ability 2328 Val 1       := 19
Ability 2328 Val 2       := 0
Ability 2329 Type        := neutbomb.wav
Ability 2329 Descr       := 6884
Ability 2329 Val 1       := 6884
Ability 2329 Val 2       := 0
Ability 2330 Type        := Bomb which releases poisonous gasses which destroy a planet's population.
Ability 2330 Descr       := 1179
Ability 2330 Val 1       := 40
Ability 2330 Val 2       := 21
Ability 2331 Type        := 63
Ability 2331 Descr       := 270
Ability 2331 Val 1       := 23
Ability 2331 Val 2       := 0
Ability 2332 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2332 Descr       := tion := All but Troops and Mines
Ability 2332 Val 1       := 5
Ability 2332 Val 2       := 0
Ability 2333 Type        := Weapons
Ability 2333 Descr       := 26036
Ability 2333 Val 1       := 2
Ability 2333 Val 2       := 0
Ability 2334 Type        := 1
Ability 2334 Descr       := Chemical Weapons
Ability 2334 Val 1       := 2
Ability 2334 Val 2       := 0
Ability 2335 Type        := Direct Fire
Ability 2335 Descr       := Planets
Ability 2335 Val 1       := 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2335 Val 2       := 0
Ability 2336 Type        := 15
Ability 2336 Descr       := Torp
Ability 2336 Val 1       := 19
Ability 2336 Val 2       := 0
Ability 2337 Type        := neutbomb.wav
Ability 2337 Descr       := 6884
Ability 2337 Val 1       := 6884
Ability 2337 Val 2       := 0
Ability 2338 Type        := Bomb which releases poisonous gasses which destroy a planet's population.
Ability 2338 Descr       := 1179
Ability 2338 Val 1       := 40
Ability 2338 Val 2       := 22
Ability 2339 Type        := 57
Ability 2339 Descr       := 243
Ability 2339 Val 1       := 20
Ability 2339 Val 2       := 0
Ability 2340 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2340 Descr       := tion := All but Troops and Mines
Ability 2340 Val 1       := 5
Ability 2340 Val 2       := 0
Ability 2341 Type        := Weapons
Ability 2341 Descr       := 26036
Ability 2341 Val 1       := 3
Ability 2341 Val 2       := 0
Ability 2342 Type        := 1
Ability 2342 Descr       := Chemical Weapons
Ability 2342 Val 1       := 3
Ability 2342 Val 2       := 0
Ability 2343 Type        := Direct Fire
Ability 2343 Descr       := Planets
Ability 2343 Val 1       := 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2343 Val 2       := 0
Ability 2344 Type        := 15
Ability 2344 Descr       := Torp
Ability 2344 Val 1       := 19
Ability 2344 Val 2       := 0
Ability 2345 Type        := neutbomb.wav
Ability 2345 Descr       := 6884
Ability 2345 Val 1       := 6884
Ability 2345 Val 2       := 0
Ability 2346 Type        := Bomb which releases poisonous gasses which destroy a planet's population.
Ability 2346 Descr       := 1179
Ability 2346 Val 1       := 40
Ability 2346 Val 2       := 23
Ability 2347 Type        := 51
Ability 2347 Descr       := 219
Ability 2347 Val 1       := 18
Ability 2347 Val 2       := 0
Ability 2348 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2348 Descr       := tion := All but Troops and Mines
Ability 2348 Val 1       := 4
Ability 2348 Val 2       := 0
Ability 2349 Type        := Weapons
Ability 2349 Descr       := 26036
Ability 2349 Val 1       := 4
Ability 2349 Val 2       := 0
Ability 2350 Type        := 1
Ability 2350 Descr       := Chemical Weapons
Ability 2350 Val 1       := 4
Ability 2350 Val 2       := 0
Ability 2351 Type        := Direct Fire
Ability 2351 Descr       := Planets
Ability 2351 Val 1       := 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2351 Val 2       := 0
Ability 2352 Type        := 15
Ability 2352 Descr       := Torp
Ability 2352 Val 1       := 19
Ability 2352 Val 2       := 0
Ability 2353 Type        := neutbomb.wav
Ability 2353 Descr       := 6884
Ability 2353 Val 1       := 6884
Ability 2353 Val 2       := 0
Ability 2354 Type        := Bomb which releases poisonous gasses which destroy a planet's population.
Ability 2354 Descr       := 1179
Ability 2354 Val 1       := 40
Ability 2354 Val 2       := 24
Ability 2355 Type        := 46
Ability 2355 Descr       := 197
Ability 2355 Val 1       := 16
Ability 2355 Val 2       := 0
Ability 2356 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2356 Descr       := tion := All but Troops and Mines
Ability 2356 Val 1       := 4
Ability 2356 Val 2       := 0
Ability 2357 Type        := Weapons
Ability 2357 Descr       := 26036
Ability 2357 Val 1       := 5
Ability 2357 Val 2       := 0
Ability 2358 Type        := 1
Ability 2358 Descr       := Chemical Weapons
Ability 2358 Val 1       := 5
Ability 2358 Val 2       := 0
Ability 2359 Type        := Direct Fire
Ability 2359 Descr       := Planets
Ability 2359 Val 1       := 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2359 Val 2       := 0
Ability 2360 Type        := 15
Ability 2360 Descr       := Torp
Ability 2360 Val 1       := 19
Ability 2360 Val 2       := 0
Ability 2361 Type        := neutbomb.wav
Ability 2361 Descr       := 6884
Ability 2361 Val 1       := 6884
Ability 2361 Val 2       := 0
Ability 2362 Type        := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Ability 2362 Descr       := 92
Ability 2362 Val 1       := 30
Ability 2362 Val 2       := 20
Ability 2363 Type        := 100
Ability 2363 Descr       := 75
Ability 2363 Val 1       := 250
Ability 2363 Val 2       := 0
Ability 2364 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2364 Descr       := tion := All but Troops and Mines
Ability 2364 Val 1       := 5
Ability 2364 Val 2       := 0
Ability 2365 Type        := Weapons
Ability 2365 Descr       := 2015
Ability 2365 Val 1       := 1
Ability 2365 Val 2       := 0
Ability 2366 Type        := 2
Ability 2366 Descr       := Nuclear Power
Ability 2366 Val 1       := 2
Ability 2366 Val 2       := 0
Ability 2367 Type        := 2
Ability 2367 Descr       := 0
Ability 2367 Val 1       := Direct Fire
Ability 2367 Val 2       := 0
Ability 2368 Type        := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2368 Descr       := Only Planet Conditions
Ability 2368 Val 1       := 15
Ability 2368 Val 2       := 0
Ability 2369 Type        := 18
Ability 2369 Descr       := 0
Ability 2369 Val 1       := radbomb.wav
Ability 2369 Val 2       := 15
Ability 2370 Type        := 15
Ability 2370 Descr       := Radiation Bomb II
Ability 2370 Val 1       := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Ability 2370 Val 2       := 92
Ability 2371 Type        := 30
Ability 2371 Descr       := 21
Ability 2371 Val 1       := 90
Ability 2371 Val 2       := 68
Ability 2372 Type        := 225
Ability 2372 Descr       := All
Ability 2372 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2372 Val 2       := 0
Ability 2373 Type        := 5
Ability 2373 Descr       := None
Ability 2373 Val 1       := Weapons
Ability 2373 Val 2       := 2015
Ability 2374 Type        := 2
Ability 2374 Descr       := 0
Ability 2374 Val 1       := 2
Ability 2374 Val 2       := 0
Ability 2375 Type        := 3
Ability 2375 Descr       := Military Science
Ability 2375 Val 1       := 2
Ability 2375 Val 2       := 0
Ability 2376 Type        := Direct Fire
Ability 2376 Descr       := Planets
Ability 2376 Val 1       := 84 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2376 Val 2       := 0
Ability 2377 Type        := 15
Ability 2377 Descr       := Torp
Ability 2377 Val 1       := 18
Ability 2377 Val 2       := 0
Ability 2378 Type        := radbomb.wav
Ability 2378 Descr       := 15
Ability 2378 Val 1       := 15
Ability 2378 Val 2       := 0
Ability 2379 Type        := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Ability 2379 Descr       := 92
Ability 2379 Val 1       := 30
Ability 2379 Val 2       := 22
Ability 2380 Type        := 81
Ability 2380 Descr       := 61
Ability 2380 Val 1       := 203
Ability 2380 Val 2       := 0
Ability 2381 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2381 Descr       := tion := All but Troops and Mines
Ability 2381 Val 1       := 5
Ability 2381 Val 2       := 0
Ability 2382 Type        := Weapons
Ability 2382 Descr       := 2015
Ability 2382 Val 1       := 3
Ability 2382 Val 2       := 0
Ability 2383 Type        := 2
Ability 2383 Descr       := Nuclear Power
Ability 2383 Val 1       := 4
Ability 2383 Val 2       := 0
Ability 2384 Type        := 2
Ability 2384 Descr       := 0
Ability 2384 Val 1       := Direct Fire
Ability 2384 Val 2       := 0
Ability 2385 Type        := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2385 Descr       := Only Planet Conditions
Ability 2385 Val 1       := 15
Ability 2385 Val 2       := 0
Ability 2386 Type        := 18
Ability 2386 Descr       := 0
Ability 2386 Val 1       := radbomb.wav
Ability 2386 Val 2       := 15
Ability 2387 Type        := 15
Ability 2387 Descr       := Radiation Bomb IV
Ability 2387 Val 1       := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Ability 2387 Val 2       := 92
Ability 2388 Type        := 30
Ability 2388 Descr       := 23
Ability 2388 Val 1       := 73
Ability 2388 Val 2       := 55
Ability 2389 Type        := 182
Ability 2389 Descr       := All
Ability 2389 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2389 Val 2       := 0
Ability 2390 Type        := 4
Ability 2390 Descr       := None
Ability 2390 Val 1       := Weapons
Ability 2390 Val 2       := 2015
Ability 2391 Type        := 4
Ability 2391 Descr       := 0
Ability 2391 Val 1       := 2
Ability 2391 Val 2       := 0
Ability 2392 Type        := 5
Ability 2392 Descr       := Military Science
Ability 2392 Val 1       := 2
Ability 2392 Val 2       := 0
Ability 2393 Type        := Direct Fire
Ability 2393 Descr       := Planets
Ability 2393 Val 1       := 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2393 Val 2       := 0
Ability 2394 Type        := 15
Ability 2394 Descr       := Torp
Ability 2394 Val 1       := 18
Ability 2394 Val 2       := 0
Ability 2395 Type        := Ship Bridge
Ability 2395 Descr       := Contains the command element of an army unit.
Ability 2395 Val 1       := 0
Ability 2395 Val 2       := 0
Ability 2396 Type        := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Ability 2396 Descr       := 92
Ability 2396 Val 1       := 30
Ability 2396 Val 2       := 24
Ability 2397 Type        := 66
Ability 2397 Descr       := 49
Ability 2397 Val 1       := 164
Ability 2397 Val 2       := 0
Ability 2398 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2398 Descr       := tion := All but Troops and Mines
Ability 2398 Val 1       := 4
Ability 2398 Val 2       := 0
Ability 2399 Type        := Weapons
Ability 2399 Descr       := 2015
Ability 2399 Val 1       := 5
Ability 2399 Val 2       := 0
Ability 2400 Type        := 2
Ability 2400 Descr       := Nuclear Power
Ability 2400 Val 1       := 6
Ability 2400 Val 2       := 0
Ability 2401 Type        := 2
Ability 2401 Descr       := 0
Ability 2401 Val 1       := Direct Fire
Ability 2401 Val 2       := 0
Ability 2402 Type        := 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2402 Descr       := Only Planet Conditions
Ability 2402 Val 1       := 15
Ability 2402 Val 2       := 0
Ability 2403 Type        := 18
Ability 2403 Descr       := 0
Ability 2403 Val 1       := radbomb.wav
Ability 2403 Val 2       := 15
Ability 2404 Type        := Ship Life Support
Ability 2404 Descr       := Support unit for larger armies
Ability 2404 Val 1       := 0
Ability 2404 Val 2       := 0
Ability 2405 Type        := 30
Ability 2405 Descr       := 20
Ability 2405 Val 1       := 500
Ability 2405 Val 2       := 25
Ability 2406 Type        := 150
Ability 2406 Descr       := All
Ability 2406 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2406 Val 2       := 0
Ability 2407 Type        := 2
Ability 2407 Descr       := None
Ability 2407 Val 1       := Weapons
Ability 2407 Val 2       := 2016
Ability 2408 Type        := 1
Ability 2408 Descr       := 0
Ability 2408 Val 1       := 2
Ability 2408 Val 2       := 0
Ability 2409 Type        := 1
Ability 2409 Descr       := Computers
Ability 2409 Val 1       := 1
Ability 2409 Val 2       := 0
Ability 2410 Type        := Direct Fire
Ability 2410 Descr       := Planets
Ability 2410 Val 1       := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2410 Val 2       := 0
Ability 2411 Type        := 15
Ability 2411 Descr       := Torp
Ability 2411 Val 1       := 19
Ability 2411 Val 2       := 0
Ability 2412 Type        := smrtb_rd.wav
Ability 2412 Descr       := 16
Ability 2412 Val 1       := 16
Ability 2412 Val 2       := 0
Ability 2413 Type        := Ship Crew Quarters
Ability 2413 Descr       := Essential for ground force communications
Ability 2413 Val 1       := 0
Ability 2413 Val 2       := 0
Ability 2414 Type        := 450
Ability 2414 Descr       := 23
Ability 2414 Val 1       := 135
Ability 2414 Val 2       := 0
Ability 2415 Type        := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 2415 Descr       := tion := All but Troops and Mines
Ability 2415 Val 1       := 2
Ability 2415 Val 2       := 0
Ability 2416 Type        := Weapons
Ability 2416 Descr       := 2016
Ability 2416 Val 1       := 2
Ability 2416 Val 2       := 0
Ability 2417 Type        := 2
Ability 2417 Descr       := Military Science
Ability 2417 Val 1       := 2
Ability 2417 Val 2       := 0
Ability 2418 Type        := 1
Ability 2418 Descr       := 0
Ability 2418 Val 1       := Direct Fire
Ability 2418 Val 2       := 0
Ability 2419 Type        := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 2419 Descr       := Only Resupply Depots
Ability 2419 Val 1       := 15
Ability 2419 Val 2       := 0
Ability 2420 Type        := 19
Ability 2420 Descr       := 0
Ability 2420 Val 1       := smrtb_rd.wav
Ability 2420 Val 2       := 16
Ability 2421 Type        := 16
Ability 2421 Descr       := Smart Bomb (RD) III
Ability 2421 Val 1       := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Ability 2421 Val 2       := 93
Ability 2422 Type        := Combat To Hit Offense Plus
Ability 2422 Descr       := Gives a 15% attack bonus in combat.
Ability 2422 Val 1       := 15
Ability 2422 Val 2       := 0
Ability 2423 Type        := Combat To Hit Defense Plus
Ability 2423 Descr       := Gives a 15% defense bonus in combat.
Ability 2423 Val 1       := 15
Ability 2423 Val 2       := 0
Ability 2424 Type        := 2
Ability 2424 Descr       := None
Ability 2424 Val 1       := Weapons
Ability 2424 Val 2       := 2016
Ability 2425 Type        := 3
Ability 2425 Descr       := 0
Ability 2425 Val 1       := 2
Ability 2425 Val 2       := 0
Weapon Type           := 3

Name                  := Smart Bomb (RD) IV
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 30
Tonnage Structure     := 23
Cost Minerals         := 365
Cost Organics         := 18
Cost Radioactives     := 109
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2016
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 4
Tech Area Req 3       := Computers
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 345 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Only Resupply Depots
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 19
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 16
Weapon Sound          := 16
Weapon Family         := 0

Name                  := Smart Bomb (SP) I
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 25
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2017
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Smart Bomb (SP) II
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 30
Tonnage Structure     := 21
Cost Minerals         := 450
Cost Organics         := 23
Cost Radioactives     := 135
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2017
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Smart Bomb (SP) III
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 30
Tonnage Structure     := 22
Cost Minerals         := 405
Cost Organics         := 20
Cost Radioactives     := 122
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2017
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 4
Tech Area Req 3       := Computers
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 288 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) IV
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 30
Tonnage Structure     := 23
Cost Minerals         := 365
Cost Organics         := 18
Cost Radioactives     := 109
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2017
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 5
Tech Area Req 3       := Computers
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 345 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Only Spaceports
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 19
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 17
Weapon Sound          := 17
Weapon Family         := 0

Name                  := Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 45
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 79
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 16
Family                := 0
Roman Numeral         := 0
Custom Group          := 2018
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 45
Tonnage Structure     := 21
Cost Minerals         := 90
Cost Organics         := 71
Cost Radioactives     := 135
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 15
Family                := 0
Roman Numeral         := 0
Custom Group          := 2018
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 45
Tonnage Structure     := 22
Cost Minerals         := 81
Cost Organics         := 64
Cost Radioactives     := 122
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 14
Family                := 0
Roman Numeral         := 0
Custom Group          := 2018
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 3
Tech Area Req 3       := Military Science
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam IV
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 45
Tonnage Structure     := 23
Cost Minerals         := 73
Cost Organics         := 58
Cost Radioactives     := 109
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 14
Family                := 0
Roman Numeral         := 0
Custom Group          := 2018
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 4
Tech Area Req 3       := Military Science
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Pushes Target
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 13
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 18
Weapon Sound          := 18
Weapon Family         := 0

Name                  := Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 45
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 79
Cost Radioactives     := 150
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 16
Family                := 0
Roman Numeral         := 0
Custom Group          := 2019
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 45
Tonnage Structure     := 21
Cost Minerals         := 90
Cost Organics         := 71
Cost Radioactives     := 135
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 15
Family                := 0
Roman Numeral         := 0
Custom Group          := 2019
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 45
Tonnage Structure     := 22
Cost Minerals         := 81
Cost Organics         := 64
Cost Radioactives     := 122
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 14
Family                := 0
Roman Numeral         := 0
Custom Group          := 2019
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 4
Tech Area Req 3       := Military Science
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam IV
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 45
Tonnage Structure     := 23
Cost Minerals         := 73
Cost Organics         := 58
Cost Radioactives     := 109
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 14
Family                := 0
Roman Numeral         := 0
Custom Group          := 2019
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 5
Tech Area Req 3       := Military Science
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Pulls Target
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 14
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 19
Weapon Sound          := 19
Weapon Family         := 0

Name                  := Graviton Hellbore I
Description           := Intense gravitational beam fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 45
Cost Minerals         := 300
Cost Organics         := 20
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 20
Family                := 0
Roman Numeral         := 0
Custom Group          := 2020
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Graviton Hellbore II
Description           := Intense gravitational beam fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 47
Cost Minerals         := 270
Cost Organics         := 18
Cost Radioactives     := 45
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 19
Family                := 0
Roman Numeral         := 0
Custom Group          := 2020
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Graviton Hellbore III
Description           := Intense gravitational beam fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 50
Cost Minerals         := 243
Cost Organics         := 16
Cost Radioactives     := 41
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 18
Family                := 0
Roman Numeral         := 0
Custom Group          := 2020
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 5
Tech Area Req 3       := Antigravity
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 89 88 58 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore IV
Description           := Intense gravitational beam fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 52
Cost Minerals         := 219
Cost Organics         := 15
Cost Radioactives     := 36
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 17
Family                := 0
Roman Numeral         := 0
Custom Group          := 2020
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 6
Tech Area Req 3       := Antigravity
Tech Level Req 3      := 2
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 125 124 123 82 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 6
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 20
Weapon Sound          := 20
Weapon Family         := 0

Name                  := Wormhole Beam I
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2021
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Wormhole Beam II
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 40
Tonnage Structure     := 32
Cost Minerals         := 90
Cost Organics         := 45
Cost Radioactives     := 180
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2021
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Wormhole Beam III
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 81
Cost Organics         := 41
Cost Radioactives     := 162
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2021
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Random Target Movement
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 15
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 21
Weapon Sound          := 21
Weapon Family         := 0

Name                  := Wormhole Beam V
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 40
Tonnage Structure     := 36
Cost Minerals         := 66
Cost Organics         := 33
Cost Radioactives     := 131
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2021
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 5
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 10
Tech Area Req 5       := Random Target Movement
Tech Level Req 5      := 2
Number of Abilities   := 0
Weapon Type           := 15

Name                  := Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 30
Tonnage Structure     := 16
Cost Minerals         := 95
Cost Organics         := 68
Cost Radioactives     := 180
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 2022
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Grasers
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 30
Tonnage Structure     := 17
Cost Minerals         := 85
Cost Organics         := 61
Cost Radioactives     := 162
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 2022
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Grasers
Tech Level Req 2      := 3
Tech Area Req 3       := Shield Destroying Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 68 68 68 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 30
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 55
Cost Radioactives     := 146
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 2022
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Grasers
Tech Level Req 2      := 4
Tech Area Req 3       := Shield Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 96 96 96 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Shields Only
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 16
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 22
Weapon Sound          := 22
Weapon Family         := 0

Name                  := Shield Disrupter I
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 75
Cost Radioactives     := 700
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 2023
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Shield Disrupter II
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 21
Cost Minerals         := 180
Cost Organics         := 68
Cost Radioactives     := 630
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 2023
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Shield Disrupter III
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 22
Cost Minerals         := 162
Cost Organics         := 61
Cost Radioactives     := 567
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 2023
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 6
Tech Area Req 3       := Shield Destroying Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 49 39 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter IV
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 23
Cost Minerals         := 146
Cost Organics         := 55
Cost Radioactives     := 510
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 2023
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 7
Tech Area Req 3       := Shield Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 71 70 68 54 41 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Only Shield Generators
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 16
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 23
Weapon Sound          := 23
Weapon Family         := 0

Name                  := Boarding Parties I
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 25
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides strength 5 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties II
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 45
Cost Organics         := 23
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides strength 8 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties III
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 41
Cost Organics         := 20
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides strength 11 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties IV
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 36
Cost Organics         := 18
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides strength 17 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 17
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties V
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 33
Cost Organics         := 16
Cost Radioactives     := 3
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 5
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides strength 25 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station I
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 15
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 10 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station II
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 45
Cost Organics         := 14
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 15 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station III
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 41
Cost Organics         := 12
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 23 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station IV
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 36
Cost Organics         := 11
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 5
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 34 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 34
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station V
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 33
Cost Organics         := 10
Cost Radioactives     := 3
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Troops
Family                := 2025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 51 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 51
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Nanites I
Description           := Microscopic robots that defend against intruders
Pic Num               := 1085
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 500
Cost Organics         := 5
Cost Radioactives     := 205
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 10 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Nanites II
Description           := Microscopic robots that defend against intruders
Pic Num               := 1085
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 450
Cost Organics         := 5
Cost Radioactives     := 185
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 15 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Nanites III
Description           := Microscopic robots that defend against intruders
Pic Num               := 1085
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 405
Cost Organics         := 4
Cost Radioactives     := 166
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 23 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Nanites IV
Description           := Microscopic robots that defend against intruders
Pic Num               := 1085
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 365
Cost Organics         := 4
Cost Radioactives     := 149
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 34 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 34
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Nanites V
Description           := Microscopic robots that defend against intruders
Pic Num               := 1085
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 328
Cost Organics         := 3
Cost Radioactives     := 135
Vehicle Type          := Ship\Base
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Nanotechnology
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides strength 51 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 51
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Charge I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 150
Cost Radioactives     := 10
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2028
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Plasma Charge II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 9
Cost Organics         := 135
Cost Radioactives     := 9
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2028
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Plasma Charge III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 8
Cost Organics         := 122
Cost Radioactives     := 8
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2028
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Plasma Charge IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 7
Cost Organics         := 109
Cost Radioactives     := 7
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2028
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := Biology/Chemistry
Tech Level Req 4      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 35 34 25 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 7
Cost Organics         := 98
Cost Radioactives     := 7
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2028
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 5
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := Biology/Chemistry
Tech Level Req 4      := 4
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 45 44 42 41 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 19
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 26
Weapon Sound          := 26
Weapon Family         := 0

Name                  := Hyper - Plasma Bolt II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 16
Cost Minerals         := 18
Cost Organics         := 360
Cost Radioactives     := 18
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2029
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Hyper - Plasma Bolt III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 17
Cost Minerals         := 16
Cost Organics         := 324
Cost Radioactives     := 16
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2029
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 8
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Hyper - Plasma Bolt IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 17
Cost Minerals         := 15
Cost Organics         := 292
Cost Radioactives     := 15
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2029
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 9
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := Biology/Chemistry
Tech Level Req 4      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 72 71 70 69 60 51 51 51 43 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Bolt V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 18
Cost Minerals         := 13
Cost Organics         := 262
Cost Radioactives     := 13
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2029
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 10
Tech Area Req 3       := Organic Engineering
Tech Level Req 3      := 1
Tech Area Req 4       := Biology/Chemistry
Tech Level Req 4      := 4
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 87 86 85 84 82 72 62 62 62 51 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 19
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 26
Weapon Sound          := 26
Weapon Family         := 0

Name                  := Electric Discharge II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 16
Cost Minerals         := 9
Cost Organics         := 180
Cost Radioactives     := 9
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2030
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Electrical Discharge Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Electric Discharge III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 8
Cost Organics         := 162
Cost Radioactives     := 8
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2030
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Electrical Discharge Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 15
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 27
Weapon Sound          := 27
Weapon Family         := 0

Name                  := Electric Discharge V
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 18
Cost Minerals         := 7
Cost Organics         := 131
Cost Radioactives     := 7
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2030
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Electrical Discharge Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 24
Tech Area Req 5       := Normal
Tech Level Req 5      := 1
Number of Abilities   := 0
Weapon Type           := 15

Name                  := Lightning Ray II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 16
Cost Minerals         := 9
Cost Organics         := 288
Cost Radioactives     := 9
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2030
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Electrical Discharge Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 37 25 25 12 12 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Lightning Ray III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 8
Cost Organics         := 259
Cost Radioactives     := 8
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2030
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Electrical Discharge Weapons
Tech Level Req 2      := 8
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 47 46 46 31 31 15 15 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 15
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 27
Weapon Sound          := 27
Weapon Family         := 0

Name                  := Lightning Ray V
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 18
Cost Minerals         := 7
Cost Organics         := 210
Cost Radioactives     := 7
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2030
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Electrical Discharge Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 77
Tech Area Req 5       := Normal
Tech Level Req 5      := 1
Number of Abilities   := 0
Weapon Type           := 15

Name                  := Seeking Parasite II
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 26
Cost Minerals         := 45
Cost Organics         := 270
Cost Radioactives     := 9
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2032
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Seeking Parasite III
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 28
Cost Minerals         := 41
Cost Organics         := 243
Cost Radioactives     := 8
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2032
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 3
Tech Area Req 3       := Missile Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Seeking Parasite IV
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 29
Cost Minerals         := 36
Cost Organics         := 219
Cost Radioactives     := 7
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2032
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 4
Tech Area Req 3       := Missile Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 117 117 117 117 117 117 117 117 117 117 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Seeking Parasite V
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 33
Cost Organics         := 197
Cost Radioactives     := 7
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2032
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Biology/Chemistry
Tech Level Req 2      := 5
Tech Area Req 3       := Missile Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Organic Engineering
Tech Level Req 4      := 1
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 146 146 146 146 146 146 146 146 146 146 146 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Seeker
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 28
Weapon Sound          := 5
Weapon Family         := 30

Name                  := Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 20
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2033
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 21
Cost Minerals         := 45
Cost Organics         := 180
Cost Radioactives     := 18
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2033
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Acid Projection Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 22
Cost Minerals         := 41
Cost Organics         := 162
Cost Radioactives     := 16
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2033
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Acid Projection Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 16
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 29
Weapon Sound          := 29
Weapon Family         := 0

Name                  := Acid Globule V
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 24
Cost Minerals         := 33
Cost Organics         := 131
Cost Radioactives     := 13
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2033
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Acid Projection Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 61
Tech Area Req 5       := Normal
Tech Level Req 5      := 2
Number of Abilities   := 0
Weapon Type           := 16

Name                  := Enveloping Acid Globule II
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 42
Cost Minerals         := 45
Cost Organics         := 315
Cost Radioactives     := 18
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2034
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Acid Projection Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule III
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 44
Cost Minerals         := 41
Cost Organics         := 284
Cost Radioactives     := 16
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2034
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Acid Projection Weapons
Tech Level Req 2      := 8
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 93 93 93 93 93 93 93 93 93 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 4
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 29
Weapon Sound          := 29
Weapon Family         := 0

Name                  := Enveloping Acid Globule V
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 49
Cost Minerals         := 33
Cost Organics         := 230
Cost Radioactives     := 13
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2034
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Acid Projection Weapons
Tech Level Req 2      := 10
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 146
Tech Area Req 5       := Normal
Tech Level Req 5      := 2
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Close Combat Appendage II
Description           := 
Pic Num               := 302
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 27
Cost Organics         := 45
Cost Radioactives     := 5
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 77

Name                  := Close Combat Appendage III
Description           := 
Pic Num               := 302
Tonnage Space Taken   := 10
Tonnage Structure     := 8
Cost Minerals         := 24
Cost Organics         := 41
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 135 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 77

Name                  := Close Combat Appendage IV
Description           := 
Pic Num               := 302
Tonnage Space Taken   := 10
Tonnage Structure     := 8
Cost Minerals         := 22
Cost Organics         := 36
Cost Radioactives     := 4
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7012
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 77

Name                  := Close Combat Appendage V
Description           := 
Pic Num               := 302
Tonnage Space Taken   := 10
Tonnage Structure     := 9
Cost Minerals         := 20
Cost Organics         := 33
Cost Radioactives     := 3
Vehicle Type          := Ship\Base
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 7012
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Living Ships
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 228 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := boom1.wav
Weapon Family         := 77

Name                  := Shard Cannon I
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 15
Cost Minerals         := 300
Cost Organics         := 10
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2035
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Shard Cannon II
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 16
Cost Minerals         := 270
Cost Organics         := 9
Cost Radioactives     := 90
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2035
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Shard Cannon III
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 17
Cost Minerals         := 243
Cost Organics         := 8
Cost Radioactives     := 81
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2035
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Shard Cannon IV
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 17
Cost Minerals         := 219
Cost Organics         := 7
Cost Radioactives     := 73
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2035
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 4
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Crystallurgy
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon V
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 18
Cost Minerals         := 197
Cost Organics         := 7
Cost Radioactives     := 66
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2035
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 5
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Crystallurgy
Tech Level Req 4      := 1
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Armor
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 22
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 30
Weapon Sound          := 30
Weapon Family         := 0

Name                  := Shard Cannon VII
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 159
Cost Organics         := 5
Cost Radioactives     := 53
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2035
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 7
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Crystallurgy
Tech Level Req 4      := 1
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 6      := 44
Tech Area Req 7       := Skips Armor
Tech Level Req 7      := 1
Number of Abilities   := 0
Weapon Type           := 22

Name                  := Shard Cannon IX
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 22
Cost Minerals         := 129
Cost Organics         := 4
Cost Radioactives     := 43
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 2035
Number of Tech Req    := 9
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 9
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Crystallurgy
Tech Level Req 4      := 1
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Tech Area Req 6       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 6      := 64
Tech Area Req 7       := Skips Armor
Tech Level Req 7      := 1
Tech Area Req 8       := Torp
Tech Level Req 8      := 22
Tech Area Req 9       := 0
Tech Level Req 9      := 0
Number of Abilities   := 30
Ability 1 Type        := 30
Ability 1 Descr       := Shard Cannon X
Ability 1 Val 1       := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Ability 1 Val 2       := 264
Ability 2 Type        := 30
Ability 2 Descr       := 23
Ability 2 Val 1       := 116
Ability 2 Val 2       := 4
Ability 3 Type        := 39
Ability 3 Descr       := All
Ability 3 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 3 Val 2       := 0
Ability 4 Type        := 3
Ability 4 Descr       := None
Ability 4 Val 1       := Weapons
Ability 4 Val 2       := 2035
Ability 5 Type        := 10
Ability 5 Descr       := 0
Ability 5 Val 1       := 3
Ability 5 Val 2       := 0
Ability 6 Type        := 10
Ability 6 Descr       := Projectile Weapons
Ability 6 Val 1       := 1
Ability 6 Val 2       := 0
Ability 7 Type        := 1
Ability 7 Descr       := 0
Ability 7 Val 1       := Direct Fire
Ability 7 Val 2       := 0
Ability 8 Type        := 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0 0 0 0 0
Ability 8 Descr       := Skips Armor
Ability 8 Val 1       := 1
Ability 8 Val 2       := 0
Ability 9 Type        := 22
Ability 9 Descr       := 0
Ability 9 Val 1       := shardc.wav
Ability 9 Val 2       := 30
Ability 10 Type        := 30
Ability 10 Descr       := High - Energy Magnifier I
Ability 10 Val 1       := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Ability 10 Val 2       := 265
Ability 11 Type        := 60
Ability 11 Descr       := 35
Ability 11 Val 1       := 300
Ability 11 Val 2       := 10
Ability 12 Type        := 140
Ability 12 Descr       := All
Ability 12 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 12 Val 2       := 0
Ability 13 Type        := 5
Ability 13 Descr       := None
Ability 13 Val 1       := Weapons
Ability 13 Val 2       := 2036
Ability 14 Type        := 1
Ability 14 Descr       := 0
Ability 14 Val 1       := 1
Ability 14 Val 2       := 0
Ability 15 Type        := 1
Ability 15 Descr       := 0
Ability 15 Val 1       := Direct Fire
Ability 15 Val 2       := 0
Ability 16 Type        := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 16 Descr       := Normal
Ability 16 Val 1       := 2
Ability 16 Val 2       := 0
Ability 17 Type        := 3
Ability 17 Descr       := 30
Ability 17 Val 1       := highmag.wav
Ability 17 Val 2       := 31
Ability 18 Type        := 31
Ability 18 Descr       := High - Energy Magnifier II
Ability 18 Val 1       := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Ability 18 Val 2       := 265
Ability 19 Type        := 60
Ability 19 Descr       := 37
Ability 19 Val 1       := 270
Ability 19 Val 2       := 9
Ability 20 Type        := 126
Ability 20 Descr       := All
Ability 20 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 20 Val 2       := 0
Ability 21 Type        := 5
Ability 21 Descr       := None
Ability 21 Val 1       := Weapons
Ability 21 Val 2       := 2036
Ability 22 Type        := 2
Ability 22 Descr       := 0
Ability 22 Val 1       := 1
Ability 22 Val 2       := 0
Ability 23 Type        := 2
Ability 23 Descr       := 0
Ability 23 Val 1       := Direct Fire
Ability 23 Val 2       := 0
Ability 24 Type        := 91 91 91 91 91 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ability 24 Descr       := Normal
Ability 24 Val 1       := 2
Ability 24 Val 2       := 0
Ability 25 Type        := 3
Ability 25 Descr       := 30
Ability 25 Val 1       := highmag.wav
Ability 25 Val 2       := 31
Ability 26 Type        := 31
Ability 26 Descr       := High - Energy Magnifier III
Ability 26 Val 1       := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Ability 26 Val 2       := 265
Ability 27 Type        := 60
Ability 27 Descr       := 39
Ability 27 Val 1       := 243
Ability 27 Val 2       := 8
Ability 28 Type        := 113
Ability 28 Descr       := All
Ability 28 Val 1       := de    := Ship,Base,Fighter,Satellite,Drone,WeapPlatform
Ability 28 Val 2       := 0
Ability 29 Type        := 5
Ability 29 Descr       := None
Ability 29 Val 1       := Weapons
Ability 29 Val 2       := 2036
Ability 30 Type        := 3
Ability 30 Descr       := 0
Ability 30 Val 1       := 1
Ability 30 Val 2       := 0
Weapon Type           := 3

Name                  := High - Energy Magnifier IV
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 41
Cost Minerals         := 219
Cost Organics         := 7
Cost Radioactives     := 102
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2036
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Crystal Weapon Lenses
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Sat
Tech Level Req 4      := 153
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Time Distortion Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 20
Cost Radioactives     := 200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2037
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Time Distortion Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 21
Cost Minerals         := 360
Cost Organics         := 18
Cost Radioactives     := 180
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2037
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Time Distortion Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 22
Cost Minerals         := 324
Cost Organics         := 16
Cost Radioactives     := 162
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2037
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 4
Tech Area Req 3       := Temporal Studies
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 16 16 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst IV
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 23
Cost Minerals         := 292
Cost Organics         := 15
Cost Radioactives     := 146
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2037
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 5
Tech Area Req 3       := Temporal Studies
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 21 21 21 21 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Quad Damage To Shields
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 6
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 32
Weapon Sound          := 32
Weapon Family         := 0

Name                  := Temporal Shifter I
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2038
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Temporal Shifter II
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 53
Cost Minerals         := 270
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2038
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Timeline Manipulation
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Temporal Shifter III
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 55
Cost Minerals         := 243
Cost Organics         := 0
Cost Radioactives     := 81
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2038
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Timeline Manipulation
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Shields And Armor
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 7
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 33
Weapon Sound          := 33
Weapon Family         := 0

Name                  := Temporal Shifter V
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 61
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 66
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2038
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Timeline Manipulation
Tech Level Req 2      := 6
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 85
Tech Area Req 5       := Skips Shields And Armor
Tech Level Req 5      := 3
Number of Abilities   := 0
Weapon Type           := 7

Name                  := Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 16
Cost Minerals         := 180
Cost Organics         := 45
Cost Radioactives     := 18
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2039
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 17
Cost Minerals         := 162
Cost Organics         := 41
Cost Radioactives     := 16
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2039
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 25
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 34
Weapon Sound          := 34
Weapon Family         := 0

Name                  := Telekinetic Projector V
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 18
Cost Minerals         := 131
Cost Organics         := 33
Cost Radioactives     := 13
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2039
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 5
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 85
Tech Area Req 5       := Normal
Tech Level Req 5      := 1
Number of Abilities   := 0
Weapon Type           := 25

Name                  := Mental Flailer II
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 26
Cost Minerals         := 270
Cost Organics         := 9
Cost Radioactives     := 180
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2040
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Telepathy
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 14
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 35

Name                  := Mental Flailer III
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 28
Cost Minerals         := 243
Cost Organics         := 8
Cost Radioactives     := 162
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2040
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Telepathy
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Increase Reload Time
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 28
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 35
Weapon Sound          := 35
Weapon Family         := 0

Name                  := Mental Flailer V
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 197
Cost Organics         := 7
Cost Radioactives     := 131
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2040
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Telepathy
Tech Level Req 2      := 5
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships
Tech Level Req 4      := 6
Tech Area Req 5       := Increase Reload Time
Tech Level Req 5      := 10
Number of Abilities   := 0
Weapon Type           := 28

Name                  := Allegiance Subverter II
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 26
Cost Minerals         := 405
Cost Organics         := 9
Cost Radioactives     := 72
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2041
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Mind Control
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 61 60 48 36 24 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 27
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 35

Name                  := Allegiance Subverter III
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 28
Cost Minerals         := 365
Cost Organics         := 8
Cost Radioactives     := 65
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2041
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Mind Control
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 76 75 74 73 72 57 43 28 14 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Crew Conversion
Weapon Damage At Rng  := 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 30
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 35
Weapon Sound          := 35
Weapon Family         := 0

Name                  := Assimilation Nanites II
Description           := Microscopic robots that can assimilate a ship and cause it to cross over to your side.
Pic Num               := 1091
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 675
Cost Organics         := 45
Cost Radioactives     := 720
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 26029
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Assimilation Nanites III
Description           := Microscopic robots that can assimilate a ship and cause it to cross over to your side.
Pic Num               := 1091
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 608
Cost Organics         := 41
Cost Radioactives     := 648
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 26029
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 3
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 12
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 6898

Name                  := Assimilation Nanites IV
Description           := Microscopic robots that can assimilate a ship and cause it to cross over to your side.
Pic Num               := 1091
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 547
Cost Organics         := 36
Cost Radioactives     := 583
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26029
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 4
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 131 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Crew Conversion
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 30
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6898
Weapon Sound          := 6898
Weapon Family         := 0

Name                  := Nanoprobe Torpedo I
Description           := Torpedo delivery system for microscopic robots that can assimilate a ship and cause it to cross over to your side.
Pic Num               := 1104
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 950
Cost Organics         := 150
Cost Radioactives     := 700
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 26058
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Nanoprobe Torpedo II
Description           := Torpedo delivery system for microscopic robots that can assimilate a ship and cause it to cross over to your side.
Pic Num               := 1104
Tonnage Space Taken   := 10
Tonnage Structure     := 6
Cost Minerals         := 855
Cost Organics         := 135
Cost Radioactives     := 630
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 26058
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Nanoprobe Torpedo III
Description           := Torpedo delivery system for microscopic robots that can assimilate a ship and cause it to cross over to your side.
Pic Num               := 1104
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 770
Cost Organics         := 122
Cost Radioactives     := 567
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 26058
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 3
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Nanoprobe Torpedo IV
Description           := Torpedo delivery system for microscopic robots that can assimilate a ship and cause it to cross over to your side.
Pic Num               := 1104
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 693
Cost Organics         := 109
Cost Radioactives     := 510
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26058
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 4
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := Torpedo Weapons
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 27 27 27 27 27 27 27 27 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 6882

Name                  := Nanoprobe Torpedo V
Description           := Torpedo delivery system for microscopic robots that can assimilate a ship and cause it to cross over to your side.
Pic Num               := 1104
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 623
Cost Organics         := 98
Cost Radioactives     := 459
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26058
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Nanotechnology
Tech Level Req 2      := 5
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := Torpedo Weapons
Tech Level Req 4      := 1
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 38 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0
Weapon Target         := Crew Conversion
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 30
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6882
Weapon Sound          := 6882
Weapon Family         := 0

Name                  := Nebulae Graviton Emitter II
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 400
Tonnage Structure     := 263
Cost Minerals         := 54000
Cost Organics         := 9000
Cost Radioactives     := 54000
Vehicle Type          := Ship\Base
Supply Amount Used    := 760
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nebulae Graviton Emitter III
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 400
Tonnage Structure     := 276
Cost Minerals         := 48600
Cost Organics         := 8100
Cost Radioactives     := 48600
Vehicle Type          := Ship\Base
Supply Amount Used    := 722
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 4
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nebulae Graviton Emitter IV
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 400
Tonnage Structure     := 289
Cost Minerals         := 43740
Cost Organics         := 7290
Cost Radioactives     := 43740
Vehicle Type          := Ship\Base
Supply Amount Used    := 686
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nebulae Graviton Emitter V
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 400
Tonnage Structure     := 304
Cost Minerals         := 39366
Cost Organics         := 6561
Cost Radioactives     := 39366
Vehicle Type          := Ship\Base
Supply Amount Used    := 652
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher Torpedo I
Description           := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 70000
Cost Organics         := 20000
Cost Radioactives     := 70000
Vehicle Type          := Ship\Base
Supply Amount Used    := 900
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher Torpedo II
Description           := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 400
Tonnage Structure     := 210
Cost Minerals         := 63000
Cost Organics         := 18000
Cost Radioactives     := 63000
Vehicle Type          := Ship\Base
Supply Amount Used    := 855
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher Torpedo III
Description           := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 400
Tonnage Structure     := 221
Cost Minerals         := 56700
Cost Organics         := 16200
Cost Radioactives     := 56700
Vehicle Type          := Ship\Base
Supply Amount Used    := 812
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher Torpedo IV
Description           := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 400
Tonnage Structure     := 232
Cost Minerals         := 51030
Cost Organics         := 14580
Cost Radioactives     := 51030
Vehicle Type          := Ship\Base
Supply Amount Used    := 772
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher Torpedo V
Description           := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 400
Tonnage Structure     := 243
Cost Minerals         := 45927
Cost Organics         := 13122
Cost Radioactives     := 45927
Vehicle Type          := Ship\Base
Supply Amount Used    := 733
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam I
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 400
Tonnage Structure     := 275
Cost Minerals         := 80000
Cost Organics         := 10000
Cost Radioactives     := 80000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 4
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam II
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 400
Tonnage Structure     := 289
Cost Minerals         := 72000
Cost Organics         := 9000
Cost Radioactives     := 72000
Vehicle Type          := Ship\Base
Supply Amount Used    := 760
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam III
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 400
Tonnage Structure     := 303
Cost Minerals         := 64800
Cost Organics         := 8100
Cost Radioactives     := 64800
Vehicle Type          := Ship\Base
Supply Amount Used    := 722
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam IV
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 400
Tonnage Structure     := 318
Cost Minerals         := 58320
Cost Organics         := 7290
Cost Radioactives     := 58320
Vehicle Type          := Ship\Base
Supply Amount Used    := 686
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 7
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam V
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 400
Tonnage Structure     := 334
Cost Minerals         := 52488
Cost Organics         := 6561
Cost Radioactives     := 52488
Vehicle Type          := Ship\Base
Supply Amount Used    := 652
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 8
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam I
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 400
Tonnage Structure     := 310
Cost Minerals         := 100000
Cost Organics         := 20000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam II
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 400
Tonnage Structure     := 326
Cost Minerals         := 90000
Cost Organics         := 18000
Cost Radioactives     := 90000
Vehicle Type          := Ship\Base
Supply Amount Used    := 760
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 6
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam III
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 400
Tonnage Structure     := 342
Cost Minerals         := 81000
Cost Organics         := 16200
Cost Radioactives     := 81000
Vehicle Type          := Ship\Base
Supply Amount Used    := 722
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 7
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam IV
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 400
Tonnage Structure     := 359
Cost Minerals         := 72900
Cost Organics         := 14580
Cost Radioactives     := 72900
Vehicle Type          := Ship\Base
Supply Amount Used    := 686
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 8
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam V
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 400
Tonnage Structure     := 377
Cost Minerals         := 65610
Cost Organics         := 13122
Cost Radioactives     := 65610
Vehicle Type          := Ship\Base
Supply Amount Used    := 652
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Antigravity
Tech Level Req 1      := 9
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Shield Depleter
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 2043
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Massive Ionic Disperser
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2044
Number of Tech Req    := 0
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Neural Combat Net I
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 30
Tonnage Structure     := 25
Cost Minerals         := 40
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops, Mines or Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 36
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Neural Combat Net III
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 24
Tonnage Structure     := 20
Cost Minerals         := 32
Cost Organics         := 41
Cost Radioactives     := 41
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops, Mines or Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 36
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Cybernetics
Tech Level Req 2      := 3
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Neural Combat Net V
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 20
Tonnage Structure     := 16
Cost Minerals         := 26
Cost Organics         := 33
Cost Radioactives     := 33
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops, Mines or Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 36
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Cybernetics
Tech Level Req 2      := 5
Tech Area Req 3       := 1
Tech Level Req 3      := 0
Tech Area Req 4       := This ship gets an experience level as high as any of your other ships in combat.
Tech Level Req 4      := 0
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := Maneuvering Thrusters I
Weapon Target         := Maneuvering thrusters allow minute and precise course corrections.
Weapon Damage At Rng  := 188 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 100
Weapon Reload Rate    := 50
Weapon Display Type   := 750
Weapon Display        := 1000
Weapon Modifier       := 50
Weapon Sound          := All
Weapon Family         := 0

Name                  := Maneuvering Thrusters II
Description           := Maneuvering thrusters allow minute and precise course corrections.
Pic Num               := 188
Tonnage Space Taken   := 100
Tonnage Structure     := 55
Cost Minerals         := 825
Cost Organics         := 1100
Cost Radioactives     := 55
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones, Bases, Satellites
General Group         := 22
Family                := 0
Roman Numeral         := 0
Custom Group          := 25020
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Maneuvering Thrusters III
Description           := Maneuvering thrusters allow minute and precise course corrections.
Pic Num               := 188
Tonnage Space Taken   := 100
Tonnage Structure     := 61
Cost Minerals         := 908
Cost Organics         := 1210
Cost Radioactives     := 61
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones, Bases, Satellites
General Group         := 24
Family                := 0
Roman Numeral         := 0
Custom Group          := 25020
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Improves combat performance by 7%
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Provides 2 extra combat movement point
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Armor
Ability 3 Descr       := Easily damaged in combat
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Maneuvering Thrusters IV
Description           := Maneuvering thrusters allow minute and precise course corrections.
Pic Num               := 188
Tonnage Space Taken   := 100
Tonnage Structure     := 67
Cost Minerals         := 998
Cost Organics         := 1331
Cost Radioactives     := 67
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones, Bases, Satellites
General Group         := 27
Family                := 0
Roman Numeral         := 0
Custom Group          := 25020
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 4
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 9

Name                  := Maneuvering Thrusters V
Description           := Maneuvering thrusters allow minute and precise course corrections.
Pic Num               := 188
Tonnage Space Taken   := 100
Tonnage Structure     := 73
Cost Minerals         := 1098
Cost Organics         := 1464
Cost Radioactives     := 73
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Drones, Bases, Satellites
General Group         := 29
Family                := 0
Roman Numeral         := 0
Custom Group          := 25020
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 5
Tech Area Req 3       := Propulsion
Tech Level Req 3      := 2
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Improves combat performance by 10%
Tech Level Req 5      := 10
Number of Abilities   := 0
Weapon Type           := Combat Movement
Weapon Target         := Provides 3 extra combat movement point
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Easily damaged in combat
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := None
Weapon Family         := 0

Name                  := Anti-AI Virus II
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 234
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 270
Cost Organics         := 36
Cost Radioactives     := 270
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2045
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Anti-AI Virus III
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 234
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 243
Cost Organics         := 32
Cost Radioactives     := 243
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2045
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 4
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Anti-AI Virus IV
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 234
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 219
Cost Organics         := 29
Cost Radioactives     := 219
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 2045
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 5
Tech Area Req 3       := Military Science
Tech Level Req 3      := 2
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Only Master Computers
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 12
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 39
Weapon Sound          := 39
Weapon Family         := 0

Name                  := Anti-Weapon Virus I
Description           := Computer virus which is beamed to an enemy ship and then destroys any weapons.
Pic Num               := 1197
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 300
Cost Organics         := 40
Cost Radioactives     := 300
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26041
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Anti-Weapon Virus II
Description           := Computer virus which is beamed to an enemy ship and then destroys any weapons.
Pic Num               := 1197
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 270
Cost Organics         := 36
Cost Radioactives     := 270
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26041
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Anti-Weapon Virus III
Description           := Computer virus which is beamed to an enemy ship and then destroys any weapons.
Pic Num               := 1197
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 243
Cost Organics         := 32
Cost Radioactives     := 243
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26041
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 4
Tech Area Req 3       := Weapon Destroying Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 6885

Name                  := Anti-Weapon Virus IV
Description           := Computer virus which is beamed to an enemy ship and then destroys any weapons.
Pic Num               := 1197
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 219
Cost Organics         := 29
Cost Radioactives     := 219
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 26041
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 5
Tech Area Req 3       := Weapon Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Only Weapons
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 12
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6885
Weapon Sound          := 6885
Weapon Family         := 0

Name                  := Anti-Shield Virus I
Description           := Computer virus which is beamed to an enemy ship and then destroys any shield generators.
Pic Num               := 1295
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 300
Cost Organics         := 40
Cost Radioactives     := 300
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26042
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Anti-Shield Virus II
Description           := Computer virus which is beamed to an enemy ship and then destroys any shield generators.
Pic Num               := 1295
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 270
Cost Organics         := 36
Cost Radioactives     := 270
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26042
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Anti-Shield Virus III
Description           := Computer virus which is beamed to an enemy ship and then destroys any shield generators.
Pic Num               := 1295
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 243
Cost Organics         := 32
Cost Radioactives     := 243
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26042
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 4
Tech Area Req 3       := Shield Destroying Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 6899

Name                  := Anti-Shield Virus IV
Description           := Computer virus which is beamed to an enemy ship and then destroys any shield generators.
Pic Num               := 1295
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 219
Cost Organics         := 29
Cost Radioactives     := 219
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 26042
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 5
Tech Area Req 3       := Shield Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Only Shield Generators
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 12
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6899
Weapon Sound          := 6899
Weapon Family         := 0

Name                  := Anti-Engine Virus I
Description           := Computer virus which is beamed to an enemy ship and then destroys any engines.
Pic Num               := 1294
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 300
Cost Organics         := 40
Cost Radioactives     := 300
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26043
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 2

Name                  := Anti-Engine Virus II
Description           := Computer virus which is beamed to an enemy ship and then destroys any engines.
Pic Num               := 1294
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 270
Cost Organics         := 4
Cost Radioactives     := 270
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 38
Family                := 0
Roman Numeral         := 0
Custom Group          := 26043
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Anti-Engine Virus III
Description           := Computer virus which is beamed to an enemy ship and then destroys any engines.
Pic Num               := 1294
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 243
Cost Organics         := 32
Cost Radioactives     := 243
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 26043
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 4
Tech Area Req 3       := Engine Destroying Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 6900

Name                  := Anti-Engine Virus IV
Description           := Computer virus which is beamed to an enemy ship and then destroys any engines.
Pic Num               := 1294
Tonnage Space Taken   := 6
Tonnage Structure     := 7
Cost Minerals         := 219
Cost Organics         := 29
Cost Radioactives     := 219
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 26043
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Computers
Tech Level Req 2      := 5
Tech Area Req 3       := Engine Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Only Engines
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 12
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6900
Weapon Sound          := 6900
Weapon Family         := 0

Name                  := Hyper Optics I
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 200
Cost Organics         := 5
Cost Radioactives     := 50
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 37
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 6

Name                  := Hyper Optics III
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 181
Cost Organics         := 5
Cost Radioactives     := 45
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 37
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Lasers
Tech Level Req 2      := 8
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 4.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Hyper Optics IV
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 171
Cost Organics         := 4
Cost Radioactives     := 43
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 37
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Lasers
Tech Level Req 2      := 9
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := EM Passive
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := None
Weapon Reload Rate    := 0
Weapon Display Type   := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Weapon Display        := 212
Weapon Modifier       := 2
Weapon Sound          := 2
Weapon Family         := 163

Name                  := Psychic Receptors I
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 13
Tonnage Structure     := 12
Cost Minerals         := 150
Cost Organics         := 225
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 38
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Psychic Receptors III
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 9
Tonnage Structure     := 8
Cost Minerals         := 135
Cost Organics         := 203
Cost Radioactives     := 90
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 38
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telepathy
Tech Level Req 2      := 3
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Psychic Receptors IV
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 129
Cost Organics         := 193
Cost Radioactives     := 86
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 38
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Telepathy
Tech Level Req 2      := 4
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := Psychic
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := None
Weapon Reload Rate    := 0
Weapon Display Type   := Psychic scanners which can detect vessels hidden in a system.
Weapon Display        := 214
Weapon Modifier       := 5
Weapon Sound          := 5
Weapon Family         := 122

Name                  := Temporal Sensors I
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 13
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 39
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Temporal Sensors III
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 11
Tonnage Structure     := 8
Cost Minerals         := 90
Cost Organics         := 90
Cost Radioactives     := 271
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 39
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 3
Tech Area Req 3       := Temporal Studies
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 4.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Temporal Sensors IV
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 10
Tonnage Structure     := 7
Cost Minerals         := 86
Cost Organics         := 86
Cost Radioactives     := 257
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 39
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 4
Tech Area Req 3       := Temporal Studies
Tech Level Req 3      := 1
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := Temporal
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := None
Weapon Reload Rate    := 0
Weapon Display Type   := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Weapon Display        := 216
Weapon Modifier       := 8
Weapon Sound          := 7
Weapon Family         := 81

Name                  := Gravitational Sensors I
Description           := Gravity sensors detect minor gravity fluctuations in a solar system, thus detecting hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 7
Tonnage Structure     := 6
Cost Minerals         := 150
Cost Organics         := 80
Cost Radioactives     := 500
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 40
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Gravitational Sensors III
Description           := Gravity sensors detect minor gravity fluctuations in a solar system, thus detecting hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 135
Cost Organics         := 72
Cost Radioactives     := 405
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 40
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 3
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 4.
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Gravitational Sensors IV
Description           := Gravity sensors detect minor gravity fluctuations in a solar system, thus detecting hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 129
Cost Organics         := 69
Cost Radioactives     := 365
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 40
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antigravity
Tech Level Req 2      := 4
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3
Tech Area Req 4       := 1
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := Gravitic
Weapon Target         := 5
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := None
Weapon Reload Rate    := 0
Weapon Display Type   := Gravity sensors detect minor gravity fluctuations in a solar system, thus detecting hidden ships.
Weapon Display        := 215
Weapon Modifier       := 5
Weapon Sound          := 5
Weapon Family         := 122

Name                  := Stealth Armor I
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 747
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 700
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 43
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Stealth Armor II
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 747
Tonnage Space Taken   := 30
Tonnage Structure     := 88
Cost Minerals         := 665
Cost Organics         := 48
Cost Radioactives     := 190
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 43
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Stealth Armor III
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 747
Tonnage Space Taken   := 30
Tonnage Structure     := 97
Cost Minerals         := 632
Cost Organics         := 45
Cost Radioactives     := 181
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 43
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 18% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Armor IV
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 747
Tonnage Space Taken   := 30
Tonnage Structure     := 106
Cost Minerals         := 600
Cost Organics         := 43
Cost Radioactives     := 171
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 43
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 4
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 1
Tech Area Req 4       := 4
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Stealth Armor V
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 747
Tonnage Space Taken   := 30
Tonnage Structure     := 117
Cost Minerals         := 570
Cost Organics         := 41
Cost Radioactives     := 163
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 43
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 5
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 1
Tech Area Req 4       := 4
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := Combat To Hit Defense Plus
Weapon Target         := Gives a 22% defense bonus in combat (only 1 component per ship effective).
Weapon Damage At Rng  := 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Prevents level 2 Active EM scans.
Weapon Display        := 0
Weapon Modifier       := 3
Weapon Sound          := Cloak Level
Weapon Family         := 0

Name                  := Stealth Armor VI
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 747
Tonnage Space Taken   := 30
Tonnage Structure     := 129
Cost Minerals         := 542
Cost Organics         := 39
Cost Radioactives     := 155
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 43
Number of Tech Req    := 6
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 6
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 1
Tech Area Req 4       := 4
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Number of Abilities   := 0
Weapon Type           := 24

Name                  := Stealth Armor VII
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 747
Tonnage Space Taken   := 30
Tonnage Structure     := 142
Cost Minerals         := 515
Cost Organics         := 37
Cost Radioactives     := 147
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 43
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 7
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 1
Tech Area Req 4       := 4
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Tech Area Req 7       := Gives a 27% defense bonus in combat (only 1 component per ship effective).
Tech Level Req 7      := 27
Number of Abilities   := 0
Weapon Type           := Cloak Level
Weapon Target         := Prevents level 3 Active EM scans.
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 4
Weapon Reload Rate    := 0
Weapon Display Type   := Prevents level 3 Passive EM scans.
Weapon Display        := 0
Weapon Modifier       := 4
Weapon Sound          := None
Weapon Family         := 0

Name                  := Stealth Armor IX
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 747
Tonnage Space Taken   := 30
Tonnage Structure     := 171
Cost Minerals         := 464
Cost Organics         := 33
Cost Radioactives     := 133
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 43
Number of Tech Req    := 9
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 9
Tech Area Req 3       := Stealth Technology
Tech Level Req 3      := 1
Tech Area Req 4       := 4
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Tech Area Req 7       := Gives a 32% defense bonus in combat (only 1 component per ship effective).
Tech Level Req 7      := 32
Tech Area Req 8       := 0
Tech Level Req 8      := 0
Tech Area Req 9       := Prevents level 3 Active EM scans.
Tech Level Req 9      := 0
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 Passive EM scans.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 4
Ability 2 Type        := None
Ability 2 Descr       := None
Ability 2 Val 1       := Stealth Armor X
Ability 2 Val 2       := 0
Ability 3 Type        := 747
Ability 3 Descr       := 30
Ability 3 Val 1       := 189
Ability 3 Val 2       := 441
Ability 4 Type        := 32
Ability 4 Descr       := 126
Ability 4 Val 1       := All
Ability 4 Val 2       := 0
Weapon Type           := tion := All but Troops and Weapon Platforms
Weapon Target         := 0
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Armor
Weapon Reload Rate    := 43
Weapon Display Type   := 10
Weapon Display        := 0
Weapon Modifier       := 2
Weapon Sound          := Armor
Weapon Family         := 10

Name                  := Scattering Armor I
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 733
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 500
Cost Organics         := 10
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 44
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Scattering Armor II
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 733
Tonnage Space Taken   := 50
Tonnage Structure     := 165
Cost Minerals         := 475
Cost Organics         := 10
Cost Radioactives     := 95
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 44
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Scattering Armor III
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 733
Tonnage Space Taken   := 50
Tonnage Structure     := 182
Cost Minerals         := 451
Cost Organics         := 9
Cost Radioactives     := 90
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 44
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Tech Area Req 3       := Electronic Warfare
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 16% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 16
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 733
Tonnage Space Taken   := 50
Tonnage Structure     := 200
Cost Minerals         := 429
Cost Organics         := 9
Cost Radioactives     := 86
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 44
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 4
Tech Area Req 3       := Electronic Warfare
Tech Level Req 3      := 1
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 0

Name                  := Scattering Armor V
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 733
Tonnage Space Taken   := 50
Tonnage Structure     := 220
Cost Minerals         := 407
Cost Organics         := 8
Cost Radioactives     := 81
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 44
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 5
Tech Area Req 3       := Electronic Warfare
Tech Level Req 3      := 1
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := Scanner Jammer
Weapon Target         := Prevents use of Long Range scanners on this ship.
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := Gives a 23% defense bonus in combat (only 1 component per ship effective).
Weapon Display        := 23
Weapon Modifier       := 0
Weapon Sound          := None
Weapon Family         := 0

Name                  := Scattering Armor VII
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 733
Tonnage Space Taken   := 50
Tonnage Structure     := 266
Cost Minerals         := 368
Cost Organics         := 7
Cost Radioactives     := 74
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 44
Number of Tech Req    := 7
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 7
Tech Area Req 3       := Electronic Warfare
Tech Level Req 3      := 1
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Tech Area Req 7       := Prevents use of Long Range scanners on this ship.
Tech Level Req 7      := 0
Number of Abilities   := 0
Weapon Type           := Combat To Hit Defense Plus
Weapon Target         := Gives a 33% defense bonus in combat (only 1 component per ship effective).
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 0
Weapon Reload Rate    := 0
Weapon Display Type   := None
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := 733
Weapon Family         := 50

Name                  := Scattering Armor IX
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 733
Tonnage Space Taken   := 50
Tonnage Structure     := 322
Cost Minerals         := 332
Cost Organics         := 7
Cost Radioactives     := 66
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 44
Number of Tech Req    := 9
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 9
Tech Area Req 3       := Electronic Warfare
Tech Level Req 3      := 1
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Tech Area Req 7       := Prevents use of Long Range scanners on this ship.
Tech Level Req 7      := 0
Tech Area Req 8       := 0
Tech Level Req 8      := 0
Tech Area Req 9       := Gives a 47% defense bonus in combat (only 1 component per ship effective).
Tech Level Req 9      := 47
Number of Abilities   := 0
Weapon Type           := None

Name                  := Scattering Armor X
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 733
Tonnage Space Taken   := 50
Tonnage Structure     := 354
Cost Minerals         := 315
Cost Organics         := 6
Cost Radioactives     := 63
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Weapon Platforms
General Group         := 0
Family                := 0
Roman Numeral         := 0
Custom Group          := 44
Number of Tech Req    := 10
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 10
Tech Area Req 3       := Electronic Warfare
Tech Level Req 3      := 1
Tech Area Req 4       := 3
Tech Level Req 4      := 0
Tech Area Req 5       := Is damaged before any other components on a ship.
Tech Level Req 5      := 0
Tech Area Req 6       := 0
Tech Level Req 6      := 0
Tech Area Req 7       := Prevents use of Long Range scanners on this ship.
Tech Level Req 7      := 0
Tech Area Req 8       := 0
Tech Level Req 8      := 0
Tech Area Req 9       := Gives a 57% defense bonus in combat (only 1 component per ship effective).
Tech Level Req 9      := 57
Tech Area Req 10       := 0
Tech Level Req 10      := 1
Number of Abilities   := 0
Weapon Type           := Nullspace Projector I
Weapon Target         := Projector which launches a cohesive ball of null-space at its target.
Weapon Damage At Rng  := 226 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := 40
Weapon Reload Rate    := 30
Weapon Display Type   := 1000
Weapon Display        := 700
Weapon Modifier       := 1200
Weapon Sound          := All
Weapon Family         := 0

Name                  := Nullspace Projector II
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 40
Tonnage Structure     := 32
Cost Minerals         := 900
Cost Organics         := 630
Cost Radioactives     := 1080
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 19
Family                := 0
Roman Numeral         := 0
Custom Group          := 2051
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Zero Point Energy
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 56 56 56 56 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Nullspace Projector III
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 40
Tonnage Structure     := 33
Cost Minerals         := 810
Cost Organics         := 567
Cost Radioactives     := 972
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 18
Family                := 0
Roman Numeral         := 0
Custom Group          := 2051
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Zero Point Energy
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Shields And Armor
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 26
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 40
Weapon Sound          := 40
Weapon Family         := 0

Name                  := Nullspace Projector V
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 40
Tonnage Structure     := 36
Cost Minerals         := 656
Cost Organics         := 459
Cost Radioactives     := 787
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 16
Family                := 0
Roman Numeral         := 0
Custom Group          := 2051
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Zero Point Energy
Tech Level Req 2      := 5
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Ftr\Sat\Drone
Tech Level Req 4      := 153
Tech Area Req 5       := Skips Shields And Armor
Tech Level Req 5      := 2
Number of Abilities   := 0
Weapon Type           := 26

Name                  := Ring World Placement Generator I
Description           := Provides the gravitational matrix needed to assemble a ring world.
Pic Num               := 169
Tonnage Space Taken   := 1500
Tonnage Structure     := 800
Cost Minerals         := 40000
Cost Organics         := 30000
Cost Radioactives     := 40000
Vehicle Type          := Ship\Base
Supply Amount Used    := 700
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ringworlds
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 10000kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 10000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 10000kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 10000
Weapon Type           := None

Name                  := Ring World Placement Generator II
Description           := Provides the gravitational matrix needed to assemble a ring world.
Pic Num               := 169
Tonnage Space Taken   := 1500
Tonnage Structure     := 840
Cost Minerals         := 36000
Cost Organics         := 27000
Cost Radioactives     := 36000
Vehicle Type          := Ship\Base
Supply Amount Used    := 665
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ringworlds
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 9000kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 9000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 9000kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 9000
Weapon Type           := None

Name                  := Ring World Placement Generator III
Description           := Provides the gravitational matrix needed to assemble a ring world.
Pic Num               := 169
Tonnage Space Taken   := 1500
Tonnage Structure     := 882
Cost Minerals         := 32400
Cost Organics         := 24300
Cost Radioactives     := 32400
Vehicle Type          := Ship\Base
Supply Amount Used    := 632
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ringworlds
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 8100kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 8100
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 8100kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 8100
Weapon Type           := None

Name                  := Ring World Placement Generator IV
Description           := Provides the gravitational matrix needed to assemble a ring world.
Pic Num               := 169
Tonnage Space Taken   := 1500
Tonnage Structure     := 926
Cost Minerals         := 29160
Cost Organics         := 21870
Cost Radioactives     := 29160
Vehicle Type          := Ship\Base
Supply Amount Used    := 600
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ringworlds
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 7290kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 7290
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 7290kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 7290
Weapon Type           := None

Name                  := Ring World Placement Generator V
Description           := Provides the gravitational matrix needed to assemble a ring world.
Pic Num               := 169
Tonnage Space Taken   := 1500
Tonnage Structure     := 972
Cost Minerals         := 26244
Cost Organics         := 19683
Cost Radioactives     := 26244
Vehicle Type          := Ship\Base
Supply Amount Used    := 570
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ringworlds
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 6561kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 6561
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 6561kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 6561
Weapon Type           := None

Name                  := Sphere World Placement Generator I
Description           := Provides the gravitational matrix needed to assemble a sphere world.
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 1000
Cost Minerals         := 50000
Cost Organics         := 40000
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sphereworlds
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 20000kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 20000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 20000kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 20000
Weapon Type           := None

Name                  := Sphere World Placement Generator II
Description           := Provides the gravitational matrix needed to assemble a sphere world.
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 1050
Cost Minerals         := 45000
Cost Organics         := 36000
Cost Radioactives     := 54000
Vehicle Type          := Ship\Base
Supply Amount Used    := 760
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sphereworlds
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 18000kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 18000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 18000kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 18000
Weapon Type           := None

Name                  := Sphere World Placement Generator III
Description           := Provides the gravitational matrix needed to assemble a sphere world.
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 1103
Cost Minerals         := 40500
Cost Organics         := 32400
Cost Radioactives     := 48600
Vehicle Type          := Ship\Base
Supply Amount Used    := 722
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sphereworlds
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 16200kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 16200
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 16200kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 16200
Weapon Type           := None

Name                  := Sphere World Placement Generator IV
Description           := Provides the gravitational matrix needed to assemble a sphere world.
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 1158
Cost Minerals         := 36450
Cost Organics         := 29160
Cost Radioactives     := 43740
Vehicle Type          := Ship\Base
Supply Amount Used    := 686
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sphereworlds
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 14580kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 14580
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 14580kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 14580
Weapon Type           := None

Name                  := Sphere World Placement Generator V
Description           := Provides the gravitational matrix needed to assemble a sphere world.
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 1216
Cost Minerals         := 32805
Cost Organics         := 26244
Cost Radioactives     := 39366
Vehicle Type          := Ship\Base
Supply Amount Used    := 652
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sphereworlds
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 13122kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 13122
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 13122kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 13122
Weapon Type           := None

Name                  := Stellarforming Module I
Description           := Stabilizes a star and makes it somewhat habitable.
Pic Num               := 1731
Tonnage Space Taken   := 200
Tonnage Structure     := 100
Cost Minerals         := 5000
Cost Organics         := 4000
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 700
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 26014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellarforming
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 1000kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 1000kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 1000
Weapon Type           := None

Name                  := Stellarforming Module II
Description           := Stabilizes a star and makes it somewhat habitable.
Pic Num               := 1731
Tonnage Space Taken   := 200
Tonnage Structure     := 105
Cost Minerals         := 4500
Cost Organics         := 3600
Cost Radioactives     := 54000
Vehicle Type          := Ship\Base
Supply Amount Used    := 665
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 26014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellarforming
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 900kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 900
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 900kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 900
Weapon Type           := None

Name                  := Stellarforming Module III
Description           := Stabilizes a star and makes it somewhat habitable.
Pic Num               := 1731
Tonnage Space Taken   := 200
Tonnage Structure     := 110
Cost Minerals         := 4050
Cost Organics         := 3240
Cost Radioactives     := 48600
Vehicle Type          := Ship\Base
Supply Amount Used    := 632
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 26014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellarforming
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 810kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 810
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 810kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 810
Weapon Type           := None

Name                  := Stellarforming Module IV
Description           := Stabilizes a star and makes it somewhat habitable.
Pic Num               := 1731
Tonnage Space Taken   := 200
Tonnage Structure     := 116
Cost Minerals         := 3645
Cost Organics         := 2916
Cost Radioactives     := 43740
Vehicle Type          := Ship\Base
Supply Amount Used    := 600
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 26014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellarforming
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 729kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 729
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 729kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 729
Weapon Type           := None

Name                  := Stellarforming Module V
Description           := Stabilizes a star and makes it somewhat habitable.
Pic Num               := 1731
Tonnage Space Taken   := 200
Tonnage Structure     := 122
Cost Minerals         := 3281
Cost Organics         := 2624
Cost Radioactives     := 39366
Vehicle Type          := Ship\Base
Supply Amount Used    := 570
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 26014
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellarforming
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Stabilizes a star and makes it somewhat habitable. Energy drain prevents the star from powering solar generators.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 656kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 656
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 656kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 656
Weapon Type           := None

Name                  := Planetary Gravity Plating I
Description           := Provides the ground material used in artificial planet construction.
Pic Num               := 211
Tonnage Space Taken   := 2000
Tonnage Structure     := 1000
Cost Minerals         := 13000
Cost Organics         := 8000
Cost Radioactives     := 9000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 1
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := None

Name                  := Planetary Gravity Plating II
Description           := Provides the ground material used in artificial planet construction.
Pic Num               := 211
Tonnage Space Taken   := 1900
Tonnage Structure     := 950
Cost Minerals         := 11700
Cost Organics         := 7200
Cost Radioactives     := 8100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 2
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := None

Name                  := Planetary Gravity Plating III
Description           := Provides the ground material used in artificial planet construction.
Pic Num               := 211
Tonnage Space Taken   := 1805
Tonnage Structure     := 903
Cost Minerals         := 10530
Cost Organics         := 6480
Cost Radioactives     := 7290
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 3
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := None

Name                  := Planetary Gravity Plating IV
Description           := Provides the ground material used in artificial planet construction.
Pic Num               := 211
Tonnage Space Taken   := 1715
Tonnage Structure     := 857
Cost Minerals         := 9477
Cost Organics         := 5832
Cost Radioactives     := 6561
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 4
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := None

Name                  := Planetary Gravity Plating V
Description           := Provides the ground material used in artificial planet construction.
Pic Num               := 211
Tonnage Space Taken   := 1629
Tonnage Structure     := 815
Cost Minerals         := 8529
Cost Organics         := 5249
Cost Radioactives     := 5905
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 5
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables I
Description           := Provides the infrastructure for holding ground material used in artificial planet construction.
Pic Num               := 245
Tonnage Space Taken   := 1000
Tonnage Structure     := 500
Cost Minerals         := 15000
Cost Organics         := 5000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 1
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables II
Description           := Provides the infrastructure for holding ground material used in artificial planet construction.
Pic Num               := 245
Tonnage Space Taken   := 950
Tonnage Structure     := 475
Cost Minerals         := 13500
Cost Organics         := 4500
Cost Radioactives     := 9000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 2
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables III
Description           := Provides the infrastructure for holding ground material used in artificial planet construction.
Pic Num               := 245
Tonnage Space Taken   := 903
Tonnage Structure     := 451
Cost Minerals         := 12150
Cost Organics         := 4050
Cost Radioactives     := 8100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 3
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables IV
Description           := Provides the infrastructure for holding ground material used in artificial planet construction.
Pic Num               := 245
Tonnage Space Taken   := 857
Tonnage Structure     := 429
Cost Minerals         := 10935
Cost Organics         := 3645
Cost Radioactives     := 7290
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 4
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables V
Description           := Provides the infrastructure for holding ground material used in artificial planet construction.
Pic Num               := 245
Tonnage Space Taken   := 815
Tonnage Structure     := 407
Cost Minerals         := 9842
Cost Organics         := 3281
Cost Radioactives     := 6561
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 5
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Megascale Engineering
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := None

Name                  := Crystalline Torpedo I
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 25
Cost Minerals         := 200
Cost Organics         := 10
Cost Radioactives     := 300
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2046
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := 4

Name                  := Crystalline Torpedo II
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 26
Cost Minerals         := 180
Cost Organics         := 9
Cost Radioactives     := 270
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2046
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Crystalline Torpedo III
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 28
Cost Minerals         := 162
Cost Organics         := 8
Cost Radioactives     := 243
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2046
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 6
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Crystalline Torpedo IV
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 29
Cost Minerals         := 146
Cost Organics         := 7
Cost Radioactives     := 219
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2046
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 7
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Crystallurgy
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Crystalline Torpedo V
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 30
Cost Minerals         := 131
Cost Organics         := 7
Cost Radioactives     := 197
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2046
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Construction
Tech Level Req 2      := 8
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Crystallurgy
Tech Level Req 4      := 1
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 71 0 0 0 0
Weapon Target         := Skips Armor
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Seeker
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 41
Weapon Sound          := 5
Weapon Family         := 40

Name                  := Energy Dampener I
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 10
Cost Radioactives     := 200
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2047
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Energy Dampener II
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 21
Cost Minerals         := 450
Cost Organics         := 9
Cost Radioactives     := 180
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2047
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Crystal Weapon Lenses
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Dampener III
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 22
Cost Minerals         := 405
Cost Organics         := 8
Cost Radioactives     := 162
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2047
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Crystal Weapon Lenses
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Disrupt Reload Time
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 28
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 42
Weapon Sound          := 42
Weapon Family         := 0

Name                  := Energy Dampener V
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 24
Cost Minerals         := 328
Cost Organics         := 7
Cost Radioactives     := 131
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2047
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Crystal Weapon Lenses
Tech Level Req 2      := 5
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships
Tech Level Req 4      := 4
Tech Area Req 5       := Disrupt Reload Time
Tech Level Req 5      := 10
Number of Abilities   := 0
Weapon Type           := 28

Name                  := Shield Accelerator II
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 177
Tonnage Space Taken   := 20
Tonnage Structure     := 16
Cost Minerals         := 90
Cost Organics         := 9
Cost Radioactives     := 90
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2048
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Shield Accelerator III
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 177
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 81
Cost Organics         := 8
Cost Radioactives     := 81
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 2048
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 4
Tech Area Req 3       := Shield Destroying Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Shield Accelerator IV
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 177
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 73
Cost Organics         := 7
Cost Radioactives     := 73
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2048
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 5
Tech Area Req 3       := Shield Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Temporal Studies
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 103 103 103 103 103 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator V
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 177
Tonnage Space Taken   := 20
Tonnage Structure     := 18
Cost Minerals         := 66
Cost Organics         := 7
Cost Radioactives     := 66
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 2048
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 6
Tech Area Req 3       := Shield Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Temporal Studies
Tech Level Req 4      := 1
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 124 124 124 124 124 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Shields Only
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 15
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 43
Weapon Sound          := 43
Weapon Family         := 0

Name                  := Tachyon Cannon II
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 419
Tonnage Space Taken   := 70
Tonnage Structure     := 53
Cost Minerals         := 360
Cost Organics         := 108
Cost Radioactives     := 270
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 33
Family                := 0
Roman Numeral         := 0
Custom Group          := 2049
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Tachyon Cannon III
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 419
Tonnage Space Taken   := 70
Tonnage Structure     := 55
Cost Minerals         := 324
Cost Organics         := 97
Cost Radioactives     := 243
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 32
Family                := 0
Roman Numeral         := 0
Custom Group          := 2049
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 6
Tech Area Req 3       := Temporal Studies
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 117 116 115 100 86 72 57 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Tachyon Cannon IV
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 419
Tonnage Space Taken   := 70
Tonnage Structure     := 58
Cost Minerals         := 292
Cost Organics         := 87
Cost Radioactives     := 219
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 30
Family                := 0
Roman Numeral         := 0
Custom Group          := 2049
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 7
Tech Area Req 3       := Temporal Studies
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 141 140 139 138 120 103 86 69 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Beam
Weapon Reload Rate    := 7
Weapon Display Type   := 10
Weapon Display        := 0
Weapon Modifier       := 44
Weapon Sound          := 44
Weapon Family         := 0

Name                  := Mental Singularity Generator I
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2050
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := 3

Name                  := Mental Singularity Generator II
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 74
Cost Minerals         := 630
Cost Organics         := 0
Cost Radioactives     := 270
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2050
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Sat
Weapon Damage At Rng  := 157 156 156 156 156 156 156 156 156 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Mental Singularity Generator III
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 77
Cost Minerals         := 567
Cost Organics         := 0
Cost Radioactives     := 243
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2050
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 5
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := 189 188 187 187 187 187 187 187 187 187 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Normal
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 32
Weapon Display Type   := 20
Weapon Display        := 0
Weapon Modifier       := 45
Weapon Sound          := 45
Weapon Family         := 0

Name                  := Mental Singularity Generator V
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 85
Cost Minerals         := 459
Cost Organics         := 0
Cost Radioactives     := 197
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := All but Troops and Mines
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2050
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 1
Tech Area Req 2       := Telekinesis
Tech Level Req 2      := 7
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Tech Area Req 4       := Ships\Planets\Sat
Tech Level Req 4      := 276
Tech Area Req 5       := Normal
Tech Level Req 5      := 4
Number of Abilities   := 0
Weapon Type           := 32

Name                  := Drone Magazine I
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 160kT worth of cargo space. Enough for twenty 8kt Drones
Ability 2 Val 1       := 160
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Magazine II
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 180
Cost Organics         := 18
Cost Radioactives     := 18
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 200kT worth of cargo space. Enough for twenty 10kt Drones
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Magazine III
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 162
Cost Organics         := 16
Cost Radioactives     := 16
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 240kT worth of cargo space. Enough for twenty 12kt Drones.
Ability 2 Val 1       := 240
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Magazine IV
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 146
Cost Organics         := 15
Cost Radioactives     := 15
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 300kT worth of cargo space. Enough for twenty five 12kt Drones.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Magazine V
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 131
Cost Organics         := 13
Cost Radioactives     := 13
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 360kT worth of cargo space. Enough for thirty 12kt Drones.
Ability 2 Val 1       := 360
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Explosive Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 25
Cost Radioactives     := 75
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 2042
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Chemical Explosive Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 90
Cost Organics         := 23
Cost Radioactives     := 68
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2042
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Chemical Explosive Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 81
Cost Organics         := 20
Cost Radioactives     := 61
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2042
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Chemical Explosive Warhead IV
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 73
Cost Organics         := 18
Cost Radioactives     := 55
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 2042
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 4
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Normal Shields
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 36
Weapon Sound          := 36
Weapon Family         := 0

Name                  := Ion Warhead I
Description           := Large warhead which will explode on contact with a ship. Damages only engines.
Pic Num               := 1306
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 75
Cost Organics         := 25
Cost Radioactives     := 100
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 25061
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Ion Warhead II
Description           := Large warhead which will explode on contact with a ship. Damages only engines.
Pic Num               := 1306
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 68
Cost Organics         := 23
Cost Radioactives     := 90
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 25061
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Ion Warhead III
Description           := Large warhead which will explode on contact with a ship. Damages only engines.
Pic Num               := 1306
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 61
Cost Organics         := 20
Cost Radioactives     := 81
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 25061
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 3
Tech Area Req 3       := Engine Destroying Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Ion Warhead IV
Description           := Large warhead which will explode on contact with a ship. Damages only engines.
Pic Num               := 1306
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 55
Cost Organics         := 18
Cost Radioactives     := 73
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 25061
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 4
Tech Area Req 3       := Engine Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Explosive Warheads
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 6873

Name                  := Ion Warhead V
Description           := Large warhead which will explode on contact with a ship. Damages only engines.
Pic Num               := 1306
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 49
Cost Organics         := 16
Cost Radioactives     := 66
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 25061
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 5
Tech Area Req 3       := Engine Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Explosive Warheads
Tech Level Req 4      := 1
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Only Engines
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6873
Weapon Sound          := 6873
Weapon Family         := 0

Name                  := Tachyon Warhead II
Description           := Large warhead which will explode on contact with a ship. Damages only weapons.
Pic Num               := 1318
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 81
Cost Organics         := 23
Cost Radioactives     := 180
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 25062
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Tachyon Warhead III
Description           := Large warhead which will explode on contact with a ship. Damages only weapons.
Pic Num               := 1318
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 73
Cost Organics         := 20
Cost Radioactives     := 162
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 25062
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 6
Tech Area Req 3       := Weapon Destroying Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Tachyon Warhead IV
Description           := Large warhead which will explode on contact with a ship. Damages only weapons.
Pic Num               := 1318
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 66
Cost Organics         := 18
Cost Radioactives     := 146
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 3
Family                := 0
Roman Numeral         := 0
Custom Group          := 25062
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 7
Tech Area Req 3       := Weapon Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Explosive Warheads
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 6874

Name                  := Tachyon Warhead V
Description           := Large warhead which will explode on contact with a ship. Damages only weapons.
Pic Num               := 1318
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 59
Cost Organics         := 16
Cost Radioactives     := 131
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 2
Family                := 0
Roman Numeral         := 0
Custom Group          := 25062
Number of Tech Req    := 5
Tech Area Req 1       := 0
Tech Level Req 1      := 3
Tech Area Req 2       := Particle Beams
Tech Level Req 2      := 8
Tech Area Req 3       := Weapon Destroying Weapons
Tech Level Req 3      := 1
Tech Area Req 4       := Explosive Warheads
Tech Level Req 4      := 1
Tech Area Req 5       := 0
Tech Level Req 5      := 0
Number of Abilities   := 0
Weapon Type           := 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Only Weapons
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6874
Weapon Sound          := 6874
Weapon Family         := 0

Name                  := Nuclear Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1700
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 180
Cost Organics         := 23
Cost Radioactives     := 450
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 25063
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nuclear Power
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Nuclear Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1700
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 162
Cost Organics         := 20
Cost Radioactives     := 405
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 5
Family                := 0
Roman Numeral         := 0
Custom Group          := 25063
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nuclear Power
Tech Level Req 2      := 3
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 6875

Name                  := Nuclear Warhead IV
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1700
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 146
Cost Organics         := 18
Cost Radioactives     := 365
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 4
Family                := 0
Roman Numeral         := 0
Custom Group          := 25063
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Nuclear Power
Tech Level Req 2      := 4
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 172 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Normal Shields
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6875
Weapon Sound          := 6875
Weapon Family         := 0

Name                  := Plasma Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1701
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 25
Cost Radioactives     := 550
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 25064
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Plasma Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1701
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 135
Cost Organics         := 23
Cost Radioactives     := 495
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 25064
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Plasma Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1701
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 122
Cost Organics         := 20
Cost Radioactives     := 446
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 25064
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 6876

Name                  := Plasma Warhead IV
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1701
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 109
Cost Organics         := 18
Cost Radioactives     := 401
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 25064
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Plasma Technology
Tech Level Req 2      := 4
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Normal Shields
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6876
Weapon Sound          := 6876
Weapon Family         := 0

Name                  := Antimatter Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1705
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 225
Cost Radioactives     := 450
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 25065
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Antimatter Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1705
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 315
Cost Organics         := 203
Cost Radioactives     := 405
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 25065
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Antimatter Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1705
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 284
Cost Organics         := 182
Cost Radioactives     := 365
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 25065
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 3
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 432 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 6877

Name                  := Antimatter Warhead IV
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1705
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 255
Cost Organics         := 164
Cost Radioactives     := 328
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 25065
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 4
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 518 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Normal Shields
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6877
Weapon Sound          := 6877
Weapon Family         := 0

Name                  := Subspace Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1308
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 225
Cost Radioactives     := 550
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 26032
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Subspace Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1308
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 405
Cost Organics         := 203
Cost Radioactives     := 495
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 26032
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Subspace Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1308
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 365
Cost Organics         := 182
Cost Radioactives     := 446
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 26032
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 432 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 6883

Name                  := Subspace Warhead IV
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1308
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 328
Cost Organics         := 164
Cost Radioactives     := 401
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 26032
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Subspace Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 518 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Shields And Armor
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6883
Weapon Sound          := 6883
Weapon Family         := 0

Name                  := Gravitic Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1702
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 250
Cost Radioactives     := 550
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 26024
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Gravitic Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1702
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 405
Cost Organics         := 225
Cost Radioactives     := 495
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 10
Family                := 0
Roman Numeral         := 0
Custom Group          := 26024
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Gravitic Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1702
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 365
Cost Organics         := 203
Cost Radioactives     := 446
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 26024
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 3
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 360 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 6901

Name                  := Gravitic Warhead IV
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1702
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 328
Cost Organics         := 182
Cost Radioactives     := 401
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 9
Family                := 0
Roman Numeral         := 0
Custom Group          := 26024
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 4
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 432 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Normal Shields
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6901
Weapon Sound          := 6901
Weapon Family         := 0

Name                  := Reflex Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1304
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 280
Cost Radioactives     := 380
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 8
Family                := 0
Roman Numeral         := 0
Custom Group          := 26046
Number of Tech Req    := 1
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Reflex Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1304
Tonnage Space Taken   := 20
Tonnage Structure     := 11
Cost Minerals         := 270
Cost Organics         := 252
Cost Radioactives     := 342
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 7
Family                := 0
Roman Numeral         := 0
Custom Group          := 26046
Number of Tech Req    := 2
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Reflex Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := 1

Name                  := Reflex Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1304
Tonnage Space Taken   := 20
Tonnage Structure     := 12
Cost Minerals         := 243
Cost Organics         := 227
Cost Radioactives     := 308
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 7
Family                := 0
Roman Numeral         := 0
Custom Group          := 26046
Number of Tech Req    := 3
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Reflex Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 432 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 6888

Name                  := Reflex Warhead IV
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 1304
Tonnage Space Taken   := 20
Tonnage Structure     := 13
Cost Minerals         := 219
Cost Organics         := 204
Cost Radioactives     := 277
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := tion := Ships, Fighters, Mines, Drones
General Group         := 6
Family                := 0
Roman Numeral         := 0
Custom Group          := 26046
Number of Tech Req    := 4
Tech Area Req 1       := 0
Tech Level Req 1      := 2
Tech Area Req 2       := Reflex Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 1
Tech Area Req 4       := 0
Tech Level Req 4      := 0
Number of Abilities   := 0
Weapon Type           := 518 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Target         := Skips Normal Shields
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Torp
Weapon Reload Rate    := 0
Weapon Display Type   := 0
Weapon Display        := 0
Weapon Modifier       := 6888
Weapon Sound          := 6888
Weapon Family         := 0

Name                  := Command Unit
Description           := The headquarters unit of a ground force.
Pic Num               := 656
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains the command element of an army unit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 100

Name                  := Command Support Unit
Description           := The command support unit of larger ground forces.
Pic Num               := 653
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 6860
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Support unit for larger armies
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 100

Name                  := Communications Relay
Description           := The mobile communications infrastructure required for larger ground forces.
Pic Num               := 672
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 6
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 6861
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Essential for ground force communications
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Electronic Warfare Unit I
Description           := Squad with electronic warfare equipment.
Pic Num               := 213
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 6
Cost Organics         := 5
Cost Radioactives     := 7
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 6859
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := Electronic Warfare
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 15% attack bonus in combat.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 101

Name                  := Electronic Warfare Unit II
Description           := Squad with electronic warfare equipment.
Pic Num               := 213
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 6859
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Electronic Warfare
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 20% defense bonus in combat.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 101

Name                  := Electronic Warfare Unit III
Description           := Squad with electronic warfare equipment.
Pic Num               := 213
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 4
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 6859
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Electronic Warfare
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 25% attack bonus in combat.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 25% defense bonus in combat.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 101

Name                  := Electronic Warfare Unit IV
Description           := Squad with electronic warfare equipment.
Pic Num               := 213
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 4
Cost Organics         := 4
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 6859
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Electronic Warfare
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 33% attack bonus in combat.
Ability 1 Val 1       := 33
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 33% defense bonus in combat.
Ability 2 Val 1       := 33
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 101

Name                  := Electronic Warfare Unit V
Description           := Squad with electronic warfare equipment.
Pic Num               := 213
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 4
Cost Organics         := 3
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 6859
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 5
Tech Area Req 2       := Electronic Warfare
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 43% attack bonus in combat.
Ability 1 Val 1       := 43
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 43% defense bonus in combat.
Ability 2 Val 1       := 43
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 101

Name                  := Theater Shield I
Description           := Mobile Theater Shield Generator.
Pic Num               := 741
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 12
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6858
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 10 shield points.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Theater Shield II
Description           := Mobile Theater Shield Generator.
Pic Num               := 741
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 9
Cost Organics         := 5
Cost Radioactives     := 11
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6858
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 13 shield points.
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Theater Shield III
Description           := Mobile Theater Shield Generator.
Pic Num               := 741
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 8
Cost Organics         := 4
Cost Radioactives     := 10
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6858
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 17 shield points.
Ability 1 Val 1       := 17
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Theater Shield IV
Description           := Mobile Theater Shield Generator.
Pic Num               := 741
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 7
Cost Organics         := 4
Cost Radioactives     := 9
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6858
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 22 shield points.
Ability 1 Val 1       := 22
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Theater Shield V
Description           := Mobile Theater Shield Generator.
Pic Num               := 741
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 7
Cost Organics         := 3
Cost Radioactives     := 8
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6858
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 29 shield points.
Ability 1 Val 1       := 29
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Infantry I
Description           := Ground Troops designed to secure and hold territory.
Pic Num               := 1187
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 7
Cost Organics         := 8
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6855
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Infantry II
Description           := Ground Troops designed to secure and hold territory.
Pic Num               := 1187
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 6
Cost Organics         := 7
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6855
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Infantry III
Description           := Ground Troops designed to secure and hold territory.
Pic Num               := 1187
Tonnage Space Taken   := 2
Tonnage Structure     := 4
Cost Minerals         := 6
Cost Organics         := 6
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6855
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Infantry IV
Description           := Ground Troops designed to secure and hold territory.
Pic Num               := 1187
Tonnage Space Taken   := 2
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 6
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6855
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Infantry V
Description           := Ground Troops designed to secure and hold territory.
Pic Num               := 1187
Tonnage Space Taken   := 2
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 3
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6855
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Clone Infantry I
Description           := Ground Troops designed to secure and hold territory. Cloned troops are much cheaper than conventional infantry.
Pic Num               := 1188
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 9
Cost Radioactives     := 3
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26038
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := Genetics
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Clone Infantry II
Description           := Ground Troops designed to secure and hold territory. Cloned troops are much cheaper than conventional infantry.
Pic Num               := 1188
Tonnage Space Taken   := 2
Tonnage Structure     := 3
Cost Minerals         := 4
Cost Organics         := 7
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26038
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Genetics
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Clone Infantry III
Description           := Ground Troops designed to secure and hold territory. Cloned troops are much cheaper than conventional infantry.
Pic Num               := 1188
Tonnage Space Taken   := 2
Tonnage Structure     := 4
Cost Minerals         := 3
Cost Organics         := 6
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26038
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Genetics
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Clone Infantry IV
Description           := Ground Troops designed to secure and hold territory. Cloned troops are much cheaper than conventional infantry.
Pic Num               := 1188
Tonnage Space Taken   := 2
Tonnage Structure     := 4
Cost Minerals         := 3
Cost Organics         := 5
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26038
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Genetics
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Clone Infantry V
Description           := Ground Troops designed to secure and hold territory. Cloned troops are much cheaper than conventional infantry.
Pic Num               := 1188
Tonnage Space Taken   := 2
Tonnage Structure     := 4
Cost Minerals         := 2
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26038
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 5
Tech Area Req 2       := Genetics
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Marines I
Description           := Ground Troops designed to drop directly from a starship, striking first and fast.
Pic Num               := 1187
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 25
Cost Radioactives     := 15
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := None
General Group         := Troops
Family                := 25077
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6879

Name                  := Marines II
Description           := Ground Troops designed to drop directly from a starship, striking first and fast.
Pic Num               := 1187
Tonnage Space Taken   := 3
Tonnage Structure     := 5
Cost Minerals         := 18
Cost Organics         := 23
Cost Radioactives     := 14
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := None
General Group         := Troops
Family                := 25077
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6879

Name                  := Marines III
Description           := Ground Troops designed to drop directly from a starship, striking first and fast.
Pic Num               := 1187
Tonnage Space Taken   := 3
Tonnage Structure     := 7
Cost Minerals         := 16
Cost Organics         := 20
Cost Radioactives     := 12
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := None
General Group         := Troops
Family                := 25077
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Military Science
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6879

Name                  := Marines IV
Description           := Ground Troops designed to drop directly from a starship, striking first and fast.
Pic Num               := 1187
Tonnage Space Taken   := 3
Tonnage Structure     := 9
Cost Minerals         := 15
Cost Organics         := 18
Cost Radioactives     := 11
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := None
General Group         := Troops
Family                := 25077
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Military Science
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6879

Name                  := Marines V
Description           := Ground Troops designed to drop directly from a starship, striking first and fast.
Pic Num               := 1187
Tonnage Space Taken   := 3
Tonnage Structure     := 11
Cost Minerals         := 13
Cost Organics         := 16
Cost Radioactives     := 10
Vehicle Type          := Troop
Supply Amount Used    := 2
Restrictions          := None
General Group         := Troops
Family                := 25077
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 5
Tech Area Req 2       := Military Science
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6879

Name                  := Battle Androids I
Description           := Android Ground Troops
Pic Num               := 1143
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 13
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26059
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 1
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Battle Androids II
Description           := Android Ground Troops
Pic Num               := 1143
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 12
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26059
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 2
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Battle Androids III
Description           := Android Ground Troops
Pic Num               := 1143
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 11
Cost Organics         := 4
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26059
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Battle Androids IV
Description           := Android Ground Troops
Pic Num               := 1143
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 9
Cost Organics         := 4
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26059
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Battle Androids V
Description           := Android Ground Troops
Pic Num               := 1143
Tonnage Space Taken   := 4
Tonnage Structure     := 6
Cost Minerals         := 9
Cost Organics         := 3
Cost Radioactives     := 3
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 26059
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Robotics
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6855

Name                  := Armored Vehicle Unit I
Description           := Heavy Armored Fighting Vehicle
Pic Num               := 123
Tonnage Space Taken   := 4
Tonnage Structure     := 6
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6854
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6854

Name                  := Armored Vehicle Unit II
Description           := Heavy Armored Fighting Vehicle
Pic Num               := 123
Tonnage Space Taken   := 4
Tonnage Structure     := 7
Cost Minerals         := 18
Cost Organics         := 9
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6854
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6854

Name                  := Armored Vehicle Unit III
Description           := Heavy Armored Fighting Vehicle
Pic Num               := 123
Tonnage Space Taken   := 4
Tonnage Structure     := 9
Cost Minerals         := 16
Cost Organics         := 8
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6854
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6854

Name                  := Armored Vehicle Unit IV
Description           := Heavy Armored Fighting Vehicle
Pic Num               := 123
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 15
Cost Organics         := 7
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6854
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6854

Name                  := Armored Vehicle Unit V
Description           := Heavy Armored Fighting Vehicle
Pic Num               := 123
Tonnage Space Taken   := 4
Tonnage Structure     := 12
Cost Minerals         := 13
Cost Organics         := 7
Cost Radioactives     := 3
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6854
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6854

Name                  := Artillery I
Description           := Heavy Gun for ground bombardment
Pic Num               := 359
Tonnage Space Taken   := 3
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6857
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6857

Name                  := Artillery II
Description           := Heavy Gun for ground bombardment
Pic Num               := 359
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 9
Cost Organics         := 5
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6857
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6857

Name                  := Artillery III
Description           := Heavy Gun for ground bombardment
Pic Num               := 359
Tonnage Space Taken   := 3
Tonnage Structure     := 4
Cost Minerals         := 8
Cost Organics         := 4
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6857
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6857

Name                  := Artillery IV
Description           := Heavy Gun for ground bombardment
Pic Num               := 359
Tonnage Space Taken   := 3
Tonnage Structure     := 5
Cost Minerals         := 7
Cost Organics         := 4
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6857
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 5
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6857

Name                  := Artillery V
Description           := Heavy Gun for ground bombardment
Pic Num               := 359
Tonnage Space Taken   := 3
Tonnage Structure     := 7
Cost Minerals         := 7
Cost Organics         := 3
Cost Radioactives     := 3
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Troops
Family                := 6857
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6857

Name                  := Prefabricated Fortifications I
Description           := Able to withstand massive amounts of damage, Prefabricated Fortifications have no offensive capacity.
Pic Num               := 469
Tonnage Space Taken   := 4
Tonnage Structure     := 11
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26061
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Tech Area Req 3       := Construction
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Fortifications take damage first
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Prefabricated Fortifications II
Description           := Able to withstand massive amounts of damage, Prefabricated Fortifications have no offensive capacity.
Pic Num               := 469
Tonnage Space Taken   := 4
Tonnage Structure     := 15
Cost Minerals         := 9
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26061
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Tech Area Req 3       := Construction
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Fortifications take damage first
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Prefabricated Fortifications III
Description           := Able to withstand massive amounts of damage, Prefabricated Fortifications have no offensive capacity.
Pic Num               := 469
Tonnage Space Taken   := 4
Tonnage Structure     := 22
Cost Minerals         := 8
Cost Organics         := 4
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26061
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Tech Area Req 3       := Construction
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Fortifications take damage first
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Prefabricated Fortifications IV
Description           := Able to withstand massive amounts of damage, Prefabricated Fortifications have no offensive capacity.
Pic Num               := 469
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 7
Cost Organics         := 4
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26061
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troops
Tech Level Req 1      := 5
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Tech Area Req 3       := Construction
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Fortifications take damage first
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Prefabricated Fortifications V
Description           := Able to withstand massive amounts of damage, Prefabricated Fortifications have no offensive capacity.
Pic Num               := 469
Tonnage Space Taken   := 4
Tonnage Structure     := 42
Cost Minerals         := 7
Cost Organics         := 3
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26061
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Tech Area Req 3       := Construction
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Fortifications take damage first
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Unit I
Description           := Medical Team provides medical aid and support to ground troops.
Pic Num               := 655
Tonnage Space Taken   := 4
Tonnage Structure     := 7
Cost Minerals         := 5
Cost Organics         := 8
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26051
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 1
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus to stack.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Unit II
Description           := Medical Team provides medical aid and support to ground troops.
Pic Num               := 655
Tonnage Space Taken   := 4
Tonnage Structure     := 8
Cost Minerals         := 5
Cost Organics         := 7
Cost Radioactives     := 5
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26051
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 2
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 7% defense bonus to stack.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Unit III
Description           := Medical Team provides medical aid and support to ground troops.
Pic Num               := 655
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 4
Cost Organics         := 6
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26051
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus to stack.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Unit IV
Description           := Medical Team provides medical aid and support to ground troops.
Pic Num               := 655
Tonnage Space Taken   := 4
Tonnage Structure     := 12
Cost Minerals         := 4
Cost Organics         := 6
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26051
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus to stack.
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Unit V
Description           := Medical Team provides medical aid and support to ground troops.
Pic Num               := 655
Tonnage Space Taken   := 4
Tonnage Structure     := 15
Cost Minerals         := 3
Cost Organics         := 5
Cost Radioactives     := 3
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Troops
Family                := 26051
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Medicine
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 19% defense bonus to stack.
Ability 1 Val 1       := 19
Ability 1 Val 2       := 0
Weapon Type           := None

=======================================================================================
*END*
=======================================================================================